Is anyone else finding the metagame really stale lately? For example:
The rise in Scyther/Swellow/generic physical normal types lately means I pretty much have to use Registeel/Uxie on my team, or in odd cases, Regirock or Rhyperior. In addition, the grass-fire-water combo is just too good to pass up, which really limits the kind of Pokemon you can use. Not in the Water category perhaps, but the only truly good Grass type is Venasaur, and Fire types are limited to Arcanine and Moltres. So by now your team looks like this:
Registeel or a rock type, perhaps Rotom
Venasaur
Bulky water
Arcanine/Moltres
Oh, but if you're using Moltres, or Arcanine + any other SR weak Pokemon, you want a spinner too. And out of those 4 spots already reserved on your team, the only one who can spin is Blastoise, who's set up bait and doesn't even have recovery on him, which is increasingly important on water types. Your only other good spinner options are Hitmontop and Donphan. Hitmontop has to run Foresight + RS to be effective, so he's also set up bait. Donphan is, admittedly, a fantastic mon to use, but now you've only got one spot left to fill in the resistance gaps you have left, which could be a few of: Ground, Psychic, Ghost, Dragon, Dark, Flying. Also keeping in mind you'll probably want at least 2 resists for Fire, Grass, Water, Ice, Electric, Ground, and Fighting. Suddenly that last spot isn't nearly as customizable as you want, plus if your team is indeed Venasaur/Milotic/Arcanine/Donphan + Steel/Rock/Uxie, you'll want that last member to either be really fast, or operate well using a Scarf, since currently your team is slow as hell! Also keep other stuff in mind for your already stressed team:
-The most used Pokemon in UU can put you to sleep on a whim. Your choices to counter it are limited to: Honchkrow (soon to be banned), Swellow, and on a limb, Hypno. Restalkers too of course but by using them you lose all momentum you had going.
-Spike stacking is fairly common so make sure you really do need one of those 3 good spinners!
-You'll want an immunity to T-wave and Toxic in there somewhere, no doubt.
-You need someone with Roar/Whirlwind, or Trick, or Encore in there to stop setup sweepers.
-and so on and so forth
Now I'm sure there's a lot of holes in that argument, but that's just my opinion and I want to see if anyone shares it with me. Thank goodness a bit of a tier change could be upon us (although since it's likely getting rid of an Insomnia user, that's not quite as good as people may think)
To clear this up quickly, this is just my opinion and how I see UU nowadays. imo that is a solid outline of how balanced teams work these days. I didn't talk about other types of play since Stall is dead, 'Bulky offense' pretty much goes by the same rules as Balance, havent seen Hyper offense in days and I find it to be even less viable than Balance, and Rain/Sun/Hail teams are all exactly the same save one or two personal choices, and although they can be effective, they're even more boring than balance.
Again, this is all my opinion but I'm wondering if anyone else feels the same??