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(Physical Wall)
Hippowdon @ Leftovers
Trait: Sand Stream
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Stealth Rock
- Slack Off
- Whirlwind/Ice Fang
- Earthquake
With this admittedly unimaginative stat-spread, Hippowdon becomes the physically bulkiest Pokemon in OU (even bulkier than Skarmory!). Physical attackers not named Breloom, Kyurem-B, Gyarados, Mamoswine or Terrakion with a Choice Band simply can't push past Hippowdon's great bulk, and attempts to set up on it will be met with a Whirlwind, which racks up entry hazard damage and sandstorm damage. Hippowdon's Ground-typing may not bestow upon it the largest amount of resistances, but it does come with an immunity to Electric and a resistance to Stealth Rock, and Hippowdon's more than capable of eating up most neutral Physical hits and Slacking Off the damage anyway.
Good Teammates: Special walls are excellent partners to Hippowdon. Celebi is first in line: she handles some of Hippowdon's greatest special threats, like Keldeo and Rotom-W, with ease, while also dealing with some of the phyiscal threats Hippowdon can't handle, like Gyarados and Breloom; Amoongus fits the same bill. Specially Defensive Jellicent can also be an effective partner, and can also preserve Hippowdon's entry hazards, but both can have issues dealing with Rotom-W and Grass-types. Speaking of Rotom-W, it is a good partner for Hippowdon as well, as Rotom-W can take care of Gyarados and Mamoswine for Hippowdon, but as with Jellicent, the compounded Grass weakness can be an issue. Rapid Spin support isn't a huge deal to Hippowdon, thanks to his Stealth Rock resistance and reliable recovery, but Starmie can still be used as a decent partner, as it's able to check Mamoswine and Gyarados with Water-STAB and Thunderbolt, respectively. Ferrothorn or Forretress are also good partners, laying down Spikes so Hippowdon can rack up entry hazard damage by spamming Whirlwind.
What Counters It: Special Attackers, basically. Many of Hippowdon's greatest allies are it's most feared enemies as well. Celebi is probably the biggest one, as it resists Earthquake, takes pittance from Ice Fang, and can maul Hippowdon with Giga Drain. Rotom-W also can deal with Hippowdon easily, burning it with Will-O-Wisp or just straight murdering it with Hydro Pump. Gyarados is immune to Earthquake and can do a hefty chunk with Waterfall, but without a boost or entry hazards it's only a 3HKO, and Gyarados won't like switching into Stealth Rocks and then being Whirlwind-ed back out. Kyurem-B is in a similar boat, although he can take out Hippowdon with Ice Beam. Many other Water-types, like Keldeo, Politoed and Starmie, can do massive damage to Hippowdon, but they need to be careful switching in. Xatu bounces back anything Hippowdon throws at it, is immune to Earthquake and takes little from Ice Fang, making it a solid counter. Overall, the best way to deal with Hippowdon is to set up your hazards, hit it with a status condition like Burn or Toxic, and keep it from gaining an opportunity to recover. Eventually, you'll wear it down to the point where it won't be able to stomach hits anymore.
(Physical Wall)
Hippowdon @ Leftovers
Trait: Sand Stream
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Stealth Rock
- Slack Off
- Whirlwind/Ice Fang
- Earthquake
With this admittedly unimaginative stat-spread, Hippowdon becomes the physically bulkiest Pokemon in OU (even bulkier than Skarmory!). Physical attackers not named Breloom, Kyurem-B, Gyarados, Mamoswine or Terrakion with a Choice Band simply can't push past Hippowdon's great bulk, and attempts to set up on it will be met with a Whirlwind, which racks up entry hazard damage and sandstorm damage. Hippowdon's Ground-typing may not bestow upon it the largest amount of resistances, but it does come with an immunity to Electric and a resistance to Stealth Rock, and Hippowdon's more than capable of eating up most neutral Physical hits and Slacking Off the damage anyway.
Good Teammates: Special walls are excellent partners to Hippowdon. Celebi is first in line: she handles some of Hippowdon's greatest special threats, like Keldeo and Rotom-W, with ease, while also dealing with some of the phyiscal threats Hippowdon can't handle, like Gyarados and Breloom; Amoongus fits the same bill. Specially Defensive Jellicent can also be an effective partner, and can also preserve Hippowdon's entry hazards, but both can have issues dealing with Rotom-W and Grass-types. Speaking of Rotom-W, it is a good partner for Hippowdon as well, as Rotom-W can take care of Gyarados and Mamoswine for Hippowdon, but as with Jellicent, the compounded Grass weakness can be an issue. Rapid Spin support isn't a huge deal to Hippowdon, thanks to his Stealth Rock resistance and reliable recovery, but Starmie can still be used as a decent partner, as it's able to check Mamoswine and Gyarados with Water-STAB and Thunderbolt, respectively. Ferrothorn or Forretress are also good partners, laying down Spikes so Hippowdon can rack up entry hazard damage by spamming Whirlwind.
What Counters It: Special Attackers, basically. Many of Hippowdon's greatest allies are it's most feared enemies as well. Celebi is probably the biggest one, as it resists Earthquake, takes pittance from Ice Fang, and can maul Hippowdon with Giga Drain. Rotom-W also can deal with Hippowdon easily, burning it with Will-O-Wisp or just straight murdering it with Hydro Pump. Gyarados is immune to Earthquake and can do a hefty chunk with Waterfall, but without a boost or entry hazards it's only a 3HKO, and Gyarados won't like switching into Stealth Rocks and then being Whirlwind-ed back out. Kyurem-B is in a similar boat, although he can take out Hippowdon with Ice Beam. Many other Water-types, like Keldeo, Politoed and Starmie, can do massive damage to Hippowdon, but they need to be careful switching in. Xatu bounces back anything Hippowdon throws at it, is immune to Earthquake and takes little from Ice Fang, making it a solid counter. Overall, the best way to deal with Hippowdon is to set up your hazards, hit it with a status condition like Burn or Toxic, and keep it from gaining an opportunity to recover. Eventually, you'll wear it down to the point where it won't be able to stomach hits anymore.
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