Team Building For OU

Approved by Haunter



Team Building For OU

Original idea by Nova, Huntofthelion, and Asek

Welcome to the new Team Building for OU project. This project was originally hosted by Huntofthelion, Nova and Asek a while back and was a big help for myself when I first learning to play competitive pokemon. Now I fell like it might be time to bring it back since the last thread died out, the metagame has changed quite a bit and with the metagame becoming more stable things shouldn't be changing a whole lot from now until Gen 6.

The aim of this project is to help newer players know what is, and isn't, viable to use on their OU teams and finding niches for less than common pokemon that you haven't thought of. For this I want you guys to post sets that work well, or not so well, in the current metagame and explain why they do or do not work. This project is all about discussing which pokemon are good at all the "roles" there are in OU. From Physical Sweepers to Hazard setters, we're looking to find what pokemon are good at doing the job. Considering the usage stats, new players maybe confused as to what is good to use in the tier.

That's where you guys come in! By posting your favorite sets with a quick little description you can help save new users everywhere from using some of that more terrible sets, as well as helping them fill out their team by giving them a quick list of what fills different roles. Also feel free to post sets that people should not be using, yet still do. Remember however this is not the place to post over specialized / gimmick sets. Those sets belong in one of the creative move-set threads located in the OU sub-forum.

Other users can then comment on the set and discuss if it should be placed on the good or bad side of the fence. Discussion on sets is encouraged so don't worry about jumping in and offering your input on a posted set! If a pokemon fits under more than 1 category list the role it is geared towards the most first followed by the other roles it can perform with the same set. This is a great way for you people new to OU to see what are good additions to your teams so check in regularly to see which pokemon work so you can improve your team building skills!

Now as if having fun posting sets wasn't enough incentive for you we'll be using a point system. For every set you contribute you will be awarded two points, and for every quality discussion post based on a previously posted set. The user with the most points at the end of this project will receive a cool custom title to show off. This project is also a great way to get noticed for that super cool Community Contributor badge that everyone wants, or if you already have it you can work towards keeping it, so don't feel like you need to be the winner to win!

This is what we'd like your posts providing sets to look like, and remember to export the set from a simulator so it's easily importable! It should including selling points as to why it is worthy of being considered for a spot on someones team. If the pokemon/set you post falls under the "what not to use" section point out both the good and the bad as well as mentioning the issues that it has. Since a lot of pokemon are somewhat niche and very underrated posting replays of these pokemon in use can be great support to sell the set and to give players an idea of how they should be using the pokemon. These replays can be put in the Addition Comments portion of your post.

[SET]
Role: Special Wall, Rapid Spinner, Physical Wall, Wallbreaker, Physical Sweeper, Special Sweeper, Late-game Cleaner, Hazard User, Revenge Killer, Bulky Attacker, Tank, Lure, Mixed Attacker, Support (weather support...) etc.

What It Does: mention what it counters and why it is good at its role OR say why it's bad if you're purposely posting something not to use

Good Teammates: stuff it works well with

What Counters It:

Any Additional Info:
These are the roles I am looking for:

What to use:


Lucario @ Life Orb
Trait: Inner Focus / Justified
Nature: Adamant
EVs: 252 Atk / 4 SpD / 252 Spe
- Swords Dance
- Close Combat
- Extreme Speed
- Bullet Punch / Crunch / Ice Punch

Lucario is a pretty amazing Pokemon with the common Skarm-offense archetype in the metagame. With the simple assistance of SR + 1 Spike, Lucario can late game sweep pretty well midgame if you can pull off a Swords Dance (which isn't too hard, like on things like Ferrothorn).

Ultimately, Lucario's last move slot depends on what you want to hit. With Jellicent's everywhere, Lucario would make a great lure and can kill both Jellicent and Ferrothorn so your lovely Keldeo has an easier time sweeping. Bullet Punch is the main slash; however, since hitting Gengar and Terrakion is overall better priority coverage. Ice Punch can lure in and kill Landorus-T (but be careful; scout it's speed tier first!) and can beat SubToxic Gliscor as well.

Teammates:
Skarmory is probably the best partner for Lucario -- or any equivalent like Sash Smeargle that can set up both SR and Spikes. The hazard support is pretty important so you can knock things into priority KO range. Ultimately, Sash Gengar is equally a good partner so it can come in on Terrakion and spinblock Starmie (albeit; takes smart playing) as well as being able to take down Jellicents so non-Crunch Lucario can get around it. Also, Icy Wind Gengar can lure in those Landorus-Therians, making Lucario's job much, much easier.

Ultimately, Lucario also pairs well with KyuB, whom can eliminate the threat of sand stall teams that Lucario struggles to break through (since Hippo / Amo / Jellicent is pretty hard core strong) as well as a solid steel type that can safely beat Lati@s like Jirachi or Scizor.

What counters it?
Essentially, without hazard support, Lucario cannot get nearly the amount of KOs that it needs at +2. Furthermore, common fighting types like Breloom and Keldeo serve as decent checks and, so long as you can prevent Lucario from setting up a SD, it isn't exactly strong enough to KO with Extreme Speed. Sand stall archetypes usually will have an advantage unless Lucario brings proper support. Landorus-T and Gliscor are usually safe checks since Lucario will usually never carry Ice Punch, and both Dragonite and Scarf Scizor serve as other checks against Lucario. The almighty Gengar is also a frail, but decent check considering Lucario needs +2 to KO with Bullet Punch. Lastly, Hippowdon can easily wall anything thrown at it and Skarm can safely WW them away. The Lati@s twins are pretty good checks too since; without +2, Lucario cannot Extreme Speed KO.

Author: Shurtugal


Landorus-Therian (M) @ Leftovers
Trait: Intimidate
EVs: 148 Spd / 252 Atk / 108 HP
Jolly Nature
- Earthquake
- Rock Polish
- Stone Edge
- Swords Dance

What It Does: This Landorus-T set has become a flagship sweeper for many Bulky Offensive teams as of recent, and for a good reason. It does a fantastic job at being a rather reliable sponge against Physical attackers like Terrakion thanks to Intimidate, while also being a fantastic sweeper with Swords Dance and Rock Polish. Landorus-T specifically does a great job at being an amazing opportunistic sweeper, as double dance allows it to adjust its set up depending on the situation it is in, and the team it is facing. If its a weakened team or a more offensive one, you can set up your Rock Polish and sweep and hopefully grab an advantage due to it's rather strong attack stat. Swords Dance is more useful for breaking up stall or more defensive and bulky teams, and because of that you can break them down over time and use other sweepers to help you accomplish this goal. Landorus-T can use its decent bulk to set up on a myriad of physical threats that otherwise would threaten it during setting up, and it definitely can put work in against many threats.

Good Teammates: As the OU CCAT shows, things like LureJirachi work amazingly with this set as it lures its counter so easily. Things like Skarmory, Rotom-W, Gliscor, and other strong physical walls get broken up easily by Jirachi. Other strong trappers like Gothitelle are amazing partners as it can trap all of its counters with ease and take them out so Landorus-I gets an easier chance to sweep. Secondary strong sweepers like SD Lucario, SD Scizor, and Terrakion work well with this set specifically because they can break up its counters while still keeping offensive pressure and sharing solid synergy. Dragon Dance Gyarados with Normal Gem takes out Rotom-W and also can do a heavy amount to Hippowdon and Gliscor.

What Counters It: Nothing really likes switching into a +2 Landorus-T, but for the most part bulky Rotom-W, Skarmory, Hippowdon, and Gliscor get the job done, but usually Landorus-T can live and come back for Round 2, as Hippowdon can only do so much with Ice Fang, which goes the same for Skarmory and Gliscor, who otherwise have trouble beating it straight up without weakening it. Landorus-T is also a little weak if it doesn't get an Attack boost beforehand, making it harder for it to break through things like Kyurem-B, Latias, and Latios without residual damage. It usually can't automatically sweep teams because it is too weak too automatically, and many common offensive threats like Keldeo can force it out if it chooses to set up.

Author: PDC


Scizor (F) @ Life Orb
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Bullet Punch
- Swords Dance
- Super Power
- Bug Bite

Role: Physical Sweeper

What It Does: Offensive SD Scizor is absolutely fantastic in this metagame. It is able to set up rather easily, especially while forcing switches due to an expected Choice Band. Whether you intend to blow holes in the opposing team or even clean sweep, with only small amounts of support Scizor can get the job done. Bullet Punch offers an incredibly strong priority move that is capable of 1hkoing almost anything faster than scizor that doesn't resist (and is still doing around 50% to bulky resists such as keldeo). The other two moves decimate any pokemon with the misfortune of being slower than scizor. Bug Bite is a clean 2hko on Hippowdon. Superpower can 2hko Skarm after rocks. Due to the absurd power level combined with such a strong priority move, it is very difficult to stop scizor.

Good Teammates: Scizor greatly appreciates the presence of other offensive mons, including those that share similar counters, so as to maintain offensive pressure and wear down the sturdier pokes on the opposing team. Even dugtrio support is welcome to weaken things like keldeo to the point of breaking, or eliminate heatran.

What Counters It: As mentioned, keldeo is one of the largest problems, though it can only come in after a kill. Scizor can't do much to it unless it is sufficiently weakened and keldeo can ko in return. Heatran with sufficient speed investment spells doom for Scizor, though Tran is easily disposed of if they are a defensive variant. Scarf Magnezone also have an easy win against Scizor.
Author: MikeDawg

Role: Physical Sweeper

Gyarados @ Leftovers
Trait: Moxie / Intimidate
EVs: 88 HP / 248 Atk / 4 Def / 168 Spd
Jolly / Adamant Nature
- Bounce
- Dragon Dance
- Waterfall
- Substitute / Taunt

What it does: The job of this set is to first setup with either Substitute or Dragon Dance, and then pretty much sweep the opponent. However if you use Sub first you normally use Dragon Dance second unless you opponent pokemon posses Roar. You can also run Taunt which keeps you from getting Roar and Status, but people prefer Substitute most of the time, so they have an easier time sweeping. Some people use Intimidate over Moxie, because it allows you to setup easier on physical attacking pokemon. Though most people prefer Moxie because after a Dragon Dance boost it is almost impossible to stop thanks to Moxies attacks boost. You can run a Adamant nature over Jolly though the drop in speed might be a little too much since you speed tie with base 60s. Then you have Bounce and Waterfall your two main attacking which provides you with really good coverage.

Good Teammates: Most good teammates for Gyarados mainly do one thing and that is resist or immune to electric. Thats why Gyarados like to have Jolteon, Raikou, Gastrodon, Garchomp, Ferrothorn, Gliscor, Landorus-T, they also don't just have to resist electric teammates the resist rock are good to like, Terrakion, Jirachi, Magnezone, Lucario, etc... Those are alot of good Teammates for Gyarados as you can see as they synegies well with Gyarados. Whoever there is another group of teammates and those are the ones that can beat Gyarados biggest counter Rotom-W, They can also resist electric, so i may be repeating some on the list. They are Ferrothorn (but you have to watch out for trick and Will-O-Wisp), Rotom-C since it resist both of Rotom-W STAb and can hit it for SE (however you have to watch for Hidden Power Ice), Celebi, Chansey, Blissey, Latias.

What counter Gyarados: The best counter in general to Gyarados is Rotom-W hands down since it resist both of Gyarados STAb, and it can either resist or immune to the most common moves on Gyarados. Skarmory is also a good counter though a +2 Waterfall has a small chance to KO Skarmory, and in Rain it can KO Skarmory at +1. Kyurem-B is also a good counter if it has Sub, since, it can eat a Waterfall and he can sub when Gyarados uses bounce though it could take some predicting. However Gyarados has alot of checks, anything with scarf and a Electric move easily beats Gyarados after a Dragon Dance Boost. Examples: Jolteon, Raikou, Thundurus-T, Hp Electric Keldeo after Stealth Rock, ok Hp Electric almost anything with ok special attack after Stealth Rock can KO Gyarados. You can also hit it with Rock attacks also though it is easier to KO with electric attacks since some Gyarados carry Intimidate and most rock moves are physical moves.

Additional Information: Gyarados has gotten alot better in the current metagame, mostly with Rain everywhere he can easily boost those Waterfalls. Another about Gyarados is that you can also run a Wacan Berry if you're scared of Electric attacks because that one berry can save you from being KOed. Gyarados can also run Ice Fang, Double-Edge, Earthquake, or even Outrage over Bounce though Bounce provides Gyarados with better coverage anyway. Gyarados is a very underrated pokemon in todays metagame and i challenge you all to try it out.
Author: scotti



Volcarona @ Life Orb
Trait: Flame Body
EVs: 252 SpA / 4 Def / 252 Spe
Timid Nature (+Spe, -Atk)
- Quiver Dance
- Fire Blast
- Bug Buzz
- Hidden Power [Ground]

Volcarona is a phenomenal special sweeper, that is extremely common in the current metagame, as well as being one of the most threatening Pokémon in the current meta. Volcarona was blessed with arguably the best setup moves in the entire game, Quiver Dance, which raises its Special Attack, Special Defense, & Speed up one stage. This guy can set up on a multitude of Pokémon, such as Forretress, Ferrothorn, & Skarmory that lack Whirlwind for some crazy reason.

Good Teammates: Ninetales is obviously the #1 teammate for Volcarona, providing everlasting sun to boost Fire Blasts power to supernatural levels, due to STAB, & a Quiver Dance Boost. Another excellent teammate for the fiery moth is Dugtrio, as he can calmly take down Tentacruel & Heatran, 2 Pokémon that give Volcarona some huge trouble when trying to secure a sweep. Another odd, but useful teammate is Landorus-T, whom can setup on Scarf Terrakion & KO him, once again aiding Volcarona in his sweep.

What Counters It: Stealth Rock is Volcarona's #1 enemy, sapping 50% of his health every time he switches in, which Volcarona does NOT like. As for some real counters, Gyarados is a notable one, as he resists both of his STAB moves & can KO him easily with a STAB Waterfall or Bounce. Specially Defensive variants of Heatran can counter this guy pretty nicely, once again resisting both of his STAB moves & can nail it with a Toxic, or eliminate his boosts with Roar. Finally, Pokémon that carry Choice Scarf, such as Keldeo & Terrakion can OHKO the moth with Hydro Pump & Stone Edge, respectively.

Author: Dr. Ciel



Thundurus-Therian (M) @ Expert Belt
Trait: Volt Absorb
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
- Thunderbolt
- Focus Blast
- Volt Switch
- Hidden Power [Ice] / Grass Knot

Role: Late-Game Sweeper / Special Sweeper

Thundurus-T is simply an amazing threat in the current metagame. Not only does it completely destroy common Rain offensive teams with proper prediction, but it overall is an amazing Pokemon to gain momentum with or in general just pivot about with a very powerful Volt Switch. Many people at first used a Scarf or Nasty Plot set strictly, but as time went on people realized it did neither of those 2 sets very effectively. Nasty Plot purely is just too slow, and it really can only do heavy damage to stall. Double Dance remedied this problem and is now almost an infatuation with many players because of how good it can be. But this set instead uses the traditional surprise factor and Thundurus-Ts raw power to make its use. Expert Belt is a very solid set, and it can make very good use of it because of how flexible its movest can be. Focus Blast can take out pesky Ferrothorn which attempt to come into Thudurus, while Hidden Power Ice can easily combat slower Dragons thanks to its Expert Belt boost. Volt Switch in general acts as an amazingly strong pivot move while Thunderbolt does a fantastic job at just in general hitting hard. This set has been used very often on not just Rain offense, but weatherless as well. Thundurus-T like said before can give Rain offense a great deal of trouble due to its great coverage and awkward speed number.

Good Teammates: Thundurus-T despises the likes of Specially Defensive Celebi and Lati@s to be specific. Thanks to Volt Switch it can pressure both into switching into either Tyranitar or Scizor who can either Pursuit or set up on them. SD AcroZor works as a great partner due to how it can easily take advantage of all switches that players will likely respond to Thundurus-T with. Other great partners are Jirachi and (yes this set is pretty cool) Life Orb Heatran. Both easily work well with Thundurs-T and can pressure switches very well, while also potentially putting up SR.

Additional Comments: Thundurus-T is simply fantastic, and although it isn't as fast as its banned form, it definitely is a little stronger and still functions well as an amazing pivot and sometimes sweeper. DoubleDance is definitely cool and gives it multiple win conditions depending on opportunity, but I like this set a bit better and was wondering why nobody even mentioned it yet. Sometimes, you can even use this set as a lure as not everybody (surprisingly) recognizes the Expert Belt.

Author: PDC



Thundurus-Therian (M) @ Leftovers
Trait: Volt Absorb
EVs: 104 Spd / 252 SAtk / 152 HP
Modest Nature
- Agility
- Nasty Plot
- Thunderbolt / Thunder
- Hidden Power [Ice]

This set is so good against stall and balanced teams. Thundurus-T finds so many opportunities to set up in this metagame. Scarf Keldeo locked into Secret Sword, Scarf Terrakion locked into Close Combat, Banded Scizor, Breloom, etc. Agility is used to beat most offensive teams, since Thundurus-T does quite well vs. priority, as it resists Bullet Punch, and Mach Punch. Nasty Plot is used to demolish stall teams, as the only thing that can safely switch into this thing on a stall team is like Chansey. Thunderbolt is STAB and hits very very hard at +2. You can go for Thunder if you're running a Rain team, but Thunderbolt is more consistant when facing opposing weather teams like Sun and Sand. HP Ice offers the best coverage, and the infamous Bolt Beam coverage is only resisted by a few Pokemon in OU. The EVs I think are what make this set so good. 152 HP allows Thundurus-T to set up on a lot of threats without dying to a Bullet / Mach Punch. Leftovers also really makes setting up a lot easier, as LO won't deteriorate it's impressive bulk. Modest Nature for maximum power output. The Speed EVs are used to outpace Adamant Breloom before the boost, while out pacing Modest Venusaur at +2. The rest of the EVs are placed into HP and SpAtk.

Good team mates: Politoed allows Thundurus-T to use Thunder over Thunderbolt, allowing it to break through to sturdiest of walls. Politoed also lures in Electric type attacks for Thundurus-T to switch into, allowing it to regain 25% of it's health that it could have possibly lost due to Stealth Rocks. Keldeo forms a great partnership, as they share similar checks (Latias, Amoounguss, Celebi). Since they're both so powerful in their own respective ways, they can easily weaken each others counters for the other to sweep. Keldeo also checks Mamoswine nicely, which could easily stop Thundurus-T's sweep. Something to counter the Lati twins could help Thundurus-T out a ton, as they are major blocks to this set. I suggest something like Choice Banded Scizor, as it can eliminate them with Pursuit while also providing a nice check to Mamoswine, as well as allowing you to use Politoed without having to resort to Tyranitar for Pursuit trapping.

What counters Thundurus-T: The Lati twins are great checks to Thundurus-T, as they out speed and can put a huge dent in Thundurus-T before Thundurus-T get a chance to attack. Even if Thundurus-T uses Agility, it's only hitting them with an un-boosted HP Ice, which doesn't hit too hard. Gastrodon is a great check to Thundurus-T, as it is immune to Electric type attacks and takes HP ice very well, even at +2. Gastrodon can hit back decently with Scald, or Toxic Thundurus-T. Chansey or Blissey does moderatlely well against this set, but +6 Thunder's will break through eventually (although it has to use two turns setting up, meaning it has to take potential SR damage, and two Seismic Tosses). Mamoswine and Weavile are great revenge killers, as they can OHKO Thundurus-T with Ice Shard after SR. Dragonite is also a decent revenge killer, as Banded Extreme Speed is doing a lot.

Additional comments: I think Thundurus-T is pretty awesome in this metagame, as it beats so many rain teams pretty easily. Thundurus-T is versatile, and can get past most of it's usual counters with the correct move. Great Pokemon, great set.
Author: ShootinStarmie


(Wall Breaker / Special Sweeper)
Reuniclus (M) @ Leftovers
Trait: Magic Guard
EVs: 236 HP / 252 Def / 20 SDef
Bold Nature
- Psyshock
- Focus Blast
- Calm Mind
- Recover

Reuniclus has faded into the Shadows as of late. It just seems that its almost "useless" and overall just a piece of weak and slow trash, but that is far from the truth. Reuniclus is one of the best stall breakers in the metagame at the moment, and it definitely is a very interesting option. As stall has seemed to care less and less about Reuniclus as the metagame adapted too it, it basically faded into obscurity and overall the low ends of the OU usage stats, just barely hanging on. But Reuniclus has returned and is back in the running for a great Wallbreaker, it shaped the metagame once by destroying stall teams once and it has come back to do that again. Reuniclus is extremely threatening and is returning in popularity (at least in tournaments) and it definitely is rather effective in the current metagame.

Teammates: Reuniclus does very good when paired with fighting types like Terrakion, which definitely takes advantage of the common sight of Tyranitar and overall great synergy. Lucario also does great feeding off of Pursuits and gaining an Attack boost. Reuniclus does very well in a team which would appreciate a bulky stall breaker and something that can ultimately secure games. Something that beats Scizor or Jirachi is also very appreciated, so Keldeo is a great Pokemon to partner with Reuniclus as it can check both very well. Personally I like Reuniclus on a Sand team paired with Tyranitar and Keldeo as they all work together very well. Reuniclus definitely puts on additional pressure against Stall teams, and all of its best teammates definitely do very well if a more bulky team is weakened and broken up first. A very good teammate is definitely Tyranitar as well. It can Pursuit Disable Gengar, Latios, and Latios who may attempt to Draco Meteor or Trick it to stop its sweep.

What counters it: Reuniclus has trouble breaking through Perish Song Celebi, Lati@s if its not set up already, Scizor, Jirachi, and Tyranitar especially if Focus Blast misses. Reuniclus luckily does have quite a lot of options when it comes to countering and beat its counters. An Expert Belt Keldeo does amazing against virtually all of them, especially if it carries HP Bug.
Author: PDC

Role: Special Sweeper


Heatran (F) @ Air Balloon
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Flame Charge
- Fire Blast
- SolarBeam
- Hidden Power [Ice]

flame charge heatran is really underrated right now but it's a really powerful lategame sweeper in the right hands. heatran has a ton of useful resistances and flame charge is the ideal move to take advantage of that, especially with the good coverage which heatran has.

Good Teammates: this heatran only needs ninetales to work well, which with its ability boost fire blast's fire power and allows to use solar beam without wait 1 turn. gothitelle and dugtrio are good teammates as well, since they trap kill the other weather summoners which can give some problem to ninetales and so to heatran.

What Counters It: this heatran hasn't lot of counters frankly, politoed can switch into it thought, and choice scarf users like terrakion and keldeo can revenge-kill it, opposing heatran are a problem too since they can totally block this set but just use a dugtrio and you are ready to go.
Author: Alexander.



Keldeo @ Expert Belt
Trait: Justified
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Hydro Pump
- Icy Wind
- Secret Sword
- Hidden Power Bug

Now, Keldeo is hitting with its high special attack, and is not using physical attacks moves. However, the reason why I think we can call this a special sweeper is because of 1 move. Secret Sword. Secret Sword hits the opponent on their physical side, even though it comes off of Keldeo's special attack. This stops so many special walls from being able to switch in to Keldeo, as the majority of special walls are weak to Fighting type attacks. Special walls that come to mind of Blissey, Ferrothorn, Heatran, and Tyranitar. This alone makes me class Keldeo as a mixed sweeper.

Good teammates: Right. So there are two obvious partners. Tyranitar and Politoed. Lets begin with Tyranitar. Most of Keldeo's checks are trapped by Tyranitar. Jellicent, Laitas, Celebi, and Slowbro all fear being Pursuit trapped by Banded Tyranitar. Tyranitar also helps eliminate Ninetales, which hinders Keldeo's sweeping abilities, as its STAB Water types attacks damage is halved. Politoed is Keldeo's next best team mates, as it boosts its Water STAB attacks to stupidly powerful levels. This allows Keldeo to muscle through some of its checks, like Gyarados, Salamence, and Rotom-W. Otherteam mates include Weavile, Scizor, and Breloom. Weavile and Scizor offer Pursuit trapping support while not resorting to Tyranitar ( meaning you can use Politoed too!), while Breloom removes most bulky waters that can take on Keldeo, like Jellicent and Slowbro.

What counters Keldeo: The best counters (or checks) that come to mind are Pokemon that resist Keldeo's STABs. Jellicent, Celebi, Slowbro, Slowking, Amoonguss, Gyarados, Dragonite, Latias, and Salamence are all I can think of at the moment. While Keldeo can muscle through most of these Pokemon, it does need perfect conditions to do so (rain, maybe pursuit support, and perfect prediction). Also, these counters also depend on what coverage move Keldeo is running. Keldeo lacking HP electric are checked nicely by Gyarados. Keldeo lacking HP ice are checked nicely by Dragonite, and Salamence (to an extent). Keldeo lacking HP bug are walled by Celebi. And finally, Keldeo lacking HP Ghost are walled by Jellicent. Gastrodon is also a solid check to Keldeo, as its immune to Water type attacks and doesn't take much from Secret Sword. All in all, beating Keldeo requires smart play, and solid switch ins.

Additional comments: There's a reason Keldeo has been getting a lot of discussion about a suspect test, and that's because many people believe to be broken. Keldeo is insanely good in this metagame, and perhaps the king at the moment, but does that make Keldeo broken? That's up for you to decide.

Author: ShootinStarmie



Kyurem-Black @ Life Orb / Leftovers
Trait: Teravolt
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty / Mild Nature
- Outrage / Dragon Claw
- Ice Beam
- Hidden Power [Fire] / Draco Meteor
- Earth Power / Draco Meteor

What it does: Kyurem-b is the most powerful wallbreaker in the entire tier thanks to its high 170 / 120 offensive stats. This set uses its surprisingly good coverage to destroy nearly every wall in the entire tier. Against offensive teams, Kyurem-B will usually be able to take out one pokemon if your foe gives it a free switch-in.

Good Teammates: Rapid spin users such as Starmie and Forretress are amazing partners, as they allow Kyurem-b to wreck havoc even longer. Because Kyurem-B forces a large amount of switches, Entry hazard support from Skarmory and Forretress is recommended. Heatran annd Ferrothorn somewhat wall this set if you aren't using Earth power for the former and Hidden Power Fire for the latter, so Fighting-types like Keldeo and Terrakion are solid partners. Sweepers like Swords Dance Scizor and Agility Thundurus-T are also good partners, as they can clean the foe's team once Kyurem-b has broken it down.

What Counters It: Perhaps the closest thing to a counter to this set is Air Balloon Heatran, as it is resistant to every single move on this set. However, it may get 2HKO'd by a Life Orb boosted Outrage after Stealth Rock. While this set is incredibly hard to counter, it isn't very hard to check thanks to Kyurem-b average speed and common weaknesses. Faster Pokemon such as Salamence, Terrakion, Keldeo and Latios can OHKO Kyurem-b with their powerful STAB attacks, while pokemon such as Life Orb Breloom and Choice Band Scizor can OHKO Kyurem-b with their respective priority move, assuming Kyurem-B has taken Stealth Rock damage.

Author: Magcargo 2


Latios @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spe, -Atk)
- Draco Meteor
- Surf
- Psyshock
- Trick / Hidden Power Fire

After being locked away in the Ubers tier for the past 2 generations, Latios finds itself in the BW2 OU metagame, & this is arguably one of it's best sets, as with the given EV spread, Latios has his Special Attack stat reach a sky high level of 538, which is rivaled by few in the current metagame. Latios has really awesome coverage, as little can switch into this behemoth.

Good Teammates: Most Steel-Typed Pokémon that carry Stealth Rock are excellent partners to Latios, as when Stealth Rocks are on the field, Specs Latios is able to KO a vast majority of the OU metagame. Speaking of Steel types, Magnezone is an excellent partner, as Scizor may give this set troubles if locked into an undesirable move, upon which Scizor can Pursuit trap it, whereupon Scizor is trapped by Magnezone itself.

What Counters It: Support versions of Tyranitar counter this nicely, as the former can simply Pursuit-Trap it, while he simply laughs at every one of his attacks, bar Surf, which does near or below half, iirc, while the latter can simply can paralyze & wear him down with repeated STAB Iron Heads, leading to Latios' demise.

Author: Dr Ciel


Breloom @ Fighting Gem
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Spore
- Focus Punch
- Bullet Seed
- Mach Punch


Okay so this guy is insane. Fighting Gem Focus Punch + Spore basically guarantees 2 kills in a game. Breloom just does such a good job in luring out it's own checks (Latios, Gyarados, Skarmory etc) and just out right KOing them. Fighting Gem Focus Punch is so powerful, after SR you're KOing Skarmory after Mach Punch. Same with Latios. EVs are pretty standard, but I prefer Adamant over Jolly mainly because I want as much power as possible behind Focus Punch. Spore is one of the best moves in the game, allowing Breloom to easily Spam Focus Punch with no risk at all. Focus Punch is the wall breaking move itself, and allows Breloom to remove threats early in the game (or severely weaken them). Mach Punch is priority and hit's decently with Fighting Gem, while Bullet Seed is also STAB as beats Tentecruel, Jellicent, and other bulky water types that Fighting types (Terrakion, Keldeo, and Infernape) generally have a hard time getting past.

Good teammates: Generally Breloom should be paired up with Pokemon that appreciate the removal of physical walls like Skarmory, Hippowdon, and Fighting type resists in general (like Latios). Scizor is a great team mate, as a weakened Hippowdon can no longer wall SD Scizor. Scizor also checks most of Breloom's counters, like Celebi, Latias, and sleep talk Latios. Feraligatr is also a great partner, as Breloom can remove it checks (Jellicent, Latios, Rotom-W) from the game pretty easily. Jirachi is also a pretty good team mate, as it's a solid switch in to most of Breloom's counters, like Latias and Celebi, while Breloom does decently to most of Jirachi's switch ins, like Hippowdon and Heatran.

What counters Breloom: Bulky Psychic types that resist Grass type attacks are excellent switch in's to Breloom. Latias, Celebi, and Sleep talk Latios are all great switch in's to most Breloom. Reuniclus, Mew, and other bulky Psychic types aren't bad either, as they aren't taking much from Bullet Seed. Dragonite, Salamence, and Volcarona are Pokemon that resist Breloom's STAB attacks and can easily force Breloom out. Volcarona also has Flame Body as an ability, which with a bit of luck could burn Breloom as it uses an attack, crippling Breloom for the rest of the game. Pokemon immune to Focus Punch are also great switch in's to Breloom. Gengar and Sableye come to mind, and both deal with Breloom excellently. Flying types like Zapdos and Skarmory are also pretty good switch ins, as Breloom without Fighting Gem can't touch these two.

Additonal comments: Breloom is just a fantastic Pokemon in general. Fighting type is insanely good, and having a nice Grass typing isn't bad either. What makes me think Breloom is so amazing is that it's so good against a lot of weather teams. With Breloom's STAB's alone, it's hitting 4 of the 5 weather starters in OU for super effective damage. Breloom also offers great utility in checking top threats with it's powerful Mach Punch (Kyurem-B and Terrakion mainly). Overall Breloom is fantastic, and you need to use this set

Author: Shootinstarmie


Mamoswine @ Life Orb
252 atk / 252 spd / 4 HP
Jolly / Adamant Nature
- Earthquake
- Ice Shard
- Icicle Spear/ Icicle Crash
- Superpower/ Stone Edge

Role: Wall Breaker/ Revenge Killer

What It does:
Mamoswine does a fantastic job at Offensively checking a ton of fearsome sweepers in OU thanks to it's sky-high attack and STAB Ice Shard. He also boasts the ability to 2HKO many defensive threats with his powerful combination of Earthquake and Icicle Crash. Icicle Spear can be used to break the subs of things like Gliscor and Gengar, and also break the Sash off of Lead Breloom which can be very handy. Superpower provides the best coverage to round out the set and also allows it to hit Rotom-W for some solid damage on the switch since it is a common switch-in to Mamoswine. Stone Edge can be used to hit things like Gyarados, Kyurem-B and Volcarona for more damage if your team needs that particular coverage. Jolly nature gives you an edge over things like Tentacruel that try to speed creep Adamant Mamo . It also gives you the edge over Jolly Breloom since your Ice Shard will outspeed its Mach Punch, however, Adamant is definitely appreciated for its ability to nab the 2hko on Ferrothorn amongst other things.

Good Teammates: Mamoswine is appreciated on a plethora of teams but there are a few Pokes that he works especially well with. Defensively, anything that can cover most of its weaknesses such as the Lati Twins or Celebi are quite effective. However Steel Types such as Scizor and Skarmory are still very threatening and difficult to take out. Offensively, anything that can deal with Skarmory, Bronzong and Bulky Water Types such as Thundurus-T, Magnezone and Heatran (especially the Storm Trapping Variant) are very much appreciated. Each of these can take Bullet Punch from Scizor very well so that is also very helpful to Mamoswine. Breloom also makes a great Priority Core which is able to Revenge Kill/ Break through a good portion of the tier. Breloom can revenge kill things like Terrakion and Kyub and Break through Bulky Waters that usually give Mamoswine trouble.

What Counters It: Skarmory and Bronzong are the two that can really take hits for days from Mamoswine with no trouble at all. Bulky Rotom-W is decent since it has an Immunity and Resistance to its STABs and can threaten with Will-o-Wisp but Adamant LO Superpower is going to be doing a solid chunk. Bulky waters like Gastrodon, Jellicent and Politoed can take one or two hits depending on Adamant or Jolly and can threaten with Scald. Offensively, Scizor can revenge kill with Bullet Punch, Terrakion and Keldeo both outspeed and OHKO. Keldeo gets special recognition for being able to resist both STABs.

Additional Comments: Overall Mamoswine is a fantastic offensive Pokemon and with proper team support it can do a number on opposing teams. Perhaps the greatest thing about Mamoswine though is that it doesn't really need too much support to work effectively since it can simply be used to revenge kill Dragons, Thundurus-T, Tornadus, Venusaur and other weakened sweepers which is definitely a trait worth using a team slot for.

Author: MCBarrett


Hydreigon @ Life Orb
Trait: Levitate
EVs: 4 Atk / 252 SAtk / 252 Spd
Mild / Rash Nature (+Spe, -Atk)
- Draco Meteor
- Fire Blast
- Superpower
- Roost

Despite defensive abilities of OU pokemon rising, there's still nothing that can switch into this set reliably in standard battle conditions. With a SpA boosting nature you get even more power out of Draco Meteor, and the classic Dragon / Fire combo with the Fighting coverage on top not only gives you full coverage, but sufficient base power which is absolutely necessary to get anywhere against walls like Jirachi and Chansey.

Good Teammates: Hydreigon's downsides are its speed and getting in, to help it get in bulky pokemon with U-Turn or Volt Switch like Scizor or Forretress are useful. The other big problem it has is what to do after it gets its kill and there's a faster pokemon with a free turn against you. A Regenerator pokemon like Slowbro covers physical threats and can switch into threats more than once, other general good walls like Skarmory and Jellicent are useful for providing resists against faster Dragons and Keldeo's STABs. Don't be afraid to use a sitting duck like Porygon2 because Hydreigon removes excessive troubles against getting stalled.

What Counters It: Nothing can switch in if you guess their move right, and even if you don't the worst thing that can happen is a Chansey getting a chance to stall Superpower if it doesn't eat two or a Steel like Bronzong in rain absorbing a Draco to force you out. Careful Hippowdon has a chance one on one, so the pattern to live by is getting Hydreigon away from situations where it isn't forcing something out, and when it can't having something to do against those tanky pokemon, like setting up another sweeper. The other thing that will sap leverage from your team against Hydreigon is again faster revenge killers, which comes down to minimizing the damage they do after you get your kill.

Author: yee


Terrakion @ Choice Band
Trait: Justified
EVs: 252 Spd / 252 Atk / 4 HP
Jolly / Adamant Nature
- Close Combat
- Stone Edge
- X-Scissor
- Sacred Sword / Quick Attack

What it does: Terrakion job is to hit opposing physical walls for a ton of damage. Most things have a hard time switching in thanks to its already great attack boosted by Choice Band, which make switching in to this thing almost impossible. Close Combat 2hko's most physical walls who doesn't resist it, and that includes Skarmory and Hippowdon (after 1 layer of spikes). It can also defeat slowbro with X-Scissor after Stealth Rock. It also has access to Stone Edge which can hit flying types who resist Close Combat, and can revenge kill anything weakened with Quick Attack. You can also use Sacred Sword if your worried about the drop in SpDef and Def, and thanks to Choice Band you still pack a punch. This set can destory most physical walls that normally wall the most common Terrakion sets (For some reason this set is not that common).

Good Teammates: Good teammates for Terrakion usually consist of what can take out its counters. The ones that i think work well consist of trapping its counters and also providing very good synergy. For example Gothitelle is a great teammate of Terrakion, because it covers some of Terrakion weaknesses consisting of Fighting and Psychic, while Terrakion resist Dark and Bug to of Gothitelle weaknesses. Gothitelle also has Shadow Tag which allows Gothitelle to trap the opponents pokemon. Well if you run a Modest Choice Scarf Gothitelle you can defeat 2 of Terrakions most common Switch ins which are Landorus-T and Gliscor after stealth rocks with Hp Ice. Another good Teammmate for Terrakion is Tyranitar because it traps the other pokemon that counter or check Terrakion. Tyranitar traps Slowbro, Jellicent, Celebi(if they lack baton pass), Lati@s, and Starmie. Other Team mates consist of Scizor who can trap things with pursuit, Weavile who can also trap with pursuit, and Psychic types who have good synergy with Terrakion such as Celebi, Latias, Starmie, and Alakazam.

What counters it: The best counters to Terrakion who can take it hits fairly easily belong to Landorus-T, Gliscor, and Slowbro. Landorus-T Intimidate which weakens Terrakion attacks and makes it harder for Terrakion to kill though a Choice Band Stone Edge will still do a pretty good amount if you run any other set than offensive piviot. Gliscor does a little bit worse thanks to no Intimidate which make Stone Edge also 2hko Gliscor, though Gliscor has roost which really helps. Slowbro can also take a few hits though an X-Scissor can 2hko after Stealth Rocks, but it can switch into most moves. This Terrakion has more checks than counters. Breloom, Conkelldur, Scizor, Scarf Keldeo, Scarf Terrakion, and Latios all check Terrakion. Though they really can't switch in, but thats why they are checks.

Additional Information:You can also run an Adamant nature though it only allows you to outspeed base 93s and lower, but in return for that you can 2hko most things without Stealth Rock support. Terrakion is a monster, thats why its probably one of the most hardest pokemon to switch into. If you need and excellent wall breaker Terrakion is the way to go, because of how hard it is to switch into this thing. It doesn't need much support to break through walls, but with just little support it can be your best friend who protect and destory any wall in your path.

Author: scotti



Sharpedo @ Life Orb
Trait: Speed Boost
EVs: 148 Atk / 252 SAtk / 108 Spe
Rash Nature (+SpA, -SpD)
- Crunch
- Hydro Pump
- Ice Beam / Hidden Power [Fire]
- Protect

Yes, my nomination is going to be mixed Sharpedo. This guy is absolutely fantastic, with excellent mixed attacking stats, ( Base 120 attack & base 95 Special Attack ) in conjunction with an above average speed stat bolstered by Speed Boost, it's only natural that this guy works fantastically for a mixed wallbreaker capable of breaking through several walls in OU. Keep in note, you only need 2 boosts with the given EV spread in order to outspeed the entire OU meta.

Good Teammates: Entry hazard support is vital to Sharpedo's success, as it needs to grab some important KOs on several threats, so Pokémon that can lay Stealth Rock, such as Forretress & especially Custap Berry Skarmory ( On Offensive teams ) are absolutely phenomenal partners for the blue shark. Hazards put a hamper on Sharpedos day, so Rapid Spin support from the likes of that aftermentioned Forretress is recommended.

What Counters It: Due to its blistering, blinding speed, relying on speed to beat this guy is an absolute joke. The closest thing you can come to a counter is Gyarados, that has Intimidate to wear down his physical attacks, as well as some solid Special Defense to take it's weak special attacks. If Gyarados isn't to your liking, priority users, most notably users of Mach Punch, such as Conkeldurr, Breloom & others make for great checks to the blue shark.
Author: Dr Ciel



Sableye @ Leftovers
Trait: Prankster
EVs: 252 HP / 96 Def / 160 SDef
Careful Nature
- Will-O-Wisp
- Recover
- Taunt
- Foul Play

Sableye was generally outclassed by Spiritomb as a spin blocker in generation 4. However, generation 5 brought new abilities to older Pokemon. Sableye received one of the best abilities in the game for a support Pokemon, and allowed it to out shine it's Dark / Ghost cousin, Spiritomb. Prankster gives +1 priority to any none attacking move (this doesn't mean moves like Roar are +1 priority, it means every support move is +1 of it's original priority number, meaning phazing moves are still like -5 priority). This allows Sableye to use Will-O-Wisp, Recover, and Taunt at +! priority, making it extremely hard for stall teams to break down, since they generally rely on indirect damage to KO their opponents. Apart from ripping Stall teams apart, it also is the number one counter to Reuniclus, as well as being able to Spin Block for your team.

EV's and move set explanation: Will-O-Wisp cripples any physical attacker that isn't a Fire type. Scizor, Keldeo, Breloom, and Landorus-T's attack will be halved if they are burned, allowing Sableye to tank physical attacks easily. +1 Will-O-Wisp is amazing, as it's a last ditch effort to stop set up sweepers like DD Dragonite and Swords Dance Terrakion from ruining your team. Recover keeps Sableye nice and healthy, and allows it to stay around for the majority of the match. What's sp good about +1 Recover is that Sableye is generally pretty hard to OHKO at full health, which is where it will always be will priority Recover. Taunt is used to keep hazards off of the field, stop set up sweepers from getting any boosts, and stops any Stall Pokemon from supporting the team. Foul Play is used to hit Physical attackers for decent damage, as it hits off of the opposing Pokemon's attack. Basically, if you're facing Salamence, you're hitting Salamence with a 90 base power attack coming off of a base 135 attack stat.

Good team mates: Sableye really appreciates a cleric of some sort. Blissey / Chansey come to mind, as they share decent synergy, while Blissey can tank to strong special attackers that Sableye just can't handle. Blissey also loves to face Burned physical attackers, as it makes it much easier to tank hits from a burned physical attacker. Blissey can also Sableye's best counter (Heatran) very easily. Heatran is also a pretty solid partner too, as it takes on a lot of special attackers like Latios and opposing Heatran lacking Earth Power. Sableye can also easily switch into Fighting type attacks aimed at Heatran. Celebi offers Heal Bell support for Sableye, as well as a nice switch in to Special attackers like Starmie, Keldeo (that lack HP bug), and Politoed.

What counters Sableye: Heatran. Heatran is the number one counter to Sableye, as it can potentially burn it will Lava Plume, Toxic it as it Recovers, or just phaze it out with Roar. While most of these moves are stopped by Taunt, Sableye is going to have to spam recover to take on Heatran's Lava Plume (especially if they're Flash Fire boosted, which is easily done when switching into Will-O-Wisp). Offensive variants of Heatran can put a nice dent into Sableye fire Fire Blast, while Sableye can't do anything to hit Heatran back. Strong special attackers don't mind being burned too much, and can usually muscle their way through Sableye's low defences. Keldeo, Rotom-W, and Politoed can all hit it very hard with boosted Water type attacks. Faster Taunt users (although uncommon I'll admit) really stop Sableye in it's tracks, as a Taunted Sableye can't do anything other than hit them with a weak Foul Play. Most bulky water types like Vaporeon, defensive Starmie, and Tentacruel can dispose of Sableye in fear of the Scald burn, while these bulky waters generally don't mind a burn too much. Finally, status really hinders Sableye's walling capabilities. This is easily achievable with Scald / Lava Plume burns, Toxic on the switch, or even Toxic Spikes.
Author: ShootinStarmie


Mew @ Leftovers
Trait: Syncronize
EVs: 252 HP/ 224 Def / 32 Spe
Bold Nature
- Taunt
- Softboiled
- Will-O-Wisp
- Psyshock

Role: Stall Breaker / Support

Mew has a special place in my heart (because its so fricking cute!), but this set is legit regardless of whether you love Mew or not. Mew's movepool is insanely good, allowing it to run a number or viable sets, including this Stall Breaker set. Mew has solid bulk, and can easily wear down Pokemon on balanced and stall based teams. Taunt if used to keep hazards off the field, status from ruining Mew, and set up sweepers trying to use Mew as set up bait. Softboiled keeps Mew nice and healthy, and allows Mew to easily survive until late game. Will O Wisp cripples physical attackers that Mew is trying to switch in on, like Breloom, Terrakion, and Lucario. It also allows Mew to wear down common stall Pokemon like Hippowdon, Ferrothorn, and Jirachi. Psyshock is STAB and hits Fighting types for great damage.

Good team mates: Mew really likes support in the form of a cleric. Mew hates being toxic'd or burned, as it really deteriates Mew's good bulk. Chansey or Blissey fills this role pretty well, as they both share decent synergy with one another (Mewtakes on Terrakion and Breloom, while Blissey takes on Gengar and Latios). Tyranitar is a pretty good partner, as it takes on most or Mew's counters, like Latios, Reuniclus, and Heatran, while Mew easily takes on Fighting types aimed at Tyranitar.

What counters Mew. Heatran is a great counter to Mew, as its immune to Will O Wisp and resists Psyshock. Heatran doesn't mind being Taunted too much, and Mew is forced to switch out. Special attackers that resist Psyshock are decent switch ins. Latios, CM Latias, Reuniclus, Celebi, and Heatran are all great switch ins and can make Mew's life hell. Faster Taunt users like Sableye completely counter Mew. Xatu and Espeon also completely counter Mew, as the best thing Mew can do to them is ht them with a weak Psyshock. Finally, status. Mew hates Toxic or burn, so burning / hitting Mew with a toxic is a great move when trying to beat Mew.
Author: ShootinStarmie



Salamence @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 4 SAtk / 252 Spe
Naive Nature (+Spe, -SpD)
- Outrage
- Dragon Claw
- Earthquake
- Fire Blast

Salamence has an extremely checkered past, being thrust into Ubers sometime time in the DPP OU metagame, Salamence returns in BW, this time into the OU meta, the Bahamut is here to stay. Salamence was already blessed with a sky high base Attack stat of 135, which is third highest among OU Dragon types, only rivaled by Kyurem-B & Haxorus. In Gen V, Salamence got a gift that really put it over the edge, by giving it Moxie as a dream world ability, which grants an Attack boost every time Salamence nets a KO.

Good Teammates: Rapid Spin support is extremely vital to Salamences success, so Pokémon such as Starmie & Forretress are excellent choices. Entry Hazard support is also vital for his success, so Pokémon such as Skarmory & the after-mentioned Forretress can provide not only Stealth Rock, but Spikes support as well. Finally, an excellent partner is Magnezone, which takes out every Steel type not named Heatran so Salamence can simply spam Outrage & sweep the entire opposition clean.

What Counters It: A counter to Choice Scarf Salamence? Well, haha, there practically is none with all the destruction it brings to the OU meta. I'd say such Physical walls such as Hippowdon, Slowbro & Donphan, but each are KO'd if he gets enough Attack boosts. However, Salamence has several checks. Choice Scarfers faster than Salamence, such as Terrakion, Keldeo, Latios & Garchomp can KO Salamence with their STAB of choice ( HP Ice in Keldeo's case ). Finally, Pokémon that carry Ice Shard, such as Weavile & Mamoswine make for great checks as well.

Author: Dr Ciel


Reuniclus @ Life Orb
Trait: Magic Guard
EVs: 192 HP / 64 Def / 252 SAtk
Quiet Nature
IVs: 0 Spd
- Trick Room
- Psychic
- Focus Blast
- Shadow Ball

Speed is the name of the game in Black/White 2. With new, faster, and more powerful threats being constantly introduced, the ability to outspeed them all is of paramount importance... unless your name happens to be Reuniclus, in which case being slower than molasses in an igloo is a major advantage. Being a Psychic-type is hard, but Reuniclus has the tools to make it work, such as high base Special Attack, an amazing ability that prevents any indirect damage, and a movepool that contains all the options it'll ever need. The idea is simple: once the opponents team has been sufficiently worn down, bring in Reuniclus and set up Trick Room. Inside the twisted dimensions, the only things that can "outspeed" him are priority moves and Ferrothorn with Gyro Ball, who can do little to stop him. There's not many Pokemon that can take the might of Reuniclus' life orb-boosted hits, making him a deadly sweeper that can rip apart offensive teams.

Good Teammates: Tyranitar and Reuniclus make an extremely effective duo. Many of the Pokemon capable of suviving a hit or two from Reuniclus are Psychic-types, such as Celebi and Latias, whom Tyranitar can make mincemeat out of. Tyranitar's sandstorm can also help wear down the opposing team while doing no damage to Reuniclus itself. In addition, Trick Room can "speed up" Tyranitar as well. A Fighting-type like Keldeo or Terrakion also function well with Reuniclus, as they can deal with Chansey and Blissey for Reuniclus, and when joined with Tyranitar, from the formidable Dark/Psychic/Fighting core. Conkeldurr can also make a good partner with Reuniclus, as he enjoys the "speed boost" from Trick Room, but be cautious in putting so many slow Pokemon on a team if Reuniclus is going to be the only Trick Room inducer.

What Counters It: Jirachi is Reuniclus' biggest counter, as it can stomach all of it's hits with ease and flinch Reuniclus to death once Trick Room wears out, all the while not being weak to Tyranitar. Latias, Celebi and Slowking are in a similar boat, each avoiding the 2HKO from Shadow Ball, but these Pokemon need to watch out for Tyranitar. Volcarona and Scizor can also stomach a hit from Reuniclus if they are at high health and finish him off with their Bug-type move of choice, and Scizor can even Pursuit trap him or finish him off with Bullet Punch if he's weakened. Unless Reuniclus is running Psyshock, which they usually don't, Chansey and Blissey wall him consummately, but Reuniclus will almost always carry a partner to deal with these Pokemon for that very reason, and they will need to be wary of them.

Author: RabidChimpmunk


Latias @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Calm Mind
- Roost
- Dragon Pulse
- Substitute / Psyshock / Refresh

Latias is an excellent pokemon in BW2 OU, and arguably one of the best Calm Mind sweepers around. Furthermore, this set truly shines in that it makes use of every positive quality intrinsic to Latias, and utilizes all of her advantages over other similar options when selecting a teammate. Bulkier than Latios, she can set up on many weakened threats seen on offensive and defensive teams alike, while retaining her excellent speed and evading Paralysis and Leech Seed through the use of Substitute. Indeed, her high base 110 speed stat is one of her biggest advantages over other CM users, and can be invaluable in a pinch.

Dragon Pulse is an excellent, consistent STAB move, resisted only by steel-types (which can easily be handled with the proper team support - see below) and capable of cleaning up teams that have lost their special walls. Calm Mind is self-explanatory, making her even harder to take down on the special side and boosting her good special attack stat to very threatening levels. Roost keeps Latias healthy throughout the game, and thanks to it, this set retains Latias' ability to check pokemon often seen on Rain and Sun teams despite ultimately being a (bulky) sweeper. In the last slot, Substitute is the best option if you are set on sweeping with Latias late-game, and keeps moves like Thunder Wave and Leech Seed from holding her back. Psyshock is helpful in that it somewhat mitigates the need for team support, letting Latias beat Chansey and Blissey one-on-one (unless they carry both Toxic and Protect and are at full health when they switch in, before Latias has any boosts). Refresh is an interesting option in that it allows you to actually switch in on the aforementioned Toxics and Thunder Waves, making Latias a good status absorber (although you should still have another teammate to take Sleep Powders and Spores). Hidden Power Fire is sometimes seen in this slot, and is a decent option if you want a more offensively-oriented set, but causes you to lose the speed tie with opposing Gengar/Latios/Latias, and in general, Latias' teammates are better at beating steel-types either way.

Good teammates: Tyranitar and Hippowdon are great partners, in that their Sand Stream wears down walls and makes Latias' sweep even harder to stop. In return, Latias can easily switch in on the fighting- and water-types that threaten them. Latias is also a great check to other weather teams, specifically Sun and Rain. Fighting-types also make good teammates, since they beat the dark- and steel-types which make up most of Latias' checks. (Terrakion/Latias/Tyranitar, for example, makes a solid and bulky fighting/psychic/dark core that is capable of handling a significant number of this metagame's top threats.) They can also beat any of the common Pursuit users, which are able to trap and KO or severely damage Latias. Similarly, fire-types are good at taking down Scizor (which threatens Latias significantly) and, too, beat the steel-types that could otherwise wall Latias.

What counters it: Although solid team support should be able to wear down any and all of Latias' checks by the late phases of the match, there are unfortunately several notable pokemon that can either seriously damage Latias if she doesn't switch, defeat her one-on-one, or wall her when unboosted. Steel-types are the biggest problem you will encounter when using this set, since they resist her STABs and are generally quite bulky. Ferrothorn in particular is one of her top checks, although if it lacks Gyro Ball and Latias has Substitute, you won't be particularly threatened in return, either. Jirachi is a huge problem as it wins CM wars vs Latias one-on-one, and of the non-CM variants of Jirachi, specially defensive sets are among the most common. Moving on, Scizor is capable of seriously hurting Latias with Bug Bite, U-Turn, Pursuit, or various other options, and will do serious damage with Bullet Punch if boosted by Swords Dance or Choice Band. Tyranitar is not as threatening if you run Substitute, since you can escape Pursuit and generally don't have to (and shouldn't try to) set up Calm Minds when it's still present on the opponent's team. However, in a pinch, CM Latias is capable of beating weakened Tyranitar of most variants (her speed is valuable here, since unlike Reuniclus, Latias can pick off low-HP Choice Band Tyranitar before she gets hit with Crunch). Heracross, while rarely seen in OU, can outspeed with a Choice Scarf and has a guaranteed OHKO with Megahorn if you are not behind a Substitute. Weavile outspeeds, threatens to trap Latias with Pursuit, and like Mamoswine has STAB, super effective, priority Ice Shard, so those two will generally force Latias out. Chansey and Blissey have titanic special bulk but can be worn down through the course of a match and are hindered in their ability to stop a Latias sweep if Sandstorm is up. However, Psyshock will generally let you get past them if you choose to run it. Finally, Volcarona frequently uses Quiver Dance to boost its stats, letting outspeed Latias and hit hard with a strong, super-effective Bug Buzz. Most Volcarona are not bulky enough to take multiple boosted hits from Latias in return, however.
Author: Starline



Keldeo @ Choice Scarf
Trait: Justified
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Hydro Pump
- Surf / Icy Wind
- Secret Sword
- Hidden Power Ice / Electric

When it comes to revenge killing, Keldeo is pretty much second to none. It has outstanding coverage with just the Water, Fighting, and Ice coverage, and it's capable of revenge killing a large portion of the metagame. It finds success not only in its coverage, but it hits the magical 108 speed tier, allowing it to outspeed the entire unboosted metagame, outspeed Dragonite, Salamence, and Volcarona at +1, and speed tie with Terrakion. Hydro Pump is very powerful coming off of 129 base SpA, and anything that doesn't resist isn't going to like it. Secret Sword keeps it from being walled by Blissey and Chansey, as well as Ferrothorn. Hidden Power Ice is the best HP it can run because it gives Keldeo coverage against Dragon-types like Garchomp, Dragonite, and Salamence. HP Electric can be used if you want something to hit Jellicent and Gyarados who can both wall this set quite comfortably, but HP Ice is an all around better choice.

Good Teammates: There are two obvious partners to this set, and they are Politoed and Tyranitar. Politoed gives Keldeo's Water STAB a nice 50% boost, which basically turns this set into both a revenge killer and a wall breaker, as nothing really wants to switch into a boosted Hydro Pump. Tyranitar is almost just as good, because it manages to either trap or KO pretty much everything that resists Keldeo's STABs, such as Latias, Celebi, and Jellicent. This makes Keldeo a very dangerous Pokemon late game when its counters are gone, and it becomes nearly unstoppable. Keldeo also appreciates Scizor as a teammate because it can also trap Latias and Celebi, but it must be wary of Jellicent's Will-O-Wisp.

What Counters It: As mentioned above, the best counters to Scarf Keldeo are Celebi, Latias, Jellicent, and Amoonguss. Even in the rain, these bulky Pokemon can still switch into just about any move that Keldeo can use, and most of them can recover back the damage dealt, the latter having Regenerator. They can also threaten Keldeo with a super effective move, so it would be unwise to leave Keldeo in on it anyway. Jellicent is by far the best counter to Keldeo, because specially defensive Jellicent can still avoid the 2HKO from HP Ghost or HP Electric. Gyarados can counter Keldeo decently, but it wont like taking a rain boosted Hydro Pump or a possible HP Electric.

Author: Gary2346

Alakazam @ Focus Sash
Trait: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Psychic/Psyshock
- Signal Beam
- Focus Blast
- Hidden Power Ice/Hidden Power Fire

What It Does: This set effectively revenge kills opposing sweepers using Zam's natural speed and special attack in conjunction with a focus sash which allows it to survive any hit. Magic Guard ensures the sash won't be broken by hazards or weather.

Good Teammates: Zam works well on most teams, however it is more suited to offensive play styles who would otherwise struggle to handle opposing scarfers or set-up sweepers. Hippowdon and Landorus-T are pokemon who can switch into Zam's counters well and lay down Stealth Rock, which greatly helps Zam net some KO's.

What Counters It: Jirachi is the best counter for Zam. Specially defensive variants can switch in with ease and proceed to pass wishes, or ruin Zam with Body Slam. Scarf variants can Iron Head and flinch Zam to death, while any Jirachi with u-turn can either break Zam's sash or steal momentum. Metagross is an uncommon counter. Its natural bulk and typing let it set-up an agility and threaten the rest of your team. Sableye completely walls Alakazam as it is immune to Psychic and Fighting type moves. Scizor can bring Zam down to its sash with its strong Bullet Punch, and fears only HP fire as it can take one focus blast. Specially defensive Hippowdon can survive any hit and recover with slack off, and support Tyranitar in sand can take one focus blast and retaliate with Crunch or trap with Pursuit.

Any Additional Info: Don't use calm mind >:|
Edited in additional counters

Author: Sturdynips


Scizor @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Pursuit / Quick Attack

What it does: Choice Band Scizor primarily is a check to a whole host of threats, thanks to Technician which boosts the power of its Bullet Punch. With Bullet Punch, Scizor can nicely check many of the Dragon-type Pokemon of the metagame, after a little prior damage, and other dangerous Pokemon like Terrakion. Secondarily, Scizor can trap many Pokemon with Pursuit, removing threats or opening a way up for a sweep. Thanks to it's ability to check or trap Pokemon, Scizor makes an excellent check to special Pokemon such as Latios, Latias, and Alakazam. Scizor can hit them hard with Bullet Punch or Pursuit them if they attempt to switch. Finally, Scizor is the most powerful user of U-turn, doing large chunks of damage even on resists, while still maintaining momentum. Choice Band Scizor is a great multi-purpose Pokemon, there is a reason it is one of the most used sets in the metagame.

Good teammates: Choice Band Scizor can find a home on many types of teams thanks to its general ability to check and trap things. Rotom-W is Scizor's primary partner in crime, Rotom-W resists incoming Fire-type attacks for Scizor, and slices through many of Scizors usual checks. Together they form the infamous Volt-turn combo which can abuse Volt Switch and U-turn to wrack up damage and maintain momentum. In general, Pokemon which can take Fire-type attacks are great checks to Scizor. Heatran and Tyranitar are good teammates, who also set up Stealth Rock, which secure Scizor's KOs and further punish incoming checks, wearing them down. Starmie or Tentacruel make decent team mates, taking Fire-type attacks and spinning away hazards, increasing Scizor's longevity. Keldeo appreciates Scizor's ability to Pursuit-trap its checks such as Celebi and Latias. Blissey, interestingly, is not a half bad partner, supporting Scizor and taking Fire-type moves, while Scizor can dispatch problematic Pokemon for Blissey, like Latios, Alakazam, and Reuniclus.

Additional Information: Superpower makes Heatran and Ferrothorn wary to switch in, Pokemon which otherwise could check Scizor. 248 HP lessens the damage Scizor takes from Stealth Rock, making sure it can switch in at least 8 times. Quick Attack enables Scizor to check weakened Pokemon which resist Bullet Punch, such as Keldeo, Volcarona, Gyarados, and Infernape, use it if your team needs Scizor to check them.

What counters it: Choice Band Scizor has quite a few counters, but it is a good idea to scout that it is Choice Band first, by checking on how much damage it does for example. Swords Dance Scizor can be game ending if one plays around it thinking it has Choice Band. Skarmory, Jellicent, Zapdos, Tentacruel, Landorus-T and Gyarados are all solid checks to Scizor in general. Gliscor and Forretress are decent counters once you know for sure it is holding a Choice Band. Offensively, Fire-types can easily check Scizor like Heatran, Volcarona and Ninetales, or anything with a Fire-type move really. Anything faster that resists Bullet Punch is a good check: Keldeo, Jirachi, Politoed. Magnezone can trap and kill Scizor if it can catch it on a Bullet Punch or Pursuit.

Author: Scarfwyanut


Gothitelle @ Choice Specs
Trait: Shadow Tag
EVs: 252 SAtk / 4 SDef / 252 Spe
Timid Nature
- Psyshock
- Thunderbolt
- Hidden Power [Ice] / Hidden Power [Fire] / Signal Beam
- Trick

What it does: Gothitelle is a unique Pokemon. It has a very game-changing ability- Shadow Tag. This well than makes up for it's rather poor base stat total of 490. The beauty of Gothitelle is that it is very adaptable, and by shifting the third move, you can help it target specific foes and completely destroy them, to aid your win condition. The role of Gothitelle on pretty much any team is to support your main sweeper by trapping any pokemon that will prevent a sweep, then KO them. The main reason to use it over another trapper, like Dugtrio, is the advantage of universal trapping, which is invaluable when defeating foes like the Lati@s twins, and it threatens the special side of the spectrum, rather than the physical side (ignoring Psyshock of course). In addition it constantly puts pressure on your opponent, as one misplay can cost them a crucial pokemon, and often the game.

Good Teammates: The best teammates for Gothitelle depend completely on the third move. I have been using it to support a Double Dance Landorus-Therian. However it can pretty much clear the way for any sweeper you want. There isn't really a specific pokemon or group of pokemon that benefit- EVERY pokemon enjoys trapper support. However in addition to sweepers/win conditions, hazard setters enjoy it, as Gothitelle can beat out many spinners, especially with hidden power fire (starmie, forretress, tentacruel).
What Counters It: It doesn't have many counters, however it can be checked by escape moves (U-turn, Volt Switch, Baton Pass), or Shed Shells. U-Turn in particular is problematic as it can decimate Gothitelle because of it's super effective nature. Finally once you know the third move, you can counter it with the right pokemon. Heatran and Tyranitar are pretty great checks, and most steel types beat non Hidden Power Fire sets. Overall Gothitelle is frail enough not to warrant a counter, just a few attacks from any source will bring it down.

Author: Houndoomsday



Landorus-Therian (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Stealth Rock
- Earthquake
- U-turn
- Hidden Power [Ice]

Landorus-T is excellent in this metagame, as it's the only 100% counter to Terrakion that's viable imo. Landorus-T is also a great switch into Dragonite, Scarf Mence, Garchomp, and Scizor. Factoring in Intimidate, it's much bulkier than Gliscor, as well as being more useful in that in can run HP ice (Ice Fang sucks). It's seriously a great Pokemon that can fit on to a lot of teams, including stall, balanced, and in weather teams.

Good teammates: Rotom-W is an amazing team mate, as it easily beats common switch in's to Landorus-T, including Forretress, Skarmory, Hippowdon, and other Landorus-T. Rotom-W and Landorus-T also form a great Volt-turn combination, forcing switches and racking up entry hazards damage, while you're always holding momentum. Ferrothorn is also a great partner, as it sets up on bulky water and ground types that love to switch into Landorus-T to wall it, while Landorus--T can easily switch into Fighting types like Terrakion and Breloom aimed at Ferrothorn. Ferrothorn can also sponge most special attacks aimed at Landorus-T, like Latios' Draco Meteor, and Starmie's Hydro Pump.

What counters it: Bulky Water types such as Rotom-W and Politoed can switch into this Landorus-T very easily, while forcing it to switch out in fear of a super effective STAB move. Skarmory and Forretress can start setting up Spikes / SR in front of Landorus-T's face without any fear. Forretress can also rapid spin the SR that Landorus-T sets up. Bulky Ground types like Gastrodon, Hippodown, and Donphan can easily switch into Landorus-T and wall it pretty well. Special attackers like Latios and Keldeo forcing Landorus-T out very easily, while bulkier Pokemon such as Double boosting Thundurus-T can use Landorus-T as set up bait (as it can only hit it with a weak HP ice).

Author: ShootinStarmie


Tyranitar @ Choice Band
Trait: Sand Stream
EVs: 180 HP / 252 Atk / 76 Spd
Adamant Nature
- Pursuit
- Crunch
- Stone Edge
- Superpower
Role: Tank

What it does: Tyranitar is an absolute monster with a Choice Band, potentially 2HKOing even premier walls like Skarmory with Stone Edge. With the right play, Choice Band Tyranitar can potentially take out a Pokemon every time it comes in. This Tyranitar isn't limited to purely attacking, it has access to the strongest Pursuit in the game, trapping the likes of Latios, Latias, and Celebi, even Jellicent isn't safe from this Tyrantar. Tie all of this together with solid bulk, especially on the special side thanks to Sand Stream, and Choice Band Tyranitar is a terrifying bulky attacker + trapping Pokemon.

Good teammates: Offensively, Tyranitar's best partners are Pokemon which enjoy its ability to trap and kill a variety of Psychic and Ghost-types. Keldeo is one of these Pokemon, enjoying Celebi, Latias, and even Jellicent out of the picture. Other Pokemon like Breloom appreciate pursuit support to get rid of Celebi and friends. Thanks to its raw power, Tyranitar can dismantle some defensive cores, so powerful offensive sweepers such as Garchomp and Terrakion can take advantage of the holes it opens. Defensively, Tyranitar wants Pokemon which can deal with its quadrupedal Fighting-type weakness, Hippowdon, Landorus-T, and Gliscor are solid defensive teammates. Celebi, Roserade, and Amoonguss can deal with offensive Water-types like Keldeo and Politoed for Tyranitar. Latios, Latias, and Starmie make decent offensive checks to a variety of Fighting and Water types. Blissey, despite sharing a Fighting weakness, appreciates Tyranitar's ability to get rid of bothersome Pokemon like Jellicent and Latios, while supporting Tyranitar and taking Water-type attacks for it. Finally, Tyranitar of course sets up sand, so keep sand abusers like Stoutland and Sandlash in mind.

Additional information: Crunch is a mandatory STAB move, with also allows Tyranitar to KO the likes of Celebi and Jellicent if they don't switch. Superpower is a general coverage move, which in particular allows Tyranitar to hit Ferrothorn and Terrakion, also its great because of its shear power. Tyranitar can use other moves like Aqua Tail, Fire Punch, and Earthquake, but they are generally inferior to the listed options, only hitting very specific things harder. The listed EVs outspeed uninvested base 70 speed Pokemon like Skarmory and Politoed, as well as Jellicent and Scizor.

How to deal with it: Hippowdon is the most reliable counter, taking all moves relatively easily outside of the rare Aqua Tail. Gliscor, Skarmory, and Forretress take everything but Stone Edge, forcing Tyranitar to connect them to potential 2HKO. Landorus-T can take a Stone Edge thanks to Intimidate, and retaliate with Earthquake. Tyranitar is easier to check than counter due to it's slow speed and monster attack. Fighting-type Pokemon resist Tyranitar's STAB moves and can switch in and scare out usually, only fearing Superpower. Conkeldurr in particular has enough bulk to stomach a Superpower, making it an excellent check. Scizor, Jirachi, Mamoswine, and Garchomp all can check it, hitting hard with their STAB moves, and can even able to come in on some of Tyranitar's moves. Politoed changes the weather and threatens to KO. Dugtrio can revenge Tyranitar with Earthquake at about 60% health.

Author: Scarfwynaut



Hippowdon @ Leftovers
Trait: Sand Stream
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Stealth Rock
- Slack Off
- Whirlwind/Ice Fang
- Earthquake

With this admittedly unimaginative stat-spread, Hippowdon becomes the physically bulkiest Pokemon in OU (even bulkier than Skarmory!). Physical attackers not named Breloom, Kyurem-B, Gyarados, Mamoswine or Terrakion with a Choice Band simply can't push past Hippowdon's great bulk, and attempts to set up on it will be met with a Whirlwind, which racks up entry hazard damage and sandstorm damage. Hippowdon's Ground-typing may not bestow upon it the largest amount of resistances, but it does come with an immunity to Electric and a resistance to Stealth Rock, and Hippowdon's more than capable of eating up most neutral Physical hits and Slacking Off the damage anyway.

Good Teammates: Special walls are excellent partners to Hippowdon. Celebi is first in line: she handles some of Hippowdon's greatest special threats, like Keldeo and Rotom-W, with ease, while also dealing with some of the phyiscal threats Hippowdon can't handle, like Gyarados and Breloom; Amoongus fits the same bill. Specially Defensive Jellicent can also be an effective partner, and can also preserve Hippowdon's entry hazards, but both can have issues dealing with Rotom-W and Grass-types. Speaking of Rotom-W, it is a good partner for Hippowdon as well, as Rotom-W can take care of Gyarados and Mamoswine for Hippowdon, but as with Jellicent, the compounded Grass weakness can be an issue. Rapid Spin support isn't a huge deal to Hippowdon, thanks to his Stealth Rock resistance and reliable recovery, but Starmie can still be used as a decent partner, as it's able to check Mamoswine and Gyarados with Water-STAB and Thunderbolt, respectively. Ferrothorn or Forretress are also good partners, laying down Spikes so Hippowdon can rack up entry hazard damage by spamming Whirlwind.

What Counters It: Special Attackers, basically. Many of Hippowdon's greatest allies are it's most feared enemies as well. Celebi is probably the biggest one, as it resists Earthquake, takes pittance from Ice Fang, and can maul Hippowdon with Giga Drain. Rotom-W also can deal with Hippowdon easily, burning it with Will-O-Wisp or just straight murdering it with Hydro Pump. Gyarados is immune to Earthquake and can do a hefty chunk with Waterfall, but without a boost or entry hazards it's only a 3HKO, and Gyarados won't like switching into Stealth Rocks and then being Whirlwind-ed back out. Kyurem-B is in a similar boat, although he can take out Hippowdon with Ice Beam. Many other Water-types, like Keldeo, Politoed and Starmie, can do massive damage to Hippowdon, but they need to be careful switching in. Xatu bounces back anything Hippowdon throws at it, is immune to Earthquake and takes little from Ice Fang, making it a solid counter. Overall, the best way to deal with Hippowdon is to set up your hazards, hit it with a status condition like Burn or Toxic, and keep it from gaining an opportunity to recover. Eventually, you'll wear it down to the point where it won't be able to stomach hits anymore.

Author: RabidChimpmunk



Tangrowth @ Leftovers
Trait: Regenerator
EVs: 248 HP/ 252 Def / 8 SDef
Bold Nature
- Sleep Powder
- Giga Drain
- Hidden Power [Ice]
- Leech Seed

Tangrowth is ridiculously bulky on the physical side. Base 100 HP and base 125 def make this thing nearly impossible to break down on the physical side. It's one of the few counters to top physical power houses, like Banded Terrakion, Banded Tyranitar, and Dragon Dance Dragonite. Not even Skarmory can claim to counter these Pokemon. Tangrowth is no slouch offensively either, as it has a very respectable base 110 special attack, allowing it to not be set up bait for Sweepers. Tangrowth also has pretty reliable recovery in the form of Regenerator, so it's not like you can even wear Tangrowth down. The given EVs allow Tangrowth to tank just about any physical attack.

Sleep Powder offers great utility, as it basically makes one Pokemon useless for the rest of the game on your opponents side. Giga Drain is STAB, and hits pretty nicely on Water types like Politoed and Rotom-W. It also offers some recovery, which can be nice is some situations. HP Ice offers the best coverage for Tangrowth, as it hits Dragonite, Salamence, and Landorus-T, all threats that Tangrowth will be switching into. Leech Seed offers even more recovery, as well as forcing a lot of switches, racking up residual damage.

Good teammates: Since Tangrowth is kinda frail on the special side, I recommend Special Walls that Tangrowth just can't handle. Jirachi is a great choice, as Jirachi has great typing and bulk which allows it to switch into the hardest hitting special attacks, like Specs Latios, Gengar, and Tornadus. Jirachi also offers decent synergy in that it resists Ice and Flying, while Tangrowth resists Ground type attacks, letting it easily switch into threats such as Landorus-T, Garchomp, and Hippowdon, all common counters to Jirachi. Be aware that they both do share a Fire weakness. Rotom-W is also a pretty nice partner, as it can also tank a few special attacks like Tornadus' Hurricane, and Keldeo's HP Bug / Ice, while Tangrowth can easily switch into Grass type attacks aimed at Rotom-W. Slowking is a great partner for Tangrowth, as it has a solid Special Defence, as well as Regenerator to keep it around nice and healthy. The idea is that Slowking switches into special attacks, while Tangrowth switches into physical attacks.

What counters Tangrowth: Steel types. Steel types such as Skarmory, Forretress, and Heatran can all force Tangrowth out, or start setting up in it's face. Ferrothorn is even immune to Leech Seed, making it a solid switch into Tangrowth. Strong special attackers like Volcarona, Latios and Heatran can easily beat Tangrowth. Bulky set up sweepers like CM Latias, CM Reuniclus, and CM Jirachi can all use Tangrowth as set up bait, and Tangrowth can't do anything to stop this from happening. Status also really hinders Tangrowth's walling abilities. Toxic from Heatran, Politoed, or Toxic Spikes from Tentacruel or Roserade really can stop Tangrowth from walling for too long, while a Burn on Tangrowth slowly chips away at it's health, forcing it to switch. Keeping hazards up basically nullifies Regenerator, and easily wears down Tangrowth.

Author: ShootinStarmie

Role Physical Wall:


Skarmory @ Leftovers / Shed Shell
Trait: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Impish Nature
- Spikes
- Brave Bird / Taunt
- Roost
- Whirlwind

What it does: The job of this set is to wall all physical attackers and keep them from breaking through your team. Spikes is so the opponent can't switch in to Skarmory as many time as they want. It also makes a great combo with Whirlwind because it allows you to make your opponent constantly take damage from entry hazards. You can run either Brave Bird or Taunt, if you run Brave Bird you have away to attack your opponent, and if you use Taunt you can keep your opponent from using status moves and such. Roost is your only reliable way to heal though you have to watch out against ground pokemon because if they are slower and predict the Roost it can defeat Skarmory. Whirlwind is how you stop your opponent from sweeping your team. Ok you can either run Shed Shell or Leftovers. If you run Shed Shell Magnezone and Gothitelle can't trap you making it easier for Skarmory to do its job. If you run Leftovers you can live from more attacks though Magnezone and Gothitelle are going to give you a run for your money.

Good Teammates: One of Skarmory best teammates was the pink blob Blissey. In DPP there was this great core called SkarmBliss which was extremely good until Infernape came lol, though even with Infernape and all those new threats it can still be a really good core. Hippowdon also has good synergy with Skarmory since it is immune to electric moves and it can use Stealth Rock and Sandstorm really making it easier to defeat your opponent. Garchomp is also a pokemon that work well with Skarmory since it has access to Stealth Rock and it resist the 2 types that can hit Skarmory for SE. Gastrodon is another good teammates for the same matters as Garchomp though it doesn't have Stealth Rock it has access to Storm Drain which is a great ability to have against all the Rain Team running around, it also has reliable recovery making it harder to defeat. Almost any dragon type provides good synergy with Skarmory since they resist both of Skarmory's weaknesses.

What counters Skarmory: The best way to defeat Skarmory is it hit Skarmory on his special side thanks to his mediocre special defense stat. Though there are more ways than just hitting on the special side fire types such as Darmantian, Victini, Heatran, Volcarona, and Infernape can all defeat Skarmory though Infernape and Volcarona have to be careful because if Skarmory still has Sturdy intact they're going to get owned by Brave Bird. Electric can also dispatch of Skarmory they are, Raikou, Zapdos, Jolteon, Thundurus-T, all the Rotom forms, Magnezone, and more. Finally if Skarmory lacks Shed Shell it can be trap and defeated by Gothitelle, Magnezone, and Wobbufett.

Additional Information: Skarmory also has other moves that are useful such as Stealth Rocks, Toxic, Roar, Tailwind, Sunny Day, and even Swagger. Though some of those moves aren't that useful they can still come in handy. Thanks to his great typing he does a great job walling physical dragons who likes to sweep. Skarmory is a really great physical wall, and it gets the job done most of the time.
Author: scotti



Blissey @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Calm Nature
- Softboiled
- Wish / Aromatherapy / Stealth Rock
- Seismic Toss / Flamethrower
- Toxic

What it does: Blissey is pretty much the special wall of the game, only her little sister Chansey competes for that place, and they are both essentially the same Pokemon. While Chansey is now bulkier, Blissey has access to leftovers, allowing her to function better in sand or hail and not be worn down as easily overall. Anyway, Blissey provides excellent team support for defensive teams, from healing weakened team mates with Wish or Aromatherapy, or just setting up Stealth Rock. So if you are running a defensive team and need a Pokemon to wall out a ton of special threats while providing great support, consider Blissey.

Good Teammates: It should be noted that Blissey is a walking target because if its pitiful physical defense. When using Blissey, you must provide ample team support to deal with physical threats. Skarmory is the proto-typical partner, forming the infamous Skarmbliss combo, walling out many threats. A lot of Pokemon can now break through SkarmBliss though, such as Infernape or Salamence, if one uses it be prepared to deal with mixed attackers. Hippowdon, Gliscor, and Slowbro are also solid choices to aid Blissey and they aren't as weak to mixed attackers. On the flip side, there are a few special Pokemon which can muscle through Blissey, such as Keldeo, Alakzam, Latios, and Latias. Tyranitar, despite sharing a common fighting weakness, pairs well to trap and kill Latios and Latias, and can potentially even check Alakzam, Jirachi also walls these Pokemon. Latias, and bulky grass types like Celebi, Roserade, and Amoonguss all can check Keldeo, which at the same time checking Breloom for Chansey.

Additional Info: I just want to take a moment to explain the set I listed. Softboiled is the primary recovery move for Blissey, only if you are running Wish consider running Protect over it. The second slot is dedicated to Blissey's support arsenal, Wish and Aromatherapy heal Blissey's teammates, Blissey is also a solid Stealth Rock setter, easily setting rocks up on special attacks. Seismic Toss and Toxic on Blissey's main ways to combat the special attackers it is suppose to. You may ditch either of these moves if you choose to, to run more support moves. If you do that, be sure to have something to deal with the Pokemon Blissey now can't deal with, like Heatran if you ditch Seismic Toss. Flamethrower is another attacking option, frying incoming Steel-types. It can also be somewhat effective again Venusaur, just be sure to run 4 HP / 252 Def / 252 SDef Bold to limit its Giga Drain healing.

What Counters it: Blissey as mentioned is pretty much asking to be set up on by physical threats. Lum Berry-Dragonite and Gyarados, Sub-Punch Breloom, Toxicroak, Swords Dance Scizor, Lucario, Gliscor, and Jirachi can all switch in relatively easily and threaten Blissey. With a little prediction, pretty much anything with a solid attack can do so also. On the special side, Alakazam and Reuniclus are immune to Toxic and can potentially break through Blissey. Specs-Latios can 2HKO with Psyshock or just Trick Blissey to cripple it, Keldeo 2HKOs with Secret Sword. Unless it has Flamethrower, Blissey can't touch Gengar, but Blissey usually can outlast Gengar, it needs Trick or Pain Split to possibly beat it. In the rain, Blissey can't wear down Tentacruel thanks to Rain Dish, Tentacruel can wear Blissey down with poison damage. Choice Band Scizor and Tyranitar can trap Blissey with Pursuit and do a solid chuck to it. Depending on the sets, Dugtrio and Gothitelle can trap and kill Blissey.

I hope this isn't too much :confused:

Author: Scarfwynaut


Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 40 Spd / 216 SDef
Calm Nature
- Giga Drain / Nasty Plot
- Psychic / Stealth Rock
- Baton Pass
- Recover

Giga Drain is STAB and allows Celebi to recover off some damage it may have taking from switching in, without having to resort to Recover. Giga Drain hits a lot of threats in this metagame, including Politoed, Gastrodon, Keldeo, and Jellicent. Psychic is also STAB and keeps Fighting types like Scarf Terrakion, Keldeo, and Breloom at bay. Baton Pass is used to gain momentum and switch advantage, while also allowing Celebi to escape from Tyranitar and Scizor. Recover is used to keep Celebi around for the majority of the match. I've slashed Nasty Plot over one of it's STABs if you'd like to maybe baton pass the boosts to one of your sweepers. Good candidates include Scarf Keldeo and Thundurus-T. Stealth Rock can be used, as it is an incredible move if you can't find room for it anywhere else on your team. Celebi also offers support in the form of Perish Song, bad has pretty bad synergy with Baton Pass. However, it can be used if your team needs it.

Good team mates: Heatran is the number one partner for Celebi, as the two form a solid defensive core known as Celetran. Together, they resist every attack bar Rock. Heatran also counters most of Celebi's switch ins, like Scizor and Jirachi, while Celebi can easily switch into Water type attacks aimed at Heatran, mainly Rotomw-W, Politoed, and Keldeo. It can also switch into Fighting types like Breloom and Scarf Terrakion (provided it doesn't use X-scissor). Rotom-W is also a great partner, as the two form a Volt-turn core, gaining momentum and controlling the pace of the game. Rotom-W provides a second check to powerful rain teams, and Rotom-W can take on Fire types aimed at Celebi, while Celebi can take the Grass types aimed at Rotom-W.

What counters Celebi: Even though it's probably it's best team mate, it's also one of Celebi's best counters. Heatran. Heatran resists Grass and Psychic type attacks, while it can also Roar out any Celebi who try to Baton Pass boosts. Heatran can also threaten Celebi with Lava Plume, or a Fire Blast if it's an offensive set. Scizor isn't afaird of anything this Celebi can throw at it, while Scizor can gain momentum in to form of U-turn. Scizor can also trap Celebi is Scizor is scarfed, or if Celebi isn't running Baton Pass. The same story is with Tyranitar. Although Tyranitar is weak to Giga Drain, it really doesn't take much from it at all when you factor in the SpDef boost that Sandstorm gives to Rock types. Tyranitar forces Celebi out easily. Skarmory can switch into Celebi easily, and start setting up Spikes, while also phazing Celebi out with Whirlwind.

Additional comments: Celebi is incredible in this metagame, and has been a stable on many teams for a while. It was one of the only viable checks to Landorus-I, as well as being a great check to any Keldeo bar HP Bug. It also takes on Scarf Thundurus-T pretty well, but it needs to watch out for U-turn variants which are becoming pretty popular recently following the Landorus-I ban. Celebi also isn't Pursuit bait from Banded Tyranitar, because Celebi out speeds and Baton Pass avoids Pursuit's trapping abilities. Regardless, Celebi will always have a place in OU, because it's one of the best Pokemon to switch into boosted Water type attacks, mainly because of it's great stats, and Natural Cure to not worry about Scald burning Celebi.

Author: ShootinStarmie



Heatran @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 8 Def / 252 SDef
Calm Nature
- Lava Plume
- Stealth Rock
- Toxic / Roar
- Protect

Role:
Special Wall

What it does:
Heatran at face value might seem like an odd choice for a special wall, but with a excellent resistances to and supporting moves like Stealth Rock and Roar, Heatran's role becomes quite clear. Thanks to those resistances, Heatran makes and excellent defensive check or counter to Pokemon such as Latios, Latias, Celebi, Venusaur, and Volcarona. On the same note, Heatran makes an excellent Stealth Rock setter as well. Finally, Heatran can take advantage of its blazing 130 base special attack, threatening opposing steel types like Ferrothorn and Skamory, or just hitting hard on anything that switches in, with the added potential burn from Lava Plume. Thanks to these attributes Heatran is found at the core of many defensive backbones.

Good Teammates: First and foremost, Heatran has a crippling weakness to Ground-type attacks and Pokemon, that needs to be dealt with. Rotom-W and Gyarados take on a majority of Ground-type Pokemon while also resisting Water-type moves for Heatran, in general Flying-types and Levitators work in the same vein. General physical walls such as Hippowdon, Skarmory, and Slowbro also make decent partners to deal with Ground-types. Heatran has no recovery, outside of passive Leftover healing with the aid of Protect. Heatran appreciates Wish support from Blissey or Jirachi, making them decent teammates. Blissey is particularly a good partner, taking on Water-type Pokemon for Heatran, while Heatran can deal with bothersome Pokemon for Blissey like Latios. Alternatively, Heatran appreciates Rapid Spin support to not be worn down as easily, Starmie makes a decent partner to spin and check a few of Heatran's threats. Finally, Heatran appreciates Pokemon to take Water-type attacks, Pokemon such as Celebi, Roserade, Latias, and Jellicent work well. Latias in particular is a great partner, checking a variety of Heatrans threats as well, even Levitating.

Additional Information: 248 HP gives Heatran a Leftovers number. Toxic and Roar cripple or phase out the Pokemon which Heatran checks, either is needed to effectively check Volcarona. If you have another Pokemon to use Stealth Rock, Heatran can run all Protect / Toxic / Roar, making it a very potent stalling Pokemon. Will-O-Wisp is a decent option for Heatran, allowing it to crippling incoming physical Pokemon, in particular Dugtrio. Shed Shell may also be used if you are particularly worried about Dugtrio. Earthpower and Hidden Power Ice are niche options if you need Heatran to deal with opposing Heatran or Dragons and Gliscor / Landorus-T, respectfully.

What counters it: Opposing Offensive Heatran with Earth Power can switch in completely free on this Heatran, most of the time, easily making them the best counter. Blissey and Chansey are some of the best defensive counters, taking Lava Plume fine and healing poison with Natural Cure, and wear Heatran down with Seismic Toss. Starmie takes all of this Heatrans moves, even status moves thanks again to Natural Cure. Tentacruel is a decent check, however it does not enjoy being burned by Lava Plume. Other Water-types like Politoed, Jellicent, Gastrodon, and Keldeo, can all switch in rather well, however they do not enjoy being poisoned. Lum Berry Dragonite and Gyarados can take status moves from Heatran, easing their ability to switch in. Offensive Ground, Fighting, and Water-types can easily check this Heatran, threatening to 1HKO it. Dugtrio can trap and kill Heatran, 1HKOing with Earthquake, although it does have to be careful switching in.
Author: Scarfwynaut



Skarmory @ Custap Berry
Trait: Sturdy
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Stealth Rock
- Spikes
- Brave Bird
- Taunt / Whirlwind

Role: Hazards Settler

With the ban of Deoxys defense Hyper Offensive lost it's main component. However Skarmory stepped up and became a very effective hazards settler in the place of Deoxys Defense. The set is very straight forward using stealth rocks and spikes to rack up damage for the sweepers of the team. Using max attack is to combat faster taunters like lead Focus Sash Terrakion and Tornadus-I without being complete taunt bait to these two. Max speed allows it to outspeed common lead pokemon. The use of Custap berry gives you the opportunity to use one last move before dying to either get up a last layer of hazards or brave bird to get off some damage on something. Whirlwind is slash with taunt as a way to beat set up sweepers who try and set up on you and potential shuffling to rack up damage before you die.

Good Teammates

Due to the Skarmory being a suicide lead it really appreciates a spin blocker such as Jellicent and Gengar. Though since this set is generally used on offensive teams Gengar is the better option. Sweepers really appreciate the hazards support as it allows them to turn 2HKOs to OHKOs and weakens would be counters/checks for them to be able to muscle past them. Examples of such sweepers include Lucario, Keldeo, Dragonite, Salamence, Scizor, Kyurem-black and more. Lastly, you should also have a way to beat other Custap Skarmory lead like Taunt Gengar and Kyurem-B who can stop it from setting up to many spikes and putting yourself at risk of being easily swept.

What counters it:
Spinners makes Skarmory job in vain as if it dies and your opponent is able to rapid spin hazards are gone and you lose valuable support. Magic Bouncers are a huge problem as they can switch on and bounce back all hazards thus turning Skarmory useless until they are gone. Last one is Magnezone carrying Magic Coat. If you are trapped by it Skarmory is done for. Hazards aren't going to be put up and magnezone traps it and is able to kill it while not fearing Brave Bird in the slightest.

Additional Comments: If you are in Custap berry range (under 25% of HP) don't use Whirwind as you will still go last because Custap add +1 priority to a move and since Whirlwind is -6, it will now be -5.

Author: Subject 18


Accelgor @ Focus Sash
Trait: Unburden
EVs: 92 HP / 228 SAtk / 188 Spd
Modest Nature
- Spikes
- Bug Buzz
- Final Gambit
- Hidden Power Fire

Accelgor is a really stellar Spikes lead. Spikes are really great in this metagame because they enable offensive Pokemon to literally rip apart even their most reliable counters. Its main advantage is being really fast. The Custap 'mons are all slow and thus weak to faster Taunt. They're pretty much autolose to Kyurem-B due to it negating Sturdy. Accelgor trades this for a slight priority weakness -- which is troublesome -- but it makes up for it by being really strong. It has the ability to defeat common threats to hazard setters, like the Magic Bouncers. It gives no opportunities for every Rapid Spinner in the tier to come in. It's strong enough to do its job. Unlike much of what's in the metagame right now, Accelgor is an offensive Spikes lead -- a nearly forgotten role.

EVs and moveset explanation: Bug Buzz nails Espeon, Alakazam, Tyranitar, and Starmie most importantly, along with a couple other things. Hidden Power Fire nails Scizor, which is important because you don't want to risk it 2HKOing with Bullet Punch and not letting you get up any Spikes at all. It's also good for stuff like Skarmory and Forretress -- other common hazard leads. You'll want to Bug Buzz before the Hidden Power Fire to limit it to one layer of hazards though. Ferrothorn is a last target, though it's rare that you'll actually be in a situation where you'll have to hit it with something. Final Gambit is a great last move -- the HP EVs ensure it OHKOes 4 HP Terrakion and Keldeo from full health. Final Gambit deals 324 damage to anything you want. That OHKOes many offensive Pokemon and does a ton to more defensive ones as well. Of all things, Final Gambit sets Accelgor apart.

Good teammates: Being a suicide hazard lead, Accelgor isn't in much need of teammates. You'll want a spinblocker -- there isn't much better than Gengar. You'll in particular want something that matches up well against Tyranitar -- Tailwind Hydreigon is a good consideration an offensive team. Choice Scarf Landorus-T is another interesting option. A spinblocker is almost mandatory, as you don't want your hard-gotten hazards to go to waste. Gengar is really the only plausible offensive spinblocker in OU, so that's pretty much what you have to run. In addition to it you'll want something that can come into Tentacruel and Starmie and kill them, like Choice Scarf Kyurem-B. All sweepers benefit from Spikes -- in particular Pokemon that force many switches like Terrakion, Keldeo, and Latios make great choices. Out of these, only the spinblocker is strictly mandatory. You have great flexibility when building with Accelgor, as it's really a team supporter.

What counters Accelgor: There really isn't a lot that can "beat" Accelgor per se, so you're best bet is limiting it to one layer. Scizor's Bullet Punch can bring it down to its sash and limit it to one layer. Unfortunately, this comes at the cost of a dead Scizor, which means you're likely screwed against Accelgor's teammates due to your lack of priority. Tyranitar is probably the most reliable one to stop it at one layer -- you can theoretically go for Bug Buzz but it doesn't do enough to matter. Stone Edge will bring Accelgor down to its sash, and sandstorm damage will finish it off. Do note that revenging it is not going to work as well as you might think. If you bring it down to its sash and it consumes its sash, then its Speed is doubled thanks to Unburden. Otherwise your best bet is Breloom with Spore, which can easily limit it to one layer of Spikes...but it really can't do much back. Bullet Seed doesn't even OHKO on average. Additionally, Breloom is fodder for a Latios/Latios to come in and kill. Xatu is among the best checks -- you can take a Bug Buzz (be careful though it 2HKOes) and paralyze it. However, you're still probably going to lose your Xatu unless you're lucky and get a full para on the first turn and hit Heat Wave (the latter isn't that difficult but the odds against you add up). It's really hard to prevent Accelgor from doing what it wants in all honesty, and its checks become setup fodder for the rest of its team.
Author: Jukain

@

Trait: Own Temp
Nature: Jolly
EVs: 252 Atk / 4 SpD / 252 Spe
- Spore
- Stealth Rock
- Spikes
- Explosion / Magic Coat

What it Does: Smearlge is a very unusual hazard lead; however, Smeargle is currently the fastest user of both SR and Spikes in OU, meaning that Smeargle gets the jump on Skarmory. Smeargle is better than it's counterpart in Skarmory in a few ways and it's important you know the difference between the two: firstly, Skarmory can usually get up more hazards than Smeargle. That is not to say Smeargle cannot get up hazards either, it's just not as fast at getting them up without the aid of Custap Berry. However, one of the most important things to note is that, Smeargle is a better match up against Tentacruel and Forretress (for starters, (BAN ME PLEASE)s cannot lead a Spinner vs. Smeargle unless it's name is Starmie and not eat a Spore) but Smeargle can also EXPLODE on them if they decide to come in, and therefore is much more useful against spinners. Smeargle can also explode on things like Dragonite (assuming you come in midgame, etc. since Smeargle will stick around depending on your opponents team) and QD Volcarona and SD Toxicroak and all kinds of random things that try to abuse Smeargle's pathetic offensive stats to set up on (hey; doing more than 50% to Volcarona and doing more than 50% to Toxicroak is all the damage it NEEDS to do in order to warrant merit). If you use this set, you'll often find that it can become death fodder (and it gets up hazards decently well enough too) more than you'd expect by looking at it from paper.

Good Teammates: While Smeargle might fare better against spinners, anti-Skarm leads in Taunt Gengar and Bryce's Jirachi will still pose problems for poor ole Smeargle, so anything that can combat fast taunt users or Jirachi are most appreciated (for example, things like Keldeo can smash Gengar leads and things like Garchomp can smack down Jirachi).

Also, Smeargle; beyond anti leads, doesn't really need support of it's own. Pairing Smeargle to anything that appreciates hazards and Spore support (which is pretty much any offensive Pokemon) can work perfectly with Smeargle. Due to the fact that Smeargle can be used as death fodder (I know it sounds stupid but you have to use it since Smeargle actually ends up sticking around for a bit since its speed tier is not shabby and can come in later and Explode / Spore / Hazard something before dying since Smeargle is often forced out after getting Rocks and Spore up) a lot of offensive Pokemon can benefit from Smeargle.

I'd say idealistically that Smeargle fits on offensive teams that cannot afford to run an Anti-Skarm Pokemon and therefore risk a Taunt war with opposing Skarm (which is a HUGE 50 / 50 for turn 1) and so Smeargle can act as anti-Skarm AND hazard support.

What Counters Smeargle?: Bryce's Jirachi (or any Jirachi really) is a good example of a Pokemon that makes Smeargle's life hell. It can flinch Smeargle into tomorrow, while Taunt Gengar does not care at all about Smeargle (unless you op for Magic Coat, but really Explosion is so much better). Taunt Terrakion is another Pokemon that can remedy this Pokemon useless while Ninetales outspeed and WoW / Flamethrower. Scarf Tyranitar is also another fantastic counter to Smeargle in the regard that Smeargle Spores, and then dies after Superpower to Sand Damage. Xatu / Espeon (albeit; rare) can stop Smeargle from doing anything of value and can even bounce her hazards back at you, while Lum Berry Dragonite comes in and easily attacks it and sponges Spore.
Author: Shurtugal


Garchomp @ Life Orb / Focus Sash
Trait: Rough Skin
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Stealth Rock
- Earthquake
- Outrage / Dragon Claw
- Swords Dance / Fire Blast

Role: Hazards Settler / Wallbreaker

What it does: The threatening nature of Garchomp being able to get up Stealth Rock isn't an issue. It's going to force a lot of switches when it sent in and this allows you to get up the Stealth Rock as they send a check since its commonly used for sweeping and wallbreaking purposes. Garchomp is also able to beat the majority of spinners barring Starmie with Ice Beam. Using Fire Blast will beat any Steel type that would come in to either tank a hit. Sash is generally chosen for lead purpose to get up Rocks and dent the opposing team. While Life Orb isn't as effective a lead but you can come in to revenge something, get up Rocks. Using Swords Dance over Fire Blast makes this a part time sweeper.

Good Teammates: If you have SD and LO you should have a way to beat Latias, Latios and Starmie so Tyranitar works great for that role. Beating Mamoswine is a must for Chomp for roam free so Terrakion, Scizor, Keldeo are worthy of this role. Lastly if you don't have Fire Blast you need to beat Skarmory and Ferrothorn and Magnezone is capable of beating both.

What counters it: Hm. Not many things "counter" Garchomp but there are plently of things that check it and make life for somewhat troublesome. First off, Mamoswine. All dragons hate Mamoswine and Chomp is no different. Mamoswine can pretty much full on stop Chomp if it makes the mistake of locking its self into Outrage while Mamo waits in the wings. Next thing would be faster Dragons like Latios and Latias who can threaten it with Draco Meteor. Physically Defensive Skarmory gives Chomp issues as it can't easily break through it if you lack Fire Blast. Lastly Starmie as its always faster and Ice Beam is pretty common for it to carry.
Author: Subject 18



Tentacruel @ Leftovers
Trait: Rain Dish
EVs: 244 Def / 248 HP / 16 Spd
Bold / Timid Nature
- Scald
- Rapid Spin
- Substitute
- Toxic

Tentacruel is an amazing Rapid Spinner in rain, as it get's very nice recovery in the form of Rain Dish + Leftovers. What makes Tentacruel so good is that it can beat Jellicent easily 1 on 1. It also beats Gengar without Thunder, Sableye on the switch (since it's switching in to block Rapid Spin), and other Spin blockers (there aren't that many tbh). Tentacruel also fills in a vital role on teams to check Keldeo and Scizor, two big threats in today's metagame. I've slashed Timid as a nature as it out paces Custap Berry Skarmory, which is a massive threat in this current metagame.

Good team mates

Good team mates include Ferrothorn, forming a lovely defensive core which is so hard to beat in rain. Ferrothorn also takes on Lati@s very well, which tend to beat Tentacruel pretty easily. Ferrothorn and Tentacruel can also set up all of the hazards, allowing them to be massive team supporters. Politoed is also a great partner, as it allows Tentacruel to abuse it's Rain Dish ability, allowing Tentacruel to recover 12% HP every turn. A Pokemon with a Ground immunity is also really appreciated, as physical attackers like Landorus-T, Garchomp, and Gastrodon can force this set out. Something like Landorus-T is a great option, as it counters Scarf Landorus-T very well (that lack HP ice), as well as checking Garchomp very nicely. It can't do too much to Gastrodon, but Ferrothorn beats Gastrodon easily.

What counters it?

CM Latias can set up all over Tentecruel, as well as easily tanking a Scald even in Rain. While it does have to watch out for Toxic on the switch, it can come in on any other move. Reuniclus and and SubCM Jirachi are also using Tentecruel as set up bait, as both are immune it Toxic and have a Super Effective STAB move to hit it back with. Starmie can threaten Tentacruel with a powerful Psyshock, as well as "being immune" to Toxic thanks to Natural Cure. Tentacruel on the other hand can't really do too much back to Starmie.

Very very good set, you should all try it out.

Author: ShootinStarmie


Starmie @ Life Orb
Trait: Analytic
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Hydro Pump
- Psyshock / Thunderbolt
- Rapid Spin
- Ice Beam

What It Does: This Starmie is basically a common sight nowadays in many tournaments, especially this past World Cup, and it is for a right reason. When you think of Starmie you think of a powerful fast Spinner, which can be bulky or offensive. But no matter what it causes a lot of switches, and thanks to its ability Analytic, it gets a healthy 1.3x boost if it hits a target on the switch. This can turn even a resisted hit into a very deadly move, and under Rain you basically don't miss any 2HKOs with Hydro Pump outside of things like the blobs and Specially Defensive Celebi. Even Ferrothorn takes a heavy hit of 45.17 - 53.12% on a 252 HP / 168 SDef spread under Rain. Although fragile, Starmie is a very hard hitter, and it can usually get the first hit off due to its amazing speed. It doesn't directly counter too much as it lacks Natural Cure and it is rather fragile, but it can come in easier than you would think. Once its on the field, the enemy will almost be guaranteed to switch out, and most likely you'll walk out with another Pokemon down on your opponents team, that is if you get lucky with Hydro Pump.

Good Teammates: Starmie works very well with a variety of things. It can be placed on virtually every weather and do well in every environment it is placed in. But most of its best teammates are those that prefer a spinner that doesn't give up momentum, and because of that Starmie is given a crucial place in most of today's offensive teams. Volcorona, Dragonite, Ninetails, Kyurem-B, and Scizor are some of Starmie's best partners, as they all benefit from hazard removal and appreciate a fast spin going off to give them an easy switch in. Starmie can work amazingly with Politoed, as under Rain you basically can OHKO any offensive team in today's metagame straight up, and out-speed the majority of it too. In fact, some teams barely have a way to beat it outside of a Scarfer, and that can usually lead to their demise anyway.

What Counters It: Basically only 3 things actually straight up "counter" Starmie. Chansey, Blissey, and Specially Defensive Celebi. Rotom-W can work, but if it takes a Analytic Psyshock it is placed in a very bad position, way to weak to switch in again. Specially Defensive Celebi can easily be Starmie, as even an Analytic Ice Beam does somwhere around 55% max, and if Rocks are not on the field you won't be able to KO it. Other than that, the pool is very shallow for Starmie counters, but usually it can end up bring its own demise by wearing itself down too quick, or one Hydro Pump miss can cost it its life early on.

Any Additional Info: Thunderbolt can be used over Psyshock, but then it will lose against Calm Mind Keldeo, and it is really only there for hitting other Starmie, Jellicent, and Politoed harder. I prefer Psyshock.

Author: PDC


Forretress @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spd
- Rapid Spin
- Spikes / Stealth Rock
- Gyro Ball
- Volt Switch / Hidden Power Ice

What it does: Forretress is one of the main defensive Rapid Spinners in the BW metagame, found at the core of many defensive teams. Thanks to Forretress's high physical bulk, it can set up hazards or Rapid Spin on a variety of physical Pokemon such as Scarf Terrakion, defensive Landorus-T, Mamoswine, Gliscor, and Specially Defensive Jirachi. Forretress in addition, is also a pretty solid general check to many Dragon-types, dispatching them if locked into Outrage, as well as checking a other Physical Pokemon thanks to its sheer bulk. And well, that's pretty much it, it might not seem like a lot, but if you need a Spinner, something to set up hazards, and a general physical check, Forretress is your man.

Good Teammates: Forretress is a target for a Fire-type attacks, or just a special attacker in general, due to its weak special defense. Jellicent is a solid parnter, taking taking Fire and Water-type attacks for Forretress, and blocking attempts to spin away its hazards. Tyranitar is a good option, taking special attacks for Forretress, and trapping bothersome Pokemon like Starmie, Latios, and potentially even opposing Jellicent. Heatran, Latias, Chansey, and Blissey are solid partners, taking a variety of special hits for Forretress, Chansey and Blissey in addition can support Forretress with Wish. Outside of its special weakness, Forretress does not fair well at all against boosting physical attackers, so Hippowdon, Skarmory, Landorus-T, and Gyarados are good partners defensively, offensively Forretress can Volt Switch out to a Choice Scarf Pokemon.

Additional information: If running Hidden Power Ice, have an ev spread of 252 HP / 212 Def / 44 SpA, which allows Forretress to 2HKO Gliscor and Landorus. Outside of the mandatory Rapid Spin and hazards, Forrtress has a lot of moves to play with in the last 2 slots, even though the listed set is generally superior. Earthquake allows Forretress to hurt incoming Magnezone, Toxic Spikes or another hazard are valid options if you need them, Pain Split gives Forretress recovery so Skarmory or Ferrothorn can never beat it one-on-one, and finally Toxic can cripple incoming spin-blockers like Jellicent.

What counters it: Forretress isn't really that hard to combat overall, being actually a bit set up bait, even Pokemon like Landorus-T can outlast Forretress, however it really isn't advisable to let it Spikes stack or get free spins on you. Magnezone crushes Forretress, trapping it easily unless it has Shed Shell or Earthquake, both of which are uncommon. Tentacruel and Starmie can both spin away Forretress's hazards easily, and eventually kill it off with their Water-type attacks. Jellicent on the other hand can block its Rapid Spin and shut it down with Taunt, Gengar can also block Forretress's Rapid Spin. Espepon and Xatu reflect any hazards Forretress sets up. Heatran, Ninetales, Volcarona or Fire-types in general scare Forretress out, threatening to 1HKO it, anything with a Fire-type attack can also threaten to fry it. Raw special attacks from the likes of Keldeo, Alakzam, Latios, and Specs-Politoed can send Forretress running.

Author: Scarfwynaut


Donphan @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Rapid Spin
- Stealth Rock
- Earthquake
- Toxic / Ice Shard

What It Does: Donphan is one of the few Rapid Spinners that are usable in OU. It has both a great bulk and a good offensive presence. Due to its Ground-type, Donphan does not take much damage from Stealth Rock and is immune to Sand Storm. For this reason, Donphan is pretty useful against SS teams and can deal with common Stealth Rock settlers such as Tyranitar, Garchomp, Terrakion and Hippowdon. Toxic is helpful to deal with the latter and Jellicent, that otherwise would be good counters. Ice Shard allows it to revenge kill dragons, mainly those that are 4x weak to Ice.

Good Teammates: Donphan works well in sun because it loses its weakness to Water while provides a great support to the team setting up Stealth Rock and keeping entry hazards away from its field. Therefore, Ninetales is a fantastic teammate.

What Counters It: A ton of things. Donphan is not hard to counter because it only has a powerful move (in this set), Earthquake. Anything that resists it and doesn't fear either Toxic or Ice Shard is a good counter. Some examples are Gengar, Skarmory and Celebi.
Author: Ryanor



Gengar @ Black Sludge
Ability: Levitate
EVs: 252 SpA / 252 Spe / 4 HP
Timid Nature
- Substitute
- Disable
- Shadow Ball
- Focus Blast

Role: Support/Special Attacker

What it counters: Gengar can often use this set vs Choice-locked pokemon to take advantage of the situation and proceed to decimate the opposition. It's very good at this role because it can provide team support in the form of spinblocking as well as in the form of special attacking prowess. Levitate can often get it free switches in from where it can use Disable to cripple the opponent, forcing a switch which is followed by a substitute and sweeping. Note that Black Sludge is usually the better item here because it allows Gengar more substitute opportunities and ensures it isn't worn down by residual damage.

Good teammates: Custap Skarmory, because it can easily set up a layer of spikes and SR which greatly aids Gengar to net those crucial 2HKOes. Steel-type support can be useful in tanking the hits Gengar doesn't like while Gengar returns the favor with a ground-type immunity. A good example is Jirachi, who can be placed onto almost any team and can form a good core with Gengar. Fighting-type support from Terrakion or Keldeo can go a long way in beating out Blissey and Chansey, who can wall Gengar otherwise.

What counters it: Prankster Taunt from Sableye and Tornadus can easily stop Gengar from substituting or disabling, although neither can tank too many hits from Gengar. Jirachi can tank hits from Gengar and can beat out Gengar with coverage moves as well. Status goes a long way to stopping Gengar, as burn wears Gengar down quickly while T-Wave can cripple Gengar for the rest of the game. Anything faster than it can beat it so long as Gengar hasn't got it's substitute up. Blissey can wall both of Gengar's moves and proceed to beat it out with coverage moves, although Blissey with only Seismic Toss cannot beat Gengar. Tentacruel also can easily wall Gengar's moves and proceed to demolish Gengar with rain-boosted Scalds. With Substitute up, Gengar is better off being phazed out with Roar as it can easily cause nightmares for dragon-types locked into outrage with disable.

Additional Info: This week's OU Team Study(Hyperbeem) illustratively uses Custap Skarmory + Gengar and thus shows how effective it can be.

Author: vyomov



Xatu @ Leftovers / Rocky Helmet
Trait: Magic Bounce
EVs: 248 HP / 200 Def / 60 Spe
Bold Nature (+Def, -Atk)
- Psychic / Heat Wave
- Roost
- Toxic
- U-turn

Role: Support

What It Does: Xatu is an amazing support Pokemon due to its specific access to a combination of moves with its ability. Magic Bounce is the crux of the set which not only bounces back entry hazards but also allows Xatu to reflect any status attempts from Pokemon such as Breloom right back at the opponent. Xatu utilises its useful set of resistances to types such as Fighting, Grass and Ground to stop physical attackers from shining and can recover any damage it takes with the reliable Roost. Toxic allows Xatu to beat more defensive Pokemon that it almost stops completely with Magic Bounce and wears down any other type of attacker not immune to it. This set is great at maintaining momentum as it completely halts entry hazards from going up and be used in tandem with U-Turn to get the perfect switch-ins to your opponent's retaliations to Xatu. Furthermore, Xatu is a huge annoyance to stall teams and one of the best checks to Technician Breloom available.

Good Teammates: Trapping Pokemon such as Dugtrio love Xatu as it can safely get them in with U-Turn. Dugtrio also complements Xatu very well as they both fit on Drought teams easily due to the support they provide while Dugtrio traps Tyranitar. On the topic of Drought teams, Ninetales also makes a good teammate as it boosts Xatu's Heat Wave in exchange for Xatu keeping hazards at bay. Rotom-Wash, particularly scarf sets, are excellent partners as they can hit Xatu's counters nicely.

What Counters It: Hazard setters that can force Xatu out with mind games are particularly troublesome. Even though it runs defensive EVs, Xatu still takes quite a hefty amount of damage from attacks like Landorus-T / Terrakion's Stone Edge or Tyranitar's Crunch. Other powerful special attackers like Thundurus-Therian can take down Xatu with relative ease.

Any Additional Info: Heat Wave is best used with Sun Teams and allows Xatu to kill common hazard setters like Ferrothorn, Forretress as well as beating Scizor whilst allowing it to still defeat Breloom. Thunder Wave may be used over Toxic if such support is needed.

Author: ShellShocker


Jellicent @ Leftovers
Trait: Water Absorb
EVs: 240 HP / 172 Def / 96 Spd
Bold Nature (+Def, -Atk)
- Taunt
- Will-O-Wisp
- Recover
- Night Shade / Scald

What It Does: Jellicent is the best defensive spin blocker in OU and this is the main reason for adding it to your team, but not the only one. Jellicent also performs as a kind of stallbreaker, crippling Pokemon with Will-O-Wisp while keeps them from recovering health, set up entry hazards or whatever thanks to Taunt. In fact, Jellicent can win the 1vs1 against stuff like Ferrothorn and overall is an acceptable check to Keldeo, something truly valuable nowadays. 96 Speed EVs allow Jellicent to outspeed standard CB Tar, Politoed, CB Scizor and Skarmory (bar Custap Lead) among others. In the fourth slot you have to chose between Scald, which is a great move with a high chance of burn, and Night Shade. The latter is a reliable option to deal with SubCroack, defensive Starmie and such. It's always good having a move that deals fixed damage.

Good Teammates: The most known teammate is Ferrothorn. They have a really good sinergy and make a excellent defensive core. Plus, Ferrothorn can set up both Stealth Rock and Spikes while Jellicent fulfill with his duty as spin blocker. Skarmory works in the same way, albeit has a worse sinergy. Another one is Heatran since he can switch into a grass-type and lay down SR or just strike back.

What Counters It: Jellicent becomes a sitting duck against sun teams because that kind of teams usually have dangerous fire-type Pokemon such as Volcarona which are inmune to WoW, and Scald is simply too weak when the sun is up. Celebi is an excellent counter due to Natural Cure. Tyranitar menaces to hit hard with Pursuit or Crunch but must be aware of WoW.

Author: Ryanor


Heatran @ Air Balloon/ Leftovers/ Chople Berry
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest/ Timid Nature
- Magma Storm
- Sunny Day
- SolarBeam
- Earth Power/ HP Ice

Role: Support

What it does: Storm Trapper Heatran is a fantastic Pokemon on Sun Teams since it can lure out opposing Politoed that are trying to set up the Rain and trap it with Magma Storm on the switch. From there Heatran can set up a Sunny Day to put the weather in its favor and take out Politoed with Solar Beam. Heatran also provides a valuable Dragon Resist for Sun Teams which is nice. The item is basically personal preference, Air Balloon and Chople Berry allow for more switch-in opportunities and Leftovers gives more longevity. The Final Move Slot is either used for coverage based on your teams needs. An added bonus is the sheer power that Magma Storm provides under the sun, doing major damage anything that does not resist it. Another nice thing is that it can break through the Sash of incoming Dugtrio thanks to the extra 6% damage Magma Storm does each turn. Timid allows Heatran to outspeed Adamant Dragonite and Toxic Stall Gliscor so if using HP Ice this is the preferred option.

Good Teammates: Obviously this set lends itself to Sun Teams so Ninetales is basically a necessary mention. Anything that can resist most of Heatran's weaknesses and also can fit on to a Sun Team are appreciated as well. Xatu comes to mind with it's Ground Immunity and 4x resistance to Fighting Type moves. Dugtrio deserves mention as well since it can trap opposing Heatran and free up TrapTran's final Move Slot. Also, Dugtrio can trap opposing Tyranitar very effectively so your team is covered against both weathers. Lastly, any Chlorophyll sweeper such as Venusaur and Sawsbuck, that can take advantage of having the weather in their favor, are a must or else Heatran's efforts to change the weather are not fully taken advantage of.

What Counters It: Special walls such as Blissey and Cresselia are obviously going to be able to be a problem since they have reliable recovery and can tank hits for days, plus you will have to string a few Magma Storm hits together to even have a chance to take them out. Dugtrio deserves a mention since it can easily trap and revenge kill as long as your Air Balloon is broken. Opposing Heatran can also be troublesome if Earth Power is not being used. Scarf Politoed deserves a mention as well because it can foil your plans at trapping it if the Scarf has been bluffed well enough or if you do not adjust to the situation. When facing Scarf Toed you should use Sunny Day on the switch in to weaken its Water Type attacks and give you a chance at hitting back with a strong Solar Beam. Chople Berry definitely helps against Scarf Toed as well since it weakens Focus Blast.

Additional Comments: Storm Trapper Heatran provides great support for Sun Teams in multiple ways and helps to get the edge on Rain Teams that can give Sun loads of trouble. As stated earlier the dragon resist is an added bonus since the Lati twins are such big threats to sun. This set even has its merits against sand as well since bulky waters like Jellicent and Gastrodon can be trapped effectively. Overall this set is very effective and has some nice surprise factor making it very fun to use. It should definitely be considered on any balanced Sun Team.

Author: MCBarrett


Gothitelle @ Choice Specs
Trait: Shadow Tag
EVs: 252 SAtk / 4 SDef / 252 Spe
Timid Nature
- Psyshock
- Thunderbolt
- Hidden Power [Ice] / Hidden Power [Fire] / Signal Beam
- Trick

What it does: Gothitelle is a unique Pokemon. It has a very game-changing ability- Shadow Tag. This well than makes up for it's rather poor base stat total of 490. The beauty of Gothitelle is that it is very adaptable, and by shifting the third move, you can help it target specific foes and completely destroy them, to aid your win condition. The role of Gothitelle on pretty much any team is to support your main sweeper by trapping any pokemon that will prevent a sweep, then KO them. The main reason to use it over another trapper, like Dugtrio, is the advantage of universal trapping, which is invaluable when defeating foes like the Lati@s twins, and it threatens the special side of the spectrum, rather than the physical side (ignoring Psyshock of course). In addition it constantly puts pressure on your opponent, as one misplay can cost them a crucial pokemon, and often the game.

Good Teammates: The best teammates for Gothitelle depend completely on the third move. I have been using it to support a Double Dance Landorus-Therian. However it can pretty much clear the way for any sweeper you want. There isn't really a specific pokemon or group of pokemon that benefit- EVERY pokemon enjoys trapper support. However in addition to sweepers/win conditions, hazard setters enjoy it, as Gothitelle can beat out many spinners, especially with hidden power fire (starmie, forretress, tentacruel).
What Counters It: It doesn't have many counters, however it can be checked by escape moves (U-turn, Volt Switch, Baton Pass), or Shed Shells. U-Turn in particular is problematic as it can decimate Gothitelle because of it's super effective nature. Finally once you know the third move, you can counter it with the right pokemon. Heatran and Tyranitar are pretty great checks, and most steel types beat non Hidden Power Fire sets. Overall Gothitelle is frail enough not to warrant a counter, just a few attacks from any source will bring it down.

Author: Houndoomsday



Politoed @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Scald
- Perish Song
- Toxic
- Protect / Ice Beam

Role: Support

What it does: If you want permanent rain on your team, well, then this is literally the only Pokemon to do it in OU. This defensive Politoed set is set is tailor made for more defensive teams, allowing it to stick around much longer, aiding in winning the weather war. Politoed, outside of Drizzle, isn't a complete slouch for supporting, it has access to key moves such as Perish Song, which prevent it from being set up bait and winning last Pokemon situations. The general idea of this Politoed is to stick around as long as it can, while also chipping and crippling the opponents team with Scald and Toxic, burning or poisoning the opponent.

Good Teammates: Tentacruel is the number one teammate, Tentacruel gains Rain Dish recovery thanks to Politoed, making Tentacruel a pain to take out, and it and Polteod almost inseparable. Toxicroak requires Drizzle support to be effective. Defensively, steel types like Jirachi, Ferrothorn, and Skarmory, enjoy Drizzle to weaken Fire-type attacks, making them even better walls. Ferrothorn in particular is a great partner, taking Electric-type attacks for Politoed and setting up hazards, Jirachi appreciates Drizzle which gives it free reign to use Thunder. Chansey is decent teammate, it appreciates Politoed keeping Sand and Hail off the field, to not be worn down as easily, as well as Perish Song for Pokemon like CM-Reuniclus. In return she can take opposing Grass and Electric-type moves, and support Politoed with Aromatherapy or Wish. Offensively, Pokemon like Keldeo and Gyarados appreciate Drizzle support to increase the power of its Water-type moves, Tornadus requires it to use Hurricane. A variety of Electric type Pokemon and special attackers appreciate Drizzle to use Thunder.

Additional Information: Protect allows Politoed to stall out for burn and poison damage, while recovering HP with Leftovers. Ice Beam on the other hand allows Politoed to hit on the switch or check Dragon types, Gliscor, and Landorus-T. A specially defensive version is an option if you need it to take strong special hits. Encore is an interesting option over Perish Song, locking opposing Pokemon into their move, potentially shutting down the opponent. Refresh is an option for Politoed to clear its self of status, enabling it to stick around longer. Finally, Hypnosis can be used to score sleep, but is generally an inferior option due to its low accuracy.

What counters it: Pokemon with Natural Cure are the best counters, like Blissey, Chansey, Celebi, Roserade, and Starmie, easily taking all of its moves. This Politoed can't touch Toxicroak and Reuniclus outside of Perish Song or Encore. Abomasnow and Ninetales can switch in on this Politoed rather easily and change the weather, however, neither appreciate being poisoned. Ferrothorn and Tentacruel are decent checks, they do not enjoy being burned by Scald though. A whole host of Pokemon, with decent special defense or Water-type immunity / resist. like Jellicent, Rotom-W, Keldeo, or Latias can switch in relatively safely, again though, they dislike being poisoned. Lum-Berry Dragonite and Gyarados can switch in relatively well, outside of Ice Beam of course for Dragonite. Raw power from Electric-types or a variety of Choice Band users like Terrakion can dispatch Politoed to check it. Choice Specs Gothitelle can trap and kill Politoed with Thunderbolt.

Author: Scarfwynaut


Gengar @ Life Orb
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Protect
- Shadow Ball
- Focus Blast
- Hidden Power Fire

This Gengar is just so ridiculously good. The extra attack you get is so worth forgoing honestly situational moves imo. Disable is just unreliable and doesn't work anyway against stuff like Tentacruel and Starmie that make Gengar's life miserable. I mean I guess with good play you can do good with Disable, but it just doesn't click with me. Instead of screwing around against Ferrothorn, you can easily KO it. MYSTICGar is just so strong. Protect has numerous benefits, eliminating guessing games against things like Scizor and making your life overall so much easier. You can scout anything -- just don't play too recklessly with Protect, or you might just find yourself set-up on. The cool thing though is that not a lot can set up on Gengar. If Scizor uses Bullet Punch (which you can determine with Protect), you switch out. If Scizor uses Pursuit (again, use Protect), you get to go straight for an HP Fire and kill it -- if not you've at least forced it out. You really have to play good with this thing, as it is definitely no defensive giant, but it's still very good -- it does falter against Starmie but that's something you're going to have to deal with.

EV spread and moveset explanation: Shadow Ball is the obligatory STAB, and serves a very important purpose -- murdering Starmie. Aside from killing Starmie, it 2HKOes Tentacruel once it's been sufficiently damaged by hazards. It does good enough damage, 2HKOing most neutrally hit Pokemon that aren't too bulky. Focus Blast gets perfect coverage with Shadow Ball, but it's not really relied upon as much as on other sets here. Since you have HP Fire, Focus Blast now only is important for three Pokemon -- Kyurem-B, Kyurem-N, and Tyranitar. It really isn't needed against anything else, which is actually great, because relying on a 70% accuracy move for important is generally a risky idea. Hidden Power Fire completely makes up for the lack of Disable, nuking Ferrothorn, Forretress, Skarmory, and Scizor -- the big four Steel-types. It's so much better not having to rely on Focus Blast against these Pokemon, especially against Scizor, who you now guaranteed will not die to thanks to Protect.

Good teammates: This thing is really a great team supporter for HO teams. Classifying it as a special sweeper would be wrong -- this thing is pure spinblocking support, through and through. It also singlehandedly demolishes both Magic Bouncers, making it super easy to get your hazards up. However, I wouldn't use it without some sort of hazard setter. Custap Berry Skarmory and Forretress in addition to Smeargle, Accelgor, etc. come to mind. Unfortunately, Gengar does have a bit of a struggle against Starmie, so Choice Scarf Tyranitar makes a fantastic partner. It's a great addition to HO teams in general, being able to get rid of annoying Latis, opposing Gengars, Celebi, and of course Starmie itself while being a solid revenge killer. Choice Scarf Kyurem-B isn't a bad option if you don't want to have sand up for whatever reason (Life Orb sweepers come to mind). Other than these threats, I wouldn't say anything truthfully threatens Gengar enough to warrant a specific partner, as you really only need Gengar to spinblock your suicide lead's hazards. Otherwise, I don't think its use is at all warranted.

What counters Gengar: In all honesty the biggest threat to Gengar is Starmie. It can't switch in, but Gengar can't overcome it. If it lacks Psyshock, Gengar can take most attacks and hit back, but that's not enough -- it's why you're almost required to run a Scarfer like Tyranitar or Kyurem-B with Gengar if you want Starmie gone. SD Scizor is also dangerous -- as you Protect it can set up and easily kill with Bullet Punch. It's something to watch out for and have something like Keldeo for in case it appears. Customizing your offensive team to have an option in case you give Scizor a free setup opportunity is key -- Volcarona, Infernape (yes this thing is /okay/ for what it does), and the aforementioned Keldeo come to mind. Scarftar is also a huge issue, as it doesn't care about Protect and just Pursuits Gengar whether you like it or not. The best way to combat this is against to simply have Pokemon that can set up on it. Blissey counters Gengar and can in fact completely steal away its momentum, but Blissey is really exploitable with all kinds of Fighting-type sweepers running around so it shouldn't be too big of a deal.
Author: Jukain


Espeon @ Light Clay
Trait: Magic Bounce
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Reflect
- Light Screen
- Psychic / Psyshock
- Baton Pass / Hidden Power Fire

After being left in the depths of UU back in DPP, outclassed by the likes of both Azelf & even Alakazam, this little pink kitten was granted a new chance, by way of Dream World by getting the amazing ability of Magic Bounce, which bounces back all hazards, Taunt & all status inflicting moves. While it's Defenses may be mediocre ( 65 / 65 / 95 ), Dual Screens help mitigate that a bit as well as supporting the team behind her, as this set should mostly be used on offensive teams.

Good Teammates: Good teammates for this girl are not too hard to find. Fast & frail sweepers such as the likes of Haxorus & Salamence extremely enjoy the support that this kittein brings, as they can easily setup behind the screens & sweep really easily afterwards. One Pokémon that really enjoys Espeons support is Volcarona, as it appreciates Stealth Rock not being on the field so it can use Quiver Dance & start wreaking havoc on the opposing team.

What Counters It: Espeon has two main counters & their names are Tyranitar & Scizor. Tyranitar can easily come in on any move & easily OHKO with a huge STAB Crunch or nail it with a Pursuit as it tries to switch out. Meanwhile, Scizor can OHKO it with a STAB U-Turn, or once again OHKO with Pursuit if it would dare to switch out (The metal bug must watch out for HP Fire, however). Another excellent switch in is Volcarona, as it can tank any one of her attacks, then OHKO with Bug Buzz, or simply setup Quiver Dances to wreak havoc.
Author: Dr Ciel


What NOT to use:


Metagross @ Life Orb
Trait: Clear Body
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Agility
- Meteor Mash
- Earthquake
- Zen Headbutt / Ice Punch

Metagross really isn't that great of a late game sweeper. It's generally outclassed by stuff like Landorus-T, Terrakion, and Breloom, as they get better coverage, they hit harder, and they have better STAB options. Metagross' STABs really aren't that great offensively, as it's dual STAB is walled pretty hard by Steel types like Skarmory and Forretress. Earth Quake compliments Metagross' coverage, hitting steel types that resist Meteor Mash and Zen Headbutt, but most steel types don't mind EQ at all (Bronzong, Skarmory, Balloon Tran, Forre etc). Ice Punch is slashed over Zen Headbutt just because Ice typing is pretty great offesively, hitting a lot of types for super effective or neutral damage.

Good teammates: Metagross is generally being walled by bulky Ground / Water / Steel types, meaning Rotom-W is a great partner for this Pokemon. Rotom-W can counter Skarmory, Hippowdon, Politoed, and Gliscor, which are all pretty solid switch in's to Metagross. Rotom-W can give Metagross pretty good set up opportunities, as Volt Switch can bring Metagross in for free without taking an attack while switching in (most of the time). Celebi is also a decent partner, as it beats the Water and Ground types trying to wall Metagross. Celebi beats Rotom-W, Politoed, Hippowdown, and Slowbro.

What counters Metagross: Like previously mentioned, bulky water and ground types really are solid switch in's to Metagross. Rotom-W x4 resists Meteor Mash, as is immune to Earthquake, while Rotom-W can burn it with Will-O-Wisp, or hit it hard with Hydro Pump. Skarmory can set up Spikes in it's face and Whirlwind it out. Hippowdon can easily tank a hit and threaten Metagross with STAB Earthquake, as well as setting up SR and just phazing it out. Slowbro can constantly switch into Metagross thanks to Regenerator and potentially burn it with Scald. Ferrothorn isn't taking much from any attack and can use Metagross as set up fodder. And I haven't even began to list all of the Pokemon that can revenge kill it.

tl;dr pls don't use Metagross :c

Author: ShootinStarmie








Not A WallBreaker:


Charizard @ Life Orb / Choice Specs
Trait: Solar Power
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Fire Blast
- Air Slash
- Hidden Power Grass
- Focus Blast / Roost / Dragon Pulse

Admittedly, Charizard's fire attacks are quite powerful when boosted by Sun, Solar Power, and Life Orb / Choice Specs. However, Charizard has many flaws that make it unviable in the OU metagame. First most is an ubitious SR weakness, stripping away 50% of Charizard's health whenever it switches in. Combine this with Solar Power and Life Orb recoil about, and the fact that Charizard has an easily outsped speed tier of 100, and you'll find that Charizard can only live about 3 turns. Rain and Sand also pamper the metagame, negating the 2.25x boost Sun gives Charizard's fire attacks. You'll consider yourself lucky if your Charizard can nab more than 1 kill a game. Air Slash and Hidden Power Grass have low base powers, and have trouble hurting even things weak to them. Why would you use Charizard over Volcorona or even Moltres? Volcarona has actually useful Bug STAB, and has a terrific boosting most in Quiver Dance. Though it's power may be lower than Charizard's initially, it outclasses Charizard with just one turn of setup. Moltres has Hurricane to hurt Rain teams, while Charizard has to rely on the weak Hidden Power Grass. If you really want a sun wallbreaker, use Volcarona or Heatran, both of who have higher special attack stats and a great boosting move and SR neutrality respectively.

Good Teammates: I would end this post right here, but the template requires I put part in. If you REALLY want to support Charizard, you'll obviously need sun support from Ninetales to get Solar Power going and to boost Fire moves to boost Charizard's power tremendously. Rapid spin support is the second best thing for Charizard, or else it'll find itself dying the first 2 switchins in the game. Donphan is a great candidate as such, resisting Rock attacks often thrown at Charizard from Terrakion or Tyranitar. What tends to wall this set are Tyranitar, Heatran, Dragons (without Dragon Pulse) and bulky Waters. Mamoswine is a great partner that can deal with the first 3, while Venusaur and other grass types can deal with bulky Waters (and are quite common due to having Chlorophyll to abuse sun). Trappers such as Dugtrio and Gothitelle can take care of other weather inducers, because Charizard tends to fall flat on its face without the sun overhead.

What counters Charizard: Most teams can counter Charizard without even being aware of it. Tyranitar is perhaps the best one, taking away the Sun Charizard loves and eating up Charizards STABs and HP Grass, while retaliating with Stone Edge. It does have to be careful of Focus Blast, however. Bulky waters are also quite good counters to Charizard, resisting Fire Blast and taking little from HP Grass. Jellicent, Tentacruel, and Politoed fit on this list. Dragon types, as long as they don't come in on Dragon Pulse, can take any of Charizards main attacks and retaliate with a powerful Draco Meteor / Outrage. Heatran can take anything but Focus Blast, and retaliate with a strong Fire Blast of its own. And, if you can't counter Charizard (which you most likely can), you can always check it with a billion faster Pokemon like Terrakion, Keldeo, Jolteon, Thundurus-T, Latios, or Starmie!
Author: Stone Alchemist













Infernape @ Focus Sash
Trait: Blaze
EVs: 252 Spd / 252 Atk / 4 SAtk
Hasty Nature
- Stealth Rock
- Close Combat
- Overheat
- Fake Out / Taunt

Lead Infernape should have died out back in gen 4. But here we at, at the end of gen 5, and people are still using this set. This set is terribly outclassed by other leads. Custap Berry Skarmory can get up both SR and at least one layer of Spikes pretty easily thanks to Sturdy and Custap Berry. Terrakion has a much better dual STAB, and hits much harder than Infernape, meaning Terrakion puts more pressure on your opponent than Infernape does. So you still want to use Infernape after hearing that? Well, okay. Stealth Rock is the best move in the game, and should be on every team. Close Combat offers "nice" STAB, hitting leads like Terrakion very well. Overheat allows Infernape to hit from the special side as well, but when both of it's attacking stats are a mere base 104, there isn't much reason not to use Terrakion. Fake Out has priority, and allows you to get rid of Sash Leads like Terrakion, or Skarmory's Sturdy.

Good team mates: You're still not put off? Okay if you're that desperate to use Lead Infernape I guess I might as well list some Pokemon that Infernape does well with. Infernape is generally being walled by bulky Water and bulky ground types that can take an Overheat. This list includes bulky Starmie, Tentacruel, Hippowdon, Politoed, Garchomp, and Landorus-T. Therefore, Pokemon such as Celebi and Rotom-W make very good partners. SpDef Celebi easily beats Starmie, Tentacruel, Hippowdon and Politoed. Rotom-W can also take on Starmie, Politoed, and Hippowdon easily. Celebi + Rotom-W also form a great Volt-turn core (in Celebi's case, Baton Pass), allowing you to control momentum through out the match.

What counters Infernape: Starmie, Gyarados, Dragonite, Tentacruel, Lati@s, Jellicent, and Salamence are Pokemon that resist Infernapes STAB's while easily forcing Infernape out. Starmie can spin away hazards, of threaten to hit Infernape with a Hydro Pump for an OHKO (as well as out speeding Infernape). Gyarados can set up a Dragon Dance in Infernape's face pretty easily. The same story is for Dragonite. Tentacruel is in the same boat as Starmie, resisting Infernape's STAB while also being able to spin rocks away. Lati@s can take a hit easily and OHKO back with their STAB Psychic moves. CM Latias uses Infernape as set up fodder. Jellicent is immune to both of Infernape's STABs, allowing it to easily switch into Infernape without any fear. Salamence usually out speeds (since most sets are Scarf), and Salamence can easily tank a hit from Infernape.

Additonal comments: Infernape's power was simply outclassed as gen 5 can around. Blaziken (before it was banned) hit harder, and was a better mixed attacker. Due to Politoed being so popular in this metagame, basically every Fire type has suffered this generation, as their Fire STAB hinders most Pokemon rather than benefits them (this is due to an SR weakness, and Drizzle being so popular). Infernape's base 108 speed just isn't as amazing as it once was in generation 4. So many more Pokemon out speed and threaten Infernape, like Starmie, Latias, and Keldeo (who speed tie). Infernape is also pretty much out classed in every role that it could possibly fill. As a mixed attacker you're better off using Keldeo. As an SR lead you should use Terrakion. As an SD sweeper you might as well use Terrakion or Breloom. And finally, as a Choice Band user, it's out classed by Scizor, or Terrakion.

When using Infernape, you should be asking yourself "Could I be using Terrakion?". Most of the time, the answer is yes, so use it.

Author: Shootinstarmie







Leading Contributors
Shootinstarmie: 28 points
Scarfwynaut: 14 points
Shurtugal: 10 points
PDC: 10 points
Dr Ciel: 10 points
Gary2346: 8 points
yee: 8 points
Jukain: 8 points
scotti: 6 points
RabidChimpmunk: 4 points
Ryanor: 4 points
Subject 18: 4 points
MCBarrett: 4 points
Halcyon of light: 2 points
Vyomov: 2 points
Sturdynips: 2 points
ShellShocker: 2 points
Starline: 2 points
Houndoomsday: 2 points
MikeDawg: 2 points
Stone Alchemist: 2 points
Alexander: 2 points
Arcticblast: 2 points


If have any question feel free to PM or Vm me, I'm willing to help and answer questions.
 
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Dragonite@ Leftovers
Ability: Multiscale
252 HP/252 SpD/4 Def
Careful nature
- Substitute
- Roost
- Thunder Wave
- Dragon Tail

This might look like a bad set for such an offensively inclined Pokemon as Dragonite, but it's quite effective. First and foremost, it is unreasonably bulky with Multiscale intact, and can wall many special attackers with relative ease. Its typing is also useful, and provides it with useful resistances to Fighting, Water and Fire, alongside an immunity to Ground and a double resistance to Grass. Due to these qualities, it is often easy for Dragonite to set up a Substitute and do his thing. With Dragon Tail and excellent bulk, it is very dangerous with entry hazard support, and is also a good answer to set-up sweepers and Baton Pass chains. The phazing move also lets it spread paralysis very well, and this set is a great partner for anything that benefits from paralysis support.
 

ShootingStarmie

Bulletproof
is a Team Rater Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnus
Right, here we go.

(Rapid Spinner)


Tentacruel @ Leftovers
Trait: Rain Dish
EVs: 244 Def / 248 HP / 16 Spd
Bold / Timid Nature
- Scald
- Rapid Spin
- Substitute
- Toxic

Tentacruel is an amazing Rapid Spinner in rain, as it get's very nice recovery in the form of Rain Dish + Leftovers. What makes Tentacruel so good is that it can beat Jellicent easily 1 on 1. It also beats Gengar without Thunder, Sableye on the switch (since it's switching in to block Rapid Spin), and other Spin blockers (there aren't that many tbh). Tentacruel also fills in a vital role on teams to check Keldeo and Scizor, two big threats in today's metagame. I've slashed Timid as a nature as it out paces Custap Berry Skarmory, which is a massive threat in this current metagame.

Good team mates

Good team mates include Ferrothorn, forming a lovely defensive core which is so hard to beat in rain. Ferrothorn also takes on Lati@s very well, which tend to beat Tentacruel pretty easily. Ferrothorn and Tentacruel can also set up all of the hazards, allowing them to be massive team supporters. Politoed is also a great partner, as it allows Tentacruel to abuse it's Rain Dish ability, allowing Tentacruel to recover 12% HP every turn. A Pokemon with a Ground immunity is also really appreciated, as physical attackers like Landorus-T, Garchomp, and Gastrodon can force this set out. Something like Landorus-T is a great option, as it counters Scarf Landorus-T very well (that lack HP ice), as well as checking Garchomp very nicely. It can't do too much to Gastrodon, but Ferrothorn beats Gastrodon easily.

What counters it?

CM Latias can set up all over Tentecruel, as well as easily tanking a Scald even in Rain. While it does have to watch out for Toxic on the switch, it can come in on any other move. Reuniclus and and SubCM Jirachi are also using Tentecruel as set up bait, as both are immune it Toxic and have a Super Effective STAB move to hit it back with. Starmie can threaten Tentacruel with a powerful Psyshock, as well as "being immune" to Toxic thanks to Natural Cure. Tentacruel on the other hand can't really do too much back to Starmie.

Very very good set, you should all try it out.
 
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Gengar@Black Sludge
Ability: Levitate
EVs: 252 SpA/252 Spe/4 HP
Timid Nature
- Substitute
- Disable
- Shadow Ball
- Focus Blast
Role: Support, Special Attacker
What it counters: Gengar can often use this set vs Choice-locked pokemon to take advantage of the situation and proceed to decimate the opposition. It's very good at this role because it can provide team support in the form of spinblocking as well as in the form of special attacking prowess. Levitate can often get it free switches in from where it can use Disable to cripple the opponent, forcing a switch which is followed by a substitute and sweeping. Note that Black Sludge is usually the better item here because it allows Gengar more substitute opportunities and ensures it isn't worn down by residual damage.

Good teammates: Custap Skarmory, because it can easily set up a layer of spikes and SR which greatly aids Gengar to net those crucial 2HKOes. Steel-type support can be useful in tanking the hits Gengar doesn't like while Gengar returns the favor with a ground-type immunity. A good example is Jirachi, who can be placed onto almost any team and can form a good core with Gengar. Fighting-type support from Terrakion or Keldeo can go a long way in beating out Blissey and Chansey, who can wall Gengar otherwise.

What counters it: Prankster Taunt from Sableye and Tornadus can easily stop Gengar from substituting or disabling, although neither can tank too many hits from Gengar. Jirachi can tank hits from Gengar and can beat out Gengar with coverage moves as well. Status goes a long way to stopping Gengar, as burn wears Gengar down quickly while T-Wave can cripple Gengar for the rest of the game. Anything faster than it can beat it so long as Gengar hasn't got it's substitute up. Blissey can wall both of Gengar's moves and proceed to beat it out with coverage moves, although Blissey with only Seismic Toss cannot beat Gengar. Tentacruel also can easily wall Gengar's moves and proceed to demolish Gengar with rain-boosted Scalds. With Substitute up, Gengar is better off being phazed out with Roar as it can easily cause nightmares for dragon-types locked into outrage with disable.

Additional Info: This week's OU Team Study(Hyperbeem) illustratively uses Custap Skarmory + Gengar and thus shows how effective it can be.
 
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ShootingStarmie

Bulletproof
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What counters it: Prankster Taunt from Sableye and Tornadus can easily stop Gengar in it's tracks. Anything faster than it can beat it so long as Gengar hasn't got it's substitute up. With Substitute up, Gengar is better off being phazed out with Roar as it can easily cause nightmares for dragon-types locked into outrage with disable.

Additional Info: This week's OU Team Study(Hyperbeem) illustratively uses Custap Skarmory + Gengar and thus shows how effective it can be.
I don't understand how Tornadus counters Gengar. Tornadus is 2HKOd by Shadow Ball, and Gengar can just Disable Hurricane (since most Tornadus' I run into are Specs). Not a counter imo. I also don't really think of Sableye when I want a counter to Gengar, as it's kinda frail and can't do much back to Gengar.

Actual counters to Gengar include Jirachi, (Spdef) Politoed, Gastrodon, Blissey with an attack (Ice Beam, Flamethrower), and Tentecruel.
 
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Shurtugal

The Enterpriser.
is a Tiering Contributor
@ShootinStarmie

I'd slash Timid with Bold so that Tenta gets the jump on Custap Skarm (which is pretty neat if you ask me). I'd also mention member like Ferrothorn which can both get up hazards and wall Lati@s too. Otherwise...

Shurtugal approves!

OK so I guess it's my turn to post a set.

-.-.-

Physical Sweeper

Lucario @ Life Orb
Trait: Inner Focus / Justified
Nature: Adamant
EVs: 252 Atk / 4 SpD / 252 Spe
- Swords Dance
- Close Combat
- Extreme Speed
- Bullet Punch / Crunch / Ice Punch

Lucario is a pretty amazing Pokemon with the common Skarm-offense archetype in the metagame. With the simple assistance of SR + 1 Spike, Lucario can late game sweep pretty well midgame if you can pull off a Swords Dance (which isn't too hard, like on things like Ferrothorn).

Ultimately, Lucario's last move slot depends on what you want to hit. With Jellicent's everywhere, Lucario would make a great lure and can kill both Jellicent and Ferrothorn so your lovely Keldeo has an easier time sweeping. Bullet Punch is the main slash; however, since hitting Gengar and Terrakion is overall better priority coverage. Ice Punch can lure in and kill Landorus-T (but be careful; scout it's speed tier first!) and can beat SubToxic Gliscor as well.

Teammates:

Skarmory is probably the best partner for Lucario -- or any equivalent like Sash Smeargle that can set up both SR and Spikes. The hazard support is pretty important so you can knock things into priority KO range. Ultimately, Sash Gengar is equally a good partner so it can come in on Terrakion and spinblock Starmie (albeit; takes smart playing) as well as being able to take down Jellicents so non-Crunch Lucario can get around it. Also, Icy Wind Gengar can lure in those Landorus-Therians, making Lucario's job much, much easier.

Ultimately, Lucario also pairs well with KyuB, whom can eliminate the threat of sand stall teams that Lucario struggles to break through (since Hippo / Amo / Jellicent is pretty hard core strong) as well as a solid steel type that can safely beat Lati@s like Jirachi or Scizor.

What counters it?

Essentially, without hazard support, Lucario cannot get nearly the amount of KOs that it needs at +2. Furthermore, common fighting types like Breloom and Keldeo serve as decent checks and, so long as you can prevent Lucario from setting up a SD, it isn't exactly strong enough to KO with Extreme Speed. Sand stall archetypes usually will have an advantage unless Lucario brings proper support. Landorus-T and Gliscor are usually safe checks since Lucario will usually never carry Ice Punch, and both Dragonite and Scarf Scizor serve as other checks against Lucario. The almighty Gengar is also a frail, but decent check considering Lucario needs +2 to KO with Bullet Punch. Lastly, Hippowdon can easily wall anything thrown at it and Skarm can safely WW them away. The Lati@s twins are pretty good checks too since; without +2, Lucario cannot Extreme Speed KO.
 
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Dr Ciel

Banned deucer.
I'll give this a try.

( Special Sweeper )



Volcarona @ Life Orb
Trait: Flame Body
EVs: /252 SpA/4 Def/252 Spe
Timid Nature (+Spe, -Atk)
- Quiver Dance
- Fire Blast
- Bug Buzz
- Hidden Power [Ground]

Volcarona is a phenomenal special sweeper, that is extremely common in the current metagame, as well as being one of the most threatening Pokémon in the current meta. Volcarona was blessed with arguably the best setup moves in the entire game, Quiver Dance, which raises its Special Attack, Special Defense, & Speed up one stage. This guy can set up on a multitude of Pokémon, such as Forretress, Ferrothorn, & Skarmory that lack Whirlwind for some crazy reason.

Good Teammates: Ninetales is obviously the #1 teammate for Volcarona, providing everlasting sun to boost Fire Blasts power to supernatural levels, due to STAB, & a Quiver Dance Boost. Another excellent teammate for the fiery moth is Dugtrio, as he can calmly take down Tentacruel & Heatran, 2 Pokémon that give Volcarona some huge trouble when trying to secure a sweep. Another odd, but useful teammate is Landorus-T, whom can setup on Scarf Terrakion & KO him, once again aiding Volcarona in his sweep.

What Counters It: Stealth Rock is Volcarona's #1 enemy, sapping 50% of his health every time he switches in, which Volcarona does NOT like. As for some real counters, Gyarados is a notable one, as he resists both of his STAB moves & can KO him easily with a STAB Waterfall or Bounce. Specially Defensive variants of Heatran can counter this guy pretty nicely, once again resisting both of his STAB moves & can nail it with a Toxic, or eliminate his boosts with Roar. Finally, Pokémon that carry Choice Scarf, such as Keldeo & Terrakion can OHKO the moth with Hydro Pump & Stone Edge, respectively.
 

Shurtugal

The Enterpriser.
is a Tiering Contributor
@Dr Ciel

That is quite a huge threat in the right hands. I'd like to point out how Passho Berry could be slashed as an item alongside Giga Drain over Hidden Power Ground. Ultimately, Volcarona has a lot of viable options over HP Ground -- it can Roost, Hidden Power [Rock] (for Dragonite), Giga Drain (ideally with Passho for Keldeo), and Hurricane (mention how it's only viable with Politoed as a support mon).

As far as items go, you could also slash (or OO mention) Lum Berry so you can set up on Jirachi.

Otherwise...

Shurtugal approves!


EDIT:

Also, I'd like to point out that the PS "EV suggested spread" does not help at all with this project. It recommends the most random things (max HP Aerodactyl and Jolly Lucario really?) I felt it was appropriate to post here so that; if this function is not disabled, that someone will at least post here in the "What not to use" section that they disregard this PS function, as while it is sometimes right; it is also mostly wrong.
 

ShootingStarmie

Bulletproof
is a Team Rater Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnus
Good Teammates: Ninetales is obviously the #1 teammate for Volcarona, providing everlasting sun to boost Fire Blasts power to supernatural levels, due to STAB, & a Quiver Dance Boost. Another excellent teammate for the fiery moth is Dugtrio, as he can calmly take down Tentacruel & Heatran, 2 Pokémon that give Volcarona some huge trouble when trying to secure a sweep. Another odd, but useful teammate is Landorus-T, whom can setup on Scarf Terrakion & KO him, once again aiding Volcarona in his sweep.
I would definitely mention Starmie as a good partner for Volcarona, as it spins rocks away, while forming a great offensive duo. Terrakion is also a great partner for the moth, as Terrakion beats Gyarados, Dragonite, and Heatran, while Volcarona beats Breloom, Skarmory, and Scizor. Terrakion can also set up SR, which aids in Volcarona's sweep.

Other than that, nice ;]
 

ShootingStarmie

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Okay, so I often find myself using this Pokemon on nearly every team, because it counters so many top threats.

(Tank)


Landorus-Therian (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Stealth Rock
- Earthquake
- U-turn
- Hidden Power [Ice]

Landorus-T is excellent in this metagame, as it's the only 100% counter to Terrakion that's viable imo. Landorus-T is also a great switch into Dragonite, Scarf Mence, Garchomp, and Scizor. Factoring in Intimidate, it's much bulkier than Gliscor, as well as being more useful in that in can run HP ice (Ice Fang sucks). It's seriously a great Pokemon that can fit on to a lot of teams, including stall, balanced, and in weather teams.

Good teammates: Rotom-W is an amazing team mate, as it easily beats common switch in's to Landorus-T, including Forretress, Skarmory, Hippowdon, and other Landorus-T. Rotom-W and Landorus-T also form a great Volt-turn combination, forcing switches and racking up entry hazards damage, while you're always holding momentum. Ferrothorn is also a great partner, as it sets up on bulky water and ground types that love to switch into Landorus-T to wall it, while Landorus--T can easily switch into Fighting types like Terrakion and Breloom aimed at Ferrothorn. Ferrothorn can also sponge most special attacks aimed at Landorus-T, like Latios' Draco Meteor, and Starmie's Hydro Pump.

What counters it: Bulky Water types such as Rotom-W and Politoed can switch into this Landorus-T very easily, while forcing it to switch out in fear of a super effective STAB move. Skarmory and Forretress can start setting up Spikes / SR in front of Landorus-T's face without any fear. Forretress can also rapid spin the SR that Landorus-T sets up. Bulky Ground types like Gastrodon, Hippodown, and Donphan can easily switch into Landorus-T and wall it pretty well. Special attackers like Latios and Keldeo forcing Landorus-T out very easily, while bulkier Pokemon such as Double boosting Thundurus-T can use Landorus-T as set up bait (as it can only hit it with a weak HP ice).
 
Move out the way for the best Special Wall. :p

I sort of blended the 2 onsite sets together, because lets be real here, they both do the same thing except provide different kinds of support.

Role: Special Wall (and maybe Support? idk)



Blissey @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Calm Nature
- Softboiled
- Wish / Aromatherapy / Stealth Rock
- Seismic Toss / Flamethrower
- Toxic

What it does: Blissey is pretty much the special wall of the game, only her little sister Chansey competes for that place, and they are both essentially the same Pokemon. While Chansey is now bulkier, Blissey has access to leftovers, allowing her to function better in sand or hail and not be worn down as easily overall. Anyway, Blissey provides excellent team support for defensive teams, from healing weakened team mates with Wish or Aromatherapy, or just setting up Stealth Rock. So if you are running a defensive team and need a Pokemon to wall out a ton of special threats while providing great support, consider Blissey.

Good Teammates: It should be noted that Blissey is a walking target because if its pitiful physical defense. When using Blissey, you must provide ample team support to deal with physical threats. Skarmory is the proto-typical partner, forming the infamous Skarmbliss combo, walling out many threats. A lot of Pokemon can now break through SkarmBliss though, such as Infernape or Salamence, if one uses it be prepared to deal with mixed attackers. Hippowdon, Gliscor, and Slowbro are also solid choices to aid Blissey and they aren't as weak to mixed attackers. On the flip side, there are a few special Pokemon which can muscle through Blissey, such as Keldeo, Alakzam, Latios, and Latias. Tyranitar, despite sharing a common fighting weakness, pairs well to trap and kill Latios and Latias, and can potentially even check Alakzam, Jirachi also walls these Pokemon. Latias, and bulky grass types like Celebi, Roserade, and Amoonguss all can check Keldeo, which at the same time checking Breloom for Chansey.

Additional Info: I just want to take a moment to explain the set I listed. Softboiled is the primary recovery move for Blissey, only if you are running Wish consider running Protect over it. The second slot is dedicated to Blissey's support arsenal, Wish and Aromatherapy heal Blissey's teammates, Blissey is also a solid Stealth Rock setter, easily setting rocks up on special attacks. Seismic Toss and Toxic on Blissey's main ways to combat the special attackers it is suppose to. You may ditch either of these moves if you choose to, to run more support moves. If you do that, be sure to have something to deal with the Pokemon Blissey now can't deal with, like Heatran if you ditch Seismic Toss. Flamethrower is another attacking option, frying incoming Steel-types. It can also be somewhat effective again Venusaur, just be sure to run 4 HP / 252 Def / 252 SDef Bold to limit its Giga Drain healing.

What Counters it: Blissey as mentioned is pretty much asking to be set up on by physical threats. Lum Berry-Dragonite and Gyarados, Sub-Punch Breloom, Toxicroak, Swords Dance Scizor, Lucario, Gliscor, and Jirachi can all switch in relatively easily and threaten Blissey. With a little prediction, pretty much anything with a solid attack can do so also. On the special side, Alakazam and Reuniclus are immune to Toxic and can potentially break through Blissey. Specs-Latios can 2HKO with Psyshock or just Trick Blissey to cripple it, Keldeo 2HKOs with Secret Sword. Unless it has Flamethrower, Blissey can't touch Gengar, but Blissey usually can outlast Gengar, it needs Trick or Pain Split to possibly beat it. In the rain, Blissey can't wear down Tentacruel thanks to Rain Dish, Tentacruel can wear Blissey down with poison damage. Choice Band Scizor and Tyranitar can trap Blissey with Pursuit and do a solid chuck to it. Depending on the sets, Dugtrio and Gothitelle can trap and kill Blissey.

I hope this isn't too much :confused:
 
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Dr Ciel

Banned deucer.
Okay, let's give this another whirl, shall we.

( Wallbreaker )


Latios @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spe, -Atk)
- Draco Meteor
- Surf
- Psyshock
- Trick / Hidden Power Fire

After being locked away in the Ubers tier for the past 2 generations, Latios finds itself in the BW2 OU metagame, & this is arguably one of it's best sets, as with the given EV spread, Latios has his Special Attack stat reach a sky high level of 538, which is rivaled by few in the current metagame. Latios has really awesome coverage, as little can switch into this behemoth.

Good Teammates: Most Steel-Typed Pokémon that carry Stealth Rock are excellent partners to Latios, as when Stealth Rocks are on the field, Specs Latios is able to KO a vast majority of the OU metagame. Speaking of Steel types, Magnezone is an excellent partner, as Scizor may give this set troubles if locked into an undesirable move, upon which Scizor can Pursuit trap it, whereupon Scizor is trapped by Magnezone itself.

What Counters It: Support versions of Tyranitar counter this nicely, as the former can simply Pursuit-Trap it, while he simply laughs at every one of his attacks, bar Surf, which does near or below half, iirc, while the latter can simply can paralyze & wear him down with repeated STAB Iron Heads, leading to Latios' demise.
 

ShootingStarmie

Bulletproof
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@Dr Ciel I'd list Terrakion / Keldeo as great team mates for Latios. Terrakion takes on Tyranitar easily, while Latios removes Landorus-T and Skarmory pretty easily. Keldeo on the other hand also beats Scizor, which is probably Terrakion's best revenge killer / check.

As for counters I'd mention Jirachi, Blissey, and Ferrothorn in Rain. Yeah I understand Latios can get past Blissey and Ferrothorn with Trick I guess, but they are generally very good switch ins.
 
Good start to the thread. I'm updating the thread right now (up to Scarfwynaut's Blissey set). Leaderboard points will be done after I'm done updating set for the day.

@Captain Evil If you add more to your post and follow the format, I can take another look at it before I add it. Add what make good team mates for it, what beats it. Right now, I'm not entirely sold on the set. Could you post replays to support your case?

And having replays showcasing your set if also a good way to strengthen your the pokemon you are wanting to add. Otherwise keep up the good work.
 
@Dr Ciel I would mention Starmie as a good team mate to Volc to spin away rocks like Shootinstarmie mentioned. As for Latios, you could also mention Sleep Talk as a thing to use over Trick as a way to dealing with Breloom and Venusaur who carry Spore/Sleep Powder?
 
Okay, let's give this another whirl, shall we.

( Wallbreaker )


Latios @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spe, -Atk)
- Draco Meteor
- Surf
- Psyshock
- Trick / Hidden Power Fire

After being locked away in the Ubers tier for the past 2 generations, Latios finds itself in the BW2 OU metagame, & this is arguably one of it's best sets, as with the given EV spread, Latios has his Special Attack stat reach a sky high level of 538, which is rivaled by few in the current metagame. Latios has really awesome coverage, as little can switch into this behemoth.

Good Teammates: Most Steel-Typed Pokémon that carry Stealth Rock are excellent partners to Latios, as when Stealth Rocks are on the field, Specs Latios is able to KO a vast majority of the OU metagame. Speaking of Steel types, Magnezone is an excellent partner, as Scizor may give this set troubles if locked into an undesirable move, upon which Scizor can Pursuit trap it, whereupon Scizor is trapped by Magnezone itself.

What Counters It: Support versions of Tyranitar counter this nicely, as the former can simply Pursuit-Trap it, while he simply laughs at every one of his attacks, bar Surf, which does near or below half, iirc, while the latter can simply can paralyze & wear him down with repeated STAB Iron Heads, leading to Latios' demise.
Excellent set. I'd like to give my two cents on it:

1. Use 0 Attack IVs, please. :)
2. You mention Magnezone as an excellent partner for Latios, which it is. However, I think you should add a bit to say that a Magnezone + Latios can be part of a DragMag team, and thus suggest other Dragon-types such as Dragonite and Haxorus as good partners who also appreciate the removal of Steel-types.
3. Rain is a dominant playstyle in today's meta, so I suggest offering Thunder as a third option in the last slot for hitting bulky Waters and Tornadus hard without lowering your Special Attack, along with better accuracy than Draco Meteor and a 30% paralysis rate in the event that the opponent does live.
 
Role: Wallbreaker



Kyurem-Black @ Life Orb / Leftovers
Trait: Teravolt
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty / Mild Nature
- Outrage / Dragon Claw
- Ice Beam
- Hidden Power [Fire] / Draco Meteor
- Earth Power / Draco Meteor

What it does: Kyurem-b is the most powerful wallbreaker in the entire tier thanks to its high 170 / 120 offensive stats. This set uses its surprisingly good coverage to destroy nearly every wall in the entire tier. Against offensive teams, Kyurem-B will usually be able to take out one pokemon if your foe gives it a free switch-in.

Good Teammates: Rapid spin users such as Starmie and Forretress are amazing partners, as they allow Kyurem-b to wreck havoc even longer. Because Kyurem-B forces a large amount of switches, Entry hazard support from Skarmory and Forretress is recommended. Heatran annd Ferrothorn somewhat wall this set if you aren't using Earth power for the former and Hidden Power Fire for the latter, so Fighting-types like Keldeo and Terrakion are solid partners. Sweepers like Swords Dance Scizor and Agility Thundurus-T are also good partners, as they can clean the foe's team once Kyurem-b has broken it down.

What Counters It: Perhaps the closest thing to a counter to this set is Air Balloon Heatran, as it is resistant to every single move on this set. However, it may get 2HKO'd by a Life Orb boosted Outrage after Stealth Rock. While this set is incredibly hard to counter, it isn't very hard to check thanks to Kyurem-b average speed and common weaknesses. Faster Pokemon such as Salamence, Terrakion, Keldeo and Latios can OHKO Kyurem-b with their powerful STAB attacks, while pokemon such as Life Orb Breloom and Choice Band Scizor can OHKO Kyurem-b with their respective priority move, assuming Kyurem-B has taken Stealth Rock damage.
 

Gary

Can be abrasive at times (no joke)
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Role: Revenge Killer


Keldeo @ Choice Scarf
Trait: Justified
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Hydro Pump
- Surf / Icy Wind
- Secret Sword
- Hidden Power Ice / Electric

When it comes to revenge killing, Keldeo is pretty much second to none. It has outstanding coverage with just the Water, Fighting, and Ice coverage, and it's capable of revenge killing a large portion of the metagame. It finds success not only in its coverage, but it hits the magical 108 speed tier, allowing it to outspeed the entire unboosted metagame, outspeed Dragonite, Salamence, and Volcarona at +1, and speed tie with Terrakion. Hydro Pump is very powerful coming off of 129 base SpA, and anything that doesn't resist isn't going to like it. Secret Sword keeps it from being walled by Blissey and Chansey, as well as Ferrothorn. Hidden Power Ice is the best HP it can run because it gives Keldeo coverage against Dragon-types like Garchomp, Dragonite, and Salamence. HP Electric can be used if you want something to hit Jellicent and Gyarados who can both wall this set quite comfortably, but HP Ice is an all around better choice.

Good Teammates: There are two obvious partners to this set, and they are Politoed and Tyranitar. Politoed gives Keldeo's Water STAB a nice 50% boost, which basically turns this set into both a revenge killer and a wall breaker, as nothing really wants to switch into a boosted Hydro Pump. Tyranitar is almost just as good, because it manages to either trap or KO pretty much everything that resists Keldeo's STABs, such as Latias, Celebi, and Jellicent. This makes Keldeo a very dangerous Pokemon late game when its counters are gone, and it becomes nearly unstoppable. Keldeo also appreciates Scizor as a teammate because it can also trap Latias and Celebi, but it must be wary of Jellicent's Will-O-Wisp.

What Counters It: As mentioned above, the best counters to Scarf Keldeo are Celebi, Latias, Jellicent, and Amoonguss. Even in the rain, these bulky Pokemon can still switch into just about any move that Keldeo can use, and most of them can recover back the damage dealt, the latter having Regenerator. They can also threaten Keldeo with a super effective move, so it would be unwise to leave Keldeo in on it anyway. Jellicent is by far the best counter to Keldeo, because specially defensive Jellicent can still avoid the 2HKO from HP Ghost or HP Electric. Gyarados can counter Keldeo decently, but it wont like taking a rain boosted Hydro Pump or a possible HP Electric.
 
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I just posted this set in the "don't use that, use this" thread, but it works perfectly here too!

Revenge Killer

Alakazam @ Focus Sash
Trait: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Psychic/Psyshock
- Signal Beam
- Focus Blast
- Hidden Power Ice/Hidden Power Fire

What It Does: This set effectively revenge kills opposing sweepers using Zam's natural speed and special attack in conjunction with a focus sash which allows it to survive any hit. Magic Guard ensures the sash won't be broken by hazards or weather.

Good Teammates: Zam works well on most teams, however it is more suited to offensive play styles who would otherwise struggle to handle opposing scarfers or set-up sweepers. Hippowdon and Landorus-T are pokemon who can switch into Zam's counters well and lay down Stealth Rock, which greatly helps Zam net some KO's.

What Counters It: Jirachi is the best counter for Zam. Specially defensive variants can switch in with ease and proceed to pass wishes, or ruin Zam with Body Slam. Scarf variants can Iron Head and flinch Zam to death, while any Jirachi with u-turn can either break Zam's sash or steal momentum. Metagross is an uncommon counter. Its natural bulk and typing let it set-up an agility and threaten the rest of your team. Sableye completely walls Alakazam as it is immune to Psychic and Fighting type moves. Scizor can bring Zam down to its sash with its strong Bullet Punch, and fears only HP fire as it can take one focus blast. Specially defensive Hippowdon can survive any hit and recover with slack off, and support Tyranitar in sand can take one focus blast and retaliate with Crunch or trap with Pursuit.

Any Additional Info: Don't use calm mind >:|
Edited in additional counters
 
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Halcyon.

@Choice Specs
is a Community Contributor Alumnusis a Contributor Alumnus
Gary, I would slash Icy Wind after Surf, since it's pretty much necessary if you're using HP Electric.
 
@Sturdynips

I think your counters list needs more Pokemon. Blissey and Chansey are pretty solid counters for that particular Alakzam:

252 SpA Alakazam Psyshock vs. 4 HP / 252 Def Blissey: 267-315 (40.95 - 48.31%) -- guaranteed 3HKO

Sableye is of course a complete counter.

Scizor of course is a solid check I think you should add, only fearing HP-fire or being 2HKOed by Focus Blast (with the wrong prediction).

There are also some other Pokemon like specially defensive Hippowdon you should consider, support Tyranitar can stomach a focus-blast

252 SpA Alakazam Hidden Power Ice vs. 252 HP / 252+ SpD Hippowdon: 140-166 (33.33 - 39.52%)
252 SpA Alakazam Focus Blast vs. 252 HP / 252+ SpD Tyranitar in sand: 260-308 (64.35 - 76.23%)
 
I just did, Gary.

@Sturdynips I would slash Life Orb as an item on Alakazam. You gain some power but then lose some cleaning ability but LO is still a pretty viable item on it. Then add the description as such and I'll add the set.

I've gotten some questions as to what to do for the "good team mates" on pokemon and such for pokemon that would be under the "what not to use" section. I will update the OP with how you can go about but for now look at this example from the last OU Team building thread.



Charizard @ Choice Scarf
Trait: Solar Power
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Fire Blast
- Air Slash
- Focus Blast
- Dragon Pulse

Role: Special Sweeper (requires Sun)

What It Does: I hope I shouldn't have to explain to any competent player why Charizard isn't viable in OU. Whilst the same lack of recommendation could be said about virtually any NU Pokémon, I have a bone to pick here. The amount of low ranked players on the OU ladder I've seen utilising Scarf Charizard on their sun teams is rather startling. It makes sense in a way - the idea of a sweeper with an automatic x1.5 boost to both Sp. Attack and Speed, combined with a double-STAB Fire Blast seems very glamorous to new players. However, rookies listen out: Charizard is terrible in this metagame, and has no niche whatsoever. Why so? Sure, Fire Blast hits like a truck, but good luck spamming it in a metagame where rain and sand teams are ubiquitous. The worst thing about Charizard though, and the main reason you should never use it, is that it has a 4x Stealth Rock weakness. On top of that, the 10% damage from Solar Power each turn will quickly add up, meaning that in a realistic game scenario, Charizard will not last more than about 2-3 turns. It might get one kill if you're lucky, but most of the time it'll be dead weight. Whilst you may wonder why Volcarona is OU if it shares this crippling SR weakness - does Charizard get access to Quiver Dance, Bug Buzz and Giga Drain? I don't think so. At least if you're desperate to use a Fire/Flying type, use Moltres as it has superior bulk and access to Hurricane, which it can actually hurt rain teams with. If you're looking for a Scarfed Fire type, Heatran possesses much higher Sp. Attack outside of sun, and has some useful resistances (and isn't SR weak!).

"Good" Teammates: So you've ignored my warning and still want to use Charizard so badly. Very well. Obviously you'll need Drought support from Ninetales if you want to actually hurt anything. I cannot stress enough how mandatory Rapid Spin support is. Donphan is a good candidate as it resists the Rock and Electric attacks that Charizard so loathes, and can hurt some of the Water types that like to switch in on it, such as Jellicent, with a powerful STAB Earthquake. You'll also need to make sure your team can check other other weathers, as without Solar Power, Charizard will hit little harder than a wet paper towel. Trappers such as Gothitelle/Dugtrio can go to great lengths in helping to win the weather war. Teammates that can take strong Water attacks, e.g. Latias, are also beneficial.

What Counters It:

Any Water type with a little bulk will easily wall this set. Politoed is by far Charizard's biggest nemesis, as it will take away the sunlight it depends on. Most Dragons, especially Lati@s, will also do a fine job of dealing with this set, as Charizard has to risk being fodder by locking itself into the weak Dragon Pulse to hurt them. Heatran, Terrakion and Tyranitar also make fantastic checks, though do need to watch out for the occasional Focus Blast. The easiest way to check Charizard though is to just set up Stealth Rock - it won't have the bulk to survive any neutral STAB attacks with only 50% of its HP.

Any Additional Info:

I think I've said anything that needs to be said. Please consider something else before you use Charizard: it just isn't cut out for the OU metagame. I know it seems unnecessary to write about a NU Pokémon in an OU thread, but Charizard still seems to be a favourite of inexperienced players - this needs to stop.

Author: DarkBlazeR


Lastly, I'm going to update the leaderboard section after I eat. This will be updated (maybe more if necessary) about twice a day in the morning when I wake up and before I head to bed.

Edit: I'll make my own contributions to this later as well.
 
@Scarf Wynaut You're right, i will edit them in!

@Subject 18 If I slash Life Orb, then the set no longer become a dedicated revenge killer, it becomes a fast sweeper. My intention was to portray the set as a revenge killer. Of course, Life Orb is viable but it completely changes the role of the set imo.
 

ShootingStarmie

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Here's a bad example of a late game sweeper



Metagross @ Life Orb
Trait: Clear Body
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Agility
- Meteor Mash
- Earthquake
- Zen Headbutt / Ice Punch

Metagross really isn't that great of a late game sweeper. It's generally outclassed by stuff like Landorus-T, Terrakion, and Breloom, as they get better coverage, they hit harder, and they have better STAB options. Metagross' STABs really aren't that great offensively, as it's dual STAB is walled pretty hard by Steel types like Skarmory and Forretress. Earth Quake compliments Metagross' coverage, hitting steel types that resist Meteor Mash and Zen Headbutt, but most steel types don't mind EQ at all (Bronzong, Skarmory, Balloon Tran, Forre etc). Ice Punch is slashed over Zen Headbutt just because Ice typing is pretty great offesively, hitting a lot of types for super effective or neutral damage.

Good teammates: Metagross is generally being walled by bulky Ground / Water / Steel types, meaning Rotom-W is a great partner for this Pokemon. Rotom-W can counter Skarmory, Hippowdon, Politoed, and Gliscor, which are all pretty solid switch in's to Metagross. Rotom-W can give Metagross pretty good set up opportunities, as Volt Switch can bring Metagross in for free without taking an attack while switching in (most of the time). Celebi is also a decent partner, as it beats the Water and Ground types trying to wall Metagross. Celebi beats Rotom-W, Politoed, Hippowdown, and Slowbro.

What counters Metagross: Like previously mentioned, bulky water and ground types really are solid switch in's to Metagross. Rotom-W x4 resists Meteor Mash, and is immune to Earthquake, while Rotom-W can burn it with Will-O-Wisp, or hit it hard with Hydro Pump. Skarmory can set up Spikes in it's face and Whirlwind it out. Hippowdon can easily tank a hit and threaten Metagross with STAB Earthquake, as well as setting up SR and just phazing it out. Slowbro can constantly switch into Metagross thanks to Regenerator and potentially burn it with Scald. Ferrothorn isn't taking much from any attack and can use Metagross as set up fodder. And I haven't even began to list all of the Pokemon that can revenge kill it.

tl;dr pls don't use Metagross :c
 
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