whoops! yes, yes it wasWrong thread?
whoops! yes, yes it wasWrong thread?
When you say connect, do you eamn connect online?So when I connect SV to my Switch, sometimes it takes upwards of 5 minutes for it to connect or even give the "could not find" message.
Is the process normally this slow or is there anything I can adjust like turning off the Internet connection or other devices?
Slip of the tongue, was trying to Connect Go to SV on my Switch for the Vivillion/Gimmighoul thing, resolved it, was in the wrong menuWhen you say connect, do you eamn connect online?
Because it shouldn't be taking that long, no.
The sets are all preset in the code with no real pattern to it, mostly high but not perfect unlike future Frontiers.I just asked this in the dedicated thread and then immediately realised here was probably a better place since certain individuals like doipy hooves (hello) have access to the game's code: how are DVs calculated in the Crystal Battle Tower? Are they flat, random, etc?
Ah fab, thanks. Didn't notice the second link in the thread!The sets are all preset in the code with no real pattern to it, mostly high but not perfect unlike future Frontiers.
https://github.com/pret/pokecrystal/blob/master/data/battle_tower/parties.asm
Since there's no scaling you can just refer to exact stat numbers from a spreadsheet like the one SadisticMystic has posted in the thread to use as reference.
I've had this happen a couple of times in other places and I think they're spawning inside the cliff. I once had a Swablu swarm where I only got about 20% of the spawns I expected but when I sent Quaquaval off to fight one near the cliff-face it went on to attack an unseen opponent through the wall. By angling the camera to clip through the wall I could see the little name bar that appears above wild mons but not the Swablu itself.
Has anyone had a swarm spawn here? If so where is it? I have traveled up & down and all around the area marked here and I cannot find any bombirdier. I've triggered the message to show up while climbing down but there's just no Bombirdier anywhere. Even checked in the day time & at night. It's ridiculous.
Well I can't get the camera to clip in there, but judging by where the message showed up i think you have to be right and not only are they in the cliffside they're in a part of the cliff I can't even send a Pokemon into it.I've had this happen a couple of times in other places and I think they're spawning inside the cliff. I once had a Swablu swarm where I only got about 20% of the spawns I expected but when I sent Quaquaval off to fight one near the cliff-face it went on to attack an unseen opponent through the wall. By angling the camera to clip through the wall I could see the little name bar that appears above wild mons but not the Swablu itself.
Can you even trade a Pokemon that knows an HM Move between games?Just been prompted to wonder: if you trade in a Pokemon that knows Surf, can you skip the Celestic Town sequence in DP (and possibly BDSP)? Platinum added a roadblock outside Canalave City to ensure this can't be done, which leads me to think that this might have been the case.
I'll test it myself if no-one knows; my initial search hasn't yielded anything, but then again not everyone's obsessed by trivia/amused by sequence breaking as I am.
Yes.Can you even trade a Pokemon that knows an HM Move between games?
Late response, but yes.Can you even trade a Pokemon that knows an HM Move between games?
I'm pretty sure any combination is legal? I've never heard of them having set IVs before.Can someone point me to a guide or list showing which IV combinations can and cannot be legal for stationary Pokemon in Gen III/IV?
I'm pretty sure any combination is legal? I've never heard of them having set IVs before.
Stationary encounters in Gen III/IV are calculated differently to others. Most of those were given out as gifts, but there are certain combinations that shouldn't be possible to obtain.In many cases for competitive Pokemon, using a Pokemon with the maximum in all IVs is either suboptimal or altogether impossible. A ubiquitous scenario would be when the Pokemon needs a specific Hidden Power type in order to obtain a very specific coverage move. Furthermore, a lower HP stat can sometimes reduce Stealth Rock damage taken or facilitate the creation of five Substitutes in a row with Leftovers recovery. As if to make things worse, some legendary Pokemon are unable to have certain IV spreads, making it even more difficult to find the right combination of IVs that are both legal with a certain nature and yield the desired type of Hidden Power. This article was created in order to facilitate the process of finding the right IV spread for your Pokemon, regardless of the nature or Hidden Power type you need. Note that only competitively useful combinations are given in the tables below.
A while back, I was wondering about IV checkers. The current standard is, as far as I know, Metalkid's, because it can use Rare Candy information to pin down the IVs more accurately. However, there's a lot more information out there that can help pin down IVs; Metalkid's also handles Hidden Power type, but perhaps the biggest source of information is the RNG. Pretty much anyone who's tried to make a Shoddy team with a legendary knows about the IV/Nature restrictions that the RNG places on them; for instance, you can't get a flawless Adamant Method 1 legendary (which is most of the non-event legendaries in the game). The same applies to other less interesting Pokémon, too, from flawless right down to awful IV sets, and can be used to narrow down the possible combinations of IVs.
Yeah that sounds more correct, though I'm pretty sure that was just the FRLG Legendary Beasts (which you can just get from Colosseum if you want actual IVs) not Latias/Latios, Mesprit, or Cresselia .The only gen 3/4 legends that had impossible IVs that I remember are the roaming ones in Gen 3
It affects the roaming Latias & Latios in Ruby & Sapphire as wellYeah that sounds more correct, though I'm pretty sure that was just the FRLG Legendary Beasts (which you can just get from Colosseum if you want actual IVs) not Latias/Latios, Mesprit, or Cresselia .
https://www.smogon.com/forums/threads/dpp-hgss-method-1-j-k-iv-checker.71577/Can someone point me to a guide or list showing which IV combinations can and cannot be legal for stationary Pokemon in Gen III/IV? I've been doing a lot of GTS trading lately and received a couple of 6IV legendary Pokemon from earlier generations, which to the best of my knowledge shouldn't be possible. I know Smogon has a guide for specific IV and nature combinations yielding the best Hidden Powers but as good as it is it's limited and doesn't say what's not legal. Probably doesn't exist but I'm thinking of, say, a program you could enter a Pokemon's IVs into and it'd come back with "possible!" or "impossible!" Pokecheck seems not to exist anymore so idk if something else took its place.
(Of course, there's the Battle Tower glitch in RS and you can steal Pokemon from the Battle Factory in Emerald, but those obviously aren't legal methods, I'm asking specifically about natural IV spreads the game generates)
It hardly matters in the grand scheme of things since Bank and Home let them through regardless but it's mostly to satisfy my own curiosity.
Fabulous thanks, will take a look!https://www.smogon.com/forums/threads/dpp-hgss-method-1-j-k-iv-checker.71577/
http://shaym.in/apps/iv_checker
This IV checker is aware of the possible Method 1/J/K generated IVs. Apparently Shoddy Battle had this functionality once upon a time and im a blisy made a video on the topic a while ago.