I was given a team consisting of Rhyperior / Weezing / Drapion / Aromatisse / Slowking / Bronzong by
Hot N Cold. This is the stall team I used for the entirety of my RU suspect test run yesterday.
I think the team performed remarkably well against the majority of teams I encountered. The main reason the team performed as well as it did for me is, in my opinion, because of the Toxic Spikes provided by Weezing, which I'd say is quite an underrated Pokemon in this metagame, checking things like Doublade, Escavalier and Hitmonlee relatively well while being generally effective at setting up Toxic Spikes.
Many of the offensive teams I encountered were vulnerable to Toxic Spikes because of their use of popular threats like Sharpedo, Jolteon and Zoroark to name a few. Those three Pokemon, along with the numerous other offensive ones in the tier, are really put on a time limit with the damage they can dish out once poisoned by a layer of Toxic Spikes, allowing me to intelligently pivot around and stall with Wish & Protect until said Pokemon faint, or shuffle things around with Roar and Dragon Tail with Rhyperior and Slowking respectively, spreading residual damage and slowly wearing down the opposing team.
One of the reasons I'd say Toxic Spikes is so good (besides the ubiquity of offensive teams and many of the Pokemon in said offensive teams being vulnerable to the hazard) is because the good Rapid Spin users in the tier are affected by them, mainly Hitmonlee and Hitmontop. Once poisoned, they can't really repeatedly come in to remove the hazard, especially the former since it commonly uses Life Orb, wearing it down really quickly. The only other Rapid Spin Pokemon I came across was Claydol, who I typically statused with Toxic from Bronzong or played Knock Off vs. Pursuit mindgames against with Drapion. Even if my opponent was able to Rapid Spin away my Toxic Spikes at some point during the match, around half of their team would already be induced with poison before their spinner had a chance to blow my hazards away, and that's all I needed to wear them down little by little. Playing against Defog users is trickier, but typically I statused Gligar with Bronzong's Toxic and scared it away with Slowking. With Golbat, I usually had to rely on Slowking's Scald as a way to status the thing, or Drapion's Knock Off to remove its Eviolite and enable me to damage it a bit more than I normally could with my attacks.
Speaking of Rapid Spin and Defog, the team I mentioned has neither, which may lead people to think that the centerpiece of this suspect test, Froslass, would be troublesome. On the contrary, I didn't experience much trouble with her because of the presence of Scarf Drapion. I usually led with Scarf Drapion to limit Froslass to one layer and call it a day. There was a time where Cursed Body activated as I attacked with Drapion, giving Froslass the chance to lay down 3 layers; however, I was able to come back from this instance because of Toxic Spikes wearing down my opponents offenses before they were able to wear down my defenses. Aside from this, Scarf Drapion functioned as a method of absorbing opposing Toxic Spikes, surprise killing certain threats, and keeping Reuniclus, Delphox, Gothorita and Meloetta at bay, all of which are extremely threatening for this stall and others alike. It's a really effective Pokemon for stall teams to use given how many of those dangerous Psychics it keeps at bay.
Unlike more offensive teams, the stall team I used from Hot N Cold hardly minded facing Shuckle Sticky Web teams, the other team archetype in the spotlight right now. I would usually lead with Weezing for a quick layer, followed by a switch to Rhyperior for Stealth Rock. Within two turns, I would have 2 layers up and a timer ticking for the opposing team unless they had a grounded poison like Dragalge to absorb Toxic Spikes. Since the team I used was defensive and slow all around, it didn't mind the speed drop from Sticky Web much.
Stall versus stall match-ups were a lot more complicated with the team I used, but I won't go into that here! All in all, I found stall to be very effective from my one day laddering experience yesterday, and the main contributor to this was Toxic Spikes. I imagine more teams will become prepared for Toxic Spikes as the metagame develops and people catch on to the hazard becoming common, but that's only natural. Unless you're
CrashinBoomBang and share a genetically built in hatred for using stall, I encourage everyone to give the style a try in this offensively dominated tier because it's quite effective! Threats such as Calm Mind Reuniclus, Meloetta, Gothorita and Delphox are threatening to stall, but with a good build, they can definitely be taken care of.
If Froslass goes, I can definitely see stall becoming more common and things like Bulk Up + Substitute Braviary becoming more common alongside the other stall threats I mentioned before (Delphox, etc) to combat the style. I look forward to seeing how the metagame develops and the countermeasures people come up with for stall, as well as how stall players adapt to these countermeasures.
You guys have a cool tier and I had fun playing RU for the day that I did. I look forward to playing it in the Grand Slam and will be keeping an eye on this forum to learn more about the metagame as it grows! Props to Hot N Cold again for the team and getting me into the tier, and to
Molk for discussing various strategies the other day to give me a wider perspective of what cool things there are to use out there.
EDIT: I've already written enough, but Knock Off was also quite annoying for the stall I used to face considering it removed Leftovers from most of my Pokemon, requiring me to play extra carefully against certain things to prevent myself from getting worn down too easily. While not being a Pokemon, that's one move that is rather common and uniquely bothersome for stall in this tier.