Hey y'all, been thinking abt a few mons and their place in the current meta and how my vision is different from the current vr, so here I am making my first nom post.
to B
Starting off with prob a controversial one, but the more I think abt this mon the more I realize that its just bad. First of all I wanna talk abt its moves, bp and sd are both necessary, roost too outside of some ho teams so the last slot is between turn, cc, tomb and koff. Turn lets it act as a very good bulky pivot and has been the standard for forever, but it leaves sciz walled by ghold, tran, pex, volc, pelli, yard, zap, glisc and skarm so it can't really afford to run it, also means that any mon under psyterrain forces sciz out. CC lets it kill tran and ferro at +2, def a good trait but it also presents a problem w/ evs that i'll talk abt later, also technically the best move to hit skarm but not rly ur still walled, also turns lele into a hard counter and if u run defense u can beat gambit which is very cool. Tomb hits ghold and pex, needs alot of offensive investment to actually beat pex tho and again dosen't help with any other mon except for technically gambit. Koff hits ghold harder and can punish volc, torn, pex and bulky zap by taking away their boots and remove helmets from lando, skarm and some ferro. Now onto the ev problem, tldr this mon wants investment in every one of its stats, but it varies depending on its 4th, turn obviously wants to be slower and bulkier, cc wants alot of speed for tran, some attack for ferro and ideally some defense for gambit, tomb needs alot of speed for tran and attack for pex, koff dosen't benefit as much from not being forced to run speed as turn so u prob want some speed. Additionally sciz wants alot of defensive investment, physdef for gambit, kart, mixed val, non fire diancie, dnite and weav, also lele to an extent, and wants spdef to check lele, val, non fire diancie and also enjoys being able to switch into pult's draco and ghold's mir, although it can't counter either alone bc no ghost resist. Couple more things abt this mon is that it dies the second it gets burnt, but that's nothing new, with the newly limited roost pp it really really really hates hazards, dosen't help that it's so easy to get them up in this meta, also dosen't help how tough steel type competition is when the likes of gambit and ghold are ruling the tier.
to A-
Echoing the post above, this mon shits on teams that rely on tusk and non spdef lando as their electric immune, has a very free entry point against torn and z hurricane can break past mons like ferro that try to check it, tran just gets volt switched on for 30% so it can only switch in a couple of times, and that's ignoring hazards. Can also work as a lop, kart, torn and zama check even without alot of defensive investment as it can't get ohko'd and threatens static para.
to A+
Largely similar to zap, trades alot of defensive utility and static for way higher speed, rocks neutrality and cm, in particular cm fairium sets set up on torn, rotom and ironically zapdos and just straight up beat alot of teams. Ferro isn't hard to wear down and clod gets trapped very easily.
to A-
Not rlly sure why this ever dropped, still kills everything and trailblaze allows it to boost on the many sacs this mon forces. Thief is great for hitting ghold which otherwise walls medi, ice punch is still a good option for ohkoing lando, chomp and glisc, additionally kills pult and torn without having to risk zen miss, bp is useful on some teams to snipe diancie, and fake out is still decent if you really need the extra priority. Having more 3rd and 4th move options means it can work very well in teams with lele
to C/B-
Been messing around with this mon a bit lately, it's not that good but it has a couple good traits that give it a small but noteworthy niche. First off it's a pult check, but it differentiates itself from gambit and the like in the fact that it also has uturn, sure you could use av torn but its av torn so no boots. Roost and koff are also very nice, and foul play + sucker resist means it can trade against boosted kingambit.
to B+
Not much to say, psyspam has been on the rise and this mon compliments those teams perfectly, also has a place in certain sun teams that don't want to run multiple spinners/foggers.
to B
Starting off with prob a controversial one, but the more I think abt this mon the more I realize that its just bad. First of all I wanna talk abt its moves, bp and sd are both necessary, roost too outside of some ho teams so the last slot is between turn, cc, tomb and koff. Turn lets it act as a very good bulky pivot and has been the standard for forever, but it leaves sciz walled by ghold, tran, pex, volc, pelli, yard, zap, glisc and skarm so it can't really afford to run it, also means that any mon under psyterrain forces sciz out. CC lets it kill tran and ferro at +2, def a good trait but it also presents a problem w/ evs that i'll talk abt later, also technically the best move to hit skarm but not rly ur still walled, also turns lele into a hard counter and if u run defense u can beat gambit which is very cool. Tomb hits ghold and pex, needs alot of offensive investment to actually beat pex tho and again dosen't help with any other mon except for technically gambit. Koff hits ghold harder and can punish volc, torn, pex and bulky zap by taking away their boots and remove helmets from lando, skarm and some ferro. Now onto the ev problem, tldr this mon wants investment in every one of its stats, but it varies depending on its 4th, turn obviously wants to be slower and bulkier, cc wants alot of speed for tran, some attack for ferro and ideally some defense for gambit, tomb needs alot of speed for tran and attack for pex, koff dosen't benefit as much from not being forced to run speed as turn so u prob want some speed. Additionally sciz wants alot of defensive investment, physdef for gambit, kart, mixed val, non fire diancie, dnite and weav, also lele to an extent, and wants spdef to check lele, val, non fire diancie and also enjoys being able to switch into pult's draco and ghold's mir, although it can't counter either alone bc no ghost resist. Couple more things abt this mon is that it dies the second it gets burnt, but that's nothing new, with the newly limited roost pp it really really really hates hazards, dosen't help that it's so easy to get them up in this meta, also dosen't help how tough steel type competition is when the likes of gambit and ghold are ruling the tier.
to A-
Echoing the post above, this mon shits on teams that rely on tusk and non spdef lando as their electric immune, has a very free entry point against torn and z hurricane can break past mons like ferro that try to check it, tran just gets volt switched on for 30% so it can only switch in a couple of times, and that's ignoring hazards. Can also work as a lop, kart, torn and zama check even without alot of defensive investment as it can't get ohko'd and threatens static para.
to A+
Largely similar to zap, trades alot of defensive utility and static for way higher speed, rocks neutrality and cm, in particular cm fairium sets set up on torn, rotom and ironically zapdos and just straight up beat alot of teams. Ferro isn't hard to wear down and clod gets trapped very easily.
to A-
Not rlly sure why this ever dropped, still kills everything and trailblaze allows it to boost on the many sacs this mon forces. Thief is great for hitting ghold which otherwise walls medi, ice punch is still a good option for ohkoing lando, chomp and glisc, additionally kills pult and torn without having to risk zen miss, bp is useful on some teams to snipe diancie, and fake out is still decent if you really need the extra priority. Having more 3rd and 4th move options means it can work very well in teams with lele
to C/B-
Been messing around with this mon a bit lately, it's not that good but it has a couple good traits that give it a small but noteworthy niche. First off it's a pult check, but it differentiates itself from gambit and the like in the fact that it also has uturn, sure you could use av torn but its av torn so no boots. Roost and koff are also very nice, and foul play + sucker resist means it can trade against boosted kingambit.
to B+
Not much to say, psyspam has been on the rise and this mon compliments those teams perfectly, also has a place in certain sun teams that don't want to run multiple spinners/foggers.