Learned By: Cryomagius
Name: Paranormal Spell (Hex+Freeze Dry)
New Type:
Classification:
Base Power: 70 (Z-160)
Accuracy: 100
Power Points: 20 (max 32)
Effect: Base Power doubled against Normal-type Pokemon or a Pokémon with a status ailment (doesn't stack).
Target: Selected target
Flavor: This relentless attack does massive damage to a normal target or affected by status conditions.
Uses: An effective way to deal with the half of the Ghost-resistances.
Learned By: Ornament
Name: Somersault (High Jump Kick+Acrobatics)
New Type:
Classification:
Base Power: 130 (Z-195)
Accuracy: 95
Power Points: 10 (max 32)
Effect: Base power doubled if the move missed or failed the previous turn (doesn't stack if misses successively).
Target: Selected target
Flavor: The target is attacked with an acrobatic jump. If this move failed last turn, it deals double damage.
Uses: This move punishes Protect and death fodder.
Learned By: Frozerade
Name: Spore Wind (Stun Spore+Icy Wind)
New Type:
Classification:
Base Power: 55 (Z-195)
Accuracy: 95
Power Points: 15 (max 24)
Effect: Paralyses the targets.
Target: Adjacent foes (not ally like Icy Wind)
Flavor: The user attacks with a gust of numbing powder that paralyzes the targets.
Uses: A stronger Nuzzle.
Learned By: Cleforus-Fable
Name: Moonquake (Earthquake+Moonblast)
New Type:
Classification:
Base Power: 100 (Z-180)
Accuracy: 100
Power Points: 10 (max 16)
Effect: 30% chance to lower the target's Special Attack by one stage.
Target: Adjacent foes (like Earthquake)
Flavor: Borrowing the power of the moon, the user quakes the ground. This may also lower the target's Sp. Atk stat.
Uses: A stronger ground STAB boosted by Zero Awareness.
Learned By: Bascure
Name: Cryo Jet (Aqua Jet+Icy Wind)
New Type:
Classification:
Base Power: 55 (Z-140)
Accuracy: 100
Power Points: 10 (max 16)
Effect: +1 Priority. Lowers the target's Speed by one stage.
Target: Adjacent foes (not ally like Glaciate)
Flavor: The user lunges at the targets at a speed that makes it almost invisible. This lowers their Speed stat. This move always goes first.
Uses: A priority Icy Wind.
Learned By: Pigment
Name: Magnet Screen (Magnet Rise+ Light Screen)
New Type:
Classification:
Power Points: 30 (max 48)
Effect: For 5 turns, lowers the damage dealt by special attacks and grants immunity to ground (doesn't stack with Light Screen and Aurora Veil).
Z-Effect: Raises Special Defense by one stage.
Target: User and its teammates.
Flavor: A wondrous wall of magnetic waves is put up to reduce damage from special attacks for five turns and to make the teammates levitates.
Uses: A better light screen. Really usefull if you're hazard-weak.
Learned By: Arceon
Name: Stored Flame (Stored Power+ Flame Charge)
New Type:
Classification:
Base Power: 40 (Z-160)
Accuracy: 100
Power Points: 10 (max 16)
Effect: Boosts the user's Speed by one stage. Base Power starts at 40and is raised by 20 with each stat boost, maxing out at 860 Base Power. Negative stat changes do not affect Base Power calculations.
Target: Selected Target
Flavor: Cloaking itself in flame, the user raises its Speed stat. The the user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
Uses: This move coupled with Calm Mind (and maybe defense boost baton passed) allows Arceon to snowballing.
Learned By: Marowak-Prime
Name: Bones Up (Bonemerang+Flame Charge)
New Type:
Classification:
Base Power: 50 (Z-100)
Accuracy: 100
Power Points: 10 (max 32)
Effect: Hit twice. Each hit boosts the user's Speed by one stage.
Target: Selected target
Flavor: The user throws the bone it holds. The bone loops around to hit the target twice—coming and going. Each hit raises the user's Speed stat.
Uses: A way for Marowak-Prime to boost it's abyssimal speed.