Fusion Moves Reverse [Fusion Evolution Companion Project]

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Throwing in something of my own so that the true vote-opening post is not a double post.


Learned By: Mewdeuca
Name: Gorgon Swarm (Psystrike + Poison Fang)
New Type:

Classification:

Base Power: 100
Accuracy: 100%
Power Points: 10 (max 16)
Effect: Makes contact. Hits the target's Special Defense. Has a 50% chance to badly poison the target.
Z-Effect: 180 BP Acid Downpour
Target: Single Adjacent
 

Yung Dramps

awesome gaming
Swalokum-Lol: Yveltal for PU, Tuthur1
Mewdeuca: KeeganShaymin444, Reviloja753, Mygavolt
Celmuse: AquaticPanic, KeeganShaymin444
Type: Blade: Tuthur1, Yung Dramps, Origin0
Necrogarde: AquaticPanic
Aegivally: Yung Dramps, AquaticPanic
Unfeasable: Yung Dramps, AquaticPanic
Honoka: KirbyRider1337

Basically same as before +the one Mygavolt submitted.
 
Mewdeuca: KeeganSkymin4444
Celmuse: AquaticPanic
Type: Blade: Origin0
Necrogarde: AquaticPanic
Aegivally: KeeganSkymin4444
Unfeasable: KeeganSkymin4444
Honoka: KirbyRider1337
 

Tuthur

Haha CEO
is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributor
Swalokum-Lol: Cookie Butter, Yungs Dramp, Tuthur1
Mewdeuca: Mygavolt, Origin0
Celmuse: AquaticPanic, Reviloja753, Origin0
Type: Blade: AquaticPanic, Tuthur1, Origin0
Necrogarde: AquaticPanic, Reviloja753, Origin0
Aegivally: AquaticPanic, Reviloja753
Unfeasable: Origin0
Honoka: Tuthur1, KirbyRider1337
 
Swalokum-Lol: Tuthur1, Cookie Butter
Mewdeuca: Mygavolt, KeeganSkymin4444
Celmuse: Reviloja753, AquaticPanic
Type: Blade: Cookie Butter, Origin0
Necrogarde: Cookie Butter, Reviloja753
Aegivally: Tuthur1, Origin0, Yung Dramps
Unfeasable: Tuthur1, Origin0, AquaticPanic
Honoka: Tuthur1, KirbyRider1337, Reviloja753
 
Swalokum-Lol: Cookie Butter
Mewdeuca: KeeganSkymin4444, Mygavolt
Celmuse: Reviloja753, Origin0
Type: Blade: KeeganSkymin4444, Origin0
Necrogarde: Reviloja753, Squawkerz
Aegivally: AquaticPanic
Unfeasable: Yung Dramps
Honoka: KirbyRider1337
 
The winners are:
Cookie Butter for the first one.
Mewdeuca: KeeganSkymin4444, Mygavolt
Celmuse: AquaticPanic
Type: Blade: Origin0
Necrogarde: AquaticPanic, Reviloja753
Aegivally: AquaticPanic, Yung Dramps
Unfeasable: AquaticPanic
Honoka: KirbyRider1337

Mygavolt or AquaticPanic can make an official version of this.
 
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Learned By: Swalokum-Lol
Name: Sticky Situation (Knock Off + Gastro Acid)
New Type:

Classification:

Base Power: 65
Accuracy: 100%
Power Points: max 32
Effect: Power is boosted 1.5x if target is holding a removable item or has a removable ability (doesn't stack). Removes the the target's item permanently and nullifies the target's ability until it switches out. Can't remove form-changing items or abilities, or Z-crystals.
Target: 1 foe
Flavor: [Censored]
Uses:
A better Knock Off, especially in a meta like FE where abilities are everything.


Learned By: Mewdeuca
Name: Serpent's Stance (Coil + Calm Mind)
New Type: Psychic
Classification: Status
Base Power: -
Accuracy: -
PP: 32
Effect: The user adopts a meditative stance, which allows energy to flow throughout it. Raises Attack, Defense, Special Attack, Special Defense, and accuracy by one stage.
Z-Move: Resets lowered stats
Target: User
Overview: A defining setup move that is useful on any version of Mewdeuca.
Learned By: Mewdeuca
Name: Gorgon Swarm (Psystrike + Poison Fang)
New Type:

Classification:

Base Power: 100
Accuracy: 100%
Power Points: 10 (max 16)
Effect: Makes contact. Hits the target's Special Defense. Has a 50% chance to badly poison the target.
Z-Effect: 180 BP Acid Downpour
Target: Single Adjacent


Learned By: Celmuse
Name: Dimension Blast (Trick Room + Shadow Ball)
New Type:

Classification:

Base Power: 80 (Z-160)
Accuracy: ---
Power Points: 24
Effect: Sets up Trick Room for 5 turns. If Trick Room is already up, nothing happens.
Target: Field
Flavor: Celmuse creates a strange ball and launches it at the foe. The ball explodes, warping everything around it to a strage dimension
Uses: Sets it's own Trick Room to abuse


Learned By: Type: Blade
Name: Tri Slash (Tri Attack + Iron Head)
New Type:

Classification:

Base Power: 80
Accuracy: 100
Power Points: 10 (max 16)
Effect: 30% chance to induce burn, paralysis, freezing, or flinching. Makes contact.
Z-Effect: 160 BP
Target: Selected target
Flavor: The user focuses elemental energies into its sword, then strikes the target. Can induce burn, paralysis, freezing, or flinching.
Uses: That's a 30% chance to be seriously annoying, capable of spreading multiple different statuses.


Learned By: Necrogarde
Name: Photon Acceleration (Photon Geyser + Dragon Dance)
New Type:

Classification:

Base Power: --
Accuracy: --
Power Points: 32
Effect: Raises the user's speed and the user's higher attack stat by one stage.
Z-Effect: Resets Negative Stats
Target: User
Flavor: The user's light particles increase in speed, boosting the user's higher attack stat and speed.
Uses: Dragon Dance is all well and good, but special sets are forced to run Double Dance with Autonomize and Calm Mind, but no longer! Special sets can now run Photon Acceleration sets with ease, making Necrogarde ever more unpredictable!
Learned By: Necrogarde
Name: Photosinetic Destruction (Bulldoze + Photon Geyser)
New Type:

Classification:
/

Base Power: 100 (Z-200)
Accuracy: 100%
Power Points: 32
Effect: Lowers foe's highest stat by one stage. Runs off of user's highest offensive stat. Ignores abilities
Target: Field
Flavor: Necrogarde's crystals begin to shine intensily. It then delivers a powerful punch to the ground, creating tectonic waves strong enough to crack the ground. From the cracks, a blinding light emerges, covering the whole field
Uses: Can be used to stallbreak, outspeed fast foes, reduce foe's damage to you or just as a better Special Ground move than Earth Power. All in all, fits well for such a versatile fusion


Learned By: Aegivally
Name: Mystic Rush (Iron Head + Hidden Power]
Type:

Classification:

Base Power: 90
Accuracy: 100
Power Points: 10
Effect: Type depends on IVs (same as Hidden Power, Fairy requires perfect IVs). 30% chance to have a different effect depending on type.
Mystic Rush effects for each type: http://pokepast.es/f6041297b7e39f35
Z-Power: 160
Target: Single target
Overview: In case you're wondering why I'm not using Multi-Attack, its because I'm trying to make a move that allows Aegivally to use all of its Guerilla forms properly. What I mean by that is some of them (like Poison, Fairy and Ground) either force you to use Hidden Power or to have Multi-Attack in the first slot, which basically locks you into using the Bulwark form for that type too. This attacks resolves that little issue while also powering up Aegivally's physical sets, which lack in terms of coverage and versatility.
Learned By: Aegivally
Name: Shadow Tricks (Hidden Power + Shadow Sneak)
New Type:

Classification:

Base Power: 60 (Z-120)
Accuracy: 100%
Power Points: 48
Effect: Changes type based on IVs. +1 Priority
Target: One foe
Flavor: The user's claws begin to glow in a colorful mist. It then quickly throws the mist into the foe
Uses: Priority coverage of any type. Also allows Guerilla Aegivally forms to have Priority STAB


Learned By: Unfeasable
Name: Beak Penetration (Psych Up + Pluck)
New Type:

Classification:

Base Power: 60 (Z-120)
Accuracy: ---
Power Points: 32
Effect: User steal foe's stat buffs
Target: One foe
Flavor: Unfeasable uses it's long beak to penetrate the foe's body
Uses: Spectral Thief but with less power


Learned By: Honoka
Name: Snow Halation (Hail + Sunny Day)
New Type:

Classification:

Base Power: N/A
Accuracy: N/A
Power Points: 5-8
Effect: Summons a combination of Sun and Hail (Same weather summoned by Primetales; Go here for the detailed effects)
Z-Effect: +1 Speed
Target: Entire Field
Flavor: Honoka summons forth snow in shimmering light, as if hail and sunlight were active simultaneously.
Uses: Honoka gets residual recovery for 33% of its HP while its Fire STABs are powered up, with its water weakness being migitated somewhat. Basically, a Hail that works even better for Honoka than it does normally. And enemy Fire moves, which are neutral against Honoka, don't get this buff as a result of Honoka's fire-typing.


Now it's time for...

W A L L, Aegipass, Nut, Wiseau, Landoroar-Royal, Dramaqueen, Necrotune, Chantran


P.S. here's a thread name suggestion: sevoM noisuF
 
WALL
Learned By: WALL
Name: Art of the Wall (Substitute + Stealth Rock)
New Type: Rock
Classification: Status
Base Power: -
Accuracy: -
PP: 16
Effect: The user builds a wall of sharp stones around itself by using 25% of its HP. Contact with the wall causes the foe to take Stealth Rock damage.
Z-Move: Resets Lowered Stats
Target: User
Overview: Punishes stall even harder than regular WALL, as anything that has to rely on contact damage to remove the wall will suffer greatly.


Aegipass
Learned By: Aegipass
Name: Stache Shavings (Stealth Rock + Gyro Ball)
New Type: Steel
Classification: Status
Base Power: -
Accuracy: -
PP: 24
Effect: The user sheds some of its steel mustache shavings onto the ground, which are attracted to fast moving targets. This move delivers a percentage of health equal to 5*(Foe's Current Speed Stat / User's Base Speed Stat) to foes switching in, with a maximum of 25%, and rounded down to the nearest whole.
Z-Move: +1 Defense
Target: Foe's side
Overview: Can deal sizable damage to the plethora of fast fusions in the meta, even if they normally resist Stealth Rock.


Nut
Learned By: Nut
Name: White Geyser (Hydro Pump + Photon Geyser)
New Type: Water
Classification: Special
Base Power: 110
Accuracy: 100
PP: 16
Effect: The user tenses up, and releases a load of light-filled water. Uses the user's higher offensive stat in damage calculation, and ignores abilities. Can be transformed into Light that Burns the Sky via Ultranecrozium Z.
Z-Move: 185
Target: Selected Target
Overview: More powerful STAB version of Photon Geyser for Nut that can be used as the catalyst for Light that Burns the Sky. just remember that it will be Psychic type when you use it.


Wiseau
Learned By: Wiseau
Name: Tear Apart (Fissure + Mud Sport)
New Type: Ground
Classification: Status
Base Power: -
Accuracy: -
PP: 8
Effect: The user is torn apart by someone they thought once loved them. They instantly faint. In exchange, the foe's moves are reduced to 1/2 power for 5 turns.
Z-Move: Nothing (See Lunar Dance)
Target: User
Overview: You're tearing me apart, Lisa!


Dramaqueen
Learned By: Dramaqueen
Name: Drama Overdrive (Hyper Voice + Poison Tail)
New Type: Normal
Classification: Special
Base Power: 90
Accuracy: 100
PP: 32
Effect: The user concentrates its energy, and releases it in the form of dramatic screams. High critical hit ratio, and a 10% chance to poison the target. Sound based.
Z-Move: 160
Target: Selected Target
Overview: Dramaqueen's current best Normal STAB is Nature Power pulling Tri-Attack. Now, it doesn't have to worry about that at all, with a version of Hyper Voice that has a secondary effect. And the best part is, it has a high critical hit rate on top of that!


Necrotune
Learned By: Necrotune
Name: Floating Web (Sticky Web + Telekinesis)
New Type: Bug
Classification: Status
Base Power: -
Accuracy: -
PP: 32
Effect: The user releases thick webbing, and then makes it float with psychic power. The webs can affect any Pokemon, even Flying and Levitating Pokemon.
Z-Move: +1 Speed
Target: Foe's Side
Overview: A unique variety of Sticky Webs that can even affect Flying Pokemon, who would normally bypass them. Great for Speed control, just like regular Sticky Webs.
 
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Learned By: Wiseau
Name: You're just a chicken (Stomping Tantrum+ Scald)
New Type:

Classification:

Base Power: 80 BP
Accuracy: 100%
Power Points: 15
Effect: 30% chance to burn the target. Does double damage if the target is burned. Makes contact. Z-Effect: 160 BP Hydro Vortex.
Target: 1 foe.
Priority: 0
Flavor: The user gets mad at the foe because the latter cheated it with its girlfriend, imitating a chicken in an attemp to hurt him, with a chance to burn the cheater due to its fury.
Uses: Scald is already annoying on this mon, but its SpA sucks ass, so a move that abuses its decent physical attack is good for it.
Learned By: Agipass
Name: Sand Shield (Sandstorm + King's Shield)
New Type:

Classification:

Base Power: -
Accuracy: -
Power Points: 10
Effect: Summons Sandstorm and protects user from attacks. Lowers the Attack of contact attackers by two stages. If used by an Aegipass with the ability Desert Mirage, Sand Shield will cause immediate transformation into Magnetic Forme, regardless of whether the move succeeds. Chance of failure increases if it, any Protect clone was used successfully the previous turn. Z-Moves are able to bypass Sand Shield, but will only deal 25% of their original damage. Z-Effect: Restores the user's negative stat changes
Target: Itself
Priority: +3
Flavor: The user summons the sand power to make a shield to protect itself and make a sandstorm by its own, also lowering the attackers's attck.
Uses: Useful for abusing its higher bulk under sand while changing forms at the same time.
Learned By: Chantran
Name: Chandelier Dropping (Magma Storm+ Shadow Ball)
New Type:

Classification:

Base Power: 100 BP
Accuracy: 85%
Power Points: 5
Effect: Traps and damages target for 4-5 turns Each turn the target's SpD has a 30% chance of being lowered by 1 stage. Z-Effect: 180 BP Never-Ending Nightmare.
Target: 1 foe.
Priority: 0
Flavor: The user throws possesed chandelier lights to trap and damage the user. May reduce the target's SpD.
Uses: Strong attacking Ghost-type move that fucks up the target.
Learned By: W.A.L.L
Name: America wants you (Work Up + Stealth Rock)
New Type:

Classification:

Base Power: -
Accuracy: -
Power Points: 20
Effect: Sets Patriotic Advertisment at the team's field, which boost teammates' Attack and Special Attack by 1 stage on switch in. Z-Move: Raises the user's Attack and Special Attack by 1 stage each.
Target: Ally.
Priority: 0
Flavor: The user sets some Patriotic Advertisments at its nation's side to allow them to beat the inmnigrant enemies.
Uses: Great support move to help the team's set up sweepers or wallbrekears or even itself to deal more damage easily.

Learned By: Landoroar-Royal
Name: Cleaning Strike (Defog + Knock Off )
New Type:

Classification:

Base Power: 65 BP
Accuracy: 100%
Power Points: 15
Effect: If there're hazards at the user's side, removes them and deals ×1.5 damage to the target. Makes contact. Z-Effect: 120 Supersonic Skystrike.
Target: 1 foe.
Priority: 0
Flavor:
Uses:
 
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Learned By: Landoroar-Royal
Name: Regal Rumble (Earthquake + Darkest Lariat)
New Type:

Classification:

Base Power: 85
Accuracy: 100
Power Points: 16
Effect: If the foe has stat boosts (Not drops, I'm not a monster lmao), boosts are ignored and this move's power is doubled.
Z-Effect: 160 power
Target: Single Adjacent Foe
Flavor: The user launches itself at the foe in the most regal way possible to punish its subjects. The user especially punishes those who defied him by boosting stats.
Uses: Landoroar is certainly a good fusion, but the ability is nothing special. While I personally don't mind, it makes it have to compete with other things, such as Celemence. This move however lets it punish boosting abusers while still having Intimidate. It also is a Dark STAB with an actually decent utility feature, unlike the parent move.


Learned By: Nut
Name: Tentacle Bazooka (Octazooka + Metal Claw)
New Type:

Classification:

Base Power: 70
Accuracy: 90
Power Points: 16
Effect: 50% chance to raise the user's Attack.
Z-Effect: 175 power
Target: Single Adjacent Foe
Flavor: The user summons tentacles and shoots them from its mouth, [Censored]
Uses: A good Water STAB if somewhat innacurate, but it comes with a devastating secondary effect.


Learned By: Necrotune
Name: Sunsteel Web (Sunsteel Strike + Sticky Web)
New Type:

Classification:

Base Power: --
Accuracy: --
Power Points: 32
Effect: Nullifies abilities of grounded foes switching in.
Z-Effect: +1 Speed
Target: Opposing side
Flavor: The user creates a web infused wih the powers of the sun, which evaporates grounded foe's abilities when the switch in.
Uses: Necrotune is kinda meh right now, but will be a whole lot better with the niche of a move that removes abilities of all grounded foes when they come in. With Sunsteel Web, Necrotune makes a very nice core with Fletchitina, which blocks all forms of hazard removal (unless there's a fusion move I'm unaware of).
 
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Yung Dramps

awesome gaming
+

Learned By: W A L L
Name: Border Patrol (Odor Sleuth + Stealth Rock)
Type:

Classification:

Base Power: -
Accuracy: -
Power Points: 20
Effect: Summons Border Guard hazard on foe's side of field.
Border Guard: Any Pokemon that switches in on this hazard takes 12% damage and has any immunities nullified.
Z-Power: Attack and Defense +1
Target: All opposing targets
Overview: Border Patrol further capitalizes on Wall's ability to exploit switches by softening up foes and making them more suspectible to its Normal STABs. On a side note, Z-Border Patrol sets might not even be that bad.


+

Learned By: Aegipass
Name: Pebble Turret (Rock Blast + Shadow Sneak)
Type:

Classification:

Base Power: 15
Accuracy: 100
Power Points: 20
Effect: +1 priority. Hits 2-5 times.
Z-Power: 100
Target: Single target
Overview: Physical Rock Water Shuriken. Nice. Can be used on physical, mixed or lead sets to great effect.


+

Learned By: Nut
Name: Stored Fluids (Waterfall + Stored Power)
Type:

Classification:

Base Power: 20
Accuracy: 100
Power Points: 10
Effect: +20 BP and +5% flinch chance for every stat boost acquired. Flinch rate caps at 50%.
Z-Power: 160
Target: Single target
Overview: A really nice STAB physical Stored Power to take full advantage of its ability. More innuendos for this already arousi- I mean questionable fusion is always a joy.


+

Learned By: Landoroar-Royal
Name: Labor Sentence (Dig + Quash)
Type:

Classification:

Base Power: -
Accuracy: -
Power Points: 15
Effect: If the user moves before the foe, the foe's next move will be forced to charge for 1 turn.
Z-Power: Speed +1
Target: Single target
Overview: A really cool move that can severely disrupt the opponent.


+

Learned By: Necrotune
Name: Leech Laser (Leech Life + Prismatic Laser)
Type:

Classification:

Base Power: 120
Accuracy: 95
Power Points: 10
Effect: Recovers 50% of HP dealt and applies Heal Block on the foe.
Z-Power: 190
Target: Single target
Overview: Not only does Necrotune gain a nice and strong Bug STAB, but it now also gets to be a potent stallbreaker.


+

Learned By: Chantran
Name: Foundry Trap (Fire Spin + Metal Sound)
Type:

Classification:

Base Power: 40
Accuracy: 90
Power Points: 15
Effect: Traps the foe for 4-5 turns. At the end of each turn, lowers Foe's SpDef by 1 stage.
Z-Power: 100
Target: Single target
Overview: Chantran doesn't currently have many notable Steel moves. This changes that by giving it another Steel STAB, which, while weak, has a very useful secondary effect.
 
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Learned By: Wall
Name: Super Guard (Super Fang + Wide Guard)
Type: Rock
Classification: Status
Base Power: -
Accuracy: -
Power Points: 16 Max
Effect: Protects the user from any attacking move that would do more than half of it's current HP. Fails similarly to Protect
Z-Power: +1 Defense
Target: Self
Flavor: The user is reinforced by an unknown source, causing their defense to become super.
Uses: A nice protection move for WALL
 
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Learned By: WALL
Name: Sleepy Stones (Yawn + Stealth Rock)
Type: Rock
Classification: Status
Base Power: -
Accuracy: -
Power Points: 32 Max
Effect: Sets up Sleepy Stones on the opponent's side of the field. Any pokemon that switches in will be Yawned
Z-Power: +1 Defense
Target: All Foes
Flavor: The user hurls small stones on the opponents side of the field, the stones make opposing pokemon switching in feel sleepy.
Uses: Allows for WALL to force switches much easier, playing into it's ability.
Yeah I don't think so.
 

Learned By: Aegipass
Name: Cursed Cannon (Flash Cannon + Shadow Ball)
New Type:

Classification:

Base Power: 80
Accuracy: 100%
Power Points: 10
Effect: Has a 30% chance to lower the target's Special Defense by 1 stage. If Aegipass has the ability Desert Mirage and is in Magnetic Form, it changes to Directional Form, in which its Rock, Ground, and Steel-type attacks deal 1.3x damage
Z-Move: 160 BP Corkscrew Crash
Target: Single Foe
Priority: 0
Flavor: Aegipass shoots metal shards encased with a curse at the enemy that has a chance to weaken their defenses
Uses: Provides a steel special STAB with a good chance of a SpDef reduction


Learned By: Chantran
Name: Haunting Rain (Lava Plume + Shadow Ball)
New Type:

Classification:

Base Power: 80
Accuracy: 100%
Power Points: 10
Effect: Has a 30% burn chance and a 20% chance to reduce SpDef by 1 stage on every enemy it hits
Target: Adjacent foes
Priority: 0
Flavor: Balls of purple flame spurt out of its antlers, raining down on the entire enemy side of the battlefeild
Uses: Multi-target special ghost attack with a high chance of inflicting status or a stat drop that really takes advantage of Chantran's Special Attack stat


Learned By: Landoroar-Royal
Name: Scorching Tremors (Earthquake + Fire Blast)
Type:

Classification:

Base Power: 110
Accuracy: 100%
Power Points: 10
Effect: BP doubles against foes using Dig. 10% Chance to burn the opponent
Z-Power: 180 BP Tectonic Rage
Priority: 0
Target: Single target
Flavor: Landoroar-Royal causes pillars of flame to blast out of the ground at the opponent
Uses: A slightly more powerful version of Earthquake with an added burn chance


Learned By: Dramaqueen
Name: Venomous Screech (Hyper Voice + Sludge Wave)
New Type:

Classification:

Base Power:
95
Accuracy: 100
Power Points: 10
Effect: Sound-Based. Has a 10% chance to poison the target (Removed by Dramatic Rage)
Z-Effect: 175 BP Acid Downpour
Priority: 0
Target: Single Foe
Uses: A powerful Normal-type STAB move to capitalize on Dramaqueen's 125 special stat that also gets the 30% power boost through Dramatic Rage by losing a poison chance that was only 10% in the first place
 
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Learned By: Dramaqueen
Name: Venomous Screech (Hyper Voice + Sludge Bomb)
New Type:

Classification:

Base Power:
90
Accuracy: 100
Power Points: 10
Effect: Sound-Based. Has a 30% chance to poison the target
Z-Effect: 175 BP Acid Downpour
Priority: 0
Target: Single Foe
Flavor: The user launches itself at the foe in the most regal way possible to punish its subjects. The user especially punishes those who defied him by boosting stats.
Uses: A powerful Poison-type STAB move to capitalize on Dramaqueen's 125 special stat that also comes with the added bonus of a poison chance
1. Dramaqueen has Sludge Wave, which is a stronger Poison STAB. You should make this a Normal move, because it currently has no reliable Special Normal STAB with a secondary effect.
2. Dramaqueen has a Sheer Force clone, which removes the poison chance to increase the damage the move does. Once again, it has no reliable Normal move with a secondary effect, but it does have Sludge Wave on the Poison side.
3. Your flavor seems to be incorrect.

Just some tips for you on your Dramaqueen submission.
 

Learned By: W A L L
Name: WALL WALL WALL (Echoed Voice + Iron Head)
New Type:

Classification:

Base Power: 75
Accuracy: 100
Power Points: 15 (max 24)
Effect: Power increases by 100% when used on consecutive turns, capping at 225 base power. 30% chance to cause flinching. Sound-based. Does not make contact.
Z-Effect: 140 BP
Target: Selected target
Flavor: The user chants an incantation that physically harms the opponent. The incantation gets stronger if used on consecutive turns.
Uses: Normal STAB that starts relatively weak but becomes powerful very quickly if used properly.


Learned By: Aegipass
Name: Desert Defense (Iron Defense + Metal Sound)
New Type:

Classification:

Base Power: --
Accuracy: 95
Power Points: 15 (max 24)
Effect: Raises the user's Def and SpD by 1 stage and lowers the target's Def and SpD by 1 stage. Sound-based.
Z-Effect: Raises SpA by 1 stage
Target: Selected target
Flavor: The user vibrates its metal body, increasing its defenses and producing a horrible sound that lowers the opponent's defenses.
Uses: Increases Aegipass' bulk while lowering the opponent's bulk, useful whether running physical, special, or mixed.


Learned By: Nut
Name: Sunscald Strike (Scald + Sunsteel Strike)
New Type:

Classification:

Base Power: 100
Accuracy: 100
Power Points: 5 (max 8)
Effect: Ignores opponents' abilities. 30% chance to burn. Makes contact.
Z-Effect: 180 BP
Target: Selected target
Flavor: The user slams into the opponent with the force of an erupting geyser. Can be used regardless of abilities and has a chance to burn.
Uses: A solid physical Water STAB that has the benefit of ignoring Water Absorb and Storm Drain abilities.


Learned By: Wiseau
Name: Cold Moon (Freeze-Dry + Aqua Tail)
New Type:

Classification:

Base Power: 90
Accuracy: 100
Power Points: 10 (max 16)
Effect: Super effective against Water-types. 10% chance to freeze. Makes contact.
Z-Effect: 175 BP
Target: Selected target
Flavor: The user strikes the opponent with a cold, vengeful tail slap. Does super effective damage against Water-types and has a chance to freeze.
Uses: A physical Water STAB that hits opposing Water-types super effectively.


Learned By: Landoroar-Royal
Name: Royal Reclamation (Knock Off + Earthquake)
New Type:

Classification:

Base Power: 100
Accuracy: 100
Power Points: 10 (max 16)
Effect: If the Pokemon hit have removable items, they lose their held items and this move's power is increased by 50%. Makes contact.
Z-Effect: 180 BP
Target: All adjacent Pokemon
Flavor: With great prejudice, the user tears away the held items of all other Pokemon on the field.
Uses: A very powerful Knock Off that still has good power even after items have been removed.


Learned By: Dramaqueen
Name: Dramatic Gaze (Sludge Wave + Glare)
New Type:

Classification:

Base Power: 95
Accuracy: 100
Power Points: 10 (max 16)
Effect: 100% chance to paralyze.
Z-Effect: 175 BP
Target: All adjacent Pokemon
Flavor: Expressing its natural talent in acting, the user gazes solemnly at all other Pokemon on the field. They cannot help but be stunned by the user's simple yet powerful act.
Uses: While its secondary effect of paralyzing other Pokemon won't activate with its ability active, there are times when Dramaqueen's ability may become disabled. This move punishes opponents that like to inhibit others' abilities.


Learned By: Necrotune
Name: Felling Sun (Sunsteel Strike + Fell Stinger)
New Type:

Classification:

Base Power: 100
Accuracy: 100
Power Points: 10 (max 16)
Effect: Ignores opponents' abilities. Raises the user's Atk by 3 stages if it knocks the target out. Makes contact.
Z-Effect: 180 BP
Target: Selected target
Flavor: The user charges the opponent with great ferocity. When the user knocks out a target with this move, the user's Attack stat rises drastically.
Uses: A powerful Sunsteel Strike with more PP and a chance to raise its attack if it knocks out an opponent.


Learned By: Chantran
Name: Cleansing Curse (Fire Blast + Hex)
New Type:

Classification:

Base Power: 100
Accuracy: 90
Power Points: 10 (max 16)
Effect: Deals double damage if the target has a major status condition. 10% chance to burn.
Z-Effect: 180 BP
Target: Selected target
Flavor: The user attacks the target with a relentless ghastly blaze. Deals massive damage to opponents with status conditions.
Uses: A Ghost STAB that becomes obscenely powerful if the target is statused. Synergizes well with teammates who have abilities or moves that easily status opponents.
 
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Tuthur

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Learned By: Aegipass
Name: Ancient Shield (Ancient Power+ King's Shield)
New Type:
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Classification:

Power Points: 10 (max 16)
Effect: Protects the user from attacks. Lowers all stats (bar evasion and accuracy) of contact attackers by one stage. If used by an Aegipass with the ability Desert Mirage, Ancient Shield will cause immediate transformation into Magnetic Forme, regardless of whether the move succeeds. Chance of failure increases if it, Detect, Protect, Endure, Wide Guard, Quick Guard, or Spiky Shield was used successfully the previous turn. Z-Moves are able to bypass King's Shield, but will only deal 25% of their original damage.
Z-Effect: Resets user's lowered stats.
Target: Itself.
Flavor: The user takes a defensive stance while it protects itself from damage. It also lowers all stats of any attacker who makes direct contact.
Uses: A powefull defensive tool.

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Learned By: Landoroar-Royal
Name: Burning Cloud (Defog+ Will-O-Wisp)
New Type:
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Classification:

Power Points: 10 (max 16)
Effect: Burns the target. Removes various field effects.
Z-Effect: Rises Attack by one stage.
Target: Selected Target
Flavor: A burning cloud blows away the target's barriers such as Reflect or Light Screen. This also burned the target.
Uses: Gives Landoroar-Royal a powerfull hazard control tool which can't be spinblocked or punished by Defiant/Competitive.

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Learned By: Necrotune
Name: Fury Power (Fury Cutter+ Stored Power)
New Type:
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Classification:

Base Power: 30 (Z-100)
Accuracy: 100
Power Points: 5 (max 8)
Effect: Power doubles with each stat boost accumulated by the user (max. 240).
Target: Selected target
Flavor: The target is slashed with scythes or claws. The more the user's stats are raised, the greater the move's power.
Uses: Useless without boost but deadly after 1 SD or 1 Autotomize. It's also allows Necrotune to break through defensive cores.

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Learned By: Chantran
Name: Cursed Storm (Magma Storm+ Curse)
New Type:
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Classification:
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Base Power: 100 (Z-180)
Accuracy: 75
Power Points: 5 (max 8)
Effect: Traps for 4 to 5 turns. The target loses 1/4 of its total life until the user switches out. User loses 1/4 of its total life.
Target: Selected target
Flavor: The target becomes trapped within a storm of spirits that screems for four to five turns.
Uses: Magma Storm but better.
 
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AquaticPanic

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Learned By: Aegipass
Name: Rolling Stone (Gyro Ball + Power Gem)
New Type:

Classification:

Base Power: Variable
Accuracy: 100%
Power Points: 16
Effect: Works like Gyro Ball. Does not make contact
Target: One foe
Flavor: Aegipass switches to Directional form. The Compass Guardians (Little thingies with sword hands) protects the user long enough for it to create a giant boulder, and send it rolling against the foe
Uses: Lacked a good Special Rock STAB.

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Learned By: Nut
Name: Complete Moisture (Soak + Photon Geyser)
New Type:

Classification:
/
(Works like Photon Geyser)
Base Power: 100
Accuracy: 100%
Power Points: 16
Effect: Physical / Special variation like Photon Geyser. Ignores abilities and replace them with Torrent
Target: One foe
Flavor: Nut sends a blast of it's white blood, leaving the for entirely covered and wet
Uses: Nullifies abilities. Doubt Torrent would be better than whatever the foe has

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Learned By: Landoroar
Name: Corageous Avian (Flare Blitz + Defog)
New Type:

Classification:

Base Power: 120
Accuracy: 100%
Power Points: 24
Effect: If user's side has hazards, they are removed and the foe gets burned. 33% Recoil.
Target: One foe
Flavor: User summons fire wings and flies at the foe
Uses: Powerful coverage against Bug, Grass and Fighting types that may threaten Landoroar-R

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Learned By: Necrotune
Name: Solar Symphony (Sunsteel Strike + Bug Bite)
New Type:

Classification:

Base Power: 100
Accuracy: 100%
Power Points: 16
Effect: Ignores abilities. User replaces it's ability with the foe's
Target: One foe
Flavor: Necrotune uses it's musical knowledge to be in synch with the foe
Uses: Necrotune has fine stats, but it's ability is kinda pitiful. Replacing it with a foe's would be rather benefetial, maybe even in Ultra

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Learned By: Chantran
Name: Melting Metal (Incinerate + Metal Sound)
New Type:

Classification:

Base Power: 65
Accuracy: 100%
Power Points: 32
Effect: Works like Knock Off. If foe has an item, it also gets -1 Sp. Def
Target: One foe
Flavor: Chantran shoots metal plates out of the flames in it's antlers. The metal then starts to melt on the foe's body
Uses: Honestly Chantran's movepool is pretty diverse already. It doesn't need much

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Learned By:
Name: Cursed Storm (Magma Storm+ Curse)
New Type: View attachment 119951
Classification: View attachment 119952
Base Power: 100 (Z-180)
Accuracy: 75
Power Points: 5 (max 8)
Effect: Traps for 4 to 5 turns and curses the target.
Target: Selected target
Flavor: The target becomes trapped within a storm of spirits that screems for four to five turns.
Uses: Magma Storm but better.
Sorry, but this is broken

Learned By: Necrotune
Name: Sunsteel Web (Sunsteel Strike + Sticky Web)
New Type:

Classification:

Base Power: --
Accuracy: --
Power Points: 32
Effect: Nullifies abilities of grounded foes switching in.
Z-Effect: +1 Speed
Target: Opposing side
Flavor: The user creates a web infused wih the powers of the sun, which evaporates grounded foe's abilities when the switch in.
Uses: Necrotune is kinda meh right now, but will be a whole lot better with the niche of a move that removes abilities of all grounded foes when they come in. With Sunsteel Web, Necrotune makes a very nice core with Fletchitina, which blocks all forms of hazard removal (unless there's a fusion move I'm unaware of).
This is also broken. Please change it.


I'll be giving 48 hours before vote starts.
 

Learned By: W A L L
Name: Whomp (Last Resort + Iron Defense)
New Type:

Classification:

Base Power: 140
Accuracy: 100%
Power Points: 5 (max 8)
Effect: Only works if the user has boosted Defense.
Z-Effect: 200 BP Corkscrew Crash
Target: Single Adjacent



Learned By: Aegipass
Name: Slick Sheen (Shadow Sneak + Flash Cannon)
New Type:

Classification:

Base Power: 60
Accuracy: 100%
Power Points: 20 (max 32)
Effect: +1 Priority. 10% chance to lower the target's Special Defense by 1 stage.
Z-Effect: 120 BP Corkscrew Crash
Target: Single Adjacent



Learned By: Nut
Name: Shack (Soak + Iron Head)
New Type:

Classification:

Base Power: 80
Accuracy: 100%
Power Points: 10 (max 16)
Effect: Has a 30% chance to make the target Steel-type.
Z-Effect: 160 BP Corkscrew Crash
Target: Single Adjacent



Learned By: Wiseau
Name: I did naht (Haze + Stomping Tantrum)
New Type:

Classification:

Base Power: 75
Accuracy: 100%
Power Points: 10 (max 16)
Effect: Resets the target's stat stages to 0. Base Power is doubled if the target has at least one stat stage above 0.
Z-Effect: 140 BP Subzero Slammer
Target: Single Adjacent



Learned By: Landoroar-Royal
Name: Earth Rend (Earthquake + Throat Chop)
New Type:

Classification:

Base Power: 80
Accuracy: 100%
Power Points: 15 (max 24)
Effect: Prevents the target from using Ground-type moves for 2 turns.
Z-Effect: 160 BP Tectonic Rage
Target: Single Adjacent



Learned By: Dramaqueen
Name: Melodrama (Outrage + Sludge Wave)
New Type:

Classification:

Base Power: 120
Accuracy: 100%
Power Points: 10 (max 16)
Effect: Lasts 2-3 turns before causing confusion to the user. Each hit has a 10% chance to poison the target.
Z-Effect: 190 BP Acid Downpour
Target: Any Adjacent Foe
 
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