Fusion Moves Reverse [Fusion Evolution Companion Project]

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Cryomagius: Origin0
Ornament: Yung Dramps
Frozerade: Origin0, Mygavolt
Cleforus-Fable: Tuthur1
Bascure: Yung Dramps, Mygavolt
Pigment: Reviloja753
Arceon: Origin0, Mygavolt
Marowak-Prime: Gojiratar



Something's not right here...
Fixed.
EDIT: Here're ma votes
Cryomagius: Origin0, InfernoDragon218
Ornament: Gojiratar, Yung Dramps
Frozerade: Origin0, Mygavolt
Cleforus-Fable: Tuthur1
Bascure: Yung Dramps, Origin0
Pigment: Reviloja753, Origin0
Arceon: Origin0
Marowak-Prime: Thutur1, Gojiratar, Origin0
 
Last edited:

Tuthur

formerly 0-7 in FCL
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Cryomagius: Yung Dramps, Mygavolt
Ornament: Yung Dramps, Gojiratar
Frozerade: Origin0
Cleforus-Fable: Tuthur1, Origin0
Bascure: Origin0, Tuthur1
Pigment: Reviloja753
Arceon: Origin0, Gojiratar
Marowak-Prime: Gojiratar, Tuthur1
 

Guess I'll close voting.



Learned By: Cryomagius
Name: Hazy Enchantment (Haze + Hex)
Type:

Classification:

Base Power: 70
Accuracy: 100%
Power Points: 10
Effect: Doubles in power if foe has any stat changes, nullifies stat changes after attacking.
Z-Power: 140
Target: Single Target
Overview: In FE, there are ton of powerful sweepers. Leave it to Cryomagius to capitalize on those threats with its blistering speed and this attack.
Learned By: Cryomagius
Name: Frigid Curse (Hex + Ice Beam)
New Type:

Classification:

Base Power:
90 BP
Accuracy: 100%
Power Points: 10
Effect: BP doubles if target has a status effect.
Z-Effect: 170 BP Subzero Slammer.
Target: 1 foe.
Priority: 0
Flavor: Cryomagius's eyes darken and curse the opponent, turning down their body temperature and worsening any ailments
Uses: Slightly weaker than ice beam if the opponent is not afflicted by status, but extremely deadly if the opponent is
Learned By: Cryomagius
Name: Hoarfrost (Shadow Sneak + Frost Breath)
New Type:

Classification:

Base Power: 50
Accuracy: 100
Power Points: 10 (max 16)
Effect: +1 priority. Always inflicts a critical hit.
Z-Effect: 100 BP
Target: Selected target
Flavor: The user quickly freezes the air around the opponent. This always results in a critical hit.
Uses: A special priority Ice move that always crits.


Learned By: Ornament
Name: Falcon Punch (Focus Punch+ Defog)
New Type:

Classification:

Base Power: 150 BP
Accuracy: 100%
Power Points: 15
Effect: -3 priority if there're hazards on the user's side. Clears hazards before attacking in said case.
Target: 1 foe.
Priority: 0
Flavor:
Uses:
Learned By: Ornament
Name: Tempest Kick (High Jump Kick + Aerial Ace)
Type:

Classification:

Base Power: 130
Accuracy: -
Power Points: 10
Effect: Deals 50% recoil if it misses or hits Protect or a variant of Protect. Does not check accuracy.
Z-Power: 195
Target: Single Target
Overview: A powerful physical Flying STAB for a Pokemon which lacks any options aside from Acrobatics.


Learned By: Frozerade
Name: Septic Shard (Ice Shard + Venoshock)
New Type:

Classification:

Base Power: 50
Accuracy: 100
Power Points: 10 (max 16)
Effect: +1 priority. This move's power is doubled if the target is poisoned.
Z-Effect: 100 BP
Target: Selected target
Flavor: The user creates a crystal of pure poison and tosses it at the opponent. It does massive damage to a poisoned target.
Uses: A priority Poison move that can potentially have 100 BP if the target is poisoned.
Learned By: Frozerade
Name: Monster Freeze (Blizzard + Giga Drain)
New Type:

Classification:

Base Power: 110
Accuracy: 85%
Power Points: 5 (max 8)
Effect: Drains 50% damage dealt. Never misses in hail.
Z-Effect: 185 BP Subzero Slammer
Target: All Adjacent Foes


Learned By: Cleforus-Fable
Name: Moonquake (Earthquake+Moonblast)
New Type: View attachment 121185
Classification: View attachment 121181
Base Power
: 100 (Z-180)
Accuracy: 100
Power Points: 10 (max 16)
Effect: 30% chance to lower the target's Special Attack by one stage.
Target: Adjacent foes (like Earthquake)
Flavor: Borrowing the power of the moon, the user quakes the ground. This may also lower the target's Sp. Atk stat.
Uses: A stronger ground STAB boosted by Zero Awareness.


Learned By: Bascure
Name: Tsunami Pit (Ice Burn + Whirlpool)
Type:

Classification:

Base Power: 140
Accuracy: 90
Power Points: 10
Effect: Charges turn 1, attacks turn 2. While this move is charging, the foe is prevented from switching. 30% chance to burn.
Z-Power: 200
Target: Single Target
Overview: A viable charging move that also gives Bascure the strong special Water move it has always clamored for.
Learned By: Bascure
Name: Cryo Jet (Aqua Jet+Icy Wind)
New Type: View attachment 121180
Classification: View attachment 121189
Base Power: 55 (Z-140)
Accuracy: 100
Power Points: 10 (max 16)
Effect: +1 Priority. Lowers the target's Speed by one stage.
Target: Adjacent foes (not ally like Glaciate)
Flavor: The user lunges at the targets at a speed that makes it almost invisible. This lowers their Speed stat. This move always goes first.
Uses: A priority Icy Wind.
Learned By: Bascure
Name: Scalding Icicles (Scald + Blizzard)
New Type:

Classification:

Base Power: 110
Accuracy: 85
Power Points: 10 (max 16)
Effect: 20% chance to burn or freeze. Thaws the user. 100% accuracy in hail.
Z-Effect: 185 BP
Target: All adjacent foes
Flavor: The user blasts the opposing Pokemon with a torrent of hot icicles, which melt in the air and can burn or freeze the targets.
Uses: A strong special Water STAB with a chance to burn or freeze the opponent.


Learned By: Pigment
Name: Reflective Retreat (Volt Switch + Reflect)
New Type:

Classification:

Base Power: 70
Accuracy: 100
Power Points: 10 (max 16)
Effect: Sets Reflect on the user's side before switching the user out.
Z-Effect: 140 BP
Target: Single Adjacent Foe
Flavor: TBD
Uses: Pigment now has a reason to be full-on defensive, even in base. Also, a fast screen setter! yay!


Learned By: Arceon
Name: Mind Strike (Flame Charge + Calm Mind)
New Type:

Classification:

Base Power: 50
Accuracy: 100
Power Points: 20 (max 32)
Effect: Raises the user's SpA, SpD, and Spe by 1 stage. Makes contact.
Z-Effect: 100 BP
Target: Selected target
Flavor: The user cloaks itself in a mystical energy and charges at the opponent. Making contact raises the user's special attack, special defense, and speed.
Uses: An attack that provides a Quiver Dance boost along with chip damage. While using a physical attack may seem unusual, Arceon still has base 97 Atk with an ability that boosts that whenever it bounces back a status move or Dark-type move.


Learned By: Marowak-prime
Name: Skeleton Rush (Bonemerang + Flare Blitz)
New Type:

Classification:

Base Power: 60 BP
Accuracy: 100%
Power Points: 15
Effect: Hits twice. Each hit has a 10% chance to burn the target. Each hit deals 15% recoil damage to the user. Doesn't make contact. Z-Effect: 120 Tectonic Rage.
Target: 1 foe.
Priority: 0
Flavor: The user throws its roasted bone to its enemy twice, which also can burn the target and damages the user.
Uses: Stronger Ground stab than Bonemerang and Earthquake that benefits from Rock Head.
Learned By: Marowak-Prime
Name: Bones Up (Bonemerang+Flame Charge)
New Type: View attachment 121196
Classification: View attachment 121166
Base Power: 50 (Z-100)
Accuracy: 100
Power Points: 10 (max 32)
Effect: Hit twice. Each hit boosts the user's Speed by one stage.
Target: Selected target
Flavor: The user throws the bone it holds. The bone loops around to hit the target twice—coming and going. Each hit raises the user's Speed stat.
Uses: A way for Marowak-Prime to boost it's abyssimal speed.


Y'all know the drill.
[
+
]

Amun-Ra, Shoo, Passcraft, Frostapex, Zebstoar, Polipoli-Hotter, Cocaine, Farfect
 
Learned By: Amun-Ra
Name: Dark Sun (Gyro Ball + Shadow Ball)
New Type:

Classification:

Base Power: --
Accuracy: 100%
Power Points: 16
Effect: Works like Gyro Ball. Does not make contact. The chance to lower the target's SpD is calced like Gyro Ball, maxing at 100% chance. Z-Effect: 160 BP Never-Ending Nightmare.
Target: 1 foe.
Priority: 0
Flavor: The user creates a sun made of dark matter to attack its foe. The slower the user compared to the target, the greater the move's power and the chance of lowering the target's special defense.
Uses: Amun-Ra is slow as shit, so Dark Sun is usually gonna be a good option for a stronger special Ghost stab than Shadow Ball.
Learned By: Cocaine
Name: Weed Wave (Worry Seed + Heat Wave)
New Type:

Classification:

Base Power: 95
Accuracy: 100%
Power Points: 16
Effect:Changes the opponent's ability to Insomnia. 10% chance to burn the target. Z-Effect: 180 BP Bloom Doom.
Target: All Adjacent Foes.
Priority: 0
Flavor: The user attacks by exhaling hot breath of potent drugs on the opposing Pokémon that prevents sleep by making the target's Ability Insomnia. This may also leave those Pokémon with a burn.
Uses: Great Grass stab that fucks up the foe(s)'s abilities.
Learned By: Popoli-Hotter
Name: Wet Slap (Hydro Pump + Wake Up Slap)
New Type:

Classification:

Base Power: 90
Accuracy: 100%
Power Points: 16
Effect: Deals double damage under rain. Z-Effect: 160 BP All-Out Pummeling.
Target: 1 Foe.
Priority: 0
Flavor: The user slaps the foe with its wet hand. Under rain this attacks deals more damage.
Uses: 1 8 0 B P F I G H T I N G S T A B
Learned By: Farfect
Name: Rocket Needle (Defog + Fell Stinger)
New Type:

Classification:

Base Power: 50
Accuracy: 100%
Power Points: 16
Effect: Clears user's and target's hazards. If there're hazards on the user's side raises its attack by 3 stages. Z-Effect: 100 BP Savage Spin-Out.
Target: 1 Foe.
Priority: 0
Flavor: The user shots a powerful needle that clears every hazard from the field. Said effect will also boost the user's attack sharply in case that there're hazards.
Uses: Defog that deals damage and boosts Farfect's attack to stupid levels.
Learned By: Frostapex
Name: Drench Switch (Venom Drench + Volt Switch)
New Type:

Classification:

Base Power: 70
Accuracy: 100%
Power Points: 32
Effect: User switches out after damging the target(s). Lowers the target attack, special attack and speed by one stage each. Z-Effect: 140 BP Acid Downpour.
Target: All Adjacent Foes.
Priority: 0
Flavor: The user drenches the targets in an odd poisonous liquid which lowers the Attack, Sp. Atk, and Speed stats of the targets and then switches out.
Uses: Nice pivot move that fucks up the targets and lets the switch in to take less damage from the foes.
Learned By: Shoo
Name: Midnight Blast (Moonblast + Phantom Force)
New Type:

Classification:

Base Power: 95
Accuracy: 100%
Power Points: 16
Effect: Breaks protection. 30% chance of lowering the target's SpA, 100% if the target is behind a substitute or used a Protect variant the same turn.
Target: 1 Foe.
Priority: 0
Flavor: The user shots a powerful blast made of midnight's darkness.
Uses: Stronk Ghost-type stab that breaks past Substitute and Protect variants.
 
Last edited:

Tuthur

formerly 0-7 in FCL
is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributor
1529578995328.png

Learned By: Amun-Ra
Name: Curse of the Pharaohs (Shadow Ball+Electroweb)
New Type:

Classification:

Base Power: 70 (Z-135)
Accuracy: 100
Power Points: 15 (max 24)
Effect: Lowers the target's Special defense by one stage.
Target: Adjacent foes (not ally like Electroweb)
Flavor: The user curses opposing Pokémon using occult magic. This lowers their Special Defense stat.
Uses: A powerfull tool to break through Unaware or special wall.

1529579820559.png

Learned By: Shoo
Name: Hyperspace Void (Hyperspace Hole+Disarming Voice)
New Type:

Classification:

Base Power: 80 (Z-160)
Accuracy: -
Power Points: 15 (max 24)
Effect: Ignores the effects of Protect, Substitute and Disguise (and their derived).
Target: Selected target.
Flavor: Using a hyperspace void, the user appears right next to the target and strikes. This also hits a target using a move such as Protect or Substitute.
Uses: A weaker STAB than Moonblast but which has its uses thanks to its secondary effect.

1529599635727.png

Learned By: Passcraft
Name: Sabotage (Brick Break+Knock Off)
New Type:

Classification:
1529580809940.png

Base Power: 75 (Z-140)
Accuracy: 100
Power Points: 20 (max 32)
Effect: Power is boosted 1.5x if target is holding a removable item or is protected by Light Screen, Reflect or Aurora Veil. Removes them before dealing damages.
Target: Selected target.
Flavor: The user slaps down the target's held item, and break barriers. The move does more damage if the target has a held item or is protected by barriers.
Uses: Removing an opposing item is one of the best secondary effect a move can have. This move hits decently hard (112.5 BP is the foes has an item or is protected by screens) and also provides utility without any drawbacks.

1529581061197.png

Learned By: Frostapex
Name: Frozen Bomb (Blizzard+Sludge Bomb)
New Type:

Classification:
1529581184964.png

Base Power: 100 (Z-180)
Accuracy: 100
Power Points: 10 (max 16)
Effect: 20% chance to freeze the target.
Target: Selected target.
Flavor: An ice bomb is hurled at the target. This may also leave the opposing Pokémon frozen.
Uses: Frostapex lacks a reliable Ice-STAB.

1529581691733.png

Learned By: Zebstoar
Name: Super Charge (Superpower+Wild Charge)
New Type:

Classification:
1529580809940.png

Base Power: 120 (Z-190)
Accuracy: 100
Power Points: 5 (max 8)
Effect: User takes a quarter of damage dealt in recoil.
Target: Selected target.
Flavor: The user attacks the target with great power and smashes into its target. This also damages the user a little.
Uses: Fighting is one of the best coverage, Zebstoar now gets a reliable one.

1529581931068.png

Learned By: Polipoli-Hotter
Name: Rain Punch (Focus Punch+Rain Dance)
New Type:

Classification:
1529580809940.png

Base Power: 150 (Z-200)
Accuracy: 100
Power Points: 15 (max 24)
Effect: Only works under Rain. Otherwise summons rain.
Target: Selected target.
Flavor: This move fails if the user is outside of heavy rain. In this case it summons a heavy rain for 5 turns.
Uses: Polipoli-Hotter lacks a reliable Fighting-STAB. It also summons the rain which is important for Polipoli-Hotter.

1529582339626.png

Learned By: Cocaine
Name: Will-O-Seed (Will-O-Wisp+ Leech Seed)
New Type:

Classification:

Accuracy: 90%
Power Points: 15 (max 24)
Effect: Both effect combined.
Z-Effect: Resets user's lowered stats.
Target: Selected target.
Flavor: A sinister, bluish-white seed is planted on the target. It steals some HP from the target every turn and inflicts a burn .
Uses: Avoid 4mss for a Pokémon which has a lot of options. This also allows Cocaine to have limitated safe switch-in.

1529685196469.png

Learned By: Farfect
Name: Focus Shift (Laser Focus+Shift Gear)
New Type:

Classification:

Power Points: 15 (max 24)
Effect: Boosts the users Speed and Critical Rate by two stages, Attack by one stage.
Z-Effect: Resets user's lowered stats.
Target: Selected target.
Flavor: The user concentrates intensely, raising its Attack stat, sharply raising its Speed stat and critical hits land more easily.
Uses: Farfect is bad, Duck Dance give it a better set-up option which allows it to successfully use the Stick.
 
Last edited:

Yung Dramps

awesome gaming
1529597383244.png

Learned By: Passcraft
Name: Sneaky Trip (Low Sweep + Foul Play)
Type:

Classification:
1529597517688.png

Base Power: 95
Accuracy: 100
Power Points: 10
Effect: Damage is calculated based on foe's speed like Foul Play.
Z-Power: 175
Target: Single Target
Overview: Passcraft now has its own built-in form of keeping faster threats in check.


1529597722779.png

Learned By: Frostapex
Name: Sparky Shield (Thunder Wave + Baneful Bunker)
Type:

Classification:

Base Power: -
Accuracy: -
Power Points: 10
Effect: +6 priority. Protects the user for this turn. Opponents that make contact with the user are paralyzed.
Z-Power: Def and SpDef +1
Target: Self
Overview: The once mediocre Frostapex can now protect itself while supporting its team


1529598055621.png

Learned By: Zebstoar
Name: Rising Shock (Magnet Rise + Flare Blitz)
Type:

Classification:
1529597517688.png

Base Power: 120
Accuracy: 100
Power Points: 15
Effect: Does 33% recoil. Makes the user levitate for 5 turns.
Z-Power: 190
Target: Single Target
Overview: A better Electric STAB that eliminates Zebstoar's most prominent weakness, making it harder to revenge kill.


1529598332834.png

Learned By: Polipoli-Hotter
Name: Boiling Steam (Rock Smash + Scald)
Type:

Classification
:
1529597517688.png

Base Power: 90
Accuracy: 100
Power Points: 15
Effect: 50% chance to burn the target.
Z-Power: 175
Target: Single Target
Overview: A stronger Scald with a higher burn chance that also fits with Polipoli's name and ability.



Learned By: Farfect
Name: Escape Pod (Quick Attack + U-turn)
Type:

Classification:
1529597517688.png

Base Power: 60
Accuracy: 100
Power Points: 25
Effect: +1 priority. User switches out.
Z-Power: 120
Target: Single Target
Overview: Priority pivoting. Now that's a good-ass upgrade for a mediocre fusion like Farfect.
 
Last edited:

Learned By: Amun-Ra
Name: Cursed Bolt (Thunder + Hex)
New Type:

Classification:

Base Power: 100
Accuracy: 85
Power Points: 10 (max 16)
Effect: 30% chance to paralyze. Deals double damage to targets afflicted with status conditions.
Z-Effect: 180 BP
Target: Selected target
Flavor: The user strikes the opponent with a bolt of cursed energy. This attack deals massive damage if the opponent has status conditions.
Uses: A stronger Ghost STAB than Shadow Ball that functions like a powered up Hex.


Learned By: Shoo
Name: Shadow Kiss (Draining Kiss + Shadow Ball)
New Type:

Classification:

Base Power: 80
Accuracy: 100
Power Points: 10 (max 16)
Effect: Recovers 75% of the damage taken by the target. 20% chance to lower SpD by 1 stage.
Z-Effect: 160 BP
Target: Selected target
Flavor: The user manifests a pair of floating ghostly lips that kiss the opponent. The user recovers more than half the damage taken by the opponent.
Uses: Allows Shoo to deal good damage while recovering a good amount of health.


Learned By: Passcraft
Name: Drain Kick (Drain Punch + High Jump Kick)
New Type:

Classification:

Base Power: 120
Accuracy: 90
Power Points: 10 (max 16)
Effect: Recovers half the damage taken by the target. If the move misses, the user loses half of its total hitpoints. Makes contact.
Z-Effect: 190 BP
Target: Selected target
Flavor: An energy-draining jump kick. If the move hits, the user recovers half the damage dealt. If the move misses, the user is hurt instead.
Uses: Only a bit weaker than High Jump Kick with the ability to heal Passcraft by a lot if it lands.


Learned By: Frostapex
Name: Stunning Spikes (Thunder Wave + Toxic Spikes)
New Type:

Classification:

Base Power: --
Accuracy: --
Power Points: 20 (max 32)
Effect: Lays a hazard on the opposing side that paralyzes grounded switch-ins. Not stackable with itself or other status-inducing hazards. Removed in the same way as other hazards. Can also be removed by switching in an Electric-type.
Z-Effect: Raises user's SpD by 1 stage
Target: Enemy side
Flavor: The user lays electrified spikes on the opposing side which paralyze grounded opponents as they enter battle.
Uses: A useful hazard against offensive teams and Pokemon who depend on speed.


Learned By: Zebstoar
Name: Electro Blitz (Ion Deluge + Flare Blitz)
New Type:

Classification:

Base Power: 120
Accuracy: 100
Power Points: 10 (max 16)
Effect: Changes target's Normal-type moves to Electric-type. User receives 33% recoil damage. Makes contact.
Z-Effect: 190 BP
Target: Selected target
Flavor: Cloaked with a cloud of ions, the user charges at the opponent. This changes the target's Normal-type moves to Electric-type and damages the user quite a lot.
Uses: A stronger Electric STAB that benefits from Zebstoar's ability and can screw over opponents who rely on Normal-type attacks.


Learned By: Polipoli-Hotter
Name: Typhoon Punch (Hydro Pump + Dynamic Punch)
New Type:

Classification:

Base Power: 110
Accuracy: 80
Power Points: 5 (max 8)
Effect: 100% chance to confuse. Makes contact.
Z-Effect: 185 BP
Target: Selected target
Flavor: The user punches the opponent with the force of a raging storm. This is guaranteed to confuse the opponent if it hits.
Uses: A powerful physical Water STAB that messes with foes. Watch the low PP though.


Learned By: Cocaine
Name: Hot Smoke (Giga Drain + Steam Eruption)
New Type:

Classification:

Base Power: 110
Accuracy: 95
Power Points: 10 (max 16)
Effect: Recovers half the damage taken by the target. 30% chance to burn.
Z-Effect: 185 BP
Target: Selected target
Flavor: The user blasts the opponent with a hot, smoky cloud that heals the user for half the damage taken by the opponent. This may also burn the opponent.
Uses:


Learned By: Farfect
Name: Courage Stinger (Brave Bird + Fell Stinger)
New Type:

Classification:

Base Power: 100
Accuracy: 100
Power Points: 10 (max 16)
Effect: User receives 33% recoil damage. If the move knocks out the target, the user's Atk is raised by 3 stages. Makes contact.
Z-Effect: 180 BP
Target: Selected target
Flavor: The user charges the opponent at high speed. This causes heavy recoil damage, but if the opponent faints, the user's Attack increases drastically.
Uses: A powered up Fell Stinger with recoil.
 
Last edited:

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Learned By: Frostapex
Name: Retreat to the Bunker (Baneful Bunker + Volt Switch)
New Type:

Classification:

Base Power: 70
Accuracy: 100%
Power Points: 32
Effect: User switches out after damge. Switchin is under the effects of Baneful Bunker until turns ends. +1 Priority.
Target: One foe
Flavor: Frostapex creates a huge ice bunker while it tatically retreats to an ally
Uses: Pivot move to guarantee safe switchs.
 
Last edited:

Cookie Butter

formerly the someone

Learned By: Amun-Ra
Name: Nightless Terrain (Electric Terrain + Nightmare)
New Type:

Classification:

Base Power: -
Accuracy: -
Power Points: 16
Effect: Sets Nightless Terrain. When Nightless Terrain is active, all sleeping or paralyzed Pokemon that are grounded take 1/4 damage per turn. The power of moves used by sleeping or paralyzed Pokemon that are grounded is lowered by 50%.
Target: field
Flavor: Have you tried sleeping with a lightbulb on your face?
Uses: Defensive option for Amun-Ra.


Learned By: Polipoli-Hotter
Name: Brick Shield (Aqua Ring + Brick Break)
New Type:

Classification:

Base Power: -
Accuracy: -
Power Points: 32
Effect: Sets Reflect and Light Screen.
Target: own side of field
Uses: Polipoli already heals 25% in Rain and can set rain for teammates, why not let it take less damage and set screens for teammates as well?
 
Amun-Ra
Learned By: Amun-Ra
Name: Magnet Hands (Magnetic Flux + Shadow Ball)
New Type: Ghost
Classification: Special
Base Power: 80
Accuracy: 100
PP: 16
Effect: The user charges its hands with magnetic power and releases a powerful spectral shockwave from them. Lowers the foe's Defense and Special Defense by one stage each. Has a 20% chance to raise the user's Defense and Special Defense by one stage each.
Z-Effect: 160
Target: Selected Target
Overview: Great for softening tough foes in scenarios where you need to pressure your opponent. In combination with Pain Split, this can chip away at foes that like to recover damage.
 
Amun-Ra: Gojiratar
Shoo: Origin0, Gojiratar
Passcraft: Tuthur1, Yung Dramps
Frostapex: Tuthur1, Origin0
Zebstoar: Yung Dramps, Tuthur1
Polipoli-Hotter: Gojiratar, Yung Dramps
Cocaine: Tuthur1, Origin0
Farfect: Gojiratar, Yung Dramps
 
Amun-Ra: Gojiratar
Shoo: Origin0, Gojiratar
Passcraft: Tuthur1, Yung Dramps
Frostapex Origin0, Yung dramps
Zebstoar: Yung Dramps, Tuthur1
Polipoli-Hotter: Gojiratar, Yung Dramps
Cocaine: Tuthur1, Origin0, Gojiratar
Farfect: Gojiratar, Yung Dramps
 

Yung Dramps

awesome gaming
Amun-Ra: Gojiratar
Shoo: Origin0, Gojiratar
Passcraft: Tuthur1, Yung Dramps
Frostapex: Origin0, Yung Dramps
Zebstoar: Origin0
Polipoli-Hotter: Gojiratar, Cookie Butter
Cocaine: Tuthur1, Gojiratar
Farfect: Gojiratar, Yung Dramps
 

Tuthur

formerly 0-7 in FCL
is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributor
Amun-Ra: Gojiratar, KeeganSkymin4444
Shoo: Gojiratar
Passcraft: Tuthur1, Origin0
Frostapex: Origin0
Zebstoar: Yung Dramps, Tuthur1
Polipoli-Hotter: Gojiratar
Cocaine: Tuthur1, Gojiratar, Origin0
Farfect: Gojiratar
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Vote is closed.
1530803453997.png

Learned By: Amun-Ra
Name: Dark Sun (Gyro Ball + Shadow Ball)
New Type:

Classification:

Base Power: --
Accuracy: 100%
Power Points: 16
Effect: Works like Gyro Ball. Does not make contact. The chance to lower the target's SpD is calced like Gyro Ball, maxing at 100% chance. Z-Effect: 160 BP Never-Ending Nightmare.
Target: 1 foe.
Priority: 0
Flavor: The user creates a sun made of dark matter to attack its foe. The slower the user compared to the target, the greater the move's power and the chance of lowering the target's special defense.
Uses: Amun-Ra is slow as shit, so Dark Sun is usually gonna be a good option for a stronger special Ghost stab than Shadow Ball.


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Learned By: Shoo
Name: Midnight Blast (Moonblast + Phantom Force)
New Type:

Classification:

Base Power: 95
Accuracy: 100%
Power Points: 16
Effect: Breaks protection. 30% chance of lowering the target's SpA, 100% if the target is behind a substitute or used a Protect variant the same turn.
Target: 1 Foe.
Priority: 0
Flavor: The user shots a powerful blast made of midnight's darkness.
Uses: Stronk Ghost-type stab that breaks past Substitute and Protect variants.


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Learned By: Passcraft
Name: Sabotage (Brick Break+Knock Off)
New Type:

Classification:

Base Power: 75 (Z-140)
Accuracy: 100
Power Points: 20 (max 32)
Effect: Power is boosted 1.5x if target is holding a removable item or is protected by Light Screen, Reflect or Aurora Veil. Removes them before dealing damages.
Target: Selected target.
Flavor: The user slaps down the target's held item, and break barriers. The move does more damage if the target has a held item or is protected by barriers.
Uses: Removing an opposing item is one of the best secondary effect a move can have. This move hits decently hard (112.5 BP is the foes has an item or is protected by screens) and also provides utility without any drawbacks.


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Learned By: Frostapex
Name: Stunning Spikes (Thunder Wave + Toxic Spikes)
New Type:

Classification:

Base Power: --
Accuracy: --
Power Points: 20 (max 32)
Effect: Lays a hazard on the opposing side that paralyzes grounded switch-ins. Not stackable with itself or other status-inducing hazards. Removed in the same way as other hazards. Can also be removed by switching in an Electric-type.
Z-Effect: Raises user's SpD by 1 stage
Target: Enemy side
Flavor: The user lays electrified spikes on the opposing side which paralyze grounded opponents as they enter battle.
Uses: A useful hazard against offensive teams and Pokemon who depend on speed.


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Learned By: Zebstoar
Name: Super Charge (Superpower+Wild Charge)
New Type:

Classification:

Base Power: 120 (Z-190)
Accuracy: 100
Power Points: 5 (max 8)
Effect: User takes a quarter of damage dealt in recoil.
Target: Selected target.
Flavor: The user attacks the target with great power and smashes into its target. This also damages the user a little.
Uses: Fighting is one of the best coverage, Zebstoar now gets a reliable one.
Learned By: Zebstoar
Name: Rising Shock (Magnet Rise + Flare Blitz)
Type:

Classification:

Base Power: 120
Accuracy: 100
Power Points: 15
Effect: Does 33% recoil. Makes the user levitate for 5 turns.
Z-Power: 190
Target: Single Target
Overview: A better Electric STAB that eliminates Zebstoar's most prominent weakness, making it harder to revenge kill.


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Learned By: Popoli-Hotter
Name: Wet Slap (Hydro Pump + Wake Up Slap)
New Type:

Classification:

Base Power: 90
Accuracy: 100%
Power Points: 16
Effect: Deals double damage under rain. Z-Effect: 160 BP All-Out Pummeling.
Target: 1 Foe.
Priority: 0
Flavor: The user slaps the foe with its wet hand. Under rain this attacks deals more damage.
Uses: 1 8 0 B P F I G H T I N G S T A B


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Learned By: Cocaine
Name: Will-O-Seed (Will-O-Wisp+ Leech Seed)
New Type:

Classification:

Accuracy: 90%
Power Points: 15 (max 24)
Effect: Both effect combined.
Z-Effect: Resets user's lowered stats.
Target: Selected target.
Flavor: A sinister, bluish-white seed is planted on the target. It steals some HP from the target every turn and inflicts a burn .
Uses: Avoid 4mss for a Pokémon which has a lot of options. This also allows Cocaine to have limitated safe switch-in.


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Learned By: Farfect
Name: Rocket Needle (Defog + Fell Stinger)
New Type:

Classification:

Base Power: 50
Accuracy: 100%
Power Points: 16
Effect: Clears user's and target's hazards. If there're hazards on the user's side raises its attack by 3 stages. Z-Effect: 100 BP Savage Spin-Out.
Target: 1 Foe.
Priority: 0
Flavor: The user shots a powerful needle that clears every hazard from the field. Said effect will also boost the user's attack sharply in case that there're hazards.
Uses: Defog that deals damage and boosts Farfect's attack to stupid levels.


This is the next slate:

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Quendorus
(Landorus + Vespiquen)
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Accelerated Detox
(Deoxys-Attack + Electrode)
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Qwilala (Qwilfish + Lunala)
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Topper
(Pelipper + Togekiss)
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Drewni
(Dragonite + Mew)
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Wagonite
(Walrein + Dragonite)
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Region
(Regice + Glaceon)
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Grousle
(Groudon + Plusle)
 
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Tuthur

formerly 0-7 in FCL
is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributor
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Learned By: Quendorus
Name: Tornado Lariat (Acrobatics+Defog)
New Type:

Classification:
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Base Power: 55 (Z-100)
Accuracy: 100
Power Points: 15 (max 24)
Effect: Removes various field effects. If there is none, base power doubled.
Target: Selected target.
Flavor: WIP
Uses: Quendorus niche is to prevent hazard thanks to its ability, this move help it to keep its niche against none Spike/SR hazard and mold breaker setters. Also Quendorus lacks a flying-STAB.

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Learned By: Accelerated Detox
Name: Magneto Boost (Psycho Boost+Magnetic Flux)
New Type:

Classification:
1530806718275.png

Base Power: 140 (Z-200)
Accuracy: 90
Power Points: 5 (max 8)
Effect: Lowers the user's Defense and Special Defense by one stage.
Target: Selected target.
Flavor: The user manipulates magnetic fields without guarding itself. This also lowers the user's Defense and Sp. Def stats.
Uses: Electric special Close Combat, a solid nuke for a fast wallbreaker.

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Learned By: Qwilala
Name: Gloomy Beam (Moongeist Beam+Toxic Spikes)
New Type:

Classification:
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Base Power: 80 (Z-160)
Accuracy: 100
Power Points: 15 (max 24)
Effect: Ignores the Abilities of other Pokemon and set-up one layer of Toxic Spikes on the target's side.
Target: Selected target.
Flavor: The user emits a gloomy ray to attack the target and lays a trap of poison spikes at the feet of the opposing team. This move can be used on the target regardless of its Abilities.
Uses: Qwilala suffers from 4mss because of its access to several utility moves (spikes, toxic spikes, taunt, roost, moongeist beam, sludge bomb, thunder wave, explosion, ...), this move acts as role compression and also allows Qwilala to set-up for sure Toxic Spikes against a none Normal-target (it goes through Taunt and Magic Bounce).

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Learned By: Topper
Name: Boiling Gleam (Scald+Dazzling Gleam)
New Type:

Classification:
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Base Power: 80 (Z-160)
Accuracy: 100
Power Points: 15 (max 24)
Effect: 30% chance to burn the target. Thaws the user.
Target: Adajecent foes (not ally like Dazzling Gleam)
Flavor: he user damages opposing Pokémon by emitting a powerful flash. It may also leave the target with a burn.
Uses: Topper lacks a Rainbow Sky boosted fairy STAB, with 60% chance to burn it is also a strong defensive tool.

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Learned By: Drew
Name: Dragon Sleep (Rest+Dragon Dance)
New Type:

Classification:

Power Points: 20 (max 32)
Effect: Boosts the user's Attack and Speed by one stage each. The user is also considered as asleep (ala Comatose).
Z-Effect: Resets user's lowered stats.
Target: Itself
Flavor: WIP
Uses: Drew finally got a way to reliably activate its niche ability.

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Learned By: Wagonite
Name: Piteraq (Hail+Tailwind)
New Type:

Classification:

Power Points: 20 (max 32)
Effect: Set-up Hail and Tailwind for 5 turns (8 if holding an Icy Rock).
Target: Itself
Flavor: The user summons a hailstorm and a turbulent whirlwind lasting five turns.
Uses: Turn 1: Piteraq, Turn 2: Belly Drum, Following turns: sweep.

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Learned By: Region
Name: Muscovite Beam (Ice Beam+Frost Breath)
New Type:

Classification:
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Base Power: 80 (Z-160)
Accuracy: 100
Power Points: 10 (max 16)
Effect: Always results in a critical hit. 10% chance to freeze.
Target: Selected target.
Flavor: WIP
Uses: A better STAB.

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Learned By: Region
Name: Precipice Waves (Precipice Blades+Shock Wave)
New Type:

Classification:
1530806718275.png

Base Power: 120 (Z-190)
Accuracy: -
Power Points: 10 (max 16)
Effect: Ignores accuracy and evasion modifiers.
Target: Adajecent foes (not ally like Dazzling Gleam)
Flavor: WIP
Uses: A better ground STAB.
 
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Yung Dramps

awesome gaming
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Learned By: Quendorus
Name: Secret Current (U-turn + Fly)
Type:

Classification:

Base Power: 80
Accuracy: 100
Power Points: 15
Effect: Turn 1, the user switches out. At the beginning of the next turn, the foe is hit by this attack.
Z-Power: 160
Target: Single Target
Overview: Gives Quendorus a reliable physical Flying move and another option to pivot out of threats.


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Learned By: Accelerated Detox
Name: Electromagnetic Screen (Magnet Rise + Light Screen)
Type:

Classification:

Base Power: -
Accuracy: -
Power Points: 20
Effect: For 5 turns, sets up Electromagnetic Screen, which doubles your party's Special Defense and makes them all levitate. Extended to 8 turns if holding Light Clay.
Z-Power: SpD +1
Target: User's Side
Overview: The normally offensive Accelerated Detox now can opt for some defensive utility to support it and its team.


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Learned By: Qwilala
Name: Misery Cannon (Scald + Moongeist Beam)
Type:

Classification:

Base Power: 100
Accuracy: 100
Power Points: 10
Effect: 30% chance to permanently nullify foe's ability a la Gastro Acid.
Z-Power: 180
Target: Single Target
Overview: The normally eh Qwilala now has the capabilities to neuter offensive and defensive mons alike for the rest of the match.


1530807699489.png

Learned By: Region
Name: True Borealis (Aurora Veil + Ice Shard)
Type:

Classification:

Base Power: -
Accuracy: -
Power Points: 20
Effect: +1 priority, sets Aurora Veil for 5 turns if Hail is up, 8 with Light Clay.
Z-Power: Speed +1
Target: User's side
Overview: Better Aveil.


1530808703551.png

Learned By: Grousle
Name: Mud Ball (Mud Shot + Electro Ball)
Type:

Classification:

Base Power: -
Accuracy: 100
Power Points: 15
Effect: Damage calculated like Electro Ball, reduces opponent's speed by 1 before attacking.
Z-Power: 160
Target: Single Target
Other Properties: Ballistic
Overview: A strong speed-controlling attack.
 
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Learned By: Drewni
Name: Wonder Comet (Draco Meteor + Wonder Room)
New Type:

Classification:

Base Power: 130
Accuracy: 90%
Power Points: 16
Effect: Lowers the target's SpD or Def by 2 stages depending on which one is higher. The user uses Attk or SpA depending on which one is higher. The user's Atk or SpA are lowered depending on which one is higher. Z-Effect: 195 BP Shattered Psyche.
Target: 1 foe.
Priority: 0
Flavor:
Uses:
Learned By: Wagonite
Name: Falling Skies (Hurricane + Avalanche)
New Type:

Classification:

Base Power: 85
Accuracy: 100%
Power Points: 16
Effect: Under rain or hail has its BP doubled. Z-Effect: 160 Supersonic Skystrike.
Target: 1 foe.
Priority: 0
Flavor:
Uses:
Learned By: Topper
Name: Gleaming Storm (Hurricane + Dazzling Gleam)
New Type:

Classification:

Base Power: 110
Accuracy: 85%
Power Points: 16
Effect: Under rain or rainbow sky never fails. Z-Effect: 195 Twinkle Tackle.
Target: All Adjacent foes.
Priority: 0
Flavor:
Uses:
 
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Learned By: Quendorus
Name: Sky Breaker (Earthquake + Air Slash)
New Type:

Classification:

Base Power: 100
Accuracy: 100
Power Points: 10 (max 16)
Effect: 30% chance to flinch. Does not make contact.
Z-Effect: 180 BP
Target: All adjacent Pokemon
Flavor: The user fires blades of compressed air in all directions. May cause those hit to flinch.
Uses: A powerful physical Flying STAB with a flinch chance.


Learned By: Accelerated Detox
Name: Cosmic Switch (Volt Switch+ Cosmic Power)
New Type:

Classification:

Base Power: 70
Accuracy: 100
Power Points: 15 (max 24)
Effect: User switches out after attacking. The replacement's Def and SpD are raised by 1 stage.
Z-Effect: 140 BP
Target: Selected target
Flavor: The user absorbs a mystical power from space and attacks the opponent. The user then switches out, allowing the remnant power to protect its replacement.
Uses: A supporting pivoting move that can give frailer teammates an easier time switching in.


Learned By: Qwilala
Name: Venomgeist Shock (Venoshock + Moongeist Beam)
New Type:

Classification:

Base Power: 100
Accuracy: 100
Power Points: 5 (max 8)
Effect: Deals double damage if target is poisoned. Can be used on the target regardless of abilities.
Z-Effect: 180 BP
Target: Selected target
Flavor: The user attacks the opponent with a blast of spectral energy. This does double damage against poisoned targets and ignores abilities.
Uses: A Ghost STAB that takes advantage of Qwilala's ability to poison attackers with its ability or Toxic Spikes.


Learned By: Topper
Name: Love Pump (Hydro Pump + Charm)
New Type:

Classification:

Base Power: 110
Accuracy: 90
Power Points: 5 (max 8)
Effect: 100% chance to lower target's Atk by 2 stages.
Z-Effect: 185 BP
Target: Selected target
Flavor: The user blasts the opponent with the unbridled power of love. This harshly lowers the opponent's Attack.
Uses: A powerful Fairy STAB that benefits from Rainbow Sky and stops physical attackers in their tracks.


Learned By: Drewni
Name: Dragon Rising (Dragon Dance + Barrier)
New Type:

Classification:

Base Power: --
Accuracy: --
Power Points: 10 (max 16)
Effect: Raises user's Atk, Def, and Spe by 1 stage.
Z-Effect: Resets lowered stat modifications
Target: Self
Flavor: The user focuses intensely on its internal dragon spirit, releasing the energy to boost its Attack, Defense, and Speed.
Uses: Pretty much the physical equivalent of Quiver Dance.


Learned By: Wagonite
Name: Water Wush (Dragon Rush + Water Pulse)
New Type:

Classification:

Base Power: 100
Accuracy: 90
Power Points: 10 (max 16)
Effect: 20% chance to flinch or confuse. Makes contact.
Z-Effect: 180 BP
Target: Selected target
Flavor: The user charges the opponent with overwhelming menace. This may cause flinching or confusion.
Uses: A better physical Water STAB.


Learned By: Region
Name: Subzero Storm (Icy Wind + Blizzard)
New Type:

Classification:

Base Power: 110
Accuracy: 80
Power Points: 5 (max 8)
Effect: 100% chance to lower Spe by 1 stage. 10% chance to freeze. Has perfect accuracy in hail.
Z-Effect: 185 BP
Target: All adjacent foes
Flavor: A powerful gust of subzero temperatures is summoned to attack the opposing Pokemon. This lowers their Speed and has a chance to freeze.
Uses: Double the power of Icy Wind with the same effect of lower speed. Also has better accuracy than Blizzard outside of hail.


Learned By: Grousle
Name: Earth Bolt (Earth Power + Nuzzle)
New Type:

Classification:

Base Power: 90
Accuracy: 100
Power Points: 10 (max 16)
Effect: 100% chance to paralyze.
Z-Effect: 175 BP
Target: Selected target
Flavor: The user makes the ground under the target erupt with an intense electrical surge. This causes paralysis.
Uses: An alternative special Ground STAB with a guaranteed chance to paralyze the target. Provides a way to paralyze grounded Ground-types.
 
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Drewni
Learned By: Drewni
Name: Psycho Rush (Psychic + Dragon Rush)
New Type: Psychic
Classification: Physical
Base Power: 100
Accuracy: 100
PP: 16
Effect: The user cloaks itself in mental energy and slams itself into the foe. This has a 20% chance to flinch the target. This move is transformed into Genesis Supernova with the Mewnium Z.
Z-Power: 180
Target: Selected Target
Overview: A direct improvement to Zen Headbutt for physical Psychic STAB, with the added benefit of allowing the user to be able to turn it into Genesis Supernova. Great for physical (and possibly mixed) variants of Drewni, but doesn't improve the Flame Orb sets.
 
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