<Lee> I'd love for you guys to make it. [Xianglongfa & BurtonEarny]
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PLEASE NOTE: This thread is for discussion regarding hail teams and hail based pokemon. Please try to focus your discussions in this thread primarily on the specific pokemon that make up the core to a hail team (ie. snover, walrein, froslass, glalie, etc.)
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So, it seems to xianglongfa, others, and myself that hail is becoming more and more common as of late. Why? The simple answer is it is very effective, and arguably overpowered. Here are some posts that can kick start the discussion on this thread:
I'm certainly not speaking with a lot of experience here, but Snover sort of seems like a gimmick - I mean sure, the support it grants Froslass is great, but it really doesn't have much use outside of that. It just seems like a one-trick pony that will potentially bring inconvenience to the rest of your team, and if you don't succeed with Froslass it becomes a major liability.
I have to say that hail is probably one of the least talked about team types this test when I think its currently the strongest in uu. Im nearly convinced that if froslass is not broken for the support characteristic itself outside of hail, then snover is for making walrein and her broken in it.
I cant say froslass is bl for sure because Im not convinced that she is outside of hail. But in hail her and her ability are stupid good whether she is stalling/ spiking or smashing faces with specs blizzard. I think snover is a potential bl that people may not be noticing.
I wouldn't really say that Hail is clearly the "strongest" team style in UU. I would just say that most people on the ladder have a hard time dealing with it just because they just don't know how. The fact that it's a stall team, coupled with its ability to tough out a losing battle after getting haxed(which normal stalls can't do) makes it very strong on the ladder. However, I find that against a decent percentage of well made teams that the opponent can beat our hail team with less prediction than is required on our part. (i.e. if they knew how to play against this playstyle, I would give them more than even odds to win)
On another note, HELL YES froslass is broken in hail
then those teams just aren't getting played often enough xia because I usually end up costing myself the match if I lose... I think hail is a much more dominating force than people give it credit for as long as froslass stays uu (walrein cant really get the job done by himself).
I'm still unconvinced that hail is really as overpowered as you think. Though it's definitely one of the best team types in UU, the real edge that it has on the ladder is still mostly based on the inexperience and incompetence of UU ladderers in general against this team type, and its ability to tough out more wins after hax than standard stall.(it can execute its own strategy) Against a "good" player who understands how to play against hailstall, the playstyle is still very beatable. Most strong offensive teams pack enough stuff like sleep powder/SD venu, honchkrow, gallade, blaziken, trick users etc. to give hail or just about any other stall a lot of trouble if used wisely.
Froslass is probably the biggest reason for hail's current effectiveness on the ladder. The other is perhaps the UU metagame shift caused by the introduction of other suspects. Hail loves life orbs :D
That is unfortunately the mentality of many players trying to use Hail, but honestly, if you just use Snover as a one-time suicide Pokemon, you're doing it wrong.
The most success I have had with Snover is when using a special defensive spread. It can come in on bulky Waters like Milotic with ease and start throwing out Leech Seed and/or Toxic to wear down the opponent. In addition to this, it can check most forms of Raikou decently, as well as several Rain threats such as Ludicolo and Gorebyss, even some Omastars lacking Ancientpower. The latter is especially important for the success of a Hail team, as your weather-inducer needs to be able to come in multiple times against other weather teams where possible.
So I wouldn't necessarily class Snover as a one-trick pony. If played right it can serve as a valuable team member in general, outside of just providing the initial weather set-up. Even if it doesn't end up doing much in a match, Froslass is borderline broken under Hail anyway (even better now with Sub + Pain Split), and would be proving its worth just for providing that condition.
I'm certainly not disagreeing with you - actually, I agree with pretty much everything you're saying. Rather than labelling it a one-trick pony, I guess the best way to put what I meant would be that it caters to it's niche, but is severely outclassed in most/all of it's secondary functions.
It's stats really make it unsustainable to the point that only a very experienced player could use it effectively. You could say the same about a number of UU and NU pokemon as well, which is why I don't think it's broken to the point of being BL. I don't see Snover centralizing the UU metagame anytime soon.
...
Though, Froslass has gotten me thinking - It really is an interesting pokemon, and I think it might be BL.
Agreed. Hail teams are just the most annoying playing style I am to face. IMO it just lacked a pokémon other than Walrein that could cause some real trouble, and Froslass is that poké, being able to setup spikes, abuse Hail's evasion and sweep with STABed Blizzards, maybe being more of a problem than *OMG screams outloud and punches a wall until the hands start bleeding* Walrein (I just hate that Walrus).
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Okay, so we have some quotes about hail and some people's standpoint on the issue... but why is it even getting brought up in the first place? That is a good question and the answer is due to the nature of pokemon that stall in hail, it is extremely resilient/ flexible at being able to do its job regardless of what threat is on the other side of the match. I want to take a little bit of an in- depth look at these hail- based pokemon and highlight their usefulness on a team.
It makes sense to begin with the pokemon that enables this type of team to run efficiently. Snover is largely on hail teams for his ability to set up hail permanently provided no other weather changing effect happens. Snover's job is made much easier in uu than abomasnow's in ou because permanent weather starters of sandstorm are far less common meaning against a larger portion of teams he need only appear once to accomplish his main job. However, it is a common misconception that snover is only useful as a suicide lead of sorts and that it is too frail to be an effective team member beyond setting up hail. This is just plain not true... UU cannot afford useless team slots and snover should never be considered one. Its usefulness is limited, yes, but it should not be a pokemon you just slap focus sash on before making the rest of the team. Okay, so we have some quotes about hail and some people's standpoint on the issue... but why is it even getting brought up in the first place? That is a good question and the answer is due to the nature of pokemon that stall in hail, it is extremely resilient/ flexible at being able to do its job regardless of what threat is on the other side of the match. I want to take a little bit of an in- depth look at these hail- based pokemon and highlight their usefulness on a team.
-How Is Snover Useful?-
Snover's typing, though leaving him riddled with weaknesses, can be a bit of a blessing against certain pokemon in the tier. For instance, a specially defensive snover can make for a wonderful back up check to several things on an opposing team such as cm raikou and milotic. Also, snover has a STAB priority move, this should not be forgotten as it helps to offset its miserable speed and allow for some potential surprise ko's. Acess to leech seed provides a wonderful way to quickly wear an opponent down in hail and encourages switches, possibly causing additional entry hazard damage. Protect is also a nice move in tandem with hail to essentially deal at least six percent damage for free and scout an opponents moveset. Finally, if the situation arises, snover makes for a nice sacrifice provided he is not the only check you have to a certain pokemon on your opponent's team. Please be aware that snover isn't very bulky and really even decently powered nuetral hits will dent him. Aim to come in on weak hits or resisted ones and snover can actually surprise you with his usefulness.
-Walrein-
Walrein is the reason hail was put on the map in the first place. He is infamous for his guaranteed minimum of thirty two turns of stall. He is largely unchanged in UU hail teams, though he takes hits considerably better in this tier and despite his ice typing is a solid bulky water with or without hail support.
-How Is Walrein Useful?-
Um... if your asking yourself this question then you must not have read the place where I said he gets at least thirty two turns of stall guaranteed. Of course, seeing it in writing makes it sound much better than it actually is as taunt, encore, etc. can really hinder the set. However, him getting behind a sub can easily mean 'gg' for a team that is not prepared. If Walrein fails to beat an opponent after thirty six or more turns he will have at the very least made several pokemon, if not the entire opponents team, good and squishy hopefully, making it easy for the user to pick them off with their remaining pokemon should the hail team be taking a more offensive route. People play Walrein too conservatively, as though he has to be the last pokemon sent into the match. This is, for the most part, not a good idea. He is a bulky water and people play him as though he were Shedinja. A bulky water is meant to take abuse and walrein can take plenty and still manage to make it behind a sub just fine if played correctly.
-How Is Froslass Useful?-
How can't she be useful is actually a much better question. Since she need no longer rely on Ice Beam for reliable ice STAB damage, she can pull of an attacker set without much difficulty completely taking opponents by surprise. If the idea of an offensive wrecking ball with evasion doesn't grab you, then perhaps a spiking spin blocker will suit you a bit better? She cant quite as effectively as walrein does, but walrein can't get up two or three easy layers of spikes while stalling at the same time which can be much more helpful to a team. Lastly, Destiny Bond, much like explosion, will always remain an option wherever it is available. However, be aware that Froslass can usually do much more with her four moves.
-Cloyster-
Cloyster is worth mention both for his usefulness on a hail team and when facing against one. The shellfish's most notable niche is as a spiker/ spinner that is immune to hail damage. Cloyster can work as a replacement to Froslass/ Glalie if you would prefer him as a spiker if only for his access to rapid spins and both sets of spikes. Against hail teams Cloyster can really do some damage. HE boasts a x4 resistance to ice and his Skill Link Rock Blast will break the subs of hail stall pokemon and deliver multiple additional hits for SE damage.
-How Is Cloyster Useful?-
Much of Cloyster's usefulness has already been mentioned, though there are some potential move options available to help support a team. Cloyster has access to a STAB priority move which is always very helpful especially as it hits grass types for SE damage potentially ending their sweep before it can do too much damage to your team. Cloyster can also hit from the special side boasting ice and water type STAB's, though giving up Rock Blast will be tough. As a warning, Cloyster can learn Explosion so be on the look out for the move. Beyond offensive move selections, Cloyster is not the most versatile pokemon and is rarely ever anything other than a dedicated spiker/ spinner.
-Articuno-
-Glalie-
I had to give him some honrable mention... Glalie is pretty much inferior to froslass in just about every way given that he has worse speed, isn't immune to fighting, and doesn't get snow cloak. He cannot block spins either which is another thing Froslass has over Glalie. He can pull of a sub stall akin to walrein, but he is far less bulky and generally inferior because of this fact.
-How Is Glalie Useful?-
Honestly, it's not as useful as Froslass in just about any way. Just use Froslass until either she or Snover is voted bl. Explosion is an option that Glalie has that Froslass does not. This move allows Glalie to take out an opposing team member it probably wouldn't have ko'd otherwise.
-Glaceon-
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That sums up a look at each of the core pokemon for your common hail team. Lastly I want to leave you with my insights on hail stall and how it should be played in the UU environment.
-Where To Begin?-
It all starts with Snover and Walrein. This pair constitutes the core of Hail stall. The next four pokemon make up the utility and really supplement this core. A big thing to keep in mind is that Synthesis, Morning Sun, and Moonlight are nearly useless in hail so avoid picking pokemon that depend on these moves for recovery. These pokemon are not specially bulky so you are going to want to pack a dedicated special wall such as Chansey or Umbreon on the team unless you are running hail offense so as to handle Moltres and some other special attackers. Note: If your running Chansey you will need a Missy Counter.
-What Moves Need To Be Present?-
Hail stall loves the move protect, and though it by no means needs to be on every pokemon, believe me when I say that several team members should pack it (walrein should by default and so should defensive variants of snover as well). The three forms of entry hazards are the next big thing to find room for. Toxic Spikes is much more useful in hail because most UU grounded poisons are part grass and not only have undermined recovery in hail, but also get nailed SE by a large portion of the team. This means that these Toxic Spikes absorbers won't be coming in but once or twice in most cases. Lastly, the wish/ protect move combination not only gives you another protect user, but it also offers recovery to the team to help offset SR damage if you find yourself unable to keep it off of the field. Rapid Spin is another mainstay on this team, but Foresight+ Rapid Spin is highly recommended as at least two or three of your pokemon are going to be weak to SR.
-Whats The Strategy Here?-
Try to get hazards up early, specifically Toxic Spikes (one layer is usually all I bother with at the start). This will let you know whether or not they have a toxic spikes absorber fast so you can work on forcing it into the match and wearing it down early. Once the poison type is out of the way set your Toxic Spikes and stall with Walrein + your Special Wall. Focus on keeping SR off of the field as much as you can as it causes headaches for this type of team.
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Well... hopefully our guide provided you a solid introduction to hail stall strategy in UU and its core team members as well as some quotes that deserve to be in the discussion but were posted elsewhere. Do you feel hail is just another thing that is getting noticed because people aren't prepared for it, are you thinking hail is legitimately overpowered, or are you riding the fence and think hail is simply "good." Discuss...
Snover's typing, though leaving him riddled with weaknesses, can be a bit of a blessing against certain pokemon in the tier. For instance, a specially defensive snover can make for a wonderful back up check to several things on an opposing team such as cm raikou and milotic. Also, snover has a STAB priority move, this should not be forgotten as it helps to offset its miserable speed and allow for some potential surprise ko's. Acess to leech seed provides a wonderful way to quickly wear an opponent down in hail and encourages switches, possibly causing additional entry hazard damage. Protect is also a nice move in tandem with hail to essentially deal at least six percent damage for free and scout an opponents moveset. Finally, if the situation arises, snover makes for a nice sacrifice provided he is not the only check you have to a certain pokemon on your opponent's team. Please be aware that snover isn't very bulky and really even decently powered nuetral hits will dent him. Aim to come in on weak hits or resisted ones and snover can actually surprise you with his usefulness.
-Walrein-
Walrein is the reason hail was put on the map in the first place. He is infamous for his guaranteed minimum of thirty two turns of stall. He is largely unchanged in UU hail teams, though he takes hits considerably better in this tier and despite his ice typing is a solid bulky water with or without hail support.
-How Is Walrein Useful?-
Um... if your asking yourself this question then you must not have read the place where I said he gets at least thirty two turns of stall guaranteed. Of course, seeing it in writing makes it sound much better than it actually is as taunt, encore, etc. can really hinder the set. However, him getting behind a sub can easily mean 'gg' for a team that is not prepared. If Walrein fails to beat an opponent after thirty six or more turns he will have at the very least made several pokemon, if not the entire opponents team, good and squishy hopefully, making it easy for the user to pick them off with their remaining pokemon should the hail team be taking a more offensive route. People play Walrein too conservatively, as though he has to be the last pokemon sent into the match. This is, for the most part, not a good idea. He is a bulky water and people play him as though he were Shedinja. A bulky water is meant to take abuse and walrein can take plenty and still manage to make it behind a sub just fine if played correctly.
-Froslass-
Froslass is much more valuable in UU than in the higher tiers of play. In OU she can't perform well as a hit taker so greater lengths have to be taken to keep her from taking damage, but this is not the case in UU. No one can deny that froslass is a very good UU pokemon, if not broken. Now, take that good pokemon and give her evasion and make the opposing team take six percent a turn as they try to kill her and you have a stalling nightmare on your hands. This pokemon's ability to stall out opposing teams by herself when in hail is unreal. However, froslass is too good in this weather condition to have a single role. When in hail her STAB Blizzard with or without specs hits like a truck and has perfect accuracy. Hail opens up opportunities to blow holes in an opposing team not prepared for her to fire off such a powerful hit.
Froslass is much more valuable in UU than in the higher tiers of play. In OU she can't perform well as a hit taker so greater lengths have to be taken to keep her from taking damage, but this is not the case in UU. No one can deny that froslass is a very good UU pokemon, if not broken. Now, take that good pokemon and give her evasion and make the opposing team take six percent a turn as they try to kill her and you have a stalling nightmare on your hands. This pokemon's ability to stall out opposing teams by herself when in hail is unreal. However, froslass is too good in this weather condition to have a single role. When in hail her STAB Blizzard with or without specs hits like a truck and has perfect accuracy. Hail opens up opportunities to blow holes in an opposing team not prepared for her to fire off such a powerful hit.
-How Is Froslass Useful?-
How can't she be useful is actually a much better question. Since she need no longer rely on Ice Beam for reliable ice STAB damage, she can pull of an attacker set without much difficulty completely taking opponents by surprise. If the idea of an offensive wrecking ball with evasion doesn't grab you, then perhaps a spiking spin blocker will suit you a bit better? She cant quite as effectively as walrein does, but walrein can't get up two or three easy layers of spikes while stalling at the same time which can be much more helpful to a team. Lastly, Destiny Bond, much like explosion, will always remain an option wherever it is available. However, be aware that Froslass can usually do much more with her four moves.
-Cloyster-
Cloyster is worth mention both for his usefulness on a hail team and when facing against one. The shellfish's most notable niche is as a spiker/ spinner that is immune to hail damage. Cloyster can work as a replacement to Froslass/ Glalie if you would prefer him as a spiker if only for his access to rapid spins and both sets of spikes. Against hail teams Cloyster can really do some damage. HE boasts a x4 resistance to ice and his Skill Link Rock Blast will break the subs of hail stall pokemon and deliver multiple additional hits for SE damage.
-How Is Cloyster Useful?-
Much of Cloyster's usefulness has already been mentioned, though there are some potential move options available to help support a team. Cloyster has access to a STAB priority move which is always very helpful especially as it hits grass types for SE damage potentially ending their sweep before it can do too much damage to your team. Cloyster can also hit from the special side boasting ice and water type STAB's, though giving up Rock Blast will be tough. As a warning, Cloyster can learn Explosion so be on the look out for the move. Beyond offensive move selections, Cloyster is not the most versatile pokemon and is rarely ever anything other than a dedicated spiker/ spinner.
-Articuno-
Articuno has never been a topnotch pokémon, and that's not recent. The amount of weakness it presents due to its typing always overshadowed an area where it was supposed to shine: Stall. When the 4th generation was introducted Articuno took yet another huge hit, or should I say hits. The addition of Stealth Rocks, which became one of if not the most common move, the addition of more powerful moves and the attack split are all factors that contributed to Articuno's fall to NU. Articuno did, in spite of that, get two new advantages as this generation arrived; one that few people explore: Hail; and other that more people do know: Roost.
It's under such weather that Articuno can show it's real prowess. In these kinds of teams it's common to have methods of keeping rocks off the field, and by doing that what was supposed to be a thread not to be considered gets extremely hard to take down once you add Hail costantly pelting your team, an instant recovery move that rids it of flying status for a turn, which might be a blessing or a curse, 90/100/125 defenses, STABed 100% accurate Blizzards and a decent 85 base speed.
-How Is Articuno Useful?-
One of the best things about Articuno is the multitude of annoyance methods it possesses. It can run Toxic Stall sets making use of Roost and Substitute, as his decent base speed should allow him to protect himself before status can hit him, and its defenses can make it really hard to break its Substitute in one hit. It also has the option of running a SubRoar set that abuses entry hazards a common concept when it comes to Hail Stall. Finally it has the capacity of running Heal Bell, something that's always good to have especially on Stall teams, as status just break certain pokés.
To top all that Articuno got the infamous Pressure Ability, which fits its stallish nature perfectly and a decent base 95 SpAtk, which will cause its Blizzards to hurt quite a bit.
-Glalie-
I had to give him some honrable mention... Glalie is pretty much inferior to froslass in just about every way given that he has worse speed, isn't immune to fighting, and doesn't get snow cloak. He cannot block spins either which is another thing Froslass has over Glalie. He can pull of a sub stall akin to walrein, but he is far less bulky and generally inferior because of this fact.
-How Is Glalie Useful?-
Honestly, it's not as useful as Froslass in just about any way. Just use Froslass until either she or Snover is voted bl. Explosion is an option that Glalie has that Froslass does not. This move allows Glalie to take out an opposing team member it probably wouldn't have ko'd otherwise.
-Glaceon-
Glaceon shares Froslass's Snow Cloak ability and a 130 base SpA, making it an excellent special sweeper. It's low speed means it's best complimented with a Choice Scarf, being able to outrun everything bar +Speed Electrode with Timid Scarf and +natured base 120s with Modest scarf. The only bad thing about Glaceon is its movepool. Blizzard/Shadow Ball/HP Fighting are no brainers, but when it comes to the fourth slot, all it can really muster is a redundant Ice Beam, Baton Pass for scouting, or a couple of gimmick moves like Ice Shard or Sleep Talk. Fake Tears is also an option if you don't mind the low speed.
-How Is Glaceon Useful?-
Glaceon makes an excellent special sweeper with base 130 SpA, but it's best set is probably the Choice Scarf set. The scarf makes you a decent revenge killer, and a 180 BP Blizzard coming off his huge SpA is going to dent pretty much anything. The only bad thing about Glaceon is that it's currently outclassed by Froslass due to her superior speed, but Glaceon has the raw power to seriously dent the majority of the tier.
That sums up a look at each of the core pokemon for your common hail team. Lastly I want to leave you with my insights on hail stall and how it should be played in the UU environment.
-Where To Begin?-
It all starts with Snover and Walrein. This pair constitutes the core of Hail stall. The next four pokemon make up the utility and really supplement this core. A big thing to keep in mind is that Synthesis, Morning Sun, and Moonlight are nearly useless in hail so avoid picking pokemon that depend on these moves for recovery. These pokemon are not specially bulky so you are going to want to pack a dedicated special wall such as Chansey or Umbreon on the team unless you are running hail offense so as to handle Moltres and some other special attackers. Note: If your running Chansey you will need a Missy Counter.
-What Moves Need To Be Present?-
Hail stall loves the move protect, and though it by no means needs to be on every pokemon, believe me when I say that several team members should pack it (walrein should by default and so should defensive variants of snover as well). The three forms of entry hazards are the next big thing to find room for. Toxic Spikes is much more useful in hail because most UU grounded poisons are part grass and not only have undermined recovery in hail, but also get nailed SE by a large portion of the team. This means that these Toxic Spikes absorbers won't be coming in but once or twice in most cases. Lastly, the wish/ protect move combination not only gives you another protect user, but it also offers recovery to the team to help offset SR damage if you find yourself unable to keep it off of the field. Rapid Spin is another mainstay on this team, but Foresight+ Rapid Spin is highly recommended as at least two or three of your pokemon are going to be weak to SR.
-Whats The Strategy Here?-
Try to get hazards up early, specifically Toxic Spikes (one layer is usually all I bother with at the start). This will let you know whether or not they have a toxic spikes absorber fast so you can work on forcing it into the match and wearing it down early. Once the poison type is out of the way set your Toxic Spikes and stall with Walrein + your Special Wall. Focus on keeping SR off of the field as much as you can as it causes headaches for this type of team.
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Well... hopefully our guide provided you a solid introduction to hail stall strategy in UU and its core team members as well as some quotes that deserve to be in the discussion but were posted elsewhere. Do you feel hail is just another thing that is getting noticed because people aren't prepared for it, are you thinking hail is legitimately overpowered, or are you riding the fence and think hail is simply "good." Discuss...