Yeah, this mon is the king of creating 50/50s which is scary to go up against. In say, an MU like Dragapult vs Hatterene, you can't go for the safe Shadow Ball / Phantom Force play because it could be Zoroark that takes no damage and goobs you with a Shadow Ball while having its Sash still in tact. You can't go for Dragon STAB either since it could just be Hatterene and you lose a ton of health while being forced out due to being locked into Draco Meteor. Heck, even U-Turning is risky because Zoroark could be a random Scarf and take you out despite making the "safe" play.I just want to give Zoroark-H some credit, I think when it was first released people were making fun of it saying its just Zoroark but it's typing makes a world of difference, there a lot of Dark types in the tier as well as Rapid Spinners, this is where it comes in. Tusk wanting to spin realizes its Zoroark and gets 2HKO'd by Hyper Voice. Another situation is any time you pair Zoro with Roaring Moon or Kingambit and the opposing side will use a fighting move, Mach Punch from Breloom, Close Combat from Quaq, HJK from Cinderace, CC / Body Press from Great Tusk, it all gets 2HKO'd from the most part so it's a very game swinging Pokémon. I feel like I just have to give Zoro their flowers because super underrated mon and you have to predict right to really catch it and make it useless.
Zoroark-Hisui @ Focus Sash
Ability: Illusion
Tera Type: Normal
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Timid Nature
- Nasty Plot
- Shadow Ball
- Grass Knot
- Flamethrower
My personal favorite set but Choice Specs Trick is more gutsy and probably more bang for your buck but I like leaning behind a Focus Sash if I can.
This mon's main downfall is that its so frail so any misplay or failed prediction will leave you playing 5-6.
Also why Tera-Normal? I don't think it does anything on this set when you aren't running Normal STAB.