Resource XY LC Threat list

tcr

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Alright, so in this thread, we'll be working on creating threat list entries for the many viable and relevant Pokemon in the XY LC metagame. We're basically going to be providing a brief paragraph as to what role the given Pokemon fulfill in the metagame. Format taken from Spirit 's RU Threatlist

Here are some ground rules:
  • You may only reserve two Pokemon at any given moment and three if you are a badgeholder. You may not reserve any more until you have all of your current threat list entries completed.
  • You have three days maximum to complete your reservation, any more and it will be revoked. It really doesn't take that long to write a simple paragraph, and if you display a tendency to place reservations without completing them, then you will not be allowed to place any reservations at all.
  • Make a new post once you've completed your reservation. This makes it easier for me to keep track of threat list entries instead of having to continually look back to see if you finished your work.
  • Please have prior knowledge about the XY LC metagame before you place a reservation. Also make sure that you can write a coherent paragraph as well. I do have the right to reject threat list entries if the quality and/or content isn't up to snuff. So if one of these things applies to you, it's simply best not to waste everyone's time reserving something.
  • If there's a Pokemon that you believe should be included in the threat list and is not there, you may make a case in this thread stating why it should be included. This also applies for Pokemon that are in one category and not another. For instance, Scraggy is listed in the offensive category, but you believe it should be listed in defensive as well, so you may make a post stating why that's the case. If you believe a Pokemon is misplaced, you make a case as to why you think so as well. For instance, Scraggy is listed as offensive, but you believe it fits better in support. These are just examples.
Format:

The threat list entries will follow a specific format, as such:
HTML:
[sprite]
Pokemon
Type: Type 1 / Type 2 (if applicable)
Base Stats: HP / Atk / Def / SpA / SpD / Spe
Ability: First / Second / Third (if applicable)
Sprites:
  • In regards to sprites, use this source to acquire them
  • No fancy custom sprites or anything of that sort is to be used other than the given source
Writing tips:
  • Keep it concise. The threat list entries should be no more than a single paragraph for each one.
  • You only describe the Pokemon's role in the given metagame. This means you do not list flaws. You simply state why the Pokemon in question is a threat. Listing flaws does not tell the reader why a Pokemon is a threat.
  • These are not overviews. I do not want to see any references to past generations or metagames. Anything along the lines of, "with the advent of" or "in previous generations" is strictly prohibited.
  • You don't need a conclusion. You can simply finish a paragraph stating one of the Pokemon's characteristics and leave it at that. Only include a conclusion if it contains actual content.
  • Cut down on the fluff. Avoid making references to a Pokemon's aesthetics, history, or anything else that doesn't have to do with its general functionality. Phrases such as "despite its harmless exterior" or anything similar is not allowed.
  • Don't be too descriptive. For instance, instead of listing out all the viable moves a Pokemon can run, simply state along the lines of, "it has good coverage". This also falls along the lines of abilities as well. For example, if a Pokemon has many useful abilities, simply state that "it has many useful abilities" or something similar as opposed to listing out each and every single one. Only be specific if the ability/move plays a key role in the Pokemon's viability. An example of that is Defog in the case of Vullaby, Archen, etc.
Abra - Aerow
Aipom - Stratis
Amaura - TCR
Aron The Quasar
Archen - Aerow
Axew - Alexandrine
Bellsprout - Aerow

Binacle - Fiend Hound
Bulbasaur - Aaron's Aron
Bunnelby - Max Carvahlo
Carvanha - Superpowerdude
Chinchou - boo836
Clamperl - Alexandrine
Corphish - zeriloa
Cranidos - Stratis
Croagunk - Max Carvahlo
Cubone - Fiend Hound
Darumaka - Slashari
Doduo - Max Carvahlo
Dratini - Justaman
Drifloon - Stratis
Drilbur - zeriloa
Dwebble - Stratis
Elekid - Aerow
Fletchling - The Avalanches
Frillish - Alexandrine
Gastly - Stratis

Honedge - Amp Pharaohs
Houndour - zeriloa
Larvesta - Toa Tahu
Magby - Max Carvahlo
Magnemite - Aerow
Mantyke - The Quasar
Meowth - The Avalanches
Mienfoo - Corporal Levi
Omanyte - Aerow

Pancham - boo836
Pawniard - Alter
Porygon - Alexandrine
Riolu - Max Carvahlo
Scraggy - TCR
Shellder - The Avalanches
Skrelp - The Avalanches
Snivy - Shrug

Taillow
Timburr - horyzhnz
Tirtouga - The Avalanches
Vulpix - Max Carvahlo
Zigzagoon - Max Carvahlo


Archen - Stratis
Aron The Avalanches
Bronzor - Stratis
Chinchou - horyzhnz
Ferroseed - Jac
Foongus - Corporal Levi
Grimer - Max Carvahlo
Growlithe - Alexandrine

Hippopotas - Aaron's Aron
Larvesta - Amp Pharaohs
Koffing - Alphose_Elric
Lickitung - Corporal Levi
Lileep - Aaron's Aron
Mantyke - The Quasar
Mienfoo - Corporal Levi

Munchlax - LightningLuxray
Ponyta - Corporal Levi
Porygon - Alter

Pumpkaboo-Super
Shellos - Aaron's Aron
Slowpoke - Corporal Levi
Snubbull - Corporal Levi
Spritzee - Amp Pharaohs
Staryu- Max Carvahlo
Tentacool - The Quasar
Tirtouga - zeriloa

Vullaby - Aerow
Wooper - Stratis


Archen - Max Carvalho
Chespin - Unfixable

Cottonee - Sparktrain
Croagunk - Aaron's Aron
Diglett - Toa Tahu
Dwebble - LightningLuxray
Ferroseed - Max Carvalho
Gothita - Stratis
Magnemite - The Avalanches

Natu - Fiend Hound
Omanyte - Fiend Hound
Onix - Aerow
Pineco
Sewaddle - Unfixable
Spinarak - Alphose Elric
Stunky - boo836
Surskit - Unfixable

Torchic - Aaron's Aron
Trubbish - Max Carvahlo
Tyrunt The Avalanches
Wynaut - Justaman


Reserving:
  • When you reserve a Pokemon, please state which Pokemon and to which category
  • Some Pokemon belong to multiple categories, so it helps me out to know which one you're doing
  • For instance, one reservation could be, "reserving Foongus under support and Amaura under offensive"
 
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The Avalanches

pokemon tcg
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Reserving Fletchling and Tirtouga
- both offensive.


Fletchling
Typing: Normal / Flying
Base Stats: 45 HP / 50 Atk / 43 Def / 40 SpA / 38 SpD / 62 Spe
Abilities: Big Pecks / Gale Wings

Fletchling's is the only Pokemon in the Little Cup tier with the Gale Wings ability. With this ability, Fletchling has the strongest priority move in the tier in Acrobatics which reaches 110 Base Power if Fletchling isnt holding an item. Its Acrobatics is powerful enough to put a severe dent in anything that doesn't resist it, and can sweep weakened teams easily, especially after a Swords Dance, which turns Acrobatics into a brutal sweeping move. Its ability also grants it priority healing in Roost and team support in Tailwind. It has access to Overheat to get past Steel-types such as Pawniard or Magnemite, and once its counters are gone, Fletchling can normally sweep unmitigated.


Tirtouga
Typing: Water / Rock
Base Stats: 54 HP / 78 Atk / 103 Def / 53 SpA / 45 SpD / 22 Spe
Abilities: Solid Rock / Sturdy / Swift Swim

Tirtouga has access to Shell Smash, one of the best boosting moves in the game, capable of turning it into a fearsome sweeper in one turn. Along with Berry Juice and Sturdy, the combination of which allows Tirtouga to survive any one hit and heal back to full health, Tirtouga is almost guaranteed to set up a Shell Smash and punch through opponents with its high Attack stat and moves such as Waterfall, Aqua Jet, Stone Edge, Earthquake, and Knock Off.
 
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tcr

sage of six tabs
is a Tutor Alumnusis a Team Rater Alumnusis a Smogon Discord Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
Dwebble and Misdrevious for me please :3
Which Misdreavus? Misdreavus can perform so many roles that it is viable in all support / defensive / offensive roles.

Added in Amaura, Bellsprout, Magby, Grimer, Shellos, and Spinarak in their respective roles. I will take Amaura and Scraggy


Amaura

Typing: Rock / Ice
Base Stats: 77 HP / 59 Atk / 50 Def / 67 SpA / 63 SpD / 46 Spe
Abilities: Refrigerate / Snow Warning (Unreleased)

Amaura is one of the strongest Fletchling checks in the metagame, taking 20% from an unboosted Acrobatics. It has access to many excellent moves, such as Nature Power and Hyper Beam for more offensive sets, and Thunder Wave for sets that lean more towards offensive support. Due to its Refrigerate ability, any Normal-type move is turned into a great Ice-type STAB move, and with access to Hyper Beam, can really dent opponent teams. Its Choice Scarf set is feared throughout the tier, as it makes a great revenge killer hitting with an effective 21 Speed. When left unchecked, it can severely punch holes through an opponent's team.
 
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Which Misdreavus? Misdreavus can perform so many roles that it is viable in all support / defensive / offensive roles.

Added in Amaura, Bellsprout, Magby, Grimer, Shellos, and Spinarak in their respective roles. I will take Amaura and Scraggy
Oh, oops. Offensive Missy, sorry for not including that in my post (Super tired this morning I think haha)
 

Dwebble
Type: Bug / Rock
Base Stats: 50 HP / 65 Atk / 85 Def / 35 SpA / 35 SpD / 55 Spe
Abilities: Shell Armor / Sturdy / Weak Armor

Dwebble is easily one of the best Hyper Offense leads for a few reasons. Firstly, it has access to both Stealth Rock and Spikes, meaning it can support its team by laying down multiple forms of hazards. The second is its access to the ability Sturdy, which, in combination with Berry Juice, gives it the infamous BerryJucie combination. This means Dwebble has no problem living a hit or two to lay down both Stealth Rock and Spikes, allowing your team to wallbreak much more easily than before. Dwebble is also decently powerful when invested, being able to fire off Sturdy- and Focus Sash-breaking Rock Blasts, as well as Knock Offs to remove the opponent's item.

Misdreavus
Type: Ghost
Base Stats: 60 HP / 60 Atk / 60 Def / 85 SpA / 85 SpD / 85 Spe
Abilities: Levitate

Misdreavus is an amazing Pokemon on offensive teams for numerous reasons. The first is its great defensive typing, which in combination with Levitate give it a massive three immunities. This, when combine with Misdreavus's great bulk, gives it many different switch-in opportunities during a game as well as multiple times to set up. Speaking of setting up, Misdreavus is one of, if not the best Nasty Plot user in the tier, as its high Speed and Special Attack make it quite hard to stop. It also has good bulk with Eviolite, meaning it's hard to prevent from setting up in the first place. While Shadow Ball, Dazzling Gleam, and HP Fighting tend to be the coverage moves of choice, moves such as Substitute, Will-O-Wisp, and Destiny Bond tend to find there way on the offensive set, too, meaning that even normal counters to Misdreavus can have trouble.
 
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Munchlax
Type: Normal
Base Stats: 135 HP / 85 Atk / 40 Def / 40 SpA / 85 SpD / 5 Spe
Abilities: Pickup / Thick Fat / Gluttony

Munchlax establishes itself in Little Cup as one of the premier special tanks. This is due to its 135 HP and 85 Special Defense, which allow it to absorb almost any unboosted special attack with ease. Thick Fat only helps Munchlax in this role, as it means it's even better at taking Fire- and Ice-type attacks. Munchlax also has a good Attack stat, which, when used with moves such as Body Slam, Fire Punch, and Earthquake, turn Munchlax into a tank that can also dish out damage. Curse can even be used to further boost his Attack and Defense. Munchlax is usually seen using Recycle in combination with Berry Juice to restore HP, though RestTalk is another form of healing that Munchlax may run that is less vulnerable to Knock Off.
 

Max Carvalho

Que os jogos comecem

Doduo
Type: Normal / Flying
Base Stats: 35 HP / 85 Atk / 45 Def / 35 SpA / 35 SpD / 75 Spe
Abilities: Run Away / Early Bird / Tangled Feet

Doduo main role in Little Cup is to wallbreak. With an incredibly good Attack stat and a solid Speed tier, Doduo is one of the best wallbreakers in the tier. Using Life Orb Doduo easily becomes a very powerful Brave Bird user, 2HKOing any threat which doesn't resist it. Doduo is one of the few birds that get Knock Off distinguishing itself from Tailow or Fletchling. Knock Off allows Doduo to wallbreak easily without opposing Eviolites and support the team. Doduo also has useful priority in Quick Attack so it can always revenge kill threats such as Fletchling and Croagunk with safety. Doduo can also Hidden Power Fighting to KO Steel-type Pokemon such as Pawniard which heavily walls Doduo. While using Choice Scarf, Doduo can revenge kill threats such as +1 Scraggy and Scarf Pawniard.


Zigzagoon
Type: Normal
Base Stats: 38 HP / 30 Atk / 41 Def / 30 SpA / 41 SpD / 60 Spe
Abilities: Pickup / Gluttony / Quick Feet

At a first glance, Zigzagoon looks a terrible Pokemon in Little Cup. However, if you look closer in its movepool you will find two gems Zigzagoon was blessed with: Belly Drum and ExtremeSpeed. After using Belly Drum Zigzagoon gets a huge 52 Attack stat allowing it to OHKO the majority of the tier. With a solid and powerful +2 priority in ExtremeSpeed, Zigzagoon is one of the most devastating sweepers in the tier. Using Berry Juice, Zigzagoon gets all HP lost using Belly Drum back. With a bit of luck, Pickup may get another Berry Juice for Zigzagoon. Thief allows Zigzagoon to hit Ghost-type Pokemon and to steal Tirtouga's Berry Juice. Protect is usually run on Zigzagoon's last moveslot to avoid Fake Out but depending on Zigzagoon coverage moves, it can KO some of its counters. Seed Bomb hits Rock-types such as Tirtouga and Onix. Rock Smash KOes Pawniard. Iron Tail hits Spritzee which survives ExtremeSpeed.
 
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Cottonee
Type: Grass / Fairy
Base Stats: 40 HP / 27 Atk / 60 Def / 37 SpA / 50 SpD / 66 Spe
Ability: Prankster / Infiltrator / Chlorophyll

Cottonee is one of the premier supporters in Little Cup thanks to its amazing ability in Prankster and its wide support movepool. Its unique Grass / Fairy typing coupled with Eviolite allow it to easily switch in on Fighting-, Dark-, and Water-type attacks. With Prankster, it is single-handedly the best answer to setup sweepers, as it can simply switch in and lock the opposition into a setup move with a priority Encore. It is also one of the most effective SubSeeders in the metagame, as it is the only user with Prankster. In addition to Encore and SubSeeding, Cottonee makes use of several other supporting options such as Taunt, Stun Spore, Sunny Day, Tailwind, and Memento to both cripple the opposition and prepare its teammates for a sweep.
 
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Alter

lab report ᐛ
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sorry for the delay tcr (my net died). hopefully this is alright...

---


Porygon
Type: Normal
Base Stats: 65 HP / 60 Atk / 70 Def / 85 SpA / 75 SpD / 40 Spe
Ability: Trace / Download / Analytic (Hidden Ability)

With access to Recover, only a single weakness, and relatively good defensive stats, it's not hard to see why Porygon makes for an excellent defensive Pokemon in the Little Cup metagame. Porygon also has a nifty tool up its sleeve in the form of Trace. This ability allows it to copy opponents' abilities and therefore switch freely in on the likes of Volt Absorb Chinchou's Volt Switch and Flash Fire Ponyta's Flare Blitz. Additionally, by virtue of only having one weakness, Porygon can switch into numerous neutral attacks with its Eviolite and sponge damage for teammates, rarely having to worry about super effective damage. Porygon can also make superb use of Thunder Wave, slowing down Pokemon to cripple them and to support teammates. Finally, as a defensive Pokemon, Porygon is no sitting duck. It can not only take out plenty of hits from opponents, but also retaliate with its own.

--

i'll finish up pawniard when I get a spare minute.
 
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horyzhnz

[10:02:17 AM] flcl: its hory xD
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Timburr (Offensive)
Type: Fighting
Base Stats: 75 HP / 80 Atk / 55 Def / 25 SpA / 35 SpD / 35 Spe
Ability: Guts / Sheer Force / Iron Fist

Timburr is one of the most prominent threats in Little Cup, due to its solid Attack stat and decent bulk. Timburr's high Attack and HP make it a very bulky attacker, taking most neutral hits with ease, and striking back with a powerful attack of its own. It even has STAB priority in Mach Punch, making up for its somewhat low Speed. Timburr's most often-seen ability is Guts, allowing it to exploit status afflicting moves to further boost its Attack. Timburr's decent movepool also allows it to beat its own checks with moves such as Knock Off, Poison Jab, and Stone Edge. Timburr can even use some boosting moves such as Bulk Up to good effect, while healing back any damage incurred through the use of Drain Punch, making it an extremely difficult task to muscle past it.


Chinchou (Defensive)
Type: Water / Electric
Base Stats: 75 HP / 38 Atk / 38 Def / 56 SpA / 56 SpD / 67 Spe
Ability: Volt Absorb / Illuminate / Water Absorb

Chinchou's role in Little Cup is that of a bulky pivot, which it fulfills very effectively. Its great Water / Electric typing grants it resistances to common attacking types, its above-average HP stat allows it to take hits nicely with an Eviolite, and its usable abilities grant it immunities to two other attacking types. Chinchou's expansive movepool also offers it numerous offensive and support moves to further aid it in its role. Volt Switch allows Chinchou to gain momentum for its team, Scald enables it to spread burns, Thunder Wave cripples switch-ins, and Heal Bell lets it fit a cleric role; all amazing qualities that Chinchou offers a team. Chinchou also gains many switch-in opportunities thanks to its abilities that also allow it to recover health. Essentially Chinchou operates in Little Cup as a solid check or counter to many top threats, and it is one that teams should be prepared for.
 
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Okay, so you didn't put my reservation of Sprtitzee in the op, so I'm going to assume you missed it, but anyway...
---


Spritzee
Type: Fairy
Base Stats: 78 HP / 52 Atk / 60 Def / 63 SpA / 65 SpD / 23 Spe
Abilities: Healer / Aroma Veil

Spritzee is perhaps one the best defensive Pokemon available in Little Cup. Its Fairy-typing grants it resistances to common Fighting and Dark-type attacks, as well as Bug-type and a immunity to Dragon-type moves. This typing, with its good bulk, allow it to function as an effective wall for many of the Physical Attackers found throughout Little Cup. Its support movepool includes moves such as: Wish, Aromatherapy and even Trick Room. Due to this it also performs the role of an effective Cleric, keeping itself and allies healthy throughout the match. Its ability, Aroma Veil also protects it from moves such as Encore and Taunt, allowing it to perform its role as a Cleric without the risk of being shut down. With access to Calm Mind, Spritzee can run a boosting set, using its natural bulk and recovery to set up, preventing most Special Attackers from breaking through and turning it into an offensive threat for unprepared teams.
 
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tcr

sage of six tabs
is a Tutor Alumnusis a Team Rater Alumnusis a Smogon Discord Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
Yes I did miss it, sorry :( OP is updated, I'll start putting all of these together once we reach the end of a role.
Will do Scraggy later today!
 

Lord Alphose

All these squares make a circle
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Koffing
Type: Poison
Base Stats: 40 HP/ 65 Atk / 95 Def / 60 SpA / 45 SpD / 35 Spe
Ability: Levitate

Koffing found its niche as one of the most reliable tanks in Little Cup. With its impressive Defense and access to Will-O-Wisp, Koffing's claim to fame is its ability to stop Fighting-types in their tracks. Its Poison typing would leave it vulnerable only to Pyschic- and Ground-types, although its ability Levitate nullifies its Ground weakness. Its low Speed and Health, combined with its high Defense, make it the perfect candidate to weild Pain Split, with Sludge Bomb to tear through the Fairy-types and Fire Blast or Flamethrower to breeze past Fire-types. It can even carry Clear Smog to stop set up sweepers. With the perfect combination of bulk, offense, and utility, Koffing earns its spot as a solid physical wall that is dangerous to stand up against.
 
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tcr

sage of six tabs
is a Tutor Alumnusis a Team Rater Alumnusis a Smogon Discord Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
Just a note:
sparktrain you might want to add in a mention of Cottonee's subseed set
Alter dont forget to mention Thunder Wave for Porygon! Porygon is one of the best users of the move with its decent Special Attack, excellent bulk, and mediocre Speed.


Scraggy
Type: Dark / Fighting
Base Stats: 50 HP / 75 Atk / 70 Def / 35 SpA / 70 SpD / 48 Spe
Abilities: Shed Skin / Moxie / Intimidate

Scraggy is one of the best setup sweepers in the Little Cup tier. It has access to Dragon Dance which allows it to sweep unprepared teams late in a battle, and it also has access to Bulk Up, allowing it to run a bulky set. With its excellent Dark / Fighting type and great 50 / 70 / 70 bulk, Scraggy can find time to switch into many neutral attacks, especially if it has bulk invested into it. Scraggy can run a multitude of coverage moves, such as Zen Headbutt or Head Smash, to smash through previous checks. Scraggy's two abilities set it apart from other Fighting-types, as with Moxie it can quickly rack up Attack boosts, and with Shed Skin it can get past status effects. Intimidate is a niche ability that it can use to be a bulky pivot.
 

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