Resource USM Ubers Viability Ranking Thread

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cielbakasan

Banned deucer.
Well, time for my first post relating to Ubers.

Arceus-Ice: D -> C-/C
OK, I know. Ice is a horrible defensive type. But honestly, I think it makes up for it with it's offensive capability.
Arceus-Ice @ Icicle Plate
Ability: Multitype
EVs: 172 HP / 84 SpA / 252 Spe
Timid Nature
- Calm Mind
- Recover
- Judgment
- Thunder / Fire Blast
Calm Mind allows Iceceus do deal some pretty decent damage, and also take special attacks a bit better. Thunder is used for things like Ho-oh, Toxapex, and Waterceus, while Fire Blast can hit things like, Necrozma-DM, Mega Scizor, and Magearna. The damage is actually pretty good, looking at the calcs.
+1 84 SpA Icicle Plate Arceus-Ice Judgment vs. 144 HP / 56 SpD Groudon-Primal: 250-295 (66.3 - 78.2%) -- guaranteed 2HKO
+1 84 SpA Icicle Plate Arceus-Ice Judgment vs. 0 HP / 4 SpD Gengar-Mega: 253-298 (96.9 - 114.1%) -- 81.3% chance to OHKO
+1 84 SpA Icicle Plate Arceus-Ice Judgment vs. 0 HP / 0 SpD Arceus-Ground: 416-492 (109.1 - 129.1%) -- guaranteed OHKO
+1 84 SpA Icicle Plate Arceus-Ice Judgment vs. 248 HP / 0 SpD Arceus-Flying: 416-492 (93.9 - 111%) -- 62.5% chance to OHKO
+1 84 SpA Arceus-Ice Thunder vs. 252 HP / 52 SpD Ho-Oh: 198-234 (47.5 - 56.2%) -- 26.6% chance to 2HKO after Leftovers recovery
+1 84 SpA Arceus-Ice Thunder vs. 252 HP / 4 SpD Toxapex: 220-260 (72.3 - 85.5%) -- guaranteed 2HKO
+1 84 SpA Arceus-Ice Thunder vs. 252 HP / 0 SpD Arceus-Water: 254-300 (57.2 - 67.5%) -- guaranteed 2HKO
+1 84 SpA Arceus-Ice Thunder vs. 32 HP / 0 SpD Kyogre-Primal: 198-234 (56.7 - 67%) -- guaranteed 2HKO
+1 84 SpA Arceus-Ice Fire Blast vs. 172 HP / 8 SpD Prism Armor Necrozma-Dusk-Mane: 205-243 (54.2 - 64.2%) -- guaranteed 2HKO
+1 84 SpA Arceus-Ice Fire Blast vs. 252 HP / 252+ SpD Magearna: 194-230 (53.2 - 63.1%) -- guaranteed 2HKO after Leftovers recovery
+1 84 SpA Arceus-Ice Fire Blast vs. 252 HP / 252+ SpD Scizor-Mega: 428-508 (124.4 - 147.6%) -- guaranteed OHKO
Now, there are obviously a couple flaws with Iceceus. The biggest being the fact that its vulnerable to every stage hazard, including a Stealth Rock weakness. Also, stall can wall it cold (Blissey can survive a +6 Judgement and has confide). It also is tricky to get it in, because of the abundance of super effective attacks in the tier. Also, Necrozma-Dusk-Mane is a really big problem for Iceceus, even with Fire Blast. However, if it can get in and get going, then it can potentially be a decent cleaner.

Here's a replay I managed to get. It's not the best, but I think it shows Iceceus off fairly well.
https://replay.pokemonshowdown.com/gen7ubers-826979756
CM z beam isn't better for killed don and why ur replay doesn't shows the power of iceceus , fairyceus can killed too unecro and put lando in the range of rk/Lando doesn't killed fairyceus imo
 

Plague von Karma

Banned deucer.
Well, time for my first post relating to Ubers.

Arceus-Ice: D -> C-/C
OK, I know. Ice is a horrible defensive type. But honestly, I think it makes up for it with it's offensive capability.
Arceus-Ice @ Icicle Plate
Ability: Multitype
EVs: 172 HP / 84 SpA / 252 Spe
Timid Nature
- Calm Mind
- Recover
- Judgment
- Thunder / Fire Blast
Calm Mind allows Iceceus do deal some pretty decent damage, and also take special attacks a bit better. Thunder is used for things like Ho-oh, Toxapex, and Waterceus, while Fire Blast can hit things like, Necrozma-DM, Mega Scizor, and Magearna. The damage is actually pretty good, looking at the calcs.
+1 84 SpA Icicle Plate Arceus-Ice Judgment vs. 144 HP / 56 SpD Groudon-Primal: 250-295 (66.3 - 78.2%) -- guaranteed 2HKO
+1 84 SpA Icicle Plate Arceus-Ice Judgment vs. 0 HP / 4 SpD Gengar-Mega: 253-298 (96.9 - 114.1%) -- 81.3% chance to OHKO
+1 84 SpA Icicle Plate Arceus-Ice Judgment vs. 0 HP / 0 SpD Arceus-Ground: 416-492 (109.1 - 129.1%) -- guaranteed OHKO
+1 84 SpA Icicle Plate Arceus-Ice Judgment vs. 248 HP / 0 SpD Arceus-Flying: 416-492 (93.9 - 111%) -- 62.5% chance to OHKO
+1 84 SpA Arceus-Ice Thunder vs. 252 HP / 52 SpD Ho-Oh: 198-234 (47.5 - 56.2%) -- 26.6% chance to 2HKO after Leftovers recovery
+1 84 SpA Arceus-Ice Thunder vs. 252 HP / 4 SpD Toxapex: 220-260 (72.3 - 85.5%) -- guaranteed 2HKO
+1 84 SpA Arceus-Ice Thunder vs. 252 HP / 0 SpD Arceus-Water: 254-300 (57.2 - 67.5%) -- guaranteed 2HKO
+1 84 SpA Arceus-Ice Thunder vs. 32 HP / 0 SpD Kyogre-Primal: 198-234 (56.7 - 67%) -- guaranteed 2HKO
+1 84 SpA Arceus-Ice Fire Blast vs. 172 HP / 8 SpD Prism Armor Necrozma-Dusk-Mane: 205-243 (54.2 - 64.2%) -- guaranteed 2HKO
+1 84 SpA Arceus-Ice Fire Blast vs. 252 HP / 252+ SpD Magearna: 194-230 (53.2 - 63.1%) -- guaranteed 2HKO after Leftovers recovery
+1 84 SpA Arceus-Ice Fire Blast vs. 252 HP / 252+ SpD Scizor-Mega: 428-508 (124.4 - 147.6%) -- guaranteed OHKO
Now, there are obviously a couple flaws with Iceceus. The biggest being the fact that its vulnerable to every stage hazard, including a Stealth Rock weakness. Also, stall can wall it cold (Blissey can survive a +6 Judgement and has Confide). It also is tricky to get it in, because of the abundance of super effective attacks in the tier. Also, Necrozma-Dusk-Mane is a really big problem for Iceceus, even with Fire Blast. However, if it can get in and get going, then it can potentially be a decent cleaner.

Here's a replay I managed to get. It's not the best, rating just 1271, but I think it shows Iceceus off fairly well.
https://replay.pokemonshowdown.com/gen7ubers-826979756
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I don't think Arceus-Ice deserves to be anywhere near C, let alone C-. It's outclassed by most of the other Arceus forms in what it can do (such as uhhhh basically any "passive" form), and if it isn't outclassed the set is usually too focused on GIVING it a niche. It's a cool lure with Fire Blast, and I agree;

84 SpA Arceus-Ice Fire Blast vs. 0 HP / 0 SpD Prism Armor Necrozma-Dusk-Mane: 139-165 (41.4 - 49.2%) -- guaranteed 3HKO
252+ Atk Neuroforce Necrozma-Ultra Sunsteel Strike vs. 172 HP / 0 Def Arceus-Ice: 310-366 (73.1 - 86.3%) -- guaranteed 2HKO (went Adamant to show max damage here, sorry if it's inaccurate)
84 SpA Icicle Plate Arceus-Ice Judgment vs. 0 HP / 0 SpD Necrozma-Ultra: 336-396 (100.2 - 118.2%) -- guaranteed OHKO

Even if Necrozma switches in, it loses. That is a solid niche, but this is all it can really do. Note that Scizor and many other steel types in the tier can and will oust it without a care. However, there is a flaw in the calcs I present here: Necrozma will win if Arceus isn't +1 and said Necrozma STAYS in its Dusk Mane Form. That means Arceus needs to 1) Get a Calm Mind off, 2) Hit Necrozma on the switch-in and 3) Predict if it's going to Ultra Burst or not. That's asking too much of it and the user.

So even in this somewhat favorable scenario, it can turn into your worst nightmare. And this isn't even going over your other calculations that fail to consider context.

Even against the Dragons of the meta, it's debatable whether Arceus-Ice will even win that. Reshiram takes neutral or resists the attacks it can chuck at it, Kyurem-White has Fusion Flare and also takes neutral, Naganadel has Fire Blast / Heat Wave and usually snags a Nasty Plot beforehand, even Zekrom can theoretically punch through it.

Other Arceus Forms will usually wall Arceus-Ice, unless it's Arceus-Ground or one of the other D Tier forms. What other form ousts Arceus-Ground? Arceus-Water, who also carries Ice Moves while having a much more useful typing. Why use Arceus-Ice over Arceus-Water? You wouldn't. There is no reason to, which is why its D Tier.

I'd say Arceus-Ice, at best, is C-. That's being really generous.
 

Cynara

Banned deucer.
A+ to A

This is probably gonna be a bit controversial but I honestly feel Zygarde's presence and effectiveness has declined a bit in the current metagame. The offensive prowess and hold on the meta it once possessed is simply not there for it. Teams have naturally became bulkier and checking standard offensive Zygarde in archetypes by default more considerably. most common DD sets like Groundium and Leftovers require more intense game planning and conditioning to be utilised to their true effectiveness, usually these kind of sets find themselves providing Glare support for team mates than being an omnipresent offense presence itself.

Specific techniques such as Dragonium-z to bypass support arcs / usual check conventions are usually the way to go at the moment other specific sets like Coil (raw bulky coil or Coil or Bulkly DD) also prove to be effective, especially in a bulky meta, as not many Pokemon are able to break past Zygarde, few exceptions are like Kyogre, Ice beam arcs, LO / Specs Yveltal.

Overall I feel Zygarde is simply just no longer a top offensive threat, while still being a top metagame pick and has to be considered in the teambuilder to good a good degree and I feel the A rank reflects of this.

A- to B+ (under Arceus-Flying)


Arceus-Fairy is a niche pick in this metagame despite being the best Yveltal or Marshadow check in the meta. It is simply taken advantage by too many top Metagame pokemon, most importantly Mega Gengar and Necrozma-DM. Arceus-Fairy has constantly being forced to the adapt to the metagame by running various techniques such as Thunder Wave, Earth Power (to ensure some teams don't get torn apart by Mega Gengar or Necrozma-DM, T-wave also sports Primal Groudon issues and has to be accounted for there) thus moving away its standard Stealth Rock set and this damages its effectiveness. Calm Mind is Arceus-Fairy's best set in the metagame and can prove to be quite promising against offense due to fairy STAB, however it has concerns re: coverage, forcing players to choose between Thunder, Earth Power or Fire Blast to avoid being walled completely by a specific pokemon such as ferrothorn or Ho-Oh, so its crucial for players to build their teams around the set initially and from experience I can tell you Earth Power is not always the best pick. It also has to compete with Arceus-Ground and Arceus-Dark/Flying as a Calm Mind user, Arceus-Ground boasts better coverage and typing, while Arceus-Dark/Flying are completely capable of utilising Refresh.

What makes Arceus-Fairy a niche pick is that its more of a 'necessary evil' and ends up being 'forced' onto certain metagame builds, and I honestly feel the optimal amount of paths/directions that can be taken with an Arceus-Fairy build is indeed quite limited compared to other Arceus formes in actual practice than most players seem to realise. one example of such a build is 'Mega Gengar / Primal Kyogre / Primal Groudon / Giratina-O / Arceus-Fairy / Necrozma-DM'. Generally as a support Fairy-type, Scarf Xerneas / Magearna are much more splashable than Arceus-Fairy and more capable of filling the roles of support, while fitting a greater dynamic of builds.

A- to A (bottom)


Spikes BO teams are the face of the metagame and one of the most defining archetypes teams such as Gunners specs Yveltal team which has seem successes in tournament games. Ferrothorn is a great team glue and blanket check to most threats while being a steel that is able to cover crucial threats that sometimes get overlooked in teambuilding such as Primal Kyogre and teams can sometimes face a glaring weakness to it/ Ferrothorn is the best Spiker pick for the hazard stack BO archetypes, the other being Toxapex in the case of T-Spikes as an alternative pick. Ferrothorn is able to also being able to fill the role of the support steels which are ubiquitous throughout team structures and being able to accomplish the previously mentioned traits to a good degree.

B to B-

Mega Gengar has replaced Mega Sableye as the mega of choice on the stall arcehtype. Stall has had to adapt to becoming more proactive, faster paced compared to the beginning of generation 7. Making proactive decisions vs reactive decisions can be very crucial to the success of a player using stall at the moment and this is what Mega Gengar is able to take advantage of with a high skill ceiling player, providing the options to trap and kill problematic threats to stall teams such as Ultra Necrozma, Ho-oh and Kyogre. Ultra Necrozma was one of the key additions for the pick of Mega Gengar, Mega Gengar is the only 'logical' pick that is conventional to completely remove Ultra Necrozma from a game. Mega Sableye on the other hand is only really advantageous in the opposing matchup vs stall, HO such as Deo-s/excadrill teams which have been declining, while being easier to take advantage and conditioned down, I don't think its a great Ultra Necrozma check at all, because of this as it can either be conditioned down easily or simply overpowered by +2 Outrage. Mega Sableye isnt too common and doesn't really get the usage and Magic Bounce niche simply isn't as important as it used to be for Stall due to the abundance of hazard removal options i.e Defog Ho-Oh which effectively snowballs itself.

C+ to B- (top)

This is a placement that I feel is deserved, despite being quite demanding. Giratina-a is slowly becoming a main stall staple all for good reasons, being a solid durable defogger and actually being able to check a lot of relevant threats due to its colossal bulk and typing, while in previous gens, the stall staple has generally been Lugia, this generally isn't always the case on USM stall as the metagame is increasingly unkind to Lugia, as the newest addition - Necrozma-DM being a physical attacker that is able to completely take advantage of Lugia. Giratina-A is able to defog against most Stealth Rockers except for Arceus-Dark and slowly wear down with status, such as Primal Groudon. Of course there is the downside of Giratina-A having no reliable recovery and relies on Rest and clerics to wake it up. Due to its sheer bulk it is also able to take on Mixed Primal Kyogre -- which is usually of the biggest threats to stall structures, one of the other reasons players consider Giratina-A for the physical wall / defogger role. There is also it requiring a moderate ceiling of skill to use it to true effectiveness, smart playing is required such as knowing the importance of keeping Giratina-a around or sacking it to defog away hazards at crucial turns to win games.

C to UR

Buzzwole is not metagame representative and hasn't been since the start of USM - The last and only time it has been used was UPL 5- Leru vs Exiline. It gets no valid usage in USM Ubers and its niche to check certain physical threats like Zygarde, Mega Lucario etc is/can easily be covered by more convetional means. Its very small and defining 'niche' comes at too much extreme costs, such as glaring team holes or having little or no use in games consistently in games.
 

Plague von Karma

Banned deucer.
C to UR

Buzzwole is not metagame representative and hasn't been since the start of USM - The last and only time it has been used was UPL 5- Leru vs Exiline. It gets no valid usage in USM Ubers and its niche to check certain physical threats like Zygarde, Mega Lucario etc is/can easily be covered by more conventional means. Its very small and defining 'niche' comes at too much extreme costs, such as glaring team holes or having little or no use in games consistently in games.
I agree with Buzzwole going to Unranked. I haven't seen Buzzwole once in any tournament since shortly after USUM was released. Like, around 3 months later. I was beginning to wonder why he was even there. Just being a check isn't really enough either, you generally want Zygarde gone as soon as possible before it begins to snowball out of control. You can put it on a timer with Toxic, but it can set up and mow Buzzwole down. It can take some VERY impressive physical hits but that's all it can do. Dusk Mane Necrozma is omnipresent and doesn't give a damn about Toxic, and can outlive it, if it doesn't pack Earthquake. That means it can't carry Taunt, which means it can be out-stalled by other Pokemon. And if you don't get a good read off and the opponent is using a Mixed Sweeper, well, goodbye Buzzwole.

Yeah if it's not expected it can do some real work, but that's just a gimmick...which is what Buzzwole is. Sorry, God of Gains, it's time for you to go home. I really like this bug, but he really doesn't have a place on the Viability Rankings right now.
 

Take Azelfie

More flags more fun
A- to A (bottom)


Spikes BO teams are the face of the metagame and one of the most defining archetypes teams such as Gunners specs Yveltal team which has seem successes in tournament games. Ferrothorn is a great team glue and blanket check to most threats while being a steel that is able to cover crucial threats that sometimes get overlooked in teambuilding such as Primal Kyogre and teams can sometimes face a glaring weakness to it/ Ferrothorn is the best Spiker pick for the hazard stack BO archetypes, the other being Toxapex in the case of T-Spikes as an alternative pick. Ferrothorn is able to also being able to fill the role of the support steels which are ubiquitous throughout team structures and being able to accomplish the previously mentioned traits to a good degree.
I'm going to second this, Spikes is such a helpful asset in forcing opponents to defog or to resolve it. On top of being a very wide blanket check to many threats, it is one of the better options for spreading chip outside of spikes and can be tailored to run other things such as Chople Berry or Thunder Wave. Not to mention that the sustainability of this mon is pretty absurd at some points with the immunity to Toxic and Leech Seed + Lefties providing a lot of passive healing, this mon is just incredibly safe in a lot of cases as a direct switch in or way to force a weakened sweeper from taking themselves out on Barbs. While Ferro doesn't have as large of an impact as the things currently above it, it doesn't take away from it's surprisingly versatile use that it can provide during a match.
 

BuffettFan

Banned deucer.
Shuckle for B+
Shuckle @ Mental Herb
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Rock Tomb
- Toxic
- Encore
- Sticky Web

With this set, Shuckle equals Smeargle in viability by contending as the team's Sticky Web-setter, due to its ability to:
1. Set up Sticky Web against fast Taunters, such as Mega Gengar, Yveltal, and Mewtwo.
2. Set up Sticky Web against multi-hit leads and Fake Out leads, such as Cloyster, Mega Kangaskhan, and Mega Lopunny.
3. Set up Sticky Web multiple times throughout the game, or to check certain threats with Encore mid-game, due to its bulk.

Ribombee for B+
Ribombee @ Focus Sash
Ability: Shield Dust
EVs: 32 HP / 252 SpA / 224 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Stun Spore
- Skill Swap
- Sticky Web

With this set, Ribombee equals Smeargle and Shuckle in viability, much for the same reasons, in that there are different pros and cons:
1. Set up Sticky Web against Mega Sableye thanks to Moonblast.
2. Set up Sticky Web against Mega Diancie thanks to Skill Swap and superior speed.
3. Offensively deal with two offensive Defoggers which give both Smeargle and Shuckle a hard time: Yveltal and Mega-Salamence.

Despite these advantages that either Sticky Web-setters have over Smeargle, I believe the three to be equally viable due to Smeargle having access to Taunt.
 
I believe that Klefki and Palkia should be B.

Klefki is able to sygnerize with Marshadow on many different kind of novel paths that people will have to learn before they are able to master and defeat such strategies (beating the trend). Otherwise, it's naturally powerful with prankster-secured objective (spikes/key para)+punish on any pokemon that cannot 1hko klefki which is very big with its excellent typing.

Marsh+Klefki core abuses swagger with spectral thief. Feel free to take this to its logical conclusion. I've been using it in conjunction with shadow tag in order to guarantee the such condition with the presence of support arceus within in the meta. If meta favors darkceus strats, then you have a powerful core that is able to deal super effective dmg against the anti-strat anyways.

This is just one branch of klefki's potential. Anything that benefits from spikes or paralysis will naturally benefit from klefki's presence on your team. So, I believe that Klefki strats are just not quite computed by the people who set the trends Yet.

Palkia just wrecks all of these pogre branches. The 100 timid speed is invaluable for outspeeding 98/99's branches. You just need 1 anti-offense pokemon to pair up with Palkia for it to show its potential. I like teammates such as scarf xern, ditto, marshadow, and so on for this role. The only issue is I have with this pkmn is that you need to have big balls and click the right move for the right switch in. ALso, don't miss. God bless you.
 

Exiline

Banned deucer.
is a Past SCL Championis a Two-Time Former Smogon Metagame Tournament Circuit Championis a Former Old Generation Tournament Circuit Champion
from B+ to A+/A

it may seems weird to nominate this kekker to such high ranks among broken shit like yveltal or ultra necc but smeargle is the representation of the sticky web playstyle, hence why I think it should be ranked solely depening on the viability of the sticky web playstyle alone.
>sticky web being broken -> smeargle should be in very high rank to represent sticky web viability within the tier.

also for fuck sake make kyogre drop in rank, it's so far to belong in A+ rank lmao
 

Cynara

Banned deucer.
I believe that Klefki and Palkia should be B.
Palkia to B is something I can get behind, for sure. your nomination reasoning is very spot on. Palkia is something that usually is hard to justify in team building, however it has a defined niche that it is capable of doing very well and this has been proven in a handful of tournament games, Base 100 speed puts Palkia in a very interesting speed tier as it is a cut above the crowded speed like you've pointed out and this makes it an ideal option as a breaker. I can see Palkia being in Low-Mid B.

Klefki to B is a interesting nomination which I am not so sure about. Klefki is in a very unusual place in the meta. You make very valid points, especially with Marshadow + Spikes being potent with klefki and it benefiting from Swagger cheese strats. Zygarde + SD groudon are also other candidates that takes advantage of Klefki with Thunder wave support.

My concern about Klefki to B is how Klefki actually operates as a Steel / Fairy (see Magearna), you need an addition fairy such as Xerneas with Klefki as it simply cannot carry out the usual fairy type role of checking Dark-types, Dark Arceus, Stall Breaker/ Specs Yveltal defeat it 1v1 (you stalemate a +Speed Naive Yveltal no one rly wins this rly) which honestly sucks for Klefki.

from B+ to A+/A
I understand what you are saying in this nomination. Yes, Smeargle is an Archetype defining nom, but A+ is hogwash here. the A ranks in general strike me as metagame defining mons, whether as Smeargle is a true archetype definer, I could see some argument for Low A's but A+ should never ever be the case, Smeargle isn't that compatible with the rest of the tangent of metagame definers such as Ultra Necrozma. Though I do agree with your sentiment of Sticky Webs builds being a dominating playstyle in the current metagame, especially those featuring Ultra Necrozma whos main counterplay option literally get invalidated with Sticky Webs.
 

Zygarde-Complete: A+ -> S-
This might be a bit controversial, but Zygarde-C can absolutely wreck things once its set up. I've only ever used DD T-Arrows, but that alone makes me believe that it should rise. Even at +0, Zygarde-C can cause a decent amount of damage, and it gets insane at +1 and especially +2. In addition, Zygarde-C is quite versatile. In addition to the DD set, it has its Defensive and Trapping Boss sets, and there are a couple more options outside of these. With a combo of power, bulk, and versatility, I believe Zygarde-Complete deserves to rise to S-.
 
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Ropalme1914

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A+ to A/S-: Keep A+

I know that the hype for Zygarde-C has kinda died for now, but that's more because it really was overhyped before imo (including by me lol), since so many teams basically just had their Arceus as their answers to it, so you could just pair it with Tspikes and you were good. Still, even if every team now prepares to it (some even overprep to it, which did contribute to it not being as effective on the last few tours), it still is a great wincon. Z-Crystal Zygarde-C is underrated right now imo, since most people just got used to putting a Leftovers on it, and greatly helps some of its matchups, like against support Arceus, Fairy-types like Xerneas, and Giratina if you're using Dragonium. But it isn't on its own rank above the other A+ Pokémon most likely.

B- to B: Raise to B

Kyogre is great on this meta, so that already makes Palkia better than before. Even if both of its STABs have common immunities, they don't have a single Pokémon that is immune to both, and the only Pokémon that resist both that is relevant on Ubers gets destroyed by Fire Blast. Good Speed tier for Ubers, Orch basically already said it all, put this in B imo.

B+ to A/A+: Raise to A-

Idk, this is kinda hard to say. Yeah, Webs itself is top tier atm, but Smeargle is just the one that sets it, not the one that abuses it or that make it as good as it is. I'm not totally against it being A, but I am against it being above Ho-Oh and the others on A, since they contribute so much more over the course of the match, while Smeargle just...can't do anything on its own. tl;dr, Webs playstyle could be A+, Smeargle by itself no imo.

A- to A: Raise to A

Another Pokémon that benefits a lot from Pogre, not only it is one of its best answers, but it also pairs very well with it. Best spikes setter outside of HO and solid answer to many things, there's not much to talk about it outside of hazard stacking being great amd ot being the best at it.

I agree with the Sableye drop and Giratina raise, Mega Gengar stall really changed the overall viability of that playstyle, and Giratina really appreciates Lugia not being as good, but I can't say much more about them due to not playing stall myself.

C to UR: Probably UR

The only reason that I'm still not sure about it going to UR is that it still can check many top physical threats like Zygarde, Marshadow, Arceus, etc. , but yeah, it never really appears, can't do much other than that, and even other physical Pokémon can still defeat it, like Ray, Ho-Oh, and Necrozma-DM, and it doesn't help that those targets that it checks can also be set dependant, so yeah, probably UR.
 
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Klefki to B is a interesting nomination which I am not so sure about. Klefki is in a very unusual place in the meta. You make very valid points, especially with Marshadow + Spikes being potent with klefki and it benefiting from Swagger cheese strats. Zygarde + SD groudon are also other candidates that takes advantage of Klefki with Thunder wave support.

My concern about Klefki to B is how Klefki actually operates as a Steel / Fairy (see Magearna), you need an addition fairy such as Xerneas with Klefki as it simply cannot carry out the usual fairy type role of checking Dark-types, Dark Arceus, Stall Breaker/ Specs Yveltal defeat it 1v1 (you stalemate a +Speed Naive Yveltal no one rly wins this rly) which honestly sucks for Klefki.
.
Glare Zygarde + SD Groudon does look like a potent strategy that can be used with Klefki. Thank you for bringing up other branch for securing Klefki's teambuilding slots in order to increase its low usage.

I agree with your analysis for Klefki vs 3 Yveltal sets that you mentioned. The good thing is that, the teammate choices for this role is not limited to the fairies! For example, you can use CM Groundceus, Yveltal, Darkceus, Eleceus, Blissey, Zekrom, Ho-Oh, and a plethora of scarfmons as a teammate to handle these 3 additional threats from Yveltal's many different sets. Just because a pokemon is unable to beat ALL the sets that an opposing pokemon could have, does not mean that it's unable to perform its role.
 

Guard

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Yveltal A+ >>> Higher up in A+/S
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Marshadow A+ >>> Higher up in A+/S

Since the Zygarde hype has died down a bit and Xerneas isn’t going to get better any time soon, I feel like Yveltal and Marshadow stand out the most in A+, especially after the addition of UNecro, Pogre and Groundceus. A+ feels a bit stashed right now so I think that is subject to cleaning anyways.

Yveltal continues to rise in usage and is generally an extremely splashable mon. It’s defensive counterplay practically consists of Magearna, Supportceus and Xerneas; the former loses to LO/Specs Heat Wave (though that is pretty uncommon), Support Arceus variants all lose in a 1v1 matchup to LO if it carries Taunt while Arc-Fairy loses to Toxic, which is becoming a bit more popular on the LO set, and Xerneas is no more than a weak check. Magearna usage is pretty low at the moment so that adds up to the amount of havoc Yveltal causes onto pretty much every archetype.

September | Yveltal | 46.44076%
October | Yveltal | 48.51913%
November | Yveltal | 50.49643%
2nd highest usage in the tier; even higher than Dusk-Mane if you factor out Ultranecronium Z; a proof to its splashability.


Meanwhile, Marshadow has always been and continues to be as close to consistent as you can ask for. I’m not so sold about Marsh moving to S but it’s definitely a top 5 pick in the meta.
 

Plague von Karma

Banned deucer.
View attachment 153723 Yveltal A+ >>> Higher up in A+/S
View attachment 153724 Marshadow A+ >>> Higher up in A+/S

Since the Zygarde hype has died down a bit and Xerneas isn’t going to get better any time soon, I feel like Yveltal and Marshadow stand out the most in A+, especially after the addition of UNecro, Pogre and Groundceus. A+ feels a bit stashed right now so I think that is subject to cleaning anyways.

Yveltal continues to rise in usage and is generally an extremely splashable mon. It’s defensive counterplay practically consists of Magearna, Supportceus and Xerneas; the former loses to LO/Specs Heat Wave (though that is pretty uncommon), Support Arceus variants all lose in a 1v1 matchup to LO if it carries Taunt while Arc-Fairy loses to Toxic, which is becoming a bit more popular on the LO set, and Xerneas is no more than a weak check. Magearna usage is pretty low at the moment so that adds up to the amount of havoc Yveltal causes onto pretty much every archetype.

September | Yveltal | 46.44076%
October | Yveltal | 48.51913%
November | Yveltal | 50.49643%
2nd highest usage in the tier; even higher than Dusk-Mane if you factor out Ultranecronium Z; a proof to its splashability.


Meanwhile, Marshadow has always been and continues to be as close to consistent as you can ask for. I’m not so sold about Marsh moving to S but it’s definitely a top 5 pick in the meta.
Yveltal should definitely rise to S imo. The thing is nutty and at least checks a ton of Pokemon in the tier. Being the best way to oust Dusk Mane Necrozma while factoring in the possibility of Ultra Necrozma is crazy. The Defensive Build on the Strategy Pokedex can outright stop Dusk Mane Necrozma and forces a switch almost every time. It's so consistent and definitely warrants a higher spot at minimum.
 
On current nominations:

Yveltal: A+ -> higher in A+/S: #3 in S

As webs gets more and more powerful, it is imperative that teams have good counterplay options for it. Yveltal not only stands out as the best in this category, but the best anti-HO Pokemon in general right now, due to its Flying typing and ability to check important Pokemon such as Lunala and Ultra Necrozma. Whilst I am not a fan of Choice Scarf and Defensive sets, I admire the defensive sets splashability particularly on defensive teams as one of the few hard checks to Ultra Necrozma and physical variants of Primal Groudon, and the Choice Scar's capability of reliably revenge killing Ghost and Psychic types.

However, I do feel like the real threat at the moment with Yveltal is the fact that it can punish all of its checks so easily (bar Magearna, which if you're wacky enough to run Choice Specs can also be lured) with its stallbreaking sets. LO Sucker Punch is incredible, especially on Mega Gengar teams as a nearly unwallable offensive core with a high amount of utility in checking the rampant Psychic and Ghost types of the metagame; something that is considered a real problem for most teams to handle. What helps this core go hand in hand is that Yveltal is capable of stopping Sticky Web going up that could potentially harm Mega Gengar's capability to trap other Pokemon on Hyper Offense if the team in particular has a decent Yveltal check. The stallbreaker set is also capable of beating any check 1v1 that isn't Magearna, Xerneas or Ho-oh (pre-Stealth Rock), and can attempt to challenge potentially incorrect moves due to its great bulk. Overall, I feel like Yveltal is one of the most defining Pokemon in the current metagame and should rise to S as a result of its impact in the majority of teams.

Marshadow: A+ -> higher in A+/S: #1 in A+
Whilst I agree that Marshadow is better than the likes of Xerneas I do not agree that it is defining to the level of it being S rank. Marshadow has issues against polarizing ends of playstyles - whilst it may be able to puncture through bulky offense and balance simply by being very tough to prepare for in the teambuilder, it is not without its flaws against the other ends. Marshadow has to be able to break through common opponents such as Zygarde-Complete, which makes it particularly limiting on its coverage options, which can easily be prepared for on the remaining slots of the teambuilder. It also finds it difficult to punish its other checks without less viable support (see: Marshadow + Gothitelle) and fails to properly do so if paired with Pursuit. Surprisingly however, Marshadow is one of the best antagonists of Shadow Tag, as it is arguably the most viable Pursuit user in the metagame. This usage of Pursuit is a great boon to balance as not only does it greatly improve its utility but also allows balance teams to properly employ support Arceus such as Water and Ground to its team.

Smeargle: B+ -> A+/A: #1 in A-
Whilst Smeargle might set broken Sticky Web it is not without flaws in need of support. This is predominantly due to the main two Taunt users in the metagame, Yveltal and Mega Gengar, being splashable on a majority of teams, making it difficult for it to set Sticky Web consistently. Of course, it can punish these Pokemon with Nuzzle, but the setback in momentum can really hurt it. And whilst it can get support against these two, it's not putting it in great shape to delay Sticky Web being set up. It also doesn't help that it doesn't do particularly great against other (but less viable) leads, such as Cloyster and Deoxys-Speed, both of which set some potentially devastating conditions for Sticky Web. However, despite what I claim, I believe that Smeargle should be at least top of A- because of the Pokemon that it amplifies, making them notoriously difficult to deal with (see: Necrozma-Ultra / Lunala)

Ribombee: Unranked -> B+: C+
Ribombee has a small niche as the only Sticky Web setter that isn't bodied by Yveltal, but this is the only niche I see for it thus far, and generally I would prefer Smeargle due to this. It is however, viable due to this role, as it does not require further support from the likes of Mega Diancie to deal with one of the biggest threats to Sticky Web teams.

A few other nominations:
Primal Kyogre: A+ -> #1 in A

Primal Kyogre is simply not on the level of everything else in A+. Whilst it is an effectively unwallable breaker with its Calm Mind + Water Spout sets, it is also heavily plagued by the fact that those sets don't properly check anything. It doesn't help that a metagame which is shifting more towards HO still makes it near impossible for it to get off a hit without being outsped.

Arceus-Water: A -> top of A-

I feel like Arceus-Water is often too deadweight to warrant its current placement in A. It is usually a poor check to Primal Groudon as well as being a generally insufficient Ground check (being beaten by almost every Ground-type in Ubers, from SD Primal Groudon to setup Arceus-Ground and SubToxic Zygarde-Complete), and it isn't exactly effective as a Necrozma check either, because of its Specially Defensive Swords Dance variant, which I feel is the best set it can run right now. It often has to gamble and imply that the Pokemon it is facing is running its standard set and this makes it awkward to use compared to support Arceus with a broader range of Pokemon it can check, such as Arceus-Ground and Arceus-Dark.

Arceus-Dark: A- -> below Ho-oh (A)
Arceus-Dark, however, is becoming increasingly more viable as one of the best pivots into popular threats (coming to mind, Zygarde-C / Ultra Necrozma / Lunala / some variants of Yveltal) without actually being passive towards some Pokemon. It may struggle to fit utility moves such as Stealth Rock in its movepool due to reliance on Toxic to punish some Pokemon such as Yveltal, Xerneas and Ho-oh, but it is a decent user of such, especially when compared to Arceus-Water and Arceus-Fairy which can generally struggle to punish hazard-related counterplay.

Unfortunately, it isn't a perfect check to Necrozma-DM, and can let in some threatening Fairy-types if not prepped for properly; however, due to all the positives it brings for a mon that needs relatively little support, I think that it deserves A rank, as its flaws are in magnitude to the majority of Pokemon in that rank.
 
Arceus-Bug deserve a bump to B-. The recent realization of the innate dark-ghost relationship bias in the ubers metagame which is a reaction against the shadow tag branches, has boosted Arceus-Bug's usefulness. It is able to safely set up stealth rocks against Gothitelle while checking non-Bulk Up Marshadow, Zygarde, Arceus-Ground, and defensive Yveltal. Bug attack type is conveniently neutral against majority of metagame, which enables you to defeat most teams that lack Wish branches.

Arceus-Bug is a niche pokemon that defends your team against the cutting edge trends and increases the volatility of the metagame.
 
Dialga to C+/B-
Yeah, with the #RisePalkia thing spiking, I've felt that Dialga has been left out, in C. Now, I don't play Ubers, so feel free to correct me here. Anyways, let's get started. Just because Dialga is slower than Palkia doesn't mean that it's necessarily bad. Steel/Dragon is a great typing and with Dialga's natural bulk, you're gonna have a hard time taking this down. The added immunity to Toxic, something Palkia doesn't have, means that Dialga can switch into a lot of passive foes without much difficulty. It has a wide arsenal of coverage and status moves, meaning that without a dedicated special wall, Dialga will sweep your team and KO it. It has the ability to punish Defog users with the correct coverage. Now, Palkia is a better check to Primal Kyogre, but with the right coverage, Dialga can KO Primal Kyogre with Thunder. While Chansey and Blissey often use Confide v.s Seismic Toss, again, with the right coverage, Dialga can KO them. Some of the reasoning for rising Palkia also applies to Dialga as well. Simply put, there isn't a single pokemon that is immune to both of Dialga's STAB and the only pokemon that resists both gets destroyed by Fire Blast. Being slower than Palkia sounds like a death sentence, but nontheless, Dialga sounds more appealing than a C - rank pokemon in my eyes.
Phermosa: C- > D/UR
Buzzwhole was mediocre. But do you know who was even worse than that 8-legged bodybuilder-bug thingy? PHERMOSA. Yep, it has good speed stats as well as good offenses. However, it literally can't do much with those horrible defenses, which doesn't help considering its HP is just as bad. Bug/Fighting is one of the absolute worst STAB combinations, so Xerneas and every single Ghost-Type completely devours any usefulness Phermosa has throughout the game. Even accounting for its ability to avoid unfavorable matchups with U-turn and circumvent some of its checks with certain coverage moves, Pheromosa is a rather underwhelming Pokemon when it is considered as a fast, frail attacker to trouble offensive teams. Deoxys-A has far better offensive capabilities, being able to threaten and even outright OHKO more foes with its more powerful STAB options and overcoming its inability to pivot with its much narrower defensive counterplay.There's literally nothing it can do other than committing suicide and literally taking a dump on your team. It's even worse than Mega Metagross and Genesect, both of which have better defensive typings and can do much more than just die. So yeah, we need to UR Phermosa. You know who likes Phermosa? Noobs. They think Phermosa is powerful and undefeatable when in reality it's trash. You know who hates Phermosa? THE WHOLE ENTIRE WORLD OF UBER PLAYERS. Oh and also, screw Buzzwhole. My boi Dialga is so much better than this stupid piece of crud. If you like it, opinions will be respected.
 
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- Blaziken: C+ —> A+
I’m honestly curious why Mega Blaziken is so low, it’s dangerous. If it survives a hit after a protect or gets stat boosts you’re pretty much dead. You’ve got to be faster, but even then Speed Boost. It has powerful moves like Flare Blitz and HJK.

(Open to be criticized as I’m a noob I’m competitive)
 
- Blaziken: C+ —> A+
I’m honestly curious why Mega Blaziken is so low, it’s dangerous. If it survives a hit after a protect or gets stat boosts you’re pretty much dead. You’ve got to be faster, but even then Speed Boost. It has powerful moves like Flare Blitz and HJK.

(Open to be criticized as I’m a noob I’m competitive)
There’s an issue with longevity and coverage from it, along with competition for a mega slot.

First, it’s very easy to wear down. Although it does have a nice neutrality to stealth rocks, it can easily be worn down with (toxic) spikes, and is vulnerable to being hit with toxic. Flare blitz also leaves it with very little longevity, as it removes a fair bit of your health whenever you hit it. High jump kick also has a chance to miss and remove half your heath instantly, and is easy to play around with marshadow and Gengar-mega being so prominent. Both of these are nearly non-negotiable since otherwise you lack the power that makes Blaziken attractive. It also has both relatively poor defenses and a poor defensive typing; this leaves it easily revenge killed by the likes of scarf xern or marshadow, and mons like pdon, palkia, and more can relatively easily 1v1 it due to them resisting moves, having decent/high bulk, and packing their own super effective moves.

There’s also the issue of moveslots; it wants to run protect for the speed boost, sub to prevent status, swords dance to boost killing power, and a coverage move so it doesn’t get walled by the likes of ho-oh and both Giratina forms. It has to run both stabs, and that means it can only run two of the other options, leaving it always vulnerable to something it really doesn’t want to be vulnerable to, or leaving it somewhat weak.

There’s also the opportunity cost; Gengar is fantastic at the current moment on most team archetypes, and Salamence and Lucario both offer more benefits usually (Salamence being more consistent and Lucario having adaptability-boosted priority).

That’s not I say Blaziken is bad; it certainly has a niche it can fill. However, it shouldn’t rise above c+ at all, much less all the way up to a+.
 
The Blaziken criticism offered is inaccurate to put it succinctly. It is true that it has opportunity cost, but it should not detract from the usefulness of using *that* particular team for that *particular* time. I think that it's simple as that people who win a lot don't consider Blaziken as a good pokemon to win with now. So, they don't create teams with Blaziken to boost its usage.

I think that Blaziken is fine where it is. Make it more popular, then it might will be regraded higher.
 

Katy

Banned deucer.
- Blaziken: C+ —> A+
Hello, I think Blaziken should stay where it is. Sure it has some offensive abilities and Speed Boost is a nice Ability, BUT it has kinda the 4MSS, which means it cannot hit everything it wants to hit at USUM Ubers, especially with the usage of extremly threatening mons so high. Offense got better again and setting up an SD isn't easy for it in the current metagame.
Sure it's fighting type negates the Stealth Rocks damage it will take everytime it comes in, but with some layers of spikes / t-spikes it is easy to wear it down. Same goes for Sticky Webs, Blazikens ability in Speed Boost gets negated kinda and with Webs up certain Choice Scarf users are still faster than it even when Blaze is at +1 with one round of Speed Boost. I think Blaze should stay where it is.




250px-Sugimori_717.png
Yveltal Higher up on A+ or even S = Agree

With Mega Gar, Marshadow and Dusk Mane / Ultranecrozma being popular choices on teams I think Yveltal really deserves a rise in the A+ Rank or even a whole subrank to S.
The Choice Scarf Set is able to check both Dusk Mane and Unecrozma, leaving Dusk Manes, which Ultra bursted still revenge killed by Yveltal.
Same goes for Marshadow and Mega Gar, mega Gar does not like Scarfed Yveltal as it is able to revenge kill it back and Yveltal is a nice check to Marshadow.
Also the decrease of Arceus-Fairy opens up the door for Yveltal getting better too. Choice Specs Yveltal can even pressure Arceus-Fairy too, since Oblivion Wing does way too much on the switchin so it is pressured to Recover first, especially when it came in on Stealth Rocks.
 

A+ -> A

Primal Kyogre has been nominated to be placed in A+ rank a number of times, and in the last VR update, it was finally raised. One of the main reasons why a few users have nominated this Pokemon to be placed in such high rank is because of its reliable defensive counterplay being almost nonexistent; it is impossible to argue with the fact that Primal Kyogre is one of the most dreaded wallbreakers that every team must prepare for, but I do not believe its offensive prowess reserves a place in A+ rank. While Primal Kyogre is difficult to be useless against any team, at the same time, it struggles to net more than a few KOs in the practice. No matter how dangerous Primal Kyogre is especially when its moveset has not been identified, the omnipresence of Primal Groudon and Ferrothorn's increasing popularity continues to plague the full potential of this Pokemon. It is believed that running a maximized Speed investment is going to allow Primal Kyogre to further pressure Primal Groudon that directly switches in to remove Primordial Sea, but this became harder as many Primal Groudon variants started (or has been) running a fast variant; due to other possible pivots like Mega Salamence and Yveltal, it is entirely reasonable to say that Rock Tomb being common on SR / SR + SD Primal Groudon variants also contribute to reducing Primal Kyogre's attempt at offensively checking Primal Groudon. Primal Kyogre's potential is further limited by its lack of notable resistances and relatively low Speed, which can be worked on with full Speed investment but will result in its frailty against foes that Primal Kyogre will attempt to check (can switch into CM groundceus once, tomb + blades from pdon basically killing on switch).

Not to Primal Groudon's degree, but Ferrothorn also limits Primal Kyogre's usefulness significantly. It is the most commonly known that the relationship between Primal Kyogre and Ferrothorn is that the latter is a good pivot & check to former, but if we take this a bit further, Ferrothorn will proceed to use Primal Kyogre as fodder for entry hazards or Leech Seed. Unlike support Arceus formes, which are checked by Ferrothorn but can at least use utility options like Stealth Rock / Defog / Will-O-Wisp, Primal Kyogre mostly enters the field to solely attack; this means Primal Kyogre will more likely going to give Ferrothorn a free turn and essentially do no positive to its teammates other than leaving a minor chip on it. Aside from Pokemon like Ho-Oh, Ferrothorn's other offensive checks will have to lose 12%, potentially 24% of their health just because Primal Kyogre has entered the field... or they will have to deal with Spikes. In order to avoid this, Primal Kyogre will essentially have to use itself as a fodder for double switches unless it runs Water Spout, which... still has to predict around Primal Groudon and other water-resistant pivots and is plagued by a minor chip.

As long as the Pokemon that contributes the most to limiting Primal Kyogre's full potential, and as long as the Pokemon that can punish Primal Kyogre's entrance to the field with Leech Seed or Spikes, I won't see Primal Kyogre's usefulness hitting the similar level of the Pokemon currently listed in A+.



A- -> A

Ferrothorn is mostly known as one of the rare Spikes setters that can fit into balance teams while providing its team with a check to Primal Kyogre, support Arceus formes, and a few Toxic users. Many Steel-types, especially those whose viability sizeably rely on their access to entry hazards, have fundemental issues of being passive in Ubers's standards and having a one-dimensional way to punish prominent checks like Primal Groudon. Ferrothorn is completely set apart from this category due to its access to Spikes which causes a predictable move from an opponent trying to quickly send their Defog user, and Leech Seed that makes it impossible for a foe to directly switch into and set up on Ferrothorn. Leech Seed is also a key factor that makes Pokemon like Primal Groudon hesitate before switching in due to it reducing the net damage a pivot will take from Primal Groudon and essentially taking off 1/4 of the health just because of switching into Ferrothorn. This is significantly more notable than other Steel-types that throw Toxic, run away, and hope one of its teammates won't get overly chipped.

Aside from those, Spikes continue to benefit a countless number of balance builds and checking Primal Kyogre remains important as Primal Groudon is inclining more on running offensive sets. This Pokemon with massive and near exclusive utility could be placed higher than Pokemon in A rank.



A- -> Somewhere higher within the rank

I once nominated Arceus-Fairy to be dropped out of the domain of letter A, but this time, I would have to propose its rise. I previously criticized Arceus-Fairy's incapability to punish Primal Groudon and Necrozma-DM, but an increased number of offensive variants of Primal Groudon made it a little shakier pivot to Arceus-Fairy, which takes a large chunk with entry hazards - a similar damage output when compared with Magearna's Fleur Cannon, which Primal Groudon should think twice before switching in. While a poor matchup against Necrozma-DM continues to be a pain for Arceus-Fairy, its utility of checking Yveltal and Marshadow and having a solid recovery makes this quite forgivable. Mentioned two Pokemon are also common countermeasures to prominent Necrozma-DM & Ultra Necrozma, so this also gives Arceus-Fairy a better chance to perform against more teams. I believe this Pokemon is honestly better than Arceus-Dark, but I won't propose A just yet.



B -> B+

This Pokemon is not commonly seen, but its potential is largely underappreciated. Many users avoid using this Pokemon because it ends up being another passive Steel-type that does not provide the team with security against Xerneas or support Arceus formes, but there are also other massive utility options that are ignored. Skarmory is arguably one of the only Pokemon that can switch into Necrozma-DM and won't be annihilated when Necrozma-DM Ultra Bursts. Against Ultra Necrozma, making a wrong prediction by sending in Pokemon like Primal Groudon, Yveltal, and an appropriate support Arceus, giving a free Swords Dance, losing a Pokemon, and having to send in something to deal with a +2 Ultra Necrozma can have a significant impact in games, but Skarmory can avoid this concern, being a good insurance to Necrozma-DM and Ultra Necrozma except when it is facing less common CM variant. Skarmory is also one of the limited answers to EdgeQuake Primal Groudon that can't be brought down simply by using common support Arceus forme or Mega Salamence. Being a Spikes user (which is great bc I stated earlier) and being immune to Toxic means that there are plenty of opportunities for Skarmory to switch into something it walls (DM / Ekiller / Groundceus / Waterceus w/o Judgment) and spam Spikes. One more minor thing, Sturdy + Whirlwind can be "one free mistake" in an emergency and this may actually save some games from ending up in a jank way.



Lastly, I believe
should rise with Sticky Webs becoming more common and Mega Scizor can be worth talking about.
 

Katy

Banned deucer.

A- -> A = Agree

Agree with a rise to A, pretty good hazard setter and It has the bulk to live things; It can pack Toxic / Thunder Wave as well which allows it to whittle down the opposing mon well + being able to check choice locked Xerneas too.
With the usage of Pogre and Waterceus so high it also acts as a good check to them since they don't pack super effective coverage and Ferrothorn is able to sponge up every move which they might go for as being able not to get poisoned due to its steel type.
 
With 2018 and its Championship over its time to take another look at our VR. The VR council has went through more changes! With the departures of both Fireburn and Zesty43 since our last update, we welcome Cynara (back), Terracotta, and our 2018 circuit winner Exiline to the team! This update is pretty big, with plenty more mons being discussed than just the ones that moved or mentioned in the thread. Here's the sheet (I recommend zooming out), and here's the update:

Update List:

Ultra Necrozma: A+ >> S (bottom of S)
Yveltal: Rises to the top of A+
Primal Kyogre: A+ >> A
(top of A)
Ho-Oh: A >> A- (above Arceus-Fairy)
Arceus-Dark: A- >> A (above Arceus-Water)
Ferrothorn: Rises to the top of A-
Giratina-O: A- >> B+
(top of B+)
Smeargle: B+ >> A- (below Arceus-Fairy)
Skarmory: B >> B+ (above Cloyster)
Mega Sableye: B >> B- (2nd in B-)
Palkia: Rises to the top of B-
Ditto: B- >> B
(above Blissey)
Klefki: B- >> B (below Lugia)
Giratina: C+ >> B- (3rd in B-)
Buzzwole: C >> Unranked
Mega Lopunny: Unranked >> C+
(above Mega Slowbro)
Ribombee: Unranked >> C (below Dawn Wings)

I think with the S rank growing in size over recent updates it could be worth some thread discussion. Do you believe Ultra deserves its place? Is Dusk's viability fading in response? What does "S rank" mean to you?
 
This is an exciting and interesting update which confirms my bugceus thesis! The rise in Yveltal and Darkceus indicate that the metagame is being warped around the dark types as the general trend, rather than the necro. So, this is a sign of the emphasis on the trends of dark and ghost types as a volatility reducer in your teambuilding slots. In order to weaken their influence on your teams, you must use pokemon that are good against them then. You simply must dedicate more resources (pkmn, item, and moves slots) to beat this trend. Bugceus is a good pokemon to do this, as that it works efficiently against darks and non-scarf yveltal, and checking few other high value branches at the same time.

This very tiny silver of niche warrants a rise to C+ at the very least.

Btw, here's replay of bugceus team beating gengar team.
 
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