You have to vote for 3 people exactly, no more no lessabsimal
Pokémon: Naganadel
Changes: Stats, Movepool
Types:
Abilities: Beast Boost
Stats: 71 HP / 113 Atk / 71 Def / 113 SpA / 73 SpD / 127 (570)
Movepool Changes: -Nasty Plot, -Dragon Dance | +Earthquake, +First Impression
Description: WIP
Wonder Skin was originally included in the list but I figured that a limited distribution to weaker Pokemon with usually abilities doesn't warrant a rework to it. However, I dislike giving this effect to effectively every Pokemon, therefore I would give the item a different effect.
I would stay with the actual numbers of stat numbers so that calculating stuff is much easier. Therefore, I would change the multiplier to 0,75x (which is -1 Eva) or 0,6x (which is -2 Eva) depending on what you want
PalpitoadChamp for winning Razor Claw, Focus Band and Snow Cloak,
Item: King's Rock
Effect: The user is immune to Priority attacks and Speed drops.
Description: Niche item for already fast Pokémon or or certain setup sweepers that allows them to sweep without worrying about priority. I guess you can cream base Zacian teams with this?
Z-nogyroP for winning Quick Claw and Lax Incense,
Item: Razor Fang
Effect: This pokemon's moves ignore the foe's ability.
Description: Mold Breaker item for offensive pokemon that don't really care about their item & would enjoy being able to ignore Unaware & immunity abilities.
Item: Focus Band
Effect: This pokemon takes 0.75x damage from direct damage. Single Use.
Description: Sylvemons Focus Band. Helps pokemon switch switch ins & setting up.
Ability: Snow Cloak
Effect: This pokemon's Def is 1.5x if Hail is active.
Distribution: (Over Ice Body), (Over Ice Body)
Description: Sand Veil SpD counterpart. (What do you mean its not creative?)
and G-Luke for winning Bright Powder, Quick Draw and Sand Veil!Item: Quick Claw
New Effect: If this Pokémon moves before its target (Bolt Beak rules), its attacks are boosted by 20%.
Justification: Life Orb sidegrade for fast things.
Item: Lax Incense
New Effect: If this Pokémon moves after its target (Analytic rules), its attacks are boosted by 20%.
Justification: Life Orb sidegrade for slow things.
Item: Bright Powder
Effect: Reduces the base power of moves used against Female gendered Pokémon by ×0.8 and makes them immune to status ailments.
Description: Male Pokémon can't have all the fun. Now Pokémon like Blissey can be utilized as defensive pivots via the use of Bright Powder, while just adding a much more useful option for walls overall. Also, defensive Landorus-T can't use this!
Ability: Sand Veil
Effect: Heals any volatile status afftect at the end of the turn while under Sand. Immune to Sand chip. (Hydration clone for Sand)
Distribution:
Description: Makes Sand balance much more feasible with bulky tanks that can utilize Rest in Sand well.
Ability: Quick Draw
Effect: Ball and bomb moves gain +2 Priority first turn out.
Distribution:
Description: Great form of speed control for a few key Pokémon to utilize well.
Ability: Moody
Effect: On switch in, swaps this ability with the opponents ability
Distribution: (over Anticipation) (over Trace) (over Trace) (over Trace)
Description: Pillager Bidoof and frens
might add more stuff for it later
Ability: Moody
New Effect: Upon entering battle and depending on its Nature, this Pokemon receives a +1 boost to the increased stat, and a -1 debuff to the decreased stat. Then at the end of every turn, this boost will alternate (-2, +2) (Example: Adamant, +1 Attack, -1 Special Attack. Next turn it will be -1 Attack, +1 Special Attack.)
Distributions: (Inner Focus) _ (Keen Eye) (Static) (Vital Spirit) , (Anger Point)
Description: An ability that can essentially inverse the users Nature each turn and has a multitude of ways to be used.
The first option are Choiced sets. For example, a Jolly Choice Specs Pokemon will become faster than usual for one turn, but will become slower than usual the next, but can hit harder if they managed to force a switch, and the pokemon sent out is still slower/threatened by the Choice Specs Pokemon. Choice Pokemon have the option of not running a speed boosting nature, which allows them to hit way harder for that one turn, but at the cost of speed too.
The second option are Mixed Attackers. These Pokemon can catch pokemon off guard by constantly switching to a stronger offensive stat that best deals with its checks.
The third option are Setup sweepers. I would not recommend this option as it heavily reduces a Pokemon's ability to snowball, but you could try purposely choosing a nature that does not benefit you, say Modest Ddance, but the turn after your first Dragon Dance it will benefit you.
The fourth and final option are support Pokemon, who can utilize this ability to raise and lower both defensive stats each turn, or keep one defense stat as high as possible to increase its longevity.
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The secret fifth option...
Ability: Moody
New Effect: This Pokemon's lowest stat goes up by 1 stage at the end of every turn.
Distributions:
Description: Joltemons Moody is an interesting concept, so I would like to steal it. I think it adds a lot of creative sets and with some Legendaries being able to get it (I just have to find the right one)
Ability: Moody
New Effect: This Pokémon’s lowest non-HP stat raise by 2 stages on switch-in, but lower highest stat by 1 stage.
Distributions:
Description: Luck-free variant with customizable ways to help the Pokémon with jack-of-all-trade stats or lack of specialty to become specialized. Think of customizable Huge Power but with a cost of unable to make use of one of your higher stats.
Ability: Moody
New Effect: At the end of each turn, one of this Pokémon's stats is raised two stages. The stat raised is the current opponent's highest stat. In a Double Battle, the opponent used in calculation is the one directly across from the Pokémon. If the opponent faints before the end of the turn, no stat is raised.
New Distribution:
Description: Let's get weird with it. Has the potential to be extremely useful or extremely useless, but the two-stage boost makes it pretty potent either way.