Typing: The Mod

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Samtendo09

Ability: Light Power
is a Pre-Contributor
Official post

Oh, right...
Guess I can't just procrastinate to death... sigh.

Anyway, voting is closed. Next slate hopefully opening in 1~2 hours.
Do you mean submissions is closed? Anyways I wonder if I will have to vote first or let someone else do the honor...
 

Gravity Monkey

Que des barz comme si jtais au hebs
is a Top Artist
Official post

Voting.

Today I feel lazy, so yeah, no cool markup this time :(. Only 1 matchup, 5 abilities, 22 moves, 1 item of each sort, yada-yada, let's go.

Matchup
Offensive:
2x against: Ice, Water (Intense light can make water evaporate and Ice melt), Ghost (Ghosts usually don't come out during daytime, so why not), Bug (light can usually trick a bug)
1/2 against Grass (Grass LOVES light.), Fairy (Fairies usually control light), Ground (light can't pass through the ground), Light (light + more light = more light. most elemental types are light this so light makes sense)
0x against Fire (Heat Creates light, and Light Creates heat. so using those types of attacks on each other would only really give the other more power.)
Defensive:
2x from Grass, Ground (See above), Electric (Electricity can create artificial light that can last when real light can't)
1/2 from Water, Ghost, Bug, Light (See Above)
0x from Fire (See above)
Matchups:

Attacking
SE: Steel, Ghost, Fairy, Dark, Dragon?
NvE: Poison, Electric, Ice, Space, Bug, Light
0x: Grass

Defending
SE: Poison, Space, Time
NvE: Fire, Electric, Ghost, Light, Fairy,
0x: Dark
Matchups
Offensive:
2x: Ghost, Ice,
Bug, Time, Dark
1/2x: Water, Poison, Fire, Ground
0x: Grass

Defensive:
2x: Poison, Grass, Ground
1/2x: Ghost, Fire, Time
SE: Water, Ghost, Steel
NVE: Space, Poison, Fire, Light, Ground
0x: Grass

Weak to: Grass, Poison, Ice
Resists: Fairy, Light, Dark, Water
Immune to: Ghost
Light Matchup
Offensive:
2x against

1/2 against

0x against

Defensive:
2x from

1/2 from

0x from N/A
Matchup
Offensive:
2x against Ghost, Time, Dark
1/2 against Bug, Ice, Rock, Steel
0x against Grass
Defensive:
2x from Ice, Grass, Steel
1/2 from Ghost, Time, Dark
Offensive
x2
:

x0.5:

x0:


Defensive
x2:

x0.5:

x0:
Matchup
Offensive
2x: Dark, Ghost, Time, Bug, Flying
1/2x: Water, Fire, Space, Light
0x: Grass

Defensive
2x: Grass, Steel, Space, Water
1/2x: Fairy, Time, Dark, Ghost, Light
0x: N/A
Matchups
Resists: Dark, Time, Light, Flying
Beats: Ghost, Dark, Ice, Time
Immune to: Ghost

Resisted by: Fire, Water, Light, Steel
Beaten by: Grass, Fire, Electric
Doesn't affect: Grass
Turthur's matchups:
Match-Ups:
Attacking:
(x2) ;
(x0.5) ;
(x0)
Reasoning: Bug-type are appealed by the Light. Darkness is removed by Light. The Light get easily through the emptiness of the space. Grass absorbs the Light during the Photosynthesis. The ice and the metals reflect the Light. Waves can counterbalance them to negate them.
Defending:
(x2) ;
(x0.5) ;
(x0)
Reasoning: Darkness removes the Light. Fire produces Light so it's hard for it to deal damage to Light.
Lightsaber (c’mon, how could I resist)
Category:

Base Power: 90
Accuracy: 100
Power Point: 15 (max 24)
Effect: High critical ratio.
Z-Effect: 175 BP Blinding Black Breaker
Explanation/Niche: The Light-type Leaf Blade, and an excuse to shove Star Wars down everybody’s throat.

Blinding Crash
Category:

Base Power: 120
Accuracy: 100
Power Point: 15 (max 24)
Effect: 1/3 recoil damage. 15% chance to lower opponent’s Acc. by 1 stage.
Z-Effect: 190 BP Blinding Black Breaker
Explanation/Niche:
Flare Blitz.

Blinding Beam
Category:

Base Power: 65
Accuracy: 100
Power Point: 10 (max 16)
Effect: Lowers opponent’s Accuracy by 1 stage.
Z-Effect: 140 BP Blinding Black Breaker
Explanation/Niche: An excuse to shove accuracy debuffs down everybody’s throat.

Z-Move: Blinding Black Breaker (i think i'm using blinding too much)
Z-Move: Ultraviolet Spectrum

Blackout: Light-Type Burn Up
Hardlight Shot
Typing
:

Category:

Base Power: 90
Accuracy: 95
Power Points: 10
Effect: 20% chance to lower Def by 1 stage. Does not make contact.
Z-Effect: 160 BP
Target: Selected target
Explanation/Niche: Strong physical Light-type attack.

Radiant Charge
Typing
:

Category:

Base Power: 120
Accuracy: 100
Power Points: 5
Effect: User takes 33% damage done in recoil. Makes contact.
Z-Effect: 190 BP
Target: Selected target
Explanation/Niche: Powerful physical Light-type attack.

Light Burst
Typing
:

Category:

Base Power: 40
Accuracy: 100
Power Points: 30
Effect: +1 priority.
Z-Effect: 100 BP
Target: Selected target
Explanation/Niche: Special priority!

Searing Light
Typing
:

Category:

Base Power: 70
Accuracy: 100
Power Points: 20
Effect: Hits Grass-types super effectively. 10% chance to burn.
Z-Effect: 140 BP
Target: Selected target
Explanation/Niche: While most people are making Grass resist or immune to Light, excessively strong light can cause plants to burn too.

Light Switch
Typing
:

Category:

Base Power: 70
Accuracy: 100
Power Points: 20
Effect: After making its attack, the user rushes back to switch places with a party Pokemon in waiting.
Z-Effect: 140 BP
Target: Selected target
Explanation/Niche: Pivoting move that works well with the many specially oriented attackers and slower, bulkier ones too.

Hardlight Ray
Typing
:

Category:

Base Power: 80
Accuracy: 100
Power Points: 10
Effect: Deals physical damage.
Z-Effect: 160 BP
Target: Selected target
Explanation/Niche: A Light-type Psyshock based on using projectiles made from compressed photons.

Laser Beam
Typing
:

Category:

Base Power: 90
Accuracy: 100
Power Points: 15
Effect: 20% chance to lower SpD by 1 stage.
Z-Effect: 175 BP
Target: Selected target
Explanation/Niche: Strong Light-type special attack.

Luminous Cannon
Typing
:

Category:

Base Power: 130
Accuracy: 90
Power Points: 5
Effect: Lowers user's SpA by 2 stages.
Z-Effect: 195 BP
Target: Selected target
Explanation/Niche: Powerful Light-type special move.

Light Bulb
Typing
:

Category:

Base Power: --
Accuracy: --
Power Points: 20
Effect: Raises user’s SpA and Acc by 1 stage.
Z-Effect: Raises SpA by 1 stage
Target: Self
Explanation/Niche: Like what happens in cartoons when a character gets an idea. Except the light bulb also lights up the opponents, making them easier to hit.

Dazzling Dance
Typing
:

Category:

Base Power: --
Accuracy: --
Power Points: 20
Effect: Raises user’s SpA and Spe by 1 stage.
Z-Effect: Resets lowered stat modifications
Target: Self
Explanation/Niche: It seems most Light-types are going to be specially oriented, so here’s a set-up move for some of them.

Z-move: Radiance Nova
Gamma Rays: Special | 75 BP | 85% Acc | 16 PP | 30% chance to burn the target.
Gamma radiation is no joke when it comes to burns, giving it the rather high chance to burn. Basically a Light-type Scald (which may not be enjoyable, more or less).

Glint: Special | 40 BP | 100% Acc | 32 PP | Has a priority +1.
A glint is a quick flash of light, giving the priority +1, plus light is hard to very quickly react to, especially if it's a quick flick of light.

UV Uppercut: Physical | 85 BP | 100% Acc | 24 PP | Hits even if the target is using Fly, Sky Drop, or Bounce.
Nothing much here, just a decency powered physical attack for a most likely special dominate type. UV Uppercut also rolls off the tongue well.

Ballistic Photon: Special | 110 BP | 80% Acc | 16 PP | No additional effect.
Again, nothing too interesting, just a Hydro Pump clone with a cool name (name origin).

Glimmer Gulp: Special | 70 BP | 100% Acc | 24 PP | The user gains 50% of damage done to their own HP.
Light can get absorbed, so I supposed a Giga Drain like move can work. Light Absorb didn't sound so well, but I liked how Glimmer Gulp sounds.
All of the moves here will be
.

Supernova
Category
: Physical
Base Power: 200
Accuracy: 100
Power Point: 5 (max 8)
Effect: User faints after use. No contact.
Z-Effect: 200 BP Z-Move
Intended Use(s): Light-type Self-Destruct.

Hard Light Punch
Category
: Physical
Base Power: 80
Accuracy: 100
Power Point: 15 (max 24)
Effect: 30% to raise the user's Attack by 1 stage. No contact.
Z-Effect: 175 BP Z-Move
Intended Use(s): Standard Light-type Physical move.

Radiance Fall
Category
: Physical
Base Power: 60
Accuracy: 100
Power Point: 15 (max 24)
Effect: User's Attack is raised by 3 stages if it KOes a target.
Z-Effect: 120 BP Z-Move
Intended Use(s): Fell Stinger clone but with a slightly better BP to finish off an injured target.

Rainbow Slash
Category
: Physical
Base Power: 100
Accuracy: 90
Power Point: 5 (max 8)
Effect: High chance of critical hit. No contact.
Z-Effect: 185 BP Z-Move
Intended Use(s): Crabhammer but with Light-type.

Rainbow Kunais
Category
: Special
Base Power: 25
Accuracy: 100
Power Point: 30 (max 48)
Effect: Hits 2-5 times in one turn.
Z-Effect: 120 BP Z-Move
Intended Use(s): We don't have many a multi-hit Special move, so here's one.

Penetration Beam
Category
: Special
Base Power: 70
Accuracy: 100
Power Point: 15 (max 24)
Effect: Deals Super Effective damage to Steel-type.
Z-Effect: 175 BP Z-Move
Intended Use(s): A Freeze-Dry variant.

Radiant Transmit
Category
: Special
Base Power: 75
Accuracy: 100
Power Point: 15 (max 24)
Effect: Upon a successful hit, the user will transmit their negative stat stage changes to the target.
Z-Effect: 140 BP Z-Move
Intended Use(s): A particular move that will help combine well with Leaf Storm or similar moves.

Backfiring Flash
Category
: Special
Base Power: 70 (No Damaging Moves) | 5+x (X being the target's move with the highest Base Power)
Accuracy: 100% (No Damaging Moves) | X% (X being the Accuracy of the target's move with the highest base power)
Power Point: 20 (max 32)
Effect: The Base Power and Accuracy will reflect the target's move with the highest Base Power, plus 10 for the Base Power. It does not take conditional multiplier (such as if the target is poisoned) into account. Moves without a specific Base Power (-) and OHKO moves will not count. Z-Moves does not count toward this move. If the target have no directly damaging moves, this move's Base Power will be 70 and the Accuracy will be 100%.
Z-Effect: 140 BP Z-Move
Intended Use(s): A deceptively powerful move that will punish the opponent who relies on powerful moves. Take notice that it can also copies the strongest move's Accuracy, so it may miss unless Gravity is on (read: Solrock and Lunatone, the two now potentially good in OU with Gravity Pull).

Bright Shield
Category
: Status
Base Power: --
Accuracy: --
Power Point: 10 (max 16)
Effect: The user is protected from most attacks made by other Pokemon during this turn, and Pokemon trying to use non-contact move against the user have their Speed lowered by 2 stages. Non-damaging moves go through this protection. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails or if the user's last move used is not Baneful Bunker, Bright Shield, Detect, Endure, King's Shield, Protect, Quick Guard, Spiky Shield, Stargaze Shield or Wide Guard. Fails if the user moves last this turn.
Z-Effect: Clears user's negative stat changes.
Intended Use(s): We have King's Shield, we have Stargaze Shield, and now this, to bring problem for fast Special attackers like Mega Alakazam, Tapu Lele (Scarfed or not) and Gengar.

Shine Boost
Category
: Status
Base Power: --
Accuracy: --
Power Point: 20 (max 32)
Effect: Raise the user's Special Attack and Defense by 1 stage.
Z-Effect: Clears user's negative stat changes.
Intended Use(s): This will help a good amount of Special Attackers who have less than desirable Defense (or even an already good Defense) to set up sweep.

Glow Dance
Category
: Status
Base Power: --
Accuracy: --
Power Point: 20 (max 32)
Effect: Raise the user's Attack, Defense and Speed by 1 stage.
Z-Effect: Clears user's negative stat changes.
Intended Use(s): The Physical counterpart of Quiver Dance, which would be really helpful for a few Sweepers.

Light Escape
Category
: Status
Base Power: --
Accuracy: --
Power Point: 10 (max 16)
Effect: Lowers the target's Speed by 2 stages. If this move is successful, the user switches out even if it is trapped and is replaced immediately by a selected party member. The user does not switch out if there are no unfainted party members.
Z-Effect: Use Light Escape, and fully heal the replacement's HP.
Intended Use(s): A method of speed control and thus forces out the target's switching if slowing down would be too detrimental to keep the target in. Imagine the situation if this is being used by Volbeat and Illumise...

Light-type Z-Move Attack name: Nuclear Prisms
Searchlight - Harshly lowers your opponent’s evasion and reduces their defense 1 stage.

Flicker - light type quick attack.

Hot Flashes - Light type WoW clone maybe with different accuracy. Good for mons who might want to spread some burns.

Light Blast - light type Fire Blast clone. Showed it off that a 100 SpA mon with 252 EVs can kill Aegislash with a SpDef nature in one hit all the time provided we do the right thing and make it 4x weak.

Healing Light - Restores all your Pokémon by 20% hp if they aren’t fainted. This group heap could be broken so some number tweaks wouldn’t hurt.

Shining Fist - punch based light move with no added effect. Hopefully strong physical fight coverage for fighters that might need it.
Bright Light
Category
: Status
BP: -
Accuracy: 100%
PP: 16
Effect: Blinds the target, causing their next move to miss. Hits all adjacent Pokemon in a Double Battle.
Z-Effect: Raises accuracy by 1.

Shine Bright
Category:
Status
BP: -
Accuracy: -
PP: 24
Effect: Raises the user's Special Attack by 2.
Z-Effect: Restores the user's dropped stats.

Lantern Smash
Category:
Physical
BP: 40
Accuracy: 100%
PP: 24
Effect: 50% to lower Defense by 1.

Sunrise
Category:
Physical
BP: 110
Accuracy: 85%
PP: 16
Effect: 20% chance to burn.
Solar Plexus
Type
:

Category:

Base Power: 80
Accuracy: 100
PP: 24
Effect: The user emits light from it's body, ramming into the target at full force.
Z-Effect: 160 BP
Target: Normal

Light Beam
Type
:

Category:

Base Power: 90
Accuracy: 100
Power Points: 16
Effect: The user shines a bright beam at the target. 10% chance to lower the target's accuracy.
Z-Effect: 160 BP
Target: Normal
Retyped moves:
Flash, Light Screen, Light That Burns The Sky, Luster Purge, Miror Coat, Moonlight, Morning Sun, Photo-Geyser, Prismatic Laser, Reflect, Spotlight, Tail Glow
Pre-Existing: Flash, Dazzling Gleam, Photon Geyser, Light That Burns The Sky, Solar Beam, Morning Sun (Moonlight?), Flash Cannon, Spotlight, Signal Beam, Mind Blown, Light Screen, Reflect, Prismatic Laser
Flash
Spotlight
Dazzling Gleam
Power Gem
Mirror Shot
Confuse Ray (it’s called Eerie Light in Japanese, and many non-Ghost types can learn it too)
Signal Beam
Solar Beam
Solar Blade
Morning Sun
Reflect
Light Screen
Tail Glow
Luster Purge (modified)
Techno Blast (modified)
Light of Ruin
Prismatic Laser
Photon Geyser
Light that Burns the Sky
Light Speed

Luster Purge
Typing
:

Category:

Base Power: 110
Accuracy: 100
Power Points: 5
Effect: 50% chance to lower SpD by 1 stage.
Z-Effect: 180 BP
Target: Selected target
Explanation/Niche: Significantly increased the power of Latios' signature move, which should be okay since neither Latios nor its Mega are Light-type.

Techno Blast
Typing
:

Category:

Base Power: 120
Accuracy: 100
Power Points: 5
Effect: The move's type changes depending on the Drive the user holds.
Z-Effect: 190 BP
Target: Selected target
Explanation/Niche: No one used this move as it was, now it might be a powerful coverage move for Genesect.
The retyped Moves will also get Light.

Hyper Beam
The recharge effect is changed; the user will always have -1 Priority regardless of the Move the user will use. Now also applies for Giga Impact, Hydro Cannon, Burn Blast, Frenzy Plant and Rock Wrecker.
Intended Use(s): Makes Hyper Beam (and its still unmodified variants) more reliable, or at least less crippling.

Light of Ruin
Base Power raised to 150, making it more in-line of Head Smash.
Intended Use(s): With Floette-Eternal inevitably becoming available in this Pet Mod, this move had to get more in-line of Head Smash.

Prismatic Laser
Instead of forcing the user to recharge, it will instead lower the Defense and Special Defense by 1.
Intended Use(s): Become much less crippling and become a quite stronger Special Attacking Light-type Close Combat that is thankfully kept for only Necrozma.

Light That Burns the Sky (Ultra Necrozma's Z-Move of Photon Geyser)
Also cleans off weathers, terrains, entry hazards, and rooms of both sides. Deactivate Desolate Land, Primordial Sea and Delta Stream until the target with any of those Ability to switch out.
Intended Use(s): Despite looking like a nuke, its only as powerful as Searing Sunrise Smash and Menacing Moonraze Maelstrom. An extra effect will help taking out Trick Room and Entry Hazards from the enemy.

Aurora Beam
80 BP, 30% chance of reducing the opponent's Attack by 1 stage.
Intended Use(s): A less annoying Scald variant in that the Attack decrease can be removed by switching out.

Signal Beam
Confuse the target if they have boosted stats by stages.
Intended Use(s): Punish a stat boosted threat to make up for its rather average power.

Flash, Spotlight, Confuse Ray, Photon Geyser, Morning Sun, Simple Beam, Tail Glow, Reflect, Light Screen
No changes.

Special Mention: Light Speed
Its literally called like this and nothing commonly known to humanity is faster than light. A more wide distribution would also be helpful.
  • Spotlight​

  • Dazzling Gleam​

  • Light Screen​

  • Flash​

  • Morning Sun​

  • Tail Glow​

  • Flash Cannon​

Flash

Tail Glow

Reflect

Light Screen

Light That Burns The Sky

Photon Geyser

Prismatic Laser

Dazzling Gleam

Warm Glow
Moonlight: 16 PP, does not heal less under rain / sand / hail.
Dazzling Gleam: 90 BP
I'm not sure if I got everything in this section. If there are things that are missing, please tell me!


Post 1/2
 
Last edited:

Gravity Monkey

Que des barz comme si jtais au hebs
is a Top Artist
Official post

Votings, post 2/2.

Light Absorb
Effect:
If hit by a light-type attack, it does no damage and buffs ATK.
Explanation/Niche: Fun fact, I based this off of necrozma base vs necrozma-ultra stats, and the stat it buffed the most was it's normal attack, so I decided to make it that. This is basically your "I don't want to deal with light anymore" ability, essentially made just for necrozma.

Shineiate
Effect:
All normal moves become Light-type, and do 1.2x Damage
Explanation/Niche: your average -Ate move. added an I as shineate didn't sound as good.

Light Burst
Effect:
If it uses a light-type move, Sharply increase ATK.
Explanation/Niche: It's basically to allow Ultra-Necrozma to have an ability that fits it's regular form while also fitting it story-wise.

Shining Plate
Effect:
Light-type Plate
Explanation/Niche: that's pretty much the only reason it's here. if you haven't noticed I use "light" and "shining" too much.
Illuminate (edited ability)
Effect: 1.2x BP to
moves and retyped to
type.
Explanation/Niche: Honestly, you can just change Illuminate's effect to the standard -ate ability. It's a perfectly fine name, and it does nothing in competitive battling to my knowledge.

Light Absorb
Effect:
When hit by
move, heal Pokémon with this ability by 1/4 of Max HP.
Explanation/Niche: I have learned from my Immortal mistake and made it 1/4 instead of 1/8. Also, this ability would fit perfectly with Pokémon like Necrozma.

Solar Strength
Effect:
In harsh sunlight, Atk. increased by 1.5x, but loses 1/8 of Max HP at the end of every turn.
Explanation/Niche: Physical Solar Power.
Illuminate: Light type -ate.
Sun Lamp: Light type moves become Fire with 1.2x power.
Photosynthesis: Immune to light type moves and restores 25% of health when hit by one.
Refracting Body: Light type moves have 0.8x accuracy against this Pokemon.
Prismatic Body: This Pokemon's Light type moves have a 30% chance to raise a random stat. (Not acc/Eva)
Origin0's Abilities:
Solar Boost
Effect: The Pokemon's Light-type attacks deal 50% more damage when it is sunny.
Explanation/Niche: It's extra bright when it's sunny so Light-type attacks would gain extra power too. For Pokemon who love the sun.

Mirror Body
Effect
: The Pokemon does not take damage from Light-type moves and bounces them back to their users.
Explanation/Niche: An immunity ability combined with Magic Bounce. For Pokemon with shiny or metallic bodies.[/QUOTE]
Quick Adjust: When hit by a Light-type move, the move does no damage and the user's Accuracy and Special Defense are raised by one.
When you enter a bright room after being in a much darker move for a while, your eyes need to adjust for a bit before you can actually use them, otherwise it's very hard to keep them open. This represents how the user can adjust to light quickly, making it more accurate. Since just Accuracy is kind of underwhelming, Special Defense is also thrown in there, representing far sight as special attacks are mostly beams and stuff like that.

Brighter Flash: All the user's Light-type moves have a 10% chance to flinch.
Quick exposure to bright lights tend to make you flinch.

Deflector: When the user's stats are lowered by the opponent, the opponent also gets the effect.
I don't think I need to explain this one, right?

Radiant: Light-type moves used during sunlight have a 50% increase in damage.
The sun provides light, so may as well have a parallel to the increase damage to Fire-type moves in the sun.
Illuminate (Reworked pre-existing Ability)
Turn Normal-type moves into Light-type and boost them by x1.2.
Intended Use(s): Make Illuminate finally useful (in here).

Solar Strength
Light-type immunity; boost user's Attack by 1 stage if hit by one.
Intended Use(s): Have something that can aggressively counter Light-type attackers or to give a bad surprise to users of Light-type coverage.

Reflecting Body
Bounce back incoming Light-type moves to the user of these moves.
Intended Use(s): Makes a little more control to Light-type, especially if they become coverage.

Quick Flash
Light-type moves will have a +1 Priority when at 50% HP or above.
Intended Use(s): Light in real life is extremely fast, so how would you react from an upcoming laser beam? The trick is that it will not work if the user's HP is below 50%, so that one can't freely spam Hyper Beam (if buffed).

Keen Eye (Buffed pre-existing Ability)
Also grants immunity to Light-type; if the user is about to be hit by a Light-type move, it will instead raise Accuracy and Speed by 1 stage.
Intended Use(s): Gives Keen Eye a better reason to be used, with a possibility to make less accurate moves to hit more often.
Shining Plate
Effect:
Light-type Plate
Explanation/Niche: that's pretty much the only reason it's here. if you haven't noticed I use "light" and "shining" too much.



Items:

Luminous Moss: Light-Type Silk Scarf variant
Luminous Plate
Mirror:
User takes 0.8x damage from light attacks
Luminous Memory
Effect
: This item, when held by Silvally, will cause it and its Multi-Attack move to become Light-type.
Explanation/Niche: Light-type memory item.

Kerret Berry
Effect
: If held by a Pokémon, this Berry will lessen the damage taken from one super effective Light-type attack.
Fling: 10 BP
Natural Gift: 80 BP,

Explanation/Niche: Based on carrots which are associated with good vision which is associated with light.
Lantern: When the user is hit by a Dark-type move, damage is done as if the moves was Normal-type.
Light makes dark not dark because there's light.
Plate Name: Shiny Plate

Type Boosting Item Name: Big Quartz

Absorption Prism: If hit by a Light-type move, the user's higher Attack or Special Attack is increased by 2 stages. One-time.
Intended Use(s): Help a sweeper resistant to Light-type attacks to have a pre-package boost.

Hard-Light Vest: If the user had knocked out a Pokemon with a Light-type attack, its Attack and Defense are boosted by 1 stage.
Intended Use(s): Encourage physical attackers to use Light-type attacks. Reminder that almost all items like this can be Knocked Off, and unlike Moxie, it only works if you used a Light-type attack, nothing else.
If you're voting for a generic typing change, just put "(-)" after your vote.
If you're voting for a generic typing change but there are multiple versions of that pokemon/line
(i.e. Mega-Ampharos, Watchog line), specify the name of the creator of that version. Same for highly modified versions (i.e. Pika Xreme's submissions, most of Samtendo09's submissions).
If two (or more) versions of a same pokemon/line get that pokemon/line qualified by their votes together, the pokemon/line will be qualified. The version with the most votes will win.
If there's an equality, the generic submission will win.
Heliolisk
Normal/Electric > Light/Electric


Necrozma-Ultra
Space/Dragon > Space/Light
>

LIGHT Ball.

>

Alolan Dugtrio's dex entries talk about its shining hair, and
fits much better than
in my opinion.

>

Staryu and Starmie's dex entries talk about their cores glowing.

>

Typhlosion's dex entries talk about it using a "shimmering heat haze" to hide itself.

>

They're anglerfish.

>

Ampharos is literally called the Light Pokémon.

>

It evolves from Gloom with the Sun Stone, and Bellossom's dex entries are mostly about sunlight.


>

It's a sunflower.


>

Ho-oh's dex entries talk about rainbows, and it literally is called the Rainbow Pokémon.


>

Sableye's dex entries talk about its glimmering eyes.

>

It's a firefly.

>

See above.

>

Shinx's dex entry says that its fur dazzles when danger is sensed, and Luxray's dex entry says that its eyes gleam. Also, Luxio and Luxray's name origins contain "lux", which is a unit of brightness.

>

Cherrim's dex entry says that when sunlight comes, it blooms.

>

Lucario's dex entry says that it can sense auras, and light is close enough to auras.

>

Lumineon is known as the Neon Pokémon, and both names contain "neon". Also, their dex entries talk about them glowing.
>

Watchog's dex entry says that the markings on its body shine to threaten predators, and it also has the ability Illuminate.

>

Gigalith's dex entry says that it absorbs solar energy.

>

In their name origins are "helios", which is Greek for sun. Also, Helioptile's dex entry says that it draws power from the Sun.

>

Light of Ruin is Eternal Floette's signature move.

>

Xerneas's dex entry says that its horns shine 7 different colors.

>
*NEW*
It evolves during the day.

>

They both are known as the Illuminating Pokémon, they both have the ability Illuminate, and their dex entries also talk about light.

>

Xurkitree is known as the Glowing Pokémon and UB-03 Lighting.


>

No need for an explanation.

>

No need for an explanation.


>

No need for an explanation.

>

No need for an explanation.
->
Dex entries associates offen both with Light ; Staryu: "It appears in large numbers by seashores. At night, its central core flashes with a red light.", Starmie:"Its central core glows with the seven colors of the rainbow. Some people value the core as a gem." Also they both have the Ability "Illuminate". Also Light is better than Space for them because: "Its unusual body shape, reminiscent of abstract art, led local people to spread rumors that this Pokémon may be an invader from outer space."

->
Ledian is the "Five Star" Pokémon. Most of its dex entries are related with Stars and Light.
->
Lanturn is the "Light" Pokémon. Also all dex entry mention the light it produces.
->
and
->
Ampharos is the "Light" Pokémon (yeah just like Lanturn). This Pokémon is also heavily related to lighthouse in the Pokémon game and in its english, german and french name.
->
Sunflora is related to Sun with its name in english, german and french.
->
It's the "Sun" Pokémon. Also it's the counterpart of Umbeon which is a Dark-type.
->
They are the "Firefly" Pokémon. Also Volbeat learns Tail Glow and has the ability Illuminate.
->
This Pokémon name is a reference to Solar Eclipse. Also the light-type feets well with its black and white design.
/
->
The Pokédex entries mention its ability to reflect light: "Its body is covered with a down that can refract light in such a way that it becomes invisible."
->
This Pokémon name contains "Lux", the light, in french, english and german. It's japanese name contains "X-Ray".
->
It's a form you can only see during harsh sun.
->
I don't have any good reasoning bar that Light feets better to it than Steel.
->
The "Neon" Pokémon. Its name in every language contains "neon" and "luminous". Dex entries also mention the Light it produces.
->
No good reason bar that it feets well to it and that Whimsicott (its counterpart in BW) has a double type.
->
This Pokémon learns by leveling up Solar Beam and the dual Screen.
->
No good reason, i just feel like the Light-type feets well to it.
->
This Pokémon name contain "Helios" in english. Its frilled neck looks like a sun and it has the ability: Solar Power.
->
It is the "Illuminating" Pokémon. Its name contains the words: "lamp" in french, "shine" in english, "lux" in german, and "lampshade" in chinese. It has the ability Illuminate. Also its dex entries mentions the light it emits: "People confused by its strange lights can never find their way home again."
->
Idt i need to explain this one.

->

->


->


->

It's signature move is Light of Ruin.

->

Based on Lamps. Litwick keeps the Fire typing.

->

They get Illuminate.

->

It gets Illuminate.

->

They bend Light around them to create their Illusions.
&
: They use the various light spots in their bodies to hypnotize their foes. Malamar is more perverse, so it retains dark while inkay retains psychic.
: Bioluminescent mushrooms. They have no buiseness being Fairy anyways. They also have Illuminate.
: They use the light flickers as the main way the species has to communicate
: Cause baby it's a firework

Malamar: 96 / 102 / 88 / 68 / 105 / 73 +Moonlight
This gives it fine bulk to abuse Superpower with.

Shiinotic: 130 / 45 / 80 / 90 / 100 / 30
Higher HP grants it the bulky role it is trying to be. BST stays lower than 500, but it has two of the best moves in the game with Spore and Strenght Sap. Maybe give it Epilepsy instead of Rain Dish

Beheeyem: 105 / 75 / 95 / 125 / 95 / 40 +Dazzling Gleam
It wasn't really any good before, now it can be a somewhat tanky mon
Solar Boost
Effect
: The Pokemon's Light-type attacks deal 50% more damage when it is sunny.
Explanation/Niche: It's extra bright when it's sunny so Light-type attacks would gain extra power too. For Pokemon who love the sun.[/SPOILER]

Gigalith
->

Stats changes: N/A
Ability changes: N/A
Explanation/Niche: It fires light beams from its crystals.


Carbink
->

Stats changes: N/A
Ability changes: N/A
Explanation/Niche: It also fires light beams from its crystals.


Watchog
->

Stats changes: 60 / 85 / 69 / 60 / 69 / 77 | BST: 420 -> 80 / 110 / 79 / 70 / 79 / 92 | BST: 510
Ability changes: N/A
Explanation/Niche: Uses "luminescent matter" to make its body glow and stun enemies, also has Illuminate.


Xerneas
->

Stats changes: N/A
Ability changes: N/A
Explanation/Niche: Its horns shine in 7 colors like a prism refracting white light. And Yveltal is dual typed, so why not Xerneas?
Solrock and Lunatone
Rock/Space => Light/Space
Stats changes:
as before
Ability changes: As before
Explanation/Niche: They come from space and emit light.

Pichu, Pikachu and Raichu (not alolan)
Electric => Electric/Light
Stats changes
: 70/110/55/85/80/130 (530) for Raichu, 45/75/40/70/50/90 (370) for Pikachu. Alolan Raichu, while not Light-type, gets 70/85/50/110/85/130 (530) to match.
Ability changes: (optional)
Explanation/Niche: Pikachu's boosting item is the Light Ball, and Raichu is mentioned to glow in the dark. The stat buffs are meant to make them all more viable, while differentiating Raichu from its Alolan counterpart
Pika Xreme had already done the Raichu line with buffed stat and all (including one for Alolan Raichu even if it would remain Electric/Psychic).


(Originally by PsuedoRidge, credit them for the suggestion)
Alolan Dugtrio line: Already explained by PsuedoRidge; their hair emit shimmering light and their hair color fits more and Steel-type doesn't make as much sense as with Light-type.
New Stats (Alolan Dugtrio): 65 / 110 / 70 / 50 / 70 / 140
(Kanto Dugtrio: 65 / 110 / 60 / 50 / 70 / 150)
Intended Uses: Turns Alolan Dugtrio into a bit more aggressive revenge killer while toning up its Physical Bulk to more bearable level.

Ledian line: Ledian is the "Five Star" Pokemon, and several Pokedex entries mention their abilities related to light.
New Stats (Ledian): 75 / 115 / 60 / 55 / 110 / 105
Intended Uses: Allows Ledian to perform as a physical attacker it always wanted to be.

Ledian line: Their antennas emit light, both have Illuminate and well, Electric-type is quite far-fetched on something based of angler fishes (they can keep Electric-type moves and Volt Absorb though).
New Stats (Lanturn): 125 / 58 / 78 / 118 / 118 / 67
Intended Uses: Allows Lanturn to perform as a bulky sweeper or tank more correctly.

Sunflora: Based on the sunflower and have both Solar Power and Chlorophyll.
New Stats: 80 / 75 / 60 / 115 / 85 / 80
Intended Uses: With better stats, Sunflora is able to exploit Solar Power or Chlorophyll more easily.

Ampharos line (not Mega Ampharos): Their tail can emit light, and Ampharos' name contain words related to light in multiple language and its design is based of the lighthouse. Mega Ampharos is unchanged since I do not want to have no more non-Uber Electric/Dragon over here.

Espeon: Who needs a Light Eeveelution while Espeon fits more does to heavy association to the sunlight in contrast of Umbreon's Dark-type and association of moonlight.

Bellossom: According to multiple Pokedex entries, Bellossom are known to dance as a ritual to summon the sun, plus they evolved from the Sun Stone as well as able to benefit the sun via Chlorophyll. Plus it will allow it to be dual typed like Vileplume.
New Stats: 85 / 80 / 95 / 100 / 110 / 50
(Vileplume: 85 / 80 / 85 / 120 / 100 / 50, to avoid BST disparity)
Intended Uses: Bellossom's improved bulk and power allows it to exploit Quiver Dance and thus have quite better firepower.

Ho-Oh: It is the Rainbow Pokemon and let out golden light as it flies away.

Beautifly: Colorful, and can naturally learn Morning Sun (and also to keep distance from the already better-in-comparison Butterfree).
New Stats (Ledian): 75 / 70 / 70 / 110 / 70 / 100
Intended Uses: The much improved stats will help Beautifly to utilize its new, more useful STAB and take advantage of Quiver Dance.

Volbeat + Illumise: Both are Firefly Pokemon, and Volbeat have Illuminate and can naturally learn Tail Glow and Flash. I feel like Illumise doesn't make too much sense but at the same time, leaving one buffed and leave the counterpart biting further dust wouldn't be fair either.
New Stats (Volbeat): 70 / 112 / 75 / 107 / 85 / 96
New Stats (Illumise)
: 70 / 107 / 75 / 112 / 85 / 96
Intended Uses: Volbeat and Illumise would be able to perform better as mixed sweepers, provided they get the good Light-type moves. Tail Glow Volbeat would be quite a strong wallbreaker!

Cherrim: Its Sunshine form requires Sunny Day to activate Flower Gift, can naturally learn Morning Sun, and can use Dazzling Gleam.
New Stats: 80 / 105 / 70 / 107 / 88 / 90
Intended Uses: Allows Cherrim to pull full potential of its Flower Gift, especially with the improved Attack.

Lumineon line: Their name contain the word "Neon", and can learn more than one beam-based move such as Aurora Beam and Signal Beam.
New Stats (Lumineon): 89 / 69 / 76 / 119 / 86 / 91
Intended Uses: Makes Lumineon more specialized and able to fit in a Rain team as a Special Sweeper

Phione: Phione's body is mostly composed of water, thus able to reflect light decently well. It will also help it to stand out from Manaphy much more. Its new stat distribution will make it a more nimble but less bulky Manaphy.
New Stats: 90 / 100 / 85 / 100 / 85 / 120
Intended Uses: Makes Phione a faster but less bulky Manaphy that can potentially revenge killing weakened threats with Choice Scarf.

Watchog: Have Illuminate for some reason. Though B2W2 say it best: "Using luminescent matter, it makes its eyes and body glow and stuns attacking opponents." The reason why I removed Normal is because Illuminate will remove the Normal-type STAB.
New Stats: 70 / 105 / 69 / 105* / 69 / 117
(* The reason why it have 105 Special Attack is that it can naturally learn Nasty Plot. That would make it an unpredictable set-up sweeper.)
Intended Uses: Turns Watchog into an unpredictable set-up sweeper with Illuminate to expend its Light-type learnset.

Lilligant line: Evolves from Sun Stone, can benefit Sun via Chlorophyll, naturally learn Growth, and make it dual-typed like their counterpart, the Whimsicott line.
New Stats (Lilligant): 90 / 60 / 75 / 110 / 80 / 90
Intended Uses: Gives Lilligant a better Special Bulk that can be further helped with Quiver Dance.

Cryogonal: Can learn Dual Screen and naturally learn Solar Beam.
New Stats: 80 / 50 / 65 / 105 / 135 / 105
Intended Uses: Cryogonal's slightly improved Attack and hopefully good Light moves and a potentially better Ability will help it to sweep properly.

Heliolisk line: They are known to generate electricity by solar energy, which is more evident with Solar Power.
New Stats (Heliolisk): 72 / 55 / 62 / 119 / 94 / 109
Intended Uses: With a less crippling Physical Bulk and a much more affordable Special Attack, Heliolisk is able to make good use of Solar Power much more easily.
Shiinotic line: Unlike the other potential Grass/Light, they have Illuminate and are more inclined to produce light than using solar energy.
New Stats (Shiinotic): 90 / 65 / 80 / 95 / 130 / 60
Intended Uses: Turns Shiinotic into quite an annoying Special Wall, or if abusing Strength Sap, even a Mixed Wall.

Xurkitree: It should be obvious; its design is like Christmas decoration which light up and can naturally learn Tail Glow.

|
|
|

Necrozma (all Forms): To respectfully quote Pika Extreme: " [...] Necrozma should be Light-type in all forms, because it is literally a being that, at core, is composed of light." Indeed, Necrozma by itself can be one of the best reasons why Light-type (element) is a great potential. Necrozma can retain its new Space-type to become Light/Space, but the other, more powerful forms should get rid of Space-type by Light in order for each forms to stand out more from Solgaleo, Lunala and Palkia (+ Mega Lati@s), respectively. Can I say that Dawn Wings Necrozma's typing would be especially interesting, considering that Ghost-type is not a known type to actively use Light?​
->

Sableye (and mega): Everyone of its dex entries mentions its relation with shiny gems and its ability to make its eyes to glow. Dark instead of Ghost because of its nasty and tricky nature.
->

Druddigon (+Solar Power, +Solar Beam, +Morning Sun): Half of its Pokédex entries mentions its reliance on sun to survive and to keep it active.
Glare
->
Pokemon Retypes














(Sunshine Only)







If I forgot something else, please indicate it to me.
 

Samtendo09

Ability: Light Power
is a Pre-Contributor
Matchup: G-Luke

New Moves:
Lightsaber (PsuedoRidge)
Blackout (AquaticPanic)
Radiant Charge (Origin0)
Light Burst (Origin0)
Searing Light (Origin0)
Hardlight Ray (Origin0)
Light Bulb (Origin0)
Dazzling Dance (Origin0)
Glimmer Gulp (Estronic)
Supernova (Samtendo09)
Hardlight Punch (Samtendo09)
Radiance Fall (Samtendo09)
Rainbow Slash (Samtendo09)
Rainbow Kunais (Samtendo09)
Radiant Transmit (Samtendo09)
Bright Shield (Samtendo09)
Glow Dance (Samtendo09)
Light Escape (Samtendo09)
Light Blast (Dilasc)
Bright Light (Ninetales Dragons)
Light Beam (DatHeatmor)


Z-Move: Nuclear Prism

Changed Moves:
Flash (-)
Spotlight (-)
Confuse Ray (-)
Photon Geyser (-) + Light that Burns the Sky (Samtendo09)
Morning Sun (-)
Simple Beam (-)
Tail Glow (-)
Reflect (-)
Light Screen (-)
Hyper Beam (Samtendo09)
Light of Ruin (Samtendo09)
Prismatic Laser (Samtendo09)
Aurora Beam (Samtendo09)
Signal Beam (Samtendo09)
Light Speed (-)
Warm Glow (-)
Luster Purge (Origin0)
Techno Blast (Origin0)

Abilities:
Illuminate (-)
Photosynthesis (Brodaha)
Mirror Body (Origin0)
Deflector (Estronic)
Quick Flash (Samtendo09)

Items:
Light Gem, Light Memory, Lightium-Z (-)
Kerret Berry (Origin0)
Lantern (Estronic)
Shiny Plate (Samtendo09)
Big Quartz (Samtendo09)
Absorption Prism (Samtendo09)
Hardlight Vest (Samtendo09)

Modified Pokemon:
Ledian line (Samtendo09)
Lanturn line (Samtendo09)
Sunflora (Samtendo09)
Espeon (-)
Bellossom (Samtendo09)
Beautifly (Samtendo09)
Volbeat (Samtendo09)
Illumise (Samtendo09)
Sunshine Cherrim (Samtendo09)
Lumineon line (Samtendo09)
Phione (Samtendo09)
Watchhog (Samtendo09)
Lilligant line (Samtendo09)
Cryogonal (Samtendo09)
Heliolisk line (Samtendo09)
Shiinotic line (AquaticPanic)
Raichu line (excluding Alolan Raichu type-wise) (Pika Xreme)
Beheeyem line (AquaticPanic)
/
Inkay + Malamar, respectively (AquaticPanic)
Starmie line (-)
Typhlosion (-)
Ampharos line (Mega Ampharos is
) (-)
Ho-Oh (-)
Sableye and Mega Sableye (-)
Luxray line (-)
Lucario + Mega Lucario (-)
Gigalith line (-)
Florges line + Floette-Eternal (-) (If won, Floette-Eternal will be counted as released)
Xerneas (-)
Xurkitree (-)
Blacephalon (-)
Necrozma (-)
Dusk Mane Necrozma (-)
Dawn Wings Necrozma (-)
Ultra Necrozma (-)
Solrock + Lunatone (-)

If I voted for too many things in one category, please warn me.
 
Last edited:
WIP Voting

Might not finish but that's fine

Matchup: Origin0
Lightsaber (PsuedoRidge)
Radiant Charge (Origin0)
Light Switch (Origin0)
Hardlight Ray (Origin0)
Laser Beam (Origin0)
Light Bulb (Origin0)
Dazzling Dance (Origin0)
Glint (Estronic)
Ballistic Photon (Estronic)
Supernova (Samtendo09)
Bright Shield (Samtendo09)

Illuminate
Light Absorb (PsuedoRidge)
 
Last edited:

Tuthur

haha
is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributor
I ask again; does anyone else have a type chart they've been working on by themselves? Maybe a personal project you hope others would like to share in?

I once again am almost scared to share for fear of rejection, but I'm still here trying to steer in what I feel is the right direction, as is everyone I assume.
Shortly after this thread began, I did my own (7 new types) which I regulary update.
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Heart.png
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Light.png
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Attachments

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Samtendo09

Ability: Light Power
is a Pre-Contributor
Not a fan of Light and Dark being mutually weak to each others, but the matchup is good overall. I also liked the distribution of each "new" Type. (Surprised that Light is second highest amount of Pokemon next to Beast. Those two Types are more applicable than I thought.)
 
Matchup: G-Luke

Moves:
Lightsaber (PsuedoRidge)
Blackout (AquaticPanic)
Radiant Charge (Origin0)
Light Burst (Origin0)
Searing Light (Origin0)
Light Switch (Origin0)
Hardlight Ray (Origin0)
Light Bulb (Origin0)
Dazzling Dance (Origin0)
Glimmer Gulp (Estronic)
Supernova (Samtendo09)
Hardlight Punch (Samtendo09)
Radiance Fall (Samtendo09)
Rainbow Kunais (Samtendo09)
Bright Shield (Samtendo09)
Glow Dance (Samtendo09)
Light Blast (Dilasc)
Shine Bright (Ninetales Dragons)
Light Beam (DatHeatmor)

Flash
Spotlight
Confuse Ray
Photon Geyser
Light that Burns the Sky (Samtendo09)
Morning Sun
Simple Beam
Tail Glow
Reflect
Light Screen
Hyper Beam (Samtendo09)
Light of Ruin (Samtendo09)
Prismatic Laser (Samtendo09)
Signal Beam (Samtendo09)
Light Speed
Warm Glow
Luster Purge (Origin0)
Techno Blast (Origin0)

Z-move: Radiance Nova (Origin0)

Abilities:
Illuminate
Mirror Body (Origin0)
Radiant (Estronic)
Light Absorb (PseudoRidge)
Quick Flash (Samtendo09)

Items:
Light Gem
Light Memory
Lightium-Z
Luminous Moss (AquaticPanic)
Kerret Berry (Origin0)
Lantern (Estronic)
Shiny Plate (Samtendo09)
Absorption Prism (Samtendo09)
Hardlight Vest (Samtendo09)

Modified Pokemon:
Ledian line (Samtendo09)
Lanturn line (Samtendo09)
Sunflora (Samtendo09)
Espeon
Bellossom (Samtendo09)
Beautifly (Samtendo09)
Volbeat (Samtendo09)
Sunshine Cherrim (Samtendo09)
Lumineon line (Samtendo09)
Phione (Samtendo09)
Lilligant line (Samtendo09)
Cryogonal (Samtendo09)
Heliolisk line (Samtendo09)
Shiinotic line (AquaticPanic)
Raichu line (excluding Alolan Raichu) (Pika Xreme)
Beheeyem line (AquaticPanic)
/
Inkay + Malamar, respectively (AquaticPanic)
Starmie line
Ampharos line (excluding Mega Ampharos)
Ho-Oh
Typhlosion
Sableye and Mega Sableye
Luxray line
Gigalith line
Florges line + Floette-Eternal
Xerneas
Blacephalon
Necrozma
Dusk Mane Necrozma
Dawn Wings Necrozma
Ultra Necrozma
Watchog (Origin0)
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Matchup: Samtendo09

New Moves:
Lightsaber (PsuedoRidge)
Blackout (AquaticPanic)
Radiant Charge (Origin0)
Light Burst (Origin0)
Searing Light (Origin0)
Hardlight Ray (Origin0)
Light Bulb (Origin0)
Dazzling Dance (Origin0)
Glimmer Gulp (Estronic)
Supernova (Samtendo09)
Hardlight Punch (Samtendo09)
Radiance Fall (Samtendo09)
Rainbow Kunais (Samtendo09)
Radiant Transmit (Samtendo09)
Bright Shield (Samtendo09)
Glow Dance (Samtendo09)
Light Escape (Samtendo09)
Light Blast (Dilasc)
Bright Light (Ninetales Dragons)
Light Beam (DatHeatmor)

Changed Moves:
Flash (-)
Spotlight (-)
Confuse Ray (-)
Photon Geyser (-) + Light that Burns the Sky (Samtendo09)
Morning Sun (-)
Simple Beam (-)
Tail Glow (-)
Reflect (-)
Light Screen (-)
Hyper Beam (Samtendo09)
Light of Ruin (Samtendo09)
Prismatic Laser (Samtendo09)
Aurora Beam (Samtendo09)
Signal Beam (Samtendo09)
Light Speed (-)
Warm Glow (-)

Abilities:
Illuminate (-)
Photosynthesis (Brodaha)
Mirror Body (Origin0)
Deflector (Estronic)
Quick Flash (Samtendo09)

Items:
Light Gem, Light Memory, Lightium-Z (-)
Kerret Berry (Origin0)
Lantern (Estronic)
Shiny Plate (Samtendo09)
Big Quartz (Samtendo09)
Absorption Prism (Samtendo09)
Hardlight Vest (Samtendo09)

Modified Pokemon:

Ledian line (Samtendo09)


Lanturn line (Samtendo09)


Sunflora (Samtendo09)


Espeon (-)


Bellossom (Samtendo09)


Beautifly (Samtendo09)


Volbeat (Samtendo09)


Illumise (Samtendo09)


Sunshine Cherrim (Samtendo09)


Lumineon line (Samtendo09)


Phione (Samtendo09)


Watchhog (Samtendo09)


Lilligant line (Samtendo09)


Cryogonal (Samtendo09)


Heliolisk line (Samtendo09)


Shiinotic line (AquaticPanic)


Raichu line (excluding Alolan Raichu type-wise) (Pika Xreme)



Ampharos line Mega Ampharos


Ho-Oh


Luxray line (-)


Gigalith line (-)


Florges line + Floette-Eternal (-) (If won, Floette-Eternal will be counted as released)


Xerneas (-)


Xurkitree (-)


Necrozma (-)


Dusk Mane Necrozma (-)


Dawn Wings Necrozma (-)


Ultra Necrozma (-)
 
Last edited:
I gotta say, I’m kinda envious that people like your ideas but loathe mine so much. That said I’m not sure how much people will like my chart even though it’s more about balancing But here it is. Sheet 2 is the first draft of the chart, sheet 7 is a newer more extended chart and experimental.

I hope you’ll let me share from it a bit more than I have.
 
Matchup: Origin0

New Moves:
Blackout (AquaticPanic)
Radiant Charge (Origin0)
Light Burst (Origin0)
Light Bulb (Origin0)
Supernova (Samtendo09)
Rainbow Slash (Samtendo09)
Radiance Fall (Samtendo09)
Rainbow Kunais (Samtendo09)

Changed Moves:
Flash (-)
Spotlight (-)
Confuse Ray (-)
Photon Geyser (-) + Light that Burns the Sky (-)
Morning Sun (-)
Simple Beam (-)
Tail Glow (-)
Reflect (-)
Light Screen (-)
Light of Ruin (Samtendo09)
Prismatic Laser (Samtendo09)
Aurora Beam (Samtendo09)
Signal Beam (-)
Light Speed (-)
Warm Glow (-)

Abilities:
Illuminate (-)
Light Absorb (PseudoRidge)
Mirror Body (Origin0)
Deflector (Estronic)

Items:
Light Gem, Light Memory, Lightium-Z (-)
Kerret Berry (Origin0)
Shiny Plate (Samtendo09)
Big Quartz (Samtendo09)

Modified Pokemon:
Ledian line (Samtendo09)
Lanturn line (Samtendo09)
Sunflora (Samtendo09)
Bellossom (Samtendo09)
Beautifly (Samtendo09)
Volbeat (Samtendo09)
Illumise (Samtendo09)
Sunshine Cherrim (Samtendo09)
Lumineon line (Samtendo09)
Phione (Samtendo09)
Watchhog (Samtendo09)
Lilligant line (Samtendo09)
Cryogonal (Samtendo09)
Heliolisk line (Samtendo09)
Shiinotic line (AquaticPanic)
Raichu line (excluding Alolan Raichu type-wise) (Pika Xreme)
/
Inkay + Malamar, respectively (AquaticPanic)
Starmie line (-)
Ampharos line (excluding Mega Ampharos) (-)
Ho-Oh (-)
Luxray line (-)
Midday Lycanroc (-)
Gigalith line (-)
Florges line + Floette-Eternal (-) (If won, Floette-Eternal will be counted as released)
Xurkitree (-)
Necrozma (-)
Dusk Mane Necrozma (-)
Dawn Wings Necrozma (-)
Ultra Necrozma (-)
Druddigon (-)
Solrock + Lunatone (-)
 
Last edited:

Samtendo09

Ability: Light Power
is a Pre-Contributor
I gotta say, I’m kinda envious that people like your ideas but loathe mine so much. That said I’m not sure how much people will like my chart even though it’s more about balancing But here it is. Sheet 2 is the first draft of the chart, sheet 7 is a newer more extended chart and experimental.

I hope you’ll let me share from it a bit more than I have.
Can't check your spreadsheet since it requires an access permission. You probably forgot to make the spreadsheet shareable.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
I gotta say, I’m kinda envious that people like your ideas but loathe mine so much. That said I’m not sure how much people will like my chart even though it’s more about balancing But here it is. Sheet 2 is the first draft of the chart, sheet 7 is a newer more extended chart and experimental.

I hope you’ll let me share from it a bit more than I have.
If it makes you feel any better i have no favorable feelings for that either
 
So it seems, hopefully this works. Here my region, no I have no fakemon art.
Problems I have with the new Pokemon

First problem: You have a Pokemon that literally has another Pokemon's name in it's name (Arbokgink).

Second problem: Too much Stronk Jaw

I might add more, but that's all I have for new Pokemon rn.
 
So it seems, hopefully this works. Here my region, no I have no fakemon art.
make your own thread

Really, you could actually submit this as a pet mod in my opinion, this just isn't the right place to discuss it

Also breaking away from that point I think Samtendo09's Hyper Beam is a bad idea. Bulky attackers have barely any penalty, and Analytic users have an outright advantage. Giving every bulky special attacker 150 BP Light coverage they can spam with little drawback is a bad idea. I would much rather it act like Gen 1 Hyper Beam if you want a viable Hyper Beam.
 
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