About MissingNo, Red/Blue MissingNo is a glass cannon, but it's a lot more glass than cannon. It knows sky attack, which could be good with its attack stat of 136, but its base HP stat of 33, special of 6, and defense stat of ZERO certainly aren't letting it survive two turns. Even if it uses something else, a speed stat of 29 doesn't help. The only way it deals damage is if the opponent uses a status or stat improving move, TWICE, allowing it to attack, or if you have focus sash. It has a decent TM movepool, learning a few good moves, (check https://bulbapedia.bulbagarden.net/wiki/MissingNo.#Normal_Red_and_Blue_form_2 ) but that's about it. It's trash. However, Yellow Version's MissingNo is absolutely TERRIBLE. It has an great HP stat of 178, but a pitiful defense stat of 11, so it might be able to take a hit, but all its other stats are GARBAGE. R/B MissingNo can outspeed some things, like Ferrothorn,(not even in the same gen), which has a speed stat of 20, but yellow MissingNo has a speed stat of flat ZERO. Your only chance at hitting a move is if it's status, if it doesn't kill, (HP stat of 178 helps with that), or, again, focus sash. Even if you manage to land a move, all 3 of yellow's moves are TERRIBLE. It can learn pay day, bind, and water gun. That's IT. No TMs at all. Just those three. That is all it gets. In addition to it's moves, it has an attack stat of 19, and a special stat of 23, so they won't even do good damage. It's useless. What do you think about MissingNo? Could it ever be good?Why is MissingNo banned?
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