Project National Dex: Community Create-A-Team v2

Status
Not open for further replies.

Milo

I'm Your Man
is a Community Contributor
Voting is up! Ends Tomorrow!
:manaphy:

Manaphy @ Waterium Z
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Rain Dance
- Tail Glow
- Surf
- Psychic/Energy Ball
Hoopa-Unbound + Mega Scizor

Hoopa-Unbound @ Choice Band
Ability: Magician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Hyperspace Fury
- Gunk Shot
- Drain Punch
- Fire Punch / Zen Headbutt

Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 16 Def / 244 SpD
Impish Nature
- Swords Dance
- Bullet Punch
- U-turn
- Roost

With a decent amount of Mega Latias based fat going around, seems like a decent metagame for CB Hoopa-U to capitalize on. Mega Scizor is a really strong pivot for Hoopa, lures some of the walls Hoopa excels at breaking, namely Toxapex, and can clean late game vs the aforementioned fatter teams once Hoopa has softened them up a bit. Also helps improve the matchup into offensive teams a bit.
:bw/Jirachi:
Jirachi @ Normalium Z :Normalium Z:
Ability: Serene Grace
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Iron Head
- Stored Power
- Aura Sphere
- Happy Hour

Omni-Boosting Jirachi is quite fun to use and can definitely be hard to shutdown since it's not expected. Iron Head is indispensable and at +1 Attack can be really punishing due to flinch spam. Stored Power is obviously going to be used since with an Omni-Boost it has 120 base power and checks the most prominent Haze user in the tier, Toxapex. Aura Sphere deals with Steel-types that resist Jirachi's STAB moves, most notably Ferrothorn and Heatran. Happy Hour is the move that allows Jirachi to Omni-Boost with Normalium Z.
:xy/Deoxys-Defense:
Deoxys-Defense @ Rocky Helmet
Ability: Pressure
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Recover
- Night Shade
- Cosmic Power
- Taunt

Lets do Demon-D, this thing takes everything. Just pair it with a weav check, hazard staking and go brrr.
SD Excadrill :excadrill: :life orb: / :steelium z: /:normalium Z:/ :groundium Z:

Excadrill @ Life Orb/ Steelium Z / Normalium Z / Groundium Z
Ability: Mold Breaker / Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Iron Head
- Earthquake
- Rock Slide / Giga Impact

You know with so many electrics around wouldn't it be a shame if all of them just died to a ground that's not even super bulky. This thing is a terryfying menace rn, since most defensive stuff that are supposedly "safe" against can't really switch in, though you need to pick your spot with item and move choices. Pair it with zone and patch up it's weakness against steel birds. Oh and also four item options here because there's legit that many ways to mess around with it. Mold breaker + STAB EQ is perhaps one of the stupidest combination that isn't broken, but sand rush can still be used if you'd like. However this mole has some crippling drawbacks of it's own, including it's middling speed without the help of sand rush, making it not too hard to revenge kill. However, this is all managable with good team support and aggresive playing.

0 SpA Latias-Mega Aura Sphere vs. 0 HP / 4 SpD Excadrill: 218-258 (60.3 - 71.4%) -- guaranteed 2HKO

+2 252 Atk Life Orb Mold Breaker Excadrill Earthquake
vs. 248 HP / 8 Def Latias-Mega: 370-437 (101.9 - 120.3%) -- guaranteed OHKO

+2 252 Atk Excadrill Corkscrew Crash (160 BP) vs. 248 HP / 8 Def Latias-Mega: 456-537 (125.6 - 147.9%) -- guaranteed OHKO

+2 252 Atk Excadrill Breakneck Blitz (200 BP)
vs. 248 HP / 8 Def Latias-Mega: 379-447 (104.4 - 123.1%) -- guaranteed OHKO

252 SpA Choice Specs Tapu Koko Hidden Power Ice vs. 0 HP / 4 SpD Excadrill: 112-132 (31 - 36.5%) -- 65.6% chance to 3HKO

252 Atk Excadrill Earthquake
vs. 0 HP / 0 Def Tapu Koko: 386-456 (137.3 - 162.2%) -- guaranteed OHKO

Should have been obvious enough

0 SpA Zapdos Hurricane vs. 0 HP / 4 SpD Excadrill: 102-120 (28.2 - 33.2%) -- guranteed 4HKO

0 SpA Zapdos Heat Wave
vs. 0 HP / 4 SpD Excadrill: 234-276 (64.8 - 76.4%) -- guaranteed 2HKO

+2 252 Atk Life Orb Excadrill Rock Slide
vs. 248 HP / 188+ Def Zapdos: 372-439 (97.1 - 114.6%) -- 81.3% chance to OHKO

+2 252 Atk Excadrill Breakneck Blitz (200 BP) vs. 248 HP / 188+ Def Zapdos: 379-447 (98.9 - 116.7%) -- 93.8% chance to OHKO

Heat wave is uncommon in the first place anwyays

+2 252 Atk Excadrill Tectonic Rage (180 BP) vs. 252 HP / 252+ Def Slowbro: 408-480 (103.5 - 121.8%) -- guaranteed OHKO

Specific but it works so yea

+1 252 Atk Excadrill Corkscrew Crash (160 BP) vs. 252 HP / 112+ Def Landorus-Therian: 355-418 (92.9 - 109.4%) -- guaranteed OHKO after Stealth Rock

+1 252 Atk Excadrill Corkscrew Crash (160 BP)
vs. 252 HP / 112+ Def Landorus-Therian: 355-418 (92.9 - 109.4%) -- 56.3% chance to OHKO

+1 252 Atk Excadrill Breakneck Blitz (200 BP) vs. 252 HP / 112+ Def Landorus-Therian: 295-348 (77.2 - 91%) -- 25% chance to OHKO after Stealth Rock

shouldn't be hard to get chip damage on this

+2 252 Atk Excadrill Corkscrew Crash (160 BP) vs. 252 HP / 252+ Def Tangrowth: 331-390 (81.9 - 96.5%) -- 62.5% chance to OHKO after Stealth Rock

0 SpA Tangrowth Focus Blast
vs. 0 HP / 4 SpD Excadrill: 264-312 (73.1 - 86.4%) -- guaranteed 2HKO after Stealth Rock

Watch out for sleep powder though, but tang should be managable especially if you throw spikes into the calculation.

252+ SpA Kyurem Earth Power vs. 0 HP / 4 SpD Excadrill: 306-360 (84.7 - 99.7%) -- 18.8% chance to OHKO after Stealth Rock

252+ SpA Never-Melt Ice Kyurem Ice Beam
vs. 0 HP / 4 SpD Excadrill: 274-324 (75.9 - 89.7%) -- guaranteed 2HKO after Stealth Rock

252 Atk Life Orb Excadrill Iron Head vs. 0 HP / 0 Def Kyurem: 382-452 (97.6 - 115.6%) -- 81.3% chance to OHKO

Apparently this happens, and i don't think anyone would want to throw their one time z-move to something that they thought should die anyways. Oh and also sub roost has fallen out of favor so it's not listed here.

+2 252 Atk Life Orb Excadrill Earthquake vs. 252 HP / 24 Def Ferrothorn: 339-399 (96.3 - 113.3%) -- 75% chance to OHKO

+2 252 Atk Excadrill Tectonic Rage (180 BP)
vs. 252 HP / 24 Def Ferrothorn: 469-553 (133.2 - 157.1%) -- guaranteed OHKO

0 Atk Ferrothorn Power Whip
vs. 0 HP / 0 Def Excadrill: 186-219 (51.5 - 60.6%) -- guaranteed 2HKO after Stealth Rock

+2 252 Atk Excadrill Earthquake vs. 252 HP / 104 Def Toxapex: 434-512 (142.7 - 168.4%) -- guaranteed OHKO

even when you know it's gonna happen it's still satysfying

12 SpA Tapu Fini Scald vs. 0 HP / 4 SpD Excadrill: 236-282 (65.3 - 78.1%) -- guaranteed 2HKO after Stealth Rock

+2 252 Atk Life Orb Excadrill Earthquake
vs. 248 HP / 16 Def Tapu Fini: 382-450 (111.3 - 131.1%) -- guaranteed OHKO

+2 252 Atk Excadrill Corkscrew Crash (160 BP)
vs. 248 HP / 16 Def Tapu Fini: 469-553 (136.7 - 161.2%) -- guaranteed OHKO

+2 252 Atk Excadrill Breakneck Blitz (200 BP)
vs. 248 HP / 16 Def Tapu Fini: 391-461 (113.9 - 134.4%) -- guaranteed OHKO

so many creative ways

4 SpA Clefable Flamethrower vs. 0 HP / 4 SpD Excadrill: 176-208 (48.7 - 57.6%) -- guaranteed 2HKO after Stealth Rock

+2 252 Atk Mold Breaker Excadrill Iron Head
vs. 252 HP / 252+ Def Clefable: 474-558 (120.3 - 141.6%) -- guaranteed OHKO

+2 252 Atk Excadrill Corkscrew Crash (160 BP)
vs. 252 HP / 252+ Def Unaware Clefable: 474-558 (120.3 - 141.6%) -- guaranteed OHKO

Unaware is only on stall, which is uncommon and not a really good playstyle as of the writing of this post, but oh wait did you remember that mold breaker ignores unaware? however even if you are sand rush a boosted corkscrew crash is more than enough to send this fairy back to the moon.

0 Atk Quagsire Earthquake vs. 0 HP / 0 Def Excadrill: 284-336 (78.6 - 93%) -- guaranteed 2HKO after Stealth Rock

+2 252 Atk Mold Breaker Excadrill Tectonic Rage (180 BP)
vs. 252 HP / 252+ Def Quagsire: 484-570 (122.8 - 144.6%) -- guaranteed OHKO

+2 252 Atk Mold Breaker Excadrill Breakneck Blitz (200 BP)
vs. 252 HP / 252+ Def Quagsire: 358-422 (90.8 - 107.1%) -- 43.8% chance to OHKO

+2 252 Atk Life Orb Mold Breaker Excadrill Earthquake
vs. 252 HP / 252+ Def Quagsire: 351-413 (89 - 104.8%) -- 31.3% chance to OHKO

+2 252 Atk Life Orb Mold Breaker Excadrill Earthquake
vs. 252 HP / 252+ Def Quagsire: 351-413 (89 - 104.8%) -- 68.8% chance to OHKO after Stealth Rock

Ofc if you are using life orb, there's a secondary option that's very scummy which is getting a flinch with iron head or rock slide after getting a SD boost.

+2 252 Atk Excadrill Corkscrew Crash (160 BP) vs. 244 HP / 52 Def Gliscor: 424-499 (120.4 - 141.7%) -- guaranteed OHKO

+2 252 Atk Excadrill Breakneck Blitz (200 BP)
vs. 244 HP / 52 Def Gliscor: 353-416 (100.2 - 118.1%) -- guaranteed OHKO

0 Atk Gliscor Earthquake
vs. 0 HP / 0 Def Excadrill: 312-368 (86.4 - 101.9%) -- 12.5% chance to OHKO / 31.3% chance to OHKO after Stealth Rock

+2 252 Atk Excadrill Iron Head
vs. 244 HP / 52 Def Gliscor: 211-250 (59.9 - 71%) -- guaranteed 2HKO after Poison Heal

Without Z/used up we need that to either get a flinch or survive the incoming EQ, which is especially hard with life orb recoil.

252 Atk Life Orb Mold Breaker Excadrill Earthquake vs. 252 HP / 200+ Def Rotom-Wash: 312-369 (102.6 - 121.3%) -- guaranteed OHKO

+2 252 Atk Excadrill Breakneck Blitz (200 BP)
vs. 252 HP / 200+ Def Rotom-Wash: 320-377 (105.2 - 124%) -- guaranteed OHKO

+2 252 Atk Life Orb Excadrill Rock Slide
vs. 252 HP / 200+ Def Rotom-Wash: 156-185 (51.3 - 60.8%) -- 92.2% chance to 2HKO after Leftovers recovery

once again just flinch it's merely 30%, but some people like me just can't so the calc is orange here
 

Sulo

ophelia
is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a Tiering Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderatoris a Team Rater Alumnus
National Dex Leader
Congratulations to fnnnjd for winning this week's voting phase! We will build around the core of Hoopa-Unbound + Mega Scizor in the National Dex OU room on Saturday, June 16th at 4:00 PM GMT-4!​
 

Sulo

ophelia
is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a Tiering Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderatoris a Team Rater Alumnus
National Dex Leader
:ss/Hoopa-Unbound: :ss/Scizor-Mega: :ss/Slowbro: :ss/Chansey: :ss/Gliscor: :ss/Clefable:

So we made Hoopa semi-stall w paraspam. I think the gist here is quite clear and simple; paraspam, pivot w/ Scizor to get Hoopa in, click buttons. We went Unaware Clefable w/ Utility Umbrella due to our Manaphy matchup being quite awful. Definitely an interesting CCAT that I myself enjoyed, despite the unorthodox structure.​
 
Last edited:

Giyu

Tomioka
is a Site Content Manageris a Forum Moderatoris a Contributor to Smogon
:ss/Hoopa-Unbound: :ss/Scizor-Mega: :ss/Slowbro: :ss/Chansey: :ss/Gliscor: :ss/Clefable:

So we made Hoopa semi-stall w paraspam. I think the gist here is quite clear and simple; paraspam, pivot w/ Scizor to get Hoopa in, click buttons. We went Unaware Clefable w/ Utility Umbrella due to our Manaphy matchup being quite awful. Definitely an interesting CCAT that I myself enjoyed, despite the unorthodox structure.​
1658008512173.png
wrong team mate
 
Mega Gyarados + Grassium Z Heatran
:sm/Gyarados-mega: :ss/Heatran:

Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Crunch
- Substitute
- Dragon Dance

Heatran @ Grassium Z
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Solar Beam
- Stealth Rock / Taunt

Mega Gyarados is a really potent late game cleaner and solid stallbreaker. It can particularly punish many common metagame walls such as Mega Latias, Landorus-Therian and Heatran, and can even break the likes of Toxapex in certain scenarios. The main struggles for Mega Gyarados can be some electrics such as Rotom Wash, bulky waters (in particular Tapu Fini), steel types such as Skarmory as well as fat grass types like Ferrothorn or Tangrowth. Heatran becomes a really ideal partner thanks to this, being able to handle the Steel and Grass types via it's STAB Magma Storm, but in this particular set can to an extent lure Rotom-Wash or Tapu Fini sets.

252 SpA Heatran Bloom Doom (190 BP) vs. 248 HP / 68+ SpD Tapu Fini: 284-336 (82.7 - 97.9%) -- 68.8% chance to OHKO
252 SpA Heatran Bloom Doom (190 BP) vs. 252 HP / 168+ SpD Rotom-Wash: 306-360 (100.6 - 118.4%) -- guaranteed OHKO

This allows Heatran to eliminate would be checks to Mega Gyarados, clearing the way for it to dismantle many underprepared teams in the format.
Rocks is a nice slot in as the final move to Heatran, but depending on how the team is built replacing it with Taunt or even Toxic for a more ideal rocker seems fine.
 

Eather Hanabi

Banned deucer.
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 164 Def / 92 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Substitute
- Calm Mind
- Rest

Suicune is really annoying pokemon to deal actually, especially when it has rest so it can cure poison or whatever it has.
Suicune totally has 404 hp which makes the subs 101 hp so Suicune doesnt get countered by Blis or Chans meanwhile can setup to sweep. Toxapex could be seem like a good counter but after subs it can only go for haze, rest makes Pex pp stalled by pressure. Scald might makes Rillaboom, Weavile, Zeraora or another good wallbreakers get burned. Un-grass attack Ferro, Msab, Pex, Blis/Chans, Corviknight(gets burned) and un-z solar beam Heatran barely touch Suicune, cant even hit if its under subs.
Its gets killed by grass pokemons like Rilla, Kart, Bulu, Serperior etc; electric pokemons like Zeraora, Koko, Regieleki, Magnezone etc. Also cant touch Kyurem and Mchary. Almost everything here is weak to Heatran so might be a good partner.
Note: Im not really sure about the EVs.
 
Submissions are open for a new week!
Well, recently I been having a rather unique idea, based on this guy...
mega-charizard-x-versus-charizard-y-a9ii53524xvfj9gq.jpg


Now you may be wandering why did I showed an artwork on both zardys instead of one, well here is the unique twist, basically, to make a team that can work for not just one zard, but both effectively(as if you can switch into either mega zard whenever neede, so the opponent isnt 100% sure what form it can be) I did this a few weeks ago, but I tought it would be something different for ccat this time around and i feel like it would be fun. I hope this one is allowed because I am aware this is something rather different, and I hope this doesn't go agaisnt any rules, if so, that im really sorry, and ill come up with something else.

Anyways here are the sets for both zardys

mega-charizard-x.gif

Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Flare Blitz
- Earthquake /Roost
- Dragon Claw/Roost


d9e58779a9781b9d6637899541102f28.gif
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 4 HP / 252 SpA / 252 Spe
Serious Nature
IVs: 0 Atk
- Weather Ball
- Solar Beam
- Scorching Sands
- Roost
 
Well, recently I been having a rather unique idea, based on this guy...


Now you may be wandering why did I showed an artwork on both zardys instead of one, well here is the unique twist, basically, to make a team that can work for not just one zard, but both effectively(as if you can switch into either mega zard whenever neede, so the opponent isnt 100% sure what form it can be) I did this a few weeks ago, but I tought it would be something different for ccat this time around and i feel like it would be fun. I hope this one is allowed because I am aware this is something rather different, and I hope this doesn't go agaisnt any rules, if so, that im really sorry, and ill come up with something else.

Anyways here are the sets for both zardys

View attachment 440977

Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Flare Blitz
- Earthquake /Roost
- Dragon Claw/Roost


View attachment 440978
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
IVs: 0 Atk
- Weather Ball/Fire Blast
- Solar Beam
- Scorching Sands
- Roost
May want to change the nature + EVs on ZardY there pal
 

PowerOfMemes

leader of alphabet mafia, frooty af
is a Pre-Contributor
:bw/serperior:
Serperior @ Leftovers
Ability: Contrary
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Leech Seed
- Leaf Storm
- Hidden Power [Fighting]

While, yes, this is basic Sub Surperior, it has a twist: Leech Seed + Hidden Power [Fighting]. This combination allows it to beat Heatran a would-be counter and other bulkier 'mons that don't just drop after Leaf Storm while still beating what it should. It can also fit on a multitude of styles from Balance to Hyper Offense.
 
Toxic Melmetal :melmetal: :protective pads:

Melmetal @ Protective Pads
Ability: Iron Fist
EVs: 252 Atk / 44 SpD / 216 Spe
Adamant Nature
- Double Iron Bash
- Thunder Punch
- Superpower
- Toxic

Spread Notes: Outspeed 4 Spe Clef, Max attack and dump in Sp Def. No protect since with the abundance of contact move punishment you end up getting worn down with leftovers anyways. Superpower is used since toxic is unable to cripple ferrothorn whereas superpower smashes it apart nicely while still retaining the ability to punish kartana attempting to SD in melmetal's face.

Advantages over usual set(thunder wave): Ease of overwhelming most reliable defensive counterplays such as slowbro and zapdos without predictions as toxic would catch up to them very fast, making it very

Disadvantages compared to usual set(thunder wave): Less reliable move to click as lando is the only defensive counterplay that doesn't get crippled by thunder wave compared to toxic being ineffective against corviknight, skarmory and toxapex, thus requiring more prediction. Using toxic also allows mega scizor to be a safe counter
 

Geodude6

Look at my shiny CT!
:bw/Jirachi:
Jirachi @ Normalium Z :Normalium Z:
Ability: Serene Grace
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Iron Head
- Stored Power
- Aura Sphere
- Happy Hour

Omni-Boosting Jirachi is quite fun to use and can definitely be hard to shutdown since it's not expected. Iron Head is indispensable and at +1 Attack can be really punishing due to flinch spam. Stored Power is obviously going to be used since with an Omni-Boost it has 120 base power and checks the most prominent Haze user in the tier, Toxapex. Aura Sphere deals with Steel-types that resist Jirachi's STAB moves, most notably Ferrothorn and Heatran. Happy Hour is the move that allows Jirachi to Omni-Boost with Normalium Z.
This one again
 

Milo

I'm Your Man
is a Community Contributor
Voting is up! Ends Tomorrow!
:manaphy:

Manaphy @ Waterium Z
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Rain Dance
- Tail Glow
- Surf
- Psychic/Energy Ball
Mega Gyarados + Grassium Z Heatran
:sm/Gyarados-mega: :ss/Heatran:

Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Crunch
- Substitute
- Dragon Dance

Heatran @ Grassium Z
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Solar Beam
- Stealth Rock / Taunt

Mega Gyarados is a really potent late game cleaner and solid stallbreaker. It can particularly punish many common metagame walls such as Mega Latias, Landorus-Therian and Heatran, and can even break the likes of Toxapex in certain scenarios. The main struggles for Mega Gyarados can be some electrics such as Rotom Wash, bulky waters (in particular Tapu Fini), steel types such as Skarmory as well as fat grass types like Ferrothorn or Tangrowth. Heatran becomes a really ideal partner thanks to this, being able to handle the Steel and Grass types via it's STAB Magma Storm, but in this particular set can to an extent lure Rotom-Wash or Tapu Fini sets.

252 SpA Heatran Bloom Doom (190 BP) vs. 248 HP / 68+ SpD Tapu Fini: 284-336 (82.7 - 97.9%) -- 68.8% chance to OHKO
252 SpA Heatran Bloom Doom (190 BP) vs. 252 HP / 168+ SpD Rotom-Wash: 306-360 (100.6 - 118.4%) -- guaranteed OHKO

This allows Heatran to eliminate would be checks to Mega Gyarados, clearing the way for it to dismantle many underprepared teams in the format.
Rocks is a nice slot in as the final move to Heatran, but depending on how the team is built replacing it with Taunt or even Toxic for a more ideal rocker seems fine.
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 164 Def / 92 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Substitute
- Calm Mind
- Rest

Suicune is really annoying pokemon to deal actually, especially when it has rest so it can cure poison or whatever it has.
Suicune totally has 404 hp which makes the subs 101 hp so Suicune doesnt get countered by Blis or Chans meanwhile can setup to sweep. Toxapex could be seem like a good counter but after subs it can only go for haze, rest makes Pex pp stalled by pressure. Scald might makes Rillaboom, Weavile, Zeraora or another good wallbreakers get burned. Un-grass attack Ferro, Msab, Pex, Blis/Chans, Corviknight(gets burned) and un-z solar beam Heatran barely touch Suicune, cant even hit if its under subs.
Its gets killed by grass pokemons like Rilla, Kart, Bulu, Serperior etc; electric pokemons like Zeraora, Koko, Regieleki, Magnezone etc. Also cant touch Kyurem and Mchary. Almost everything here is weak to Heatran so might be a good partner.
Note: Im not really sure about the EVs.
Well, recently I been having a rather unique idea, based on this guy...
View attachment 440980

Now you may be wandering why did I showed an artwork on both zardys instead of one, well here is the unique twist, basically, to make a team that can work for not just one zard, but both effectively(as if you can switch into either mega zard whenever neede, so the opponent isnt 100% sure what form it can be) I did this a few weeks ago, but I tought it would be something different for ccat this time around and i feel like it would be fun. I hope this one is allowed because I am aware this is something rather different, and I hope this doesn't go agaisnt any rules, if so, that im really sorry, and ill come up with something else.

Anyways here are the sets for both zardys

View attachment 440977

Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Flare Blitz
- Earthquake /Roost
- Dragon Claw/Roost


View attachment 440978
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 4 HP / 252 SpA / 252 Spe
Serious Nature
IVs: 0 Atk
- Weather Ball
- Solar Beam
- Scorching Sands
- Roost
:bw/serperior:
Serperior @ Leftovers
Ability: Contrary
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Leech Seed
- Leaf Storm
- Hidden Power [Fighting]

While, yes, this is basic Sub Surperior, it has a twist: Leech Seed + Hidden Power [Fighting]. This combination allows it to beat Heatran a would-be counter and other bulkier 'mons that don't just drop after Leaf Storm while still beating what it should. It can also fit on a multitude of styles from Balance to Hyper Offense.
Toxic Melmetal :melmetal: :protective pads:

Melmetal @ Protective Pads
Ability: Iron Fist
EVs: 252 Atk / 44 SpD / 216 Spe
Adamant Nature
- Double Iron Bash
- Thunder Punch
- Superpower
- Toxic

Spread Notes: Outspeed 4 Spe Clef, Max attack and dump in Sp Def. No protect since with the abundance of contact move punishment you end up getting worn down with leftovers anyways. Superpower is used since toxic is unable to cripple ferrothorn whereas superpower smashes it apart nicely while still retaining the ability to punish kartana attempting to SD in melmetal's face.

Advantages over usual set(thunder wave): Ease of overwhelming most reliable defensive counterplays such as slowbro and zapdos without predictions as toxic would catch up to them very fast, making it very

Disadvantages compared to usual set(thunder wave): Less reliable move to click as lando is the only defensive counterplay that doesn't get crippled by thunder wave compared to toxic being ineffective against corviknight, skarmory and toxapex, thus requiring more prediction. Using toxic also allows mega scizor to be a safe counter
This one again
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top