Milo
I'm Your Man
Voting is up! Ends Tomorrow!
Manaphy @ Waterium Z
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Rain Dance
- Tail Glow
- Surf
- Psychic/Energy Ball
Hoopa-Unbound + Mega Scizor
Hoopa-Unbound @ Choice Band
Ability: Magician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Hyperspace Fury
- Gunk Shot
- Drain Punch
- Fire Punch / Zen Headbutt
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 16 Def / 244 SpD
Impish Nature
- Swords Dance
- Bullet Punch
- U-turn
- Roost
With a decent amount of Mega Latias based fat going around, seems like a decent metagame for CB Hoopa-U to capitalize on. Mega Scizor is a really strong pivot for Hoopa, lures some of the walls Hoopa excels at breaking, namely Toxapex, and can clean late game vs the aforementioned fatter teams once Hoopa has softened them up a bit. Also helps improve the matchup into offensive teams a bit.
Jirachi @ Normalium Z
Ability: Serene Grace
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Iron Head
- Stored Power
- Aura Sphere
- Happy Hour
Omni-Boosting Jirachi is quite fun to use and can definitely be hard to shutdown since it's not expected. Iron Head is indispensable and at +1 Attack can be really punishing due to flinch spam. Stored Power is obviously going to be used since with an Omni-Boost it has 120 base power and checks the most prominent Haze user in the tier, Toxapex. Aura Sphere deals with Steel-types that resist Jirachi's STAB moves, most notably Ferrothorn and Heatran. Happy Hour is the move that allows Jirachi to Omni-Boost with Normalium Z.
Deoxys-Defense @ Rocky Helmet
Ability: Pressure
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Recover
- Night Shade
- Cosmic Power
- Taunt
Lets do Demon-D, this thing takes everything. Just pair it with a weav check, hazard staking and go brrr.
SD Excadrill / //
Excadrill @ Life Orb/ Steelium Z / Normalium Z / Groundium Z
Ability: Mold Breaker / Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Iron Head
- Earthquake
- Rock Slide / Giga Impact
You know with so many electrics around wouldn't it be a shame if all of them just died to a ground that's not even super bulky. This thing is a terryfying menace rn, since most defensive stuff that are supposedly "safe" against can't really switch in, though you need to pick your spot with item and move choices. Pair it with zone and patch up it's weakness against steel birds. Oh and also four item options here because there's legit that many ways to mess around with it. Mold breaker + STAB EQ is perhaps one of the stupidest combination that isn't broken, but sand rush can still be used if you'd like. However this mole has some crippling drawbacks of it's own, including it's middling speed without the help of sand rush, making it not too hard to revenge kill. However, this is all managable with good team support and aggresive playing.
0 SpA Latias-Mega Aura Sphere vs. 0 HP / 4 SpD Excadrill: 218-258 (60.3 - 71.4%) -- guaranteed 2HKO
+2 252 Atk Life Orb Mold Breaker Excadrill Earthquake vs. 248 HP / 8 Def Latias-Mega: 370-437 (101.9 - 120.3%) -- guaranteed OHKO
+2 252 Atk Excadrill Corkscrew Crash (160 BP) vs. 248 HP / 8 Def Latias-Mega: 456-537 (125.6 - 147.9%) -- guaranteed OHKO
+2 252 Atk Excadrill Breakneck Blitz (200 BP) vs. 248 HP / 8 Def Latias-Mega: 379-447 (104.4 - 123.1%) -- guaranteed OHKO
252 SpA Choice Specs Tapu Koko Hidden Power Ice vs. 0 HP / 4 SpD Excadrill: 112-132 (31 - 36.5%) -- 65.6% chance to 3HKO
252 Atk Excadrill Earthquake vs. 0 HP / 0 Def Tapu Koko: 386-456 (137.3 - 162.2%) -- guaranteed OHKO
Should have been obvious enough
0 SpA Zapdos Hurricane vs. 0 HP / 4 SpD Excadrill: 102-120 (28.2 - 33.2%) -- guranteed 4HKO
0 SpA Zapdos Heat Wave vs. 0 HP / 4 SpD Excadrill: 234-276 (64.8 - 76.4%) -- guaranteed 2HKO
+2 252 Atk Life Orb Excadrill Rock Slide vs. 248 HP / 188+ Def Zapdos: 372-439 (97.1 - 114.6%) -- 81.3% chance to OHKO
+2 252 Atk Excadrill Breakneck Blitz (200 BP) vs. 248 HP / 188+ Def Zapdos: 379-447 (98.9 - 116.7%) -- 93.8% chance to OHKO
Heat wave is uncommon in the first place anwyays
+2 252 Atk Excadrill Tectonic Rage (180 BP) vs. 252 HP / 252+ Def Slowbro: 408-480 (103.5 - 121.8%) -- guaranteed OHKO
Specific but it works so yea
+1 252 Atk Excadrill Corkscrew Crash (160 BP) vs. 252 HP / 112+ Def Landorus-Therian: 355-418 (92.9 - 109.4%) -- guaranteed OHKO after Stealth Rock
+1 252 Atk Excadrill Corkscrew Crash (160 BP) vs. 252 HP / 112+ Def Landorus-Therian: 355-418 (92.9 - 109.4%) -- 56.3% chance to OHKO
+1 252 Atk Excadrill Breakneck Blitz (200 BP) vs. 252 HP / 112+ Def Landorus-Therian: 295-348 (77.2 - 91%) -- 25% chance to OHKO after Stealth Rock
shouldn't be hard to get chip damage on this
+2 252 Atk Excadrill Corkscrew Crash (160 BP) vs. 252 HP / 252+ Def Tangrowth: 331-390 (81.9 - 96.5%) -- 62.5% chance to OHKO after Stealth Rock
0 SpA Tangrowth Focus Blast vs. 0 HP / 4 SpD Excadrill: 264-312 (73.1 - 86.4%) -- guaranteed 2HKO after Stealth Rock
Watch out for sleep powder though, but tang should be managable especially if you throw spikes into the calculation.
252+ SpA Kyurem Earth Power vs. 0 HP / 4 SpD Excadrill: 306-360 (84.7 - 99.7%) -- 18.8% chance to OHKO after Stealth Rock
252+ SpA Never-Melt Ice Kyurem Ice Beam vs. 0 HP / 4 SpD Excadrill: 274-324 (75.9 - 89.7%) -- guaranteed 2HKO after Stealth Rock
252 Atk Life Orb Excadrill Iron Head vs. 0 HP / 0 Def Kyurem: 382-452 (97.6 - 115.6%) -- 81.3% chance to OHKO
Apparently this happens, and i don't think anyone would want to throw their one time z-move to something that they thought should die anyways. Oh and also sub roost has fallen out of favor so it's not listed here.
+2 252 Atk Life Orb Excadrill Earthquake vs. 252 HP / 24 Def Ferrothorn: 339-399 (96.3 - 113.3%) -- 75% chance to OHKO
+2 252 Atk Excadrill Tectonic Rage (180 BP) vs. 252 HP / 24 Def Ferrothorn: 469-553 (133.2 - 157.1%) -- guaranteed OHKO
0 Atk Ferrothorn Power Whip vs. 0 HP / 0 Def Excadrill: 186-219 (51.5 - 60.6%) -- guaranteed 2HKO after Stealth Rock
+2 252 Atk Excadrill Earthquake vs. 252 HP / 104 Def Toxapex: 434-512 (142.7 - 168.4%) -- guaranteed OHKO
even when you know it's gonna happen it's still satysfying
12 SpA Tapu Fini Scald vs. 0 HP / 4 SpD Excadrill: 236-282 (65.3 - 78.1%) -- guaranteed 2HKO after Stealth Rock
+2 252 Atk Life Orb Excadrill Earthquake vs. 248 HP / 16 Def Tapu Fini: 382-450 (111.3 - 131.1%) -- guaranteed OHKO
+2 252 Atk Excadrill Corkscrew Crash (160 BP) vs. 248 HP / 16 Def Tapu Fini: 469-553 (136.7 - 161.2%) -- guaranteed OHKO
+2 252 Atk Excadrill Breakneck Blitz (200 BP) vs. 248 HP / 16 Def Tapu Fini: 391-461 (113.9 - 134.4%) -- guaranteed OHKO
so many creative ways
4 SpA Clefable Flamethrower vs. 0 HP / 4 SpD Excadrill: 176-208 (48.7 - 57.6%) -- guaranteed 2HKO after Stealth Rock
+2 252 Atk Mold Breaker Excadrill Iron Head vs. 252 HP / 252+ Def Clefable: 474-558 (120.3 - 141.6%) -- guaranteed OHKO
+2 252 Atk Excadrill Corkscrew Crash (160 BP) vs. 252 HP / 252+ Def Unaware Clefable: 474-558 (120.3 - 141.6%) -- guaranteed OHKO
Unaware is only on stall, which is uncommon and not a really good playstyle as of the writing of this post, but oh wait did you remember that mold breaker ignores unaware? however even if you are sand rush a boosted corkscrew crash is more than enough to send this fairy back to the moon.
0 Atk Quagsire Earthquake vs. 0 HP / 0 Def Excadrill: 284-336 (78.6 - 93%) -- guaranteed 2HKO after Stealth Rock
+2 252 Atk Mold Breaker Excadrill Tectonic Rage (180 BP) vs. 252 HP / 252+ Def Quagsire: 484-570 (122.8 - 144.6%) -- guaranteed OHKO
+2 252 Atk Mold Breaker Excadrill Breakneck Blitz (200 BP) vs. 252 HP / 252+ Def Quagsire: 358-422 (90.8 - 107.1%) -- 43.8% chance to OHKO
+2 252 Atk Life Orb Mold Breaker Excadrill Earthquake vs. 252 HP / 252+ Def Quagsire: 351-413 (89 - 104.8%) -- 31.3% chance to OHKO
+2 252 Atk Life Orb Mold Breaker Excadrill Earthquake vs. 252 HP / 252+ Def Quagsire: 351-413 (89 - 104.8%) -- 68.8% chance to OHKO after Stealth Rock
Ofc if you are using life orb, there's a secondary option that's very scummy which is getting a flinch with iron head or rock slide after getting a SD boost.
+2 252 Atk Excadrill Corkscrew Crash (160 BP) vs. 244 HP / 52 Def Gliscor: 424-499 (120.4 - 141.7%) -- guaranteed OHKO
+2 252 Atk Excadrill Breakneck Blitz (200 BP) vs. 244 HP / 52 Def Gliscor: 353-416 (100.2 - 118.1%) -- guaranteed OHKO
0 Atk Gliscor Earthquake vs. 0 HP / 0 Def Excadrill: 312-368 (86.4 - 101.9%) -- 12.5% chance to OHKO / 31.3% chance to OHKO after Stealth Rock
+2 252 Atk Excadrill Iron Head vs. 244 HP / 52 Def Gliscor: 211-250 (59.9 - 71%) -- guaranteed 2HKO after Poison Heal
Without Z/used up we need that to either get a flinch or survive the incoming EQ, which is especially hard with life orb recoil.
252 Atk Life Orb Mold Breaker Excadrill Earthquake vs. 252 HP / 200+ Def Rotom-Wash: 312-369 (102.6 - 121.3%) -- guaranteed OHKO
+2 252 Atk Excadrill Breakneck Blitz (200 BP) vs. 252 HP / 200+ Def Rotom-Wash: 320-377 (105.2 - 124%) -- guaranteed OHKO
+2 252 Atk Life Orb Excadrill Rock Slide vs. 252 HP / 200+ Def Rotom-Wash: 156-185 (51.3 - 60.8%) -- 92.2% chance to 2HKO after Leftovers recovery
once again just flinch it's merely 30%, but some people like me just can't so the calc is orange here