Useful yes, but definitely not common. HP is not even listed individually under Honchkrow's usage statistics.Yea, that's true, but I'd definitely say Hidden Power Grass is more common / useful than the other two.
Useful yes, but definitely not common. HP is not even listed individually under Honchkrow's usage statistics.Yea, that's true, but I'd definitely say Hidden Power Grass is more common / useful than the other two.
The usage statistics are generally flawed when looking at something that you would see a major change with, because BL Pokemon were added AFTER data was already being collected. I won't say they are completely flawed, because I did use them in the Donphan argument, but I'll try to explain.Useful yes, but definitely not common. HP is not even listed individually under Honchkrow's usage statistics.
If you are using honchkrow specifically as a sweeper, then you aren't using honchkrow to its fullest potential at all.You know what's funny? Blaziken can run the same set with Fire Blast or Flare Blitz over Sucker Punch :P
Seriously, though, with HP Grass, you have no reliable attack. Sucker Punch requires an attack, Brave Bird has massive recoil, Superpower drops your atk and def, and HP Grass is a gimmick used for 2 specific counters. It is literally impossible to sweep in any sense of the word. It's not using him to his full potential, and missing out on Pursuit or Night Slash is extremely ill-advised.
How much does HP Grass do to Donphan? Just asking.With Honchkrow, so many new threats have joined, and specifically Rhyperior poses a huge threat to Honchkrow if it doesn't run Hidden Power Grass.
rhyperior and omastar take 4x from Hp grassAbout HP Grass, does the 20 BP difference in power justifies using it over Dark Pulse? Just asking.
Salamence @ Life OrbYou know what's funny? Blaziken can run the same set with Fire Blast or Flare Blitz over Sucker Punch :P
Seriously, though, with HP Grass, you have no reliable attack. Sucker Punch requires an attack, Brave Bird has massive recoil, Superpower drops your atk and def, and HP Grass is a gimmick used for 2 specific counters. It is literally impossible to sweep in any sense of the word. It's not using him to his full potential, and missing out on Pursuit or Night Slash is extremely ill-advised.
You skipped my next post.Salamence @ Life Orb
16 Atk / 240 SpAtk / 252 Spe
Naive (+Spe, -SpD)
-Draco Meteor
-Flamethrower
-Brick Break
-Roost
You don't need to be able to sweep in order to be an excellent offensive threat, as shown above. This can't sweep, as its only stab move can't be used repeatedly, and often forces it to switch out + sr weakness. But I'd hardly say using this set is ill-advised or even gimmicky.
Besides, I'd argue that Sucker Punch is a fairly reliable attack, as PP stalling is risky and requires top-notch prediction.
First, you assume SR, and I have already addressed the SR situation above... You have to assume that for you to have SR up your honchkrow counter has to be in 2hko range, and easily susceptible to a superpower/ hp grass on the switch since its presence in the match will be known.Well it came into SR, gets the BB + LO recoil bringing it down to below 50% HP, then Superpower goes to Spiritomb who either burns it, gets it below 25% with Pursuit, or cops the BB and watches him die on his own recoil while I survive with enough HP to come in later and Pain Split.
The point of the BL argument is he requires little or no prediction. I think you just proved my point.First, you assume SR, and I have already addressed the SR situation above... You have to assume that for you to have SR up your honchkrow counter has to be in 2hko range, and easily susceptible to a superpower/ hp grass on the switch since its presence in the match will be known.
D2M, honchkrow is too good for UU. Your examples are completely based on you predicting WELL all of the time and your opponents predicting BADLY all of the time. When you have to make elaborate, and frankly predictable, strategies based on multiple switches that require the opponent to predict horribly just to ko their pokemon, then you are showing the extent to which this pokemon forces an opponent into a corner "with little effort." A pokemon doesn't have to beat every single pokemon in the entire tier to be broken, and in all actuality it would be very hard for a pokemon to do that. Honchkrow has no real drawback to its use and easily beats it "counters" that lack recovery with little effort. Its not so much a sweeper like you seem to think that it is, but an offensive support pokemon that makes it substantially easier for other offensive pokemon to sweep.
It requires very little prediction. Do you not realize that in your example you still lose a Pokemon (Spritomb) even though you predicted perfectly? Is that not broken enough for you?The point of the BL argument is he requires little or no prediction. I think you just proved my point.
anyone else besides me tried running hp evs and roost? LO Brave Bird Super Power Sucker Punch Roost, outspeeds milo rest in hp, max attack. I know it's still kinda frail but 100 base hp isn't that bad, and honchkrow does force switches after all (roost vs pursuit, would you rather hurt one thing on the switch or regain health and start another rampage...debatable imo.)
lol, I in no way proved your point. He requires little effort. Your ways of beating honchkrow are easy to play around, just like all the other "stops" in the tier. "Little prediction is required to use it," That is the underlying comment from most people that you seem to be missing.The point of the BL argument is he requires little or no prediction. I think you just proved my point.
Welp, if that isn't the nail in the coffin I don't know what is...According to Serebii, there are several pokemon received via the peripheral 'Pokewalker' that learn moves they could otherwise not be able to. There are two notable additions, and I was wondering if we could get confirmation, as they could make a huge impact. They are:
Machop-Leech Seed
Murkrow-Swords Dance
http://serebii.net/heartgoldsoulsilv...ker-area.shtml
Machop getting Leech Seed seems a bit odd, but if it is real, this means that Machamp has yet another tool to abuse alongside DynamicPunch, forcing a lot of switches(especially since ghosts are often the initial switch into DynamicPunch). I am not quite sure how he can learn it, but if he does in fact, this could be a decent boost for Machamp.
Murkrow getting Leech Seed seems to make sense, as its "counterpart" Misdreavus received Nasty Plot via egg move changes. We all know Honchkrow is terrifying in UU, with his new toy of Brave Bird to work off that great attack stat, with Superpower complimenting its coverage and a great priority move in Sucker Punch. But could Swords Dance + Sucker Punch push it over the edge? We'll see if these changes are correct, or perhaps errors, but the latter seems likely, and may very well force Honchkrow into suspect once more?
Given how preposterous Leech Seed Machop is, I doubt highly that the story is true.Welp, if that isn't the nail in the coffin I don't know what is...
Why? What would be wrong with Skarmory passing the 2-3 moves on when breeding with a female Murkrow/Honchkrow? Unless it doesn't count as an Egg move change, I can't tell from the vague description provided. You're probably right anyways.It's a pretty bleak future for Honchkrow, but at least on the bright side Brave Bird and Drill Peck are incompatable with Swords Dance.