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Base Power: --- Accuracy: 70 Power Points: 16 Effect: Puts the foe to sleep. Cannot miss in hail. Z-Effect: +1 Speed Target: SAF (Single Adjacent Foe) Flavor: The user chills the air around itself, creating the soothing sound of frigid wind blowing. This puts the foe to sleep. Cannot miss in hail. Use: So, when I made this fusion, I for some reason forgot it actually doesn't get SD. As such, I have decided to make this a support mon. With the okay bulk, easy Veil and insane speed, I decided to give Talestout the tools to let the user's teammates take full advantage of this mon's utility.
Learned By: Pikachu-Ash Name: Thunder-Switch (Thunder Punch+Volt-Switch) New Type:
Classification:
Base Power: 75 (Z-140) Accuracy: 100 Power Points: 20 (max 32) Effect: User attacks, then switches. Target: Selected target. Flavor: WIP Uses: Better pivoting move.
Learned By: Tomb2 Name: sleepy_cat.jpg (Pursuit+Snore) New Type:
Classification:
Base Power: 40 Accuracy: 100% Power Points: 25 (max 32) Effect: Puts the target to sleep if it is switching out. Hits the foe before it leaves the field (just like Pursuit). Z Move: 100 BP Breakneck Blitz Target: One foe
Base Power: 80 Accuracy: 100 Power Points: 16 Effect: Foe's attack is lowered one stage. Z-Effect: 160 Power Target: SAF Flavor: The user throws a ring at the foe before calming down and proposing to the foe. The foe's attack is lowered by one stage. Use: Special Fairy-type STAB that also has neat utility.
Learned By: Minirill
Name: Air Bubbles (Acrobatics + Bubblebeam)
New Type: Flying
Classification: Special
Base Power: 55
Accuracy: 100
PP: 24
Effect: This move deals double damage and lowers the foe's speed by one if the user is not holding an item.
Target: Selected Target
Z-Power: 100
Flavor: The user makes bubbles of air, which it fires at the foe. When it isn't holding an item, it can make even more bubbles.
Overview: A Flying type special move that isn't Hidden Power Flying. Theoretically helps to diversify Minirill, because it has even offenses.
Learned By: Lycanitan Name: Volcano Rock (Rock Slide+Flare Blitz) New Type:
Classification:
Base Power: 120 (Z-190) Accuracy: 100 Power Points: 5 (max 8) Effect: 30% chance to burn the target. User takes one-third of damage dealt in recoil. Makes contact. Target: Selected target. Flavor: WIP Uses: Lycanitan lacks a Rock-STAB boosted by its ability.
Base Power: 65 Accuracy: 100% Power Points: 10 (max 16) Effect: If the target is holding an item that can be removed from it, ignoring the Ability Sticky Hold, this move's power is multiplied by 1.5. If the user has not fainted, the target loses its held item. If the target isn't holding any item +1 priority instead. Makes contact. Z-Effect: 120 BP Hydro Vortex. Target: 1 foe. Priority: 0
Learned By: Bibokrook Name: Aquatic Predator (Liquidation+Power Trip) New Type:
Classification:
Base Power: 85 Accuracy: 100% Power Points: 10 (max 16) Effect: 20% chance to lower the target's defense by 1. +10% chance to lower the target's Defense for each of the user's stat boosts. Z Move: 160 BP Hydro Vortex Target: One foe
Learned By: Fletchitina Name: Hexwing (Hex + Acrobatics) New Type:
Classification:
Base Power: 65 Accuracy: 100% Power Points: 15 (24 Max) Effect: Power Doubles if the user does not have a status aliment. Target: One foe Flavor: The user launches a beam of energy at the opponent, it's power determined by the purity of it's body. Uses: Special STAB for Fletchitina, which encourages careful play around pokemon with status moves
Base Power: 110 Accuracy: 85% Power Points: 10 (max 16) Effect: Never fails if the target is statused nor under rain. Z-Effect: 195 BP Never Ending Nightmare. Target: 1 foe. Priority: 0
Base Power: 80 Accuracy: 100% Power Points: 15 (24 Max) Effect: 20% Flinch Chance Target: One foe Flavor: The user uses bright and shiny blades on its arms to attack the opponent, which may cause the opponent to flinch. Uses: A Physical STAB for Kars, which gives it a use for tracing Attack based abilities.
Learned By: Kahoot
Name: Quiz Time (Nasty Plot + Charge)
New Type: Electric
Classification: Status
Base Power: -
Accuracy: -
PP: 32
Effect: Boosts the user's Special Attack by two, Special Defense by one, and provides a boost to the user's next Dark or Electric move.
Target: Self
Z-Power: Sp. Def +1
Flavor: The user quizzes themselves, and gains a massive energy boost due to the increased mental activity.
Overview: Nasty Plot, but with the added Charge boost to either STAB on top of it.
Kyubeat-Black
Learned By: Kyubeat-Black
Name: Glowing Meteor (Draco Meteor + Tail Glow)
New Type: Bug
Classification: Special
Base Power: 130
Accuracy: 90
PP: 8
Effect: Raises the user's Special Attack by 2.
Target: Selected Target
Z-Power: 190
Flavor: The user's tail glows with an intense energy, which it then fires at its foe.
Overview: Makes Kyubeat into a discount Serperior. Honestly isn't too broken, but allows Kyubeat to fill a new role.
Learned By: Rotill-Washaz Name: Quickdraw (Volt Switch + Aqua Jet) New Type:
Classification:
Base Power: 70 Accuracy: 100% Power Points: 20 (max 32) Effect: Pokémon switches out from battle. Doesn't make contact. Z-Effect: 140 BP Hydro Vortex. Target: 1 foe. Priority: +1 Flavor: After attacking the target rapidly, the user switches out. This move usually goes first. Uses: Priority pivoting move.
Learned By: Unozam Name: Crypto Shock (Hidden Power + Psyshock) New Type:
Classification:
Base Power: 80 Accuracy: 100% Power Points: 15 (max 24) Effect: Type depends upon user's IVs. Inflicts physical damage. Doesn't make contact. Z-Effect: 160 BP Shattered Psyche.. Target: 1 foe. Priority: 0 Flavor: The user materializes a wave that depends on the Pokémon using it to attack the target. Uses: Stronger Hidden Power that gives Unozam more inmunities and another way to break past Special Walls.
Base Power: 20 Accuracy: 100% Power Points: 10 (max 16) Effect: User traps opponent and steals steals HP from it every turn. Doesn't make contact. Z-Effect: 100 BP Savage Spin-Out. Target: 1 foe. Priority: 0 Flavor: The target is infested and attacked for four to five turns. The target can't flee during this time and has some HP stolen every turn. Uses: Leech Seed but even more cancerous.
Base Power: 130 Accuracy: 95% Power Points: 10 (max 16) Effect: If attack misses, the target's ability is removed. Makes contact. Z-Effect: 195 BP Devasating Drake. Target: 1 foe. Priority: 0 Flavor: The target is attacked with a knee kick from a jump. If it misses, this move eliminates the effect of the target's Ability. Uses: Powerful Dragon-type STAB that can fuck up the target if misses.
Base Power: 80 Accuracy: 100% Power Points: 10 (max 16) Effect: Pokémon switches out from battle. User and its replacement restores 75% of the damage dealt. Z-Effect: 160 BP Supersonic Skystrike. Target: 1 foe. Priority: 0 Flavor: The user switches out after attacking and absorbs its target's HP. The user and its replacement's HP is restored by over half of the damage taken by the target. Uses: Yay, now you and a teammate are inmortal.
Learned By: Kahoot Name: Ragequit (Sucker Punch + Volt Switch) New Type:
Classification:
Base Power: 70 Accuracy: 100% Power Points: 20 (max 32) Effect: Pokémon switches out from battle. Target cannot use any status move the rest of the turn. Z-Effect: 140 BP Blackhole Eclipse. Target: 1 foe. Priority: +1 Flavor: This move enables the user to attack first to then switch places with a teammate. Uses: Priority pivoting move that also can prevent the target to set up or to restore HP.
Learned By: Laprasnow Name: Glacier Up (Hail+Synthesis) New Type:
Classification:
Power Points: 5 (max 8) Effect: Heals 50% of the user's max HP. Heal 2/3 of the user's max HP under Hail. Z-Effect: Resets user's lowered stats. Target: Itself Flavor: WIP Uses: Better recovery for a defensive and Hail fusion.
Learned By: Kahoot Name: Thunder-Switch (Sucker Punch+Shock Wave) New Type:
Classification:
Base Power: 60 (Z-120) Accuracy: - Power Points: 5 (max 8) Effect: +1 Priority. Ignores accuracy and evasion modifiers. Target: Selected target. Flavor: WIP Uses: Kahoot suffers from a terrible speed tier (even under TR). A priority move allows it to counterbalanced its low speed for Nasty Plot set.
Learned By: Kyubeat-Black Name: Ice Slam (Freeze Shock+Lunge) New Type:
Classification:
Base Power: 100 (Z-180) Accuracy: 100% Power Points: 10 (max 16) Effect: 100% chance to paralyse the target. Target: Selected target. Flavor: WIP Uses: Kyubeat-Black is a bad fusion because of its poor speed, terrible bulk because of its quadweakness to SR, lack of strong physical STAB (best are Lunge and Ice Punch) etc... This move allows Kyubeat-Black to have a decent physical STAB which also counteracts its terrible speed tier.
Learned By: Unozam Name: Occult Power (Psychic+Hidden Power) New Type:
Classification:
Base Power: 90 (Z-175) Accuracy: 100% Power Points: 15 (max 24) Effect: Type is based on the user's IVs. Secondary effect depends on typing.
Bug: 10% chance to lower the target's Special Defense by one stage.
Dark: 10% chance to flinch the target.
Dragon: 10% chance to lower the target's Special Defense by one stage.
Electric: 10% chance to paralyze the target.
Fairy: 10% chance to lower the target's Special Defense by one stage.
Fight: 10% chance to lower the target's Special Defense by one stage.
Fire: 10% chance to burn the target.
Flying: 10% chance to lower the target's Special Defense by one stage.
Ghost: 10% chance to lower the target's Special Defense by one stage.
Grass: 10% chance to lower the target's Special Defense by one stage.
Ground: 10% chance to lower the target's Special Defense by one stage.
Ice: 10% chance to freeze the target.
Poison: 10% chance to poison the target.
Psychic: 10% chance to lower the target's Special Defense by one stage.
Rock: 10% chance to lower the target's Special Defense by one stage.
Steel: 10% chance to lower the target's Special Defense by one stage.
Water: 10% chance to lower the target's Special Defense by one stage.
Target: Selected target. Flavor: WIP Uses: This move allows Unozam to chose the coverage and the immunity it wants.
Learned By: Whiscor Name: Toxic Trap (Toxic+Sand Tomb) New Type:
Classification:
Accuracy: 100% Power Points: 10 (max 16) Effect: Badly poisons the target. Traps and damages the target for 4-5 turns. Z-Effect: Raises Defense by 1 stage. Target: Selected target. Flavor: WIP Uses: A way for Whiscor to accumulate cheap damages and prevents prediction until Whiscor switches out. Also don't forget Steel-type aren't immune to it (they're not poisoned just like Poison-type but are still trapped and damaged).
Base Power: 130 (Z-195) Accuracy: 100% Power Points: 10 (max 16) Effect: Removes Fighting-immunity before dealing damages. Target: Selected target. Flavor: WIP Uses: A better Fighting-STAB. It also allows Mienzy do click its STAB without fearing to miss or to crash.
Learned By: Rotill Wash Name: Soak-Switch (Soak+Volt-Switch) New Type:
Classification:
Base Power: 70 (Z-120) Accuracy: 100 Power Points: 20 (max 32) Effect: The target becomes Water-type, then the user attacks and then the user switches out. Target: Selected target. Flavor: WIP Uses: A really strong pivot move which super effective against every Pokémon and removes its STAB. This move has no drawback if the opponenent isn't carrying a Pokémon immune to Electric.
Base Power: 100 Accuracy: 90% Power Points: 25 (max 32) Effect: 100% chance to raise the user's Sp. Atk by 3. Z Move: 180 BP Subzero Slammer Target: One foe
Learned By: Unozam Name: Mind Eater (Hidden Power+Dream Eater) New Type:
Classification:
Base Power: 100 Accuracy: 100% Power Points: 15 (max 24) Effect: Varies in type based on the user's IVs. User recovers 50% of the damage dealt. Z Move: 180 BP Shattered Psyche Target: One foe
Learned By: Yvenne Name: Paralyzing Strike (Discharge+Knock Off) New Type:
Classification:
Base Power: 65 Accuracy: 100% Power Points: 25 (max 32) Effect: 1.5x power if the target holds and item; removes the item. If the target isn't holding an item, paralyzes it instead. Z Move: 120 BP Gigavolt Havoc Target: One foe
Base Power: --- Accuracy: --- Power Points: 25 (max 32) Effect: Raises the user's Attack by 2, Defense by 1 and Speed by 1. Z Move: +1 Attack Target: Self
Learned By: Unozam Name: Mind Eater (Hidden Power+Dream Eater) New Type:
Classification:
Base Power: 100 Accuracy: 100% Power Points: 15 (max 24) Effect: Varies in type based on the user's IVs. User recovers 50% of the damage dealt. Z Move: 180 BP Breakneck Blitz Target: One foe
Base Power: 110 Accuracy: 90 Power Points: 10 (max 16) Effect: Restores 50% of the damage taken by the target. Z-Effect: 180 BP Target: Selected target Flavor: The user blasts the foe with a torrent of water that drains their strength. Uses: More accurate than Hydro Pump with some recovery for staying in longer.
Learned By: Kahoot Name: Mind Games (Discharge + Foul Play) New Type:
Classification:
Base Power: 95 Accuracy: 100 Power Points: 15 (max 24) Effect: Uses the target's Special Attack stat in damage calculation. 30% chance to cause paralysis. Z-Effect: 175 BP Target: Selected target Flavor: The user turns the opponent's strength of mind against them. This may leave the opponent paralyzed. Uses: A special Foul Play.
Base Power: 70 Accuracy: 100 Power Points: 20 (max 32) Effect: 100% chance to lower the opponent's Spe by 1 stage. Switches the user out after dealing damage. Makes contact. Z-Effect: 140 BP Target: Selected target Flavor: The user coldly attacks the foe and rushes back to switch with a teammate. This lowers the foe's Speed. Uses: An Ice-type U-turn that can help your team against faster foes.
Base Power: 120 Accuracy: 100 Power Points: 10 (max 16) Effect: Type depends upon user's IVs. Damage delays two turns, bypasses Protection and cannot critical hit. Z-Effect: 190 BP Target: Selected target Flavor: Using a hidden power, the user sets an attack to hit the foe after two turns have passed. The type of this move varies with the user. Uses: The opponent won't know what type Hidden Future will be when it hits, allowing you to play mindgames with them.
Base Power: 70 Accuracy: 100 Power Points: 10 (max 16) Effect: +1 priority. Restores 50% of the damage taken by the target. Z-Effect: 140 BP Target: Selected target Flavor: The user shocks the foe and drains its hitpoints. Uses: A priority recovery move.
Base Power: 60 Accuracy: 100 Power Points: 10 (max 16) Effect: Hits twice in a row. 20% chance to poison. Z-Effect: 120 BP Target: Selected target Flavor: The user attacks the foe with both of its pincers. This may leave the opponent poisoned. Uses: A strong physical Bug-type attack that can break through Substitutes.
Base Power: 100 Accuracy: 100 Power Points: 10 (max 16) Effect: Restores 50% of the damage taken by the target. If used after the opponent uses a recovery move, the opponent's ability is nullified. Makes contact. Z-Effect: 180 BP Target: Selected target Flavor: The user punches the target while cloaked with a mystical power. This move can drain the opponent's hitpoints and negate their ability. Uses: The recovery normally doesn't work due to its ability, but it's there just in case Mienzy finds its ability nullified (which is more likely than usual to happen in this meta) and also provides a physical Dragon-type attack that doesn't lock it into a move.
Learned By: Rotill-Wash Name: Aqua Switch (Volt Switch + Aqua Ring) New Type:
Classification:
Base Power: 70 Accuracy: 100 Power Points: 20 (max 32) Effect: Switches the user out after attacking and the replacement gains an Aqua Ring. Z-Effect: 140 BP Target: Selected target Flavor: The user sprays water at the opponent before switching out, leaving a veil of healing water for its replacement. Uses: A Water-type Volt Switch that can allow Rotill-Wash to pivot out to a teammate who appreciates the passive recovery.
Learned By: Laprasnow Name: Evergreen Blast (Blizzard + Solar Beam) New Type:
Classification:
Base Power: 130 Accuracy: 100% Power Points: 10 (max 16) Effect: Takes 1 turn to charge except in hail. Deals half damage in sand. Z-Effect: 195 BP Bloom Doom Target: All Adjacent Foes
Z-Effect: Special Attack +1 (regardless of type) Target: Self
Learned By: Yvenne Name: Capacitor (Roost + Nuzzle) New Type:
Classification:
Base Power: 20 Accuracy: 100% Power Points: 10 (max 16) Effect: If the target is Electric-type, removes the target's Electric type before attacking. 100% chance to paralyze the target. Z-Effect: 100 BP Gigavolt Havoc Target: Single Adjacent
Base Power: --- Accuracy: --- Power Points: 10 (max 16) Effect: Badly poisons the user. Restores 50% HP if the user is already poisoned. Z-Effect: Defense +1 Target: Self
Learned By: Laprasnow Name: Glacier Up (Hail+Synthesis) New Type:
Classification:
Power Points: 5 (max 8) Effect: Heals 50% of the user's max HP. Heal 2/3 of the user's max HP under Hail. Z-Effect: Resets user's lowered stats. Target: Itself Flavor: WIP Uses: Better recovery for a defensive and Hail fusion.
Learned By: Laprasnow Name: Evergreen Blast (Blizzard + Solar Beam) New Type:
Classification:
Base Power: 130 Accuracy: 100% Power Points: 10 (max 16) Effect: Takes 1 turn to charge except in hail. Deals half damage in sand. Z-Effect: 195 BP Bloom Doom Target: All Adjacent Foes
Learned By: Kahoot Name: Ragequit (Sucker Punch + Volt Switch) New Type:
Classification:
Base Power: 70 Accuracy: 100% Power Points: 20 (max 32) Effect: Pokémon switches out from battle. Target cannot use any status move the rest of the turn. Z-Effect: 140 BP Blackhole Eclipse. Target: 1 foe. Priority: +1 Flavor: This move enables the user to attack first to then switch places with a teammate. Uses: Priority pivoting move that also can prevent the target to set up or to restore HP.
Base Power: 70 Accuracy: 100 Power Points: 20 (max 32) Effect: 100% chance to lower the opponent's Spe by 1 stage. Switches the user out after dealing damage. Makes contact. Z-Effect: 140 BP Target: Selected target Flavor: The user coldly attacks the foe and rushes back to switch with a teammate. This lowers the foe's Speed. Uses: An Ice-type U-turn that can help your team against faster foes.
Learned By: Unozam Name: Mind Eater (Hidden Power+Dream Eater) New Type:
Classification:
Base Power: 100 Accuracy: 100% Power Points: 15 (max 24) Effect: Varies in type based on the user's IVs. User recovers 50% of the damage dealt. Z Move: 180 BP Shattered Psyche Target: One foe
Base Power: 20 Accuracy: 100% Power Points: 10 (max 16) Effect: User traps opponent and steals steals HP from it every turn. Doesn't make contact. Z-Effect: 100 BP Savage Spin-Out. Target: 1 foe. Priority: 0 Flavor: The target is infested and attacked for four to five turns. The target can't flee during this time and has some HP stolen every turn. Uses: Leech Seed but even more cancerous.
Base Power: 100 Accuracy: 100 Power Points: 10 (max 16) Effect: Restores 50% of the damage taken by the target. If used after the opponent uses a recovery move, the opponent's ability is nullified. Makes contact. Z-Effect: 180 BP Target: Selected target Flavor: The user punches the target while cloaked with a mystical power. This move can drain the opponent's hitpoints and negate their ability. Uses: The recovery normally doesn't work due to its ability, but it's there just in case Mienzy finds its ability nullified (which is more likely than usual to happen in this meta) and also provides a physical Dragon-type attack that doesn't lock it into a move.
Learned By: Rotill Wash Name: Soak-Switch (Soak+Volt-Switch) New Type:
Classification:
Base Power: 70 (Z-120) Accuracy: 100 Power Points: 20 (max 32) Effect: The target becomes Water-type, then the user attacks and then the user switches out. Target: Selected target. Flavor: WIP Uses: A really strong pivot move which super effective against every Pokémon and removes its STAB. This move has no drawback if the opponenent isn't carrying a Pokémon immune to Electric.
Learned By: Rotill-Washaz Name: Quickdraw (Volt Switch + Aqua Jet) New Type:
Classification:
Base Power: 70 Accuracy: 100% Power Points: 20 (max 32) Effect: Pokémon switches out from battle. Doesn't make contact. Z-Effect: 140 BP Hydro Vortex. Target: 1 foe. Priority: +1 Flavor: After attacking the target rapidly, the user switches out. This move usually goes first. Uses: Priority pivoting move.
New Slate:
Cher-Oh, Weeeeds, Bangma, Passadust, Cornite, Ractusdel, Castapus and Apou Terro
Base Power: 100 (Z-180) Accuracy: 100 Power Points: 10 (max 16) Effect: Leeches one third of the damage dealt. Target: Selected target. Flavor: WIP Uses: A far stronger Grass-STAB which steals leeches health.
Learned By: Weeeeds Name: Iron Armor (Iron Defense+Calm Mind) New Type:
Classification:
Power Points: 5 (max 8) Effect: Boosts the user's Defense, Special Attack and Special Defense by one stage. Z-Effect: Resets user's lowered stats. Target: Itself Flavor: WIP Uses: This move allows Weeeeds to turn into a defensive sweeper.
Learned By: Bangma Name: Ominous Lava (Ominous Wind+Overheat) New Type:
Classification:
Base Power: 130 (Z-195) Accuracy: 90 Power Points: 5 (max 8) Effect: 10% chance to boost the user's Special Attack by one stage. Target: Selected target. Flavor: WIP Uses: A stronger STAB with a chance to rise Bangma offensive stats.
Learned By: Passadust Name: Wing Strike (Hurricane+Vital Throw) New Type:
Classification:
Base Power: 110 (Z-185) Accuracy: --- Power Points: 10 (max 16) Effect: Ignores accuracy and evasion modifiers. Target: Selected target. Flavor: WIP Uses: Passadust now has a physical Flying-STAB.
Learned By: Cornite Name: Steam Breath (Scald+Dragon Breath) New Type:
Classification:
Base Power: 80 (Z-160) Accuracy: 100 Power Points: 15 (max 24) Effect: 60% chance to paralyze or to burn the target. Target: Selected target. Flavor: WIP Uses: A very powerfull defensive tool.
Base Power: 50 (Z-160) Accuracy: 100 Power Points: 10 (max 16) Effect: Base Power doubles and changes type based on the terrain. Target: Selected target. Flavor: WIP Uses: This move allows Castapus to abuse every Terrain reliably.
Base Power: 120 (Z-190) Accuracy: 100 Power Points: 10 (max 16) Effect: This move needs to charge if not used under Wooded Terrain. Power halved under other Terrain. Target: Selected target. Flavor: WIP Uses: A stronger Grass-STAB.
Learned By: Cherr-Oh Name: Sun Strike (Brave Bird + Synthesis) New Type:
Classification:
Base Power: 120 Accuracy: 100% Power Points: 15 (max 24) Effect: If no weather is in effect, it heals the user by 50% of their maximum HP. If Sunny Day is in effect, this move heals the user by 66.66% of its maximum HP and if Rain Dance, Hail or Sandstorm is in effect, this move heals the user by 25% of their maximum HP Makes contact. Z-Effect: 190 BP Bloom Doom. Target: 1 foe. Priority: 0 Flavor: The user strikes the target with the power of the sun and drains HP from the target. The amount of HP regained varies with the weather. Uses: Powerful Grass-type STAB that keeps Cherr-Oh healthy.
Base Power: -- Accuracy: 100% Power Points: 15 (max 24) Effect: If the target is faster than the user this attack deals damge equal to x1.5 user's level, if slower x0.5 and if they have both the same Speed stat the damge has no modifiers. Z-Effect: 100 BP Corskrew Crash. Target: 1 foe. Priority: 0 Flavor: The user attacks the target under the effects of a heavy drug. The attack varies in intensity depending on the user and the target's speed. Uses: Better Seismic Toss depending on the target. This will also help Weeeeds with its passivity.
Base Power: 120% Accuracy: 100% Power Points: 15 (max 24) Effect: Damage is based on the target's Defense stat. User takes a third of damage dealt in recoil. Z-Effect: 190 BP Bloom Doom. Target: 1 foe. Priority: 0 Flavor: The user controlls a big piece of wood to attack the foe by the defense side. This damages the user quite a lot. Uses: Powerful Grass-type attack that can be useful for breaking past special walls.
Learned By: Cherr-Oh Name: Pollinate (Aromatherapy + Roost) New Type:
Classification:
Base Power: --- Accuracy: --- Power Points: 5 (max 8) Effect: The user cures the status ailments of all party members, regains 50% HP, and loses its Grass type for the duration of the turn. Z-Effect: resets lowered stats Target: Self
Base Power: --- Accuracy: --- Power Points: 5 (max 8) Effect: For 5 turns, airborne Pokémon are grounded and lose 1/8 HP per turn, while grounded Pokémon regain 1/8 HP per turn. Z-Effect: resets lowered stats Target: Entire Field
Learned By: Bangma Name: Archeologust (Shadow Ball + Rock Tomb) New Type:
Classification:
Base Power: 80 Accuracy: 100% Power Points: 15 (max 24) Effect: 20% chance to lower the target's Speed by 1 stage. Z-Effect: 160 BP Continental Crush Target: Single Adjacent
Base Power: --- Accuracy: --- Power Points: 15 (max 24) Effect: For 4 turns, increases the priority of allies' moves by 1. Z-Effect: crit ratio +1 Target: All Allies
Learned By: Cornite Name: Turbulence (Stealth Rock + Roost) New Type:
Classification:
Base Power: --- Accuracy: --- Power Points: 20 (max 32) Effect: Sets a hazard that damages switch-ins based on Flying weakness. Does not stack with Stealth Rock or other variants. Z-Effect: Defense +1 Target: All Foes
Learned By: Ractusdel Name: Draco Needler (Needle Arm + Draco Meteor) New Type:
Classification:
Base Power: 95 Accuracy: 100% Power Points: 10 (max 16) Effect: Has a 30% chance to flinch the target. Z-Effect: 175 BP Devastating Drake Target: Single Adjacent
Base Power: 100 Accuracy: 100% Power Points: 15 (max 24) Effect: User regains HP equal to 1/4 damage dealt. Makes contact. Z-Effect: 180 BP Twinkle Tackle Target: Single Adjacent
Base Power: --- Accuracy: --- Power Points: 10 (max 16) Effect: User regains 2/3 HP in Wooded Terrain, 1/2 HP otherwise. Z-Effect: resets lowered stats Target: Self