G-Luke
Sugar, Spice and One For All
Gotta Go Fast
DNA Donors: Electrode / Regieleki
Fusion Name: Regitrode
New Types:
Base Stats: 80 / 75 / 65 / 100 / 70 / 185 [BST: 575] (+10 HP / +0 Atk / +5 Def / +10 SpA / +5 SpD / +10 Spe)
New Ability: E.M.T = (Soundproof + Transistor)
Ability Description: Immune to sound based and Electric type moves.
Notable Moves:
Explosion, Rapid Spin
Thunderbolt, Volt Switch, Thunder, Ancient Power, Thunder Cage
Taunt, Reflect, Light Screen, Rain Dance, Toxic, Substitute
Intended Role: Screens Setter, Offensive Pivot
Role Justification: Regitrode is super Electrode, and is the third potential Regi of the tier. I like absurd speed ceilings established near the end of the mod, and nothing gets quite speed ceiling as 185 speed. Unfortunately for Regi, it's options for attacking boil down to it's sole STAB and multiple silly utility options like Taunt Toxic and screens. Thus playing the offensive pivot role with Regitrode demands adequate Ground checks in place. Outside of pivot sets Regitrode shines best as a suicide lead, packing literally all the moves it needs in order to excel in the role. Hazard denial, Taunt, Explosion the works. It's also immune to both VSwitch and Parting Shot if you like that.
Fusion Name: Regitrode
New Types:
Base Stats: 80 / 75 / 65 / 100 / 70 / 185 [BST: 575] (+10 HP / +0 Atk / +5 Def / +10 SpA / +5 SpD / +10 Spe)
New Ability: E.M.T = (Soundproof + Transistor)
Ability Description: Immune to sound based and Electric type moves.
Notable Moves:
Intended Role: Screens Setter, Offensive Pivot
Role Justification: Regitrode is super Electrode, and is the third potential Regi of the tier. I like absurd speed ceilings established near the end of the mod, and nothing gets quite speed ceiling as 185 speed. Unfortunately for Regi, it's options for attacking boil down to it's sole STAB and multiple silly utility options like Taunt Toxic and screens. Thus playing the offensive pivot role with Regitrode demands adequate Ground checks in place. Outside of pivot sets Regitrode shines best as a suicide lead, packing literally all the moves it needs in order to excel in the role. Hazard denial, Taunt, Explosion the works. It's also immune to both VSwitch and Parting Shot if you like that.
Pillage For Lower Tiers
DNA Donors: Toxicroak / Runerigus
Fusion Name: Toxirigus
New Types:
Base Stats: 75 / 105 / 105 / 68 / 85 / 57 [BST: 495] (+5 HP / +5 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Pillage = (Anticipation + Wandering Spirit)
Ability Description: Swaps abilities with opposing Pokemon on switch in.
Notable Moves:
Drain Punch, Poltergeist, Body Press, Knock Off, Earthquake
N/A
Pain Split, Toxic, Toxic Spikes, Will O Wisp, Swords Dance, Stealth Rocj
Intended Role: Physical Wall
Role Justification: I think the best Pillage users can cripple the opposing Pokemon without warping the meta around it with it's resulting new ability. So a Defensive Ground with offensive presence, utility and can trace Water immunities in a tier full of them probably isn't ideal. Toxirigus comes to fix that. It has utility, but not heaps, no real recovery and only a mild offensive presence. But it is enough to keep it up against many big threats here.
Fusion Name: Toxirigus
New Types:
Base Stats: 75 / 105 / 105 / 68 / 85 / 57 [BST: 495] (+5 HP / +5 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Pillage = (Anticipation + Wandering Spirit)
Ability Description: Swaps abilities with opposing Pokemon on switch in.
Notable Moves:
Intended Role: Physical Wall
Role Justification: I think the best Pillage users can cripple the opposing Pokemon without warping the meta around it with it's resulting new ability. So a Defensive Ground with offensive presence, utility and can trace Water immunities in a tier full of them probably isn't ideal. Toxirigus comes to fix that. It has utility, but not heaps, no real recovery and only a mild offensive presence. But it is enough to keep it up against many big threats here.
Firehot Stingers
DNA Donors: Charizard / Beedrill
Fusion Name: Charibee
New Types:
Base Stats: 79 / 102 / 65 / 77 / 85 / 95 [BST: 506] (+8 HP / +15 Atk / +6 Def / +0 SpA / +3 SpD / +8 Spe)
New Ability: Insect Power = (Swarm + Solar Power)
Ability Description: The power of Bug type moves are boosted by 50%, but the user loses 1/8th of it's max health everytime it uses one.
Notable Moves:
U-turn, Flare Blitz, X-Scissor, Kno ck Off, Thunder Punch, Fire Punch
N/A
Swords Dance, Roost, Dragon Dance, Toxic
Intended Role: Physical Wallbreaker
Role Justification:
Fusion Name: Charibee
New Types:
Base Stats: 79 / 102 / 65 / 77 / 85 / 95 [BST: 506] (+8 HP / +15 Atk / +6 Def / +0 SpA / +3 SpD / +8 Spe)
New Ability: Insect Power = (Swarm + Solar Power)
Ability Description: The power of Bug type moves are boosted by 50%, but the user loses 1/8th of it's max health everytime it uses one.
Notable Moves:
Intended Role: Physical Wallbreaker
Role Justification:
Sand Breaker
DNA Donors / Parents: Excadrill / Cherrim
Offspring Name: Cherridrill
New Types:
Base Stats: 100 / 101 / 66 / 68 / 73 / 99 [BST: 507] (+10 HP / +4 Atk / +1 Def / +0 SpA / +2 SpD / +13 Spe)
New Ability: Cactus Gift = (Sand Force + Flower Gift)
Ability Description: If this Pokemon is a Cherridrill and Sandstorm is active, it changes to Desert Form and the Attack and Special Defense of it and its allies are multiplied by 1.5.
Notable/Relevant/Useful Moves:
Iron Head, Seed Bomb, Earthquake, Rock Slide, Rapid Spin
nil
Swords Dance, Stealth Rock, Toxic
Role Justification: Breaker for Sand Teams. With a solid typing and a potent ability, it can split open defensive cores to allow for its partners to clean up. It unfortunately has low BP STAB moves and they aren't particularly the best offensive options, but solid coverage and Swords Dance bring it up back.
Offspring Name: Cherridrill
New Types:
Base Stats: 100 / 101 / 66 / 68 / 73 / 99 [BST: 507] (+10 HP / +4 Atk / +1 Def / +0 SpA / +2 SpD / +13 Spe)
New Ability: Cactus Gift = (Sand Force + Flower Gift)
Ability Description: If this Pokemon is a Cherridrill and Sandstorm is active, it changes to Desert Form and the Attack and Special Defense of it and its allies are multiplied by 1.5.
Notable/Relevant/Useful Moves:
Role Justification: Breaker for Sand Teams. With a solid typing and a potent ability, it can split open defensive cores to allow for its partners to clean up. It unfortunately has low BP STAB moves and they aren't particularly the best offensive options, but solid coverage and Swords Dance bring it up back.
JavaScript:
cherridrill: {
num: 75000###,
types:["Grass", "Steel"],
species: "Cherridrill",
id: "cherridrill",
baseStats: {hp: 110, atk: 101, def: 66, spa: 68, spd: 73, spe: 99}
abilities: {0: "Cactus Gift"},
weightkg: 24.85,
fusion: ["Excadrill", "Cherrim"],
},
Quiver Dance for NU
DNA Donors: Lilligant / Bellossom
Fusion Name: Lillissom
New Types:
Base Stats: 80 / 80 / 90 / 100 / 95 / 79 [BST: 524] (+8 HP / +10 Atk / +5 Def / +0 SpA / +8 SpD / +9 Spe)
New Ability: = (Chlorophyll + Chlorophyll)
Ability Description: Doubles Speed in the Sun.
Notable Moves:
Giga Drain, Energy Ball, Sludge Bomb, Moonblast
Sleep Powder, Quiver Dance, Strength Sap
Intended Role: Set Up Sweeper
Role Justification: Tier lacks any true set up sweepers, so Lillissom is here to remedy that. QD + Strength Sap is a potent combo held in place by the tier's Steel type and Fire type defensive threats. Even so, Lillissom is a threatening sweeper, being able to run both classic Offensive Lilligant spreads or can opt for more defensive strats that Bellossom employs. Either way, if not prepped for, it fares as a dangerous sweeper.
Fusion Name: Lillissom
New Types:
Base Stats: 80 / 80 / 90 / 100 / 95 / 79 [BST: 524] (+8 HP / +10 Atk / +5 Def / +0 SpA / +8 SpD / +9 Spe)
New Ability: = (Chlorophyll + Chlorophyll)
Ability Description: Doubles Speed in the Sun.
Notable Moves:
Intended Role: Set Up Sweeper
Role Justification: Tier lacks any true set up sweepers, so Lillissom is here to remedy that. QD + Strength Sap is a potent combo held in place by the tier's Steel type and Fire type defensive threats. Even so, Lillissom is a threatening sweeper, being able to run both classic Offensive Lilligant spreads or can opt for more defensive strats that Bellossom employs. Either way, if not prepped for, it fares as a dangerous sweeper.
No Poison Fang ;-; ;-;
DNA Donors: Boltund / Toxicroak
Fusion Name: Bolticroak
New Types:
Base Stats: 85 / 100 / 63 / 90 / 63 / 118 [BST: 519] (+9 HP / +2 Atk / +1 Def / +2 SpA / +1 SpD / +15 Spe)
New Ability: Serrated Fangs = (Strong Jaw + Poison Touch)
Ability Description: Both Effects Combined.
Notable Moves:
Thunder Fang, Gunk Shot, Drain Punch, Sucker Punch, Knock Off, Ice Punch, Fire Fang
Thunderbolt, Volt Switch, Focus Blast, Sludge Bomb
Nasty Plot, Swords Dance
Intended Role: Wallbreaker
Role Justification: The tier lacked true speedy Electrics. I already made a speed ceiling zapper, so in order to preserve the viability of poor Hawlazzle, I made the second fastest zapper be crept in speed by it. No matter there, as even with that limitation, Bolticroak still shoots around many of it's tier's compatriots and can serve the role of a fast pivot or even the likes of a dedicated wallbreaker. Serrated Fangs allows it to have reliable Dual STAB and also a way to pressure classic switchins like Ground types. It is unfortunately very frail, so it usually requires that the Pokemon it's facing is killed, less it suffers the same fate. Either way, it is a very based sub, very proud of my fav Electric this gen.
Fusion Name: Bolticroak
New Types:
Base Stats: 85 / 100 / 63 / 90 / 63 / 118 [BST: 519] (+9 HP / +2 Atk / +1 Def / +2 SpA / +1 SpD / +15 Spe)
New Ability: Serrated Fangs = (Strong Jaw + Poison Touch)
Ability Description: Both Effects Combined.
Notable Moves:
Intended Role: Wallbreaker
Role Justification: The tier lacked true speedy Electrics. I already made a speed ceiling zapper, so in order to preserve the viability of poor Hawlazzle, I made the second fastest zapper be crept in speed by it. No matter there, as even with that limitation, Bolticroak still shoots around many of it's tier's compatriots and can serve the role of a fast pivot or even the likes of a dedicated wallbreaker. Serrated Fangs allows it to have reliable Dual STAB and also a way to pressure classic switchins like Ground types. It is unfortunately very frail, so it usually requires that the Pokemon it's facing is killed, less it suffers the same fate. Either way, it is a very based sub, very proud of my fav Electric this gen.
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