Pet Mod Fusion Evolution Never Used | End of an Era

:swsh/jynx::swsh/articuno-galar:
Manicuno AGAIN?!
DNA Donors: Jynx / Articuno-Galar
Fusion Name: Jyncuno-Galar
New Types:

Base Stats: 80 / 70 / 60 / 120 / 100 / 95 [BST: 525] (+3 HP / +3 Atk / +0 Def / +0 SpA / +3 SpD / +0 Spe)
New Ability: Suntan Oil = (Dry Skin + Competitive)
Ability Description: This Pokemon’s Special Attack is raised two stages if hit by a Water move; immune to Water.
Notable Moves:

Energy Ball, Focus Blast, Ice Beam, Psyshock
Lovely Kiss, Nasty Plot, Recover
Intended Role: Special Wallbreaker
Role Justification: Bulky NP sweeper with amazing stats and coverage, as well as reliable recovery and an ability that allows it to be immediately threatening just from one good prediction. But oh wait, it’s an Ice type. And it doesn’t get Freeze-Dry. Well.


:swsh/yanmega::swsh/cacturne:
legitimizing regidurr
DNA Donors: Yanmega / Cacturne
Fusion Name: Yanturne
New Types:

Base Stats: 80 / 95 / 75 / 115 / 60 / 90 [BST: 515] (+2 HP / +0 Atk / +2 Def / +0 SpA / +2 SpD / +15 Spe)
New Ability: Sand Stream = (Frisk + Sand Veil)
Ability Description: Sand Stream
Notable Moves:
U-Turn
Bug Buzz, Dark Pulse, Focus Blast
Nasty Plot, Roost, Spikes
Intended Role: Special Wallbreaker, Hazard Setter
Role Justification: Powerful special breaker, with Sand Stream cutting into its longevity but also making it even more difficult to wall. Nasty Plot sets can be very tough to stop, but Boots pivot sets with Spikes and even Choiced sets could also be very powerful.
 
Last edited:
:swsh/diancie::swsh/dragonair:
our fairies don't need recovery either
DNA Donors: Diancie / Dragonair
Fusion Name: Dragancie
New Types:

Base Stats: 60 / 95 / 115 / 95 / 115 / 60 [BST: 540] (+5 HP / +3 Atk / +8 Def / +10 SpA / +5 SpD / +0 Spe)
New Ability: Reload = (Clear Body + Shed Skin)
Ability Description: This Pokémon has a 33% chance to have its status cured and its negative stat changes reset at the end of each turn.
Notable Moves:
Diamond Storm, Body Press, Play Rough, Dragon Rush, Dragon Tail
Moonblast, Draco Meteor, Thunderbolt, Ice Beam, Flamethrower, Fire Blast
Stealth Rock, Thunder Wave, Heal Bell, Haze, Calm Mind
Intended Role: Mixed Wall, Cleric, Phazer, Setup Sweeper
Role Justification: Pretty bulky Fairy with lots of utility in Rocks, TWave, Heal Bell, and Phazing, plus a typing that lets it deal with stuff like Absable, Harisect, and Qwilsimian. Held back by a lack of recovery and getting folded by Regidurr and Eiscudile
:swsh/diancie-mega::swsh/dragonair:
DNA Donors: Mega Diancie / Dragonair
Fusion Name: Mega Dragancie
New Types:

Base Stats: 60 / 155 / 75 / 155 / 75 / 120 [BST: 640]
New Ability: Magic Bounce
Ability Description: This Pokémon blocks certain status moves and bounces them back to the user.
Notable Moves:
Diamond Storm, Body Press, Play Rough, Dragon Rush, Dragon Tail
Moonblast, Draco Meteor, Thunderbolt, Ice Beam, Flamethrower, Fire Blast
Stealth Rock, Thunder Wave, Heal Bell, Haze, Calm Mind, Dragon Dance
Intended Role: Mixed Wallbreaker, Setup Sweeper
Role Justification: See you in UU

:swsh/rampardos::swsh/electrode:
combining one of the strongest pokemon and one of the fastest must be broken, right [Physical Wallbreaker]
DNA Donors: Rampardos / Electrode
Fusion Name: Rampartrode
New Types:

Base Stats: 80 / 110 / 65 / 75 / 65 / 110 [BST: 505] (+2 HP / +3 Atk / +0 Def / +3 SpA / +0 SpD / +6 Spe)
New Ability: Forcefield = (Mold Breaker + Soundproof)
Ability Description: Effects of both abilities
Notable Moves:
Stone Edge, Wild Charge, Earthquake, Superpower, Fire Punch, Zen Headbutt
Volt Switch
Stealth Rock, Swords Dance
Intended Role: Physical Wallbreaker
Role Justification: wip (slap a choice band on it and commit crimes. also hilariously a decent switch-in to yandos thanks to resisting electric + soundproof (until they start running giga drain))
:swsh/cranidos::swsh/voltorb:
DNA Donors: Cranidos / Voltorb
Fusion Name: Cranorb
New Types:

Base Stats: 55 / 80 / 45 / 45 / 42 / 85 [BST: 352] (+2 HP / +3 Atk / +0 Def / +3 SpA / +0 SpD / +6 Spe)
New Ability: Forcefield = (Mold Breaker + Soundproof)
Ability Description: Effects of both abilities

:swsh/darmanitan::swsh/growlithe:
pokemon going goblin mode [Special Wallbreaker]
DNA Donors: Darmanitan / Growlithe
Fusion Name: Darmanilithe
New Types:

Base Stats: 80 / 115 / 55 / 50 / 55 / 80 [BST: 435] (+0 HP / +10 Atk / +5 Def / +0 SpA / +3 SpD / +3 Spe)
New Ability: Petrify = (Zen Mode + Intimidate)
Ability Description: On switch-in, this Pokemon goes into Zen Mode
Notable Moves:
Flare Blitz, Earthquake, Close Combat, U-Turn, Stone Edge, Zen Headbutt, Extreme Speed
N/A
Morning Sun, Taunt
Intended Role: Offensive Pivot, Physical Wallbreaker
Role Justification: no one cares, this would just be a bad and boring darmanitan if not for the ability, close this and go back to reading about the zen form

:swsh/darmanitan-zen::swsh/growlithe:
DNA Donors: Zen Darmanitan / Growlithe
Fusion Name: Darmanilithe-Zen
New Types:

Base Stats: 80 / 50 / 105 / 115 / 105 / 40 [BST: 495]
New Ability: Petrify = (Zen Mode + Intimidate)
Ability Description: On switch-in, this Pokemon goes into Zen Mode
Notable Moves:
U-Turn
Fire Blast, Psychic, Psyshock, Grass Knot, Focus Blast, Future Sight
Morning Sun, Teleport
Intended Role: Special Wallbreaker, Offensive Pivot
Role Justification: Very strong Special breaker with the highest non-Mega Special Attack in the tier and powerful moves in Fire Blast, Psychic, and Focus Blast, plus pivoting in Teleport and U-Turn and recovery. Can even use FuturePort if you want. Does compete with our faster Fire NFEs in Magmabuzz and Mr. Boot since it trades their Speed for a lot of bulk, but it still has an equally bad defensive typing that forces it into Boots. Also has a hard time getting in on the plethora of Waters and Darks we have. Pretty good Fighting and Igglycian switch-in, though

:swsh/mismagius::swsh/seviper:
what if gengar had nasty plot, but in gen 6? [Special Sweeper]
DNA Donors: Mismagius / Seviper
Fusion Name: Mismeviper
New Types:

Base Stats: 70 / 80 / 70 / 105 / 95 / 95 [BST: 515] (+4 HP / +0 Atk / +10 Def / +3 SpA / +13 SpD / +10 Spe)
New Ability: Floaties = (Levitate + Shed Skin)
Ability Description: This Pokémon's status is cured when hit by a Ground-type move or 33% of the time at the end of the turn; Ground immunity
Notable Moves:
Knock Off
Shadow Ball, Sludge Wave, Flamethrower, Dazzling Gleam, Psychic, Hex
Nasty Plot, Taunt, Will-O-Wisp, Trick
Intended Role: Special Sweeper, Special Wallbreaker
Role Justification: Very simple mon, you either run a Choice item, Nasty Plot, or some sort of stallbreaker set. Has all the tools that Gengar had in the past and trades power and Speed for Nasty Plot. It's pretty frail and doesn't have the best Speed tier, so it's easily revenge killed by stuff like Salasian, Qwilsimian, and Swannamence, plus it lacks the sheer power to break through stuff like Duskoma, especially unboosted.

:swsh/crawdaunt::swsh/mantine:
this thing's movepool is surprisingly insane [Sweeper / Wallbreaker]
DNA Donors: Crawdaunt / Mantine
Fusion Name: Dauntine
New Types:

Base Stats: 75 / 90 / 80 / 85 / 110 / 65 [BST: 505] (+1 HP / +10 Atk / +3 Def / +0 SpA / +13 SpD / +3 Spe)
New Ability: Diving Pro = (Adaptability + Water Veil)
Ability Description: Effects of both abilities
Notable Moves:
Knock Off, Acrobatics, Aerial Ace, Close Combat, Earthquake, Iron Head, Gunk Shot
Dark Pulse, Hurricane, Ice Beam, Hydro Pump
Roost, Swords Dance, Nasty Plot, Defog, Dragon Dance
Intended Role: Special Wallbreaker, Setup Sweeper
Role Justification: wip (bulky nasty plot or dd mon to abuse adapt with)
:swsh/corphish::swsh/mantyke:
DNA Donors: Corphish / Mantyke
Fusion Name: Manphish
New Types:

Base Stats: 45 / 60 / 60 / 55 / 90 / 45 [BST: 355] (+1 HP / +10 Atk / +3 Def / +0 SpA / +13 SpD / +3 Spe)
New Ability: Diving Pro = (Adaptability + Water Veil)
Ability Description: Effects of both abilities

:swsh/kyurem-white::swsh/wimpod:
behold: something better than ice mesprit [Hazard Setter / Wallbreaker]
DNA Donors: Kyurem-White / Wimpod
Fusion Name: Wimprem
New Types:

Base Stats: 95 / 80 / 65 / 95 / 65 / 100 [BST: 500] (+20 HP / +3 Atk / +0 Def / +0 SpA / +0 SpD / +13 Spe)
New Ability: Turbo Coward = (Turboblaze + Wimp Out)
Ability Description: Effects of both abilities
Notable Moves:
N/A
Ice Beam, Blue Flare, Surf, Earth Power, Focus Blast, Freeze-Dry, Psychic, Scald
Spikes, Roost, Taunt
Intended Role: Special Wallbreaker, Hazard Setter
Role Justification: WIP (pretty low stats all around with a bad ability, but with an amazing offensive typing and movepool, wimprem should still be a threatening wallbreaker and it can use the threat of getting a KO to set up spikes. not much more to it)
 
Last edited:
:swsh/luxray::swsh/aurorus:
Ice Facade
DNA Donors: Luxray / Aurorus
Fusion Name: Luxorus
New Types:

Base Stats: 110 / 105 / 85 / 100 / 90 / 70 [BST: 560] (+9 HP / +7 Atk / +10 Def / +3 SpA / +5 SpD / +6 Spe)
New Ability: Shivers = (Guts + Refrigerate)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Wild Charge, Stone Edge, Rock Slide, Earthquake, Facade, Quick Attack
Volt Switch (Try running Meteor Beam)
Agility, Stealth Rock
Intended Role: Physical Wallbreaker, Physical Setup Sweeper
Role Justification: A slow Wallbreaker whose attack can get very high thanks to Guts, which has good sweeping potential if combined with Agility. It is ultra-weak to Ground and its STABs are not very effective against it, but it gets very high power Ice coverage and Ice priority to counter them.

:swsh/muk::swsh/centiskorch:
mon that burns 10% of the things it hits
DNA Donors: Muk / Centiskorch
Fusion Name: Muskorch
New Types:

Base Stats: 105 / 110 / 75 / 80 / 95 / 60 [BST: 525] (+3 HP / +0 Atk / +5 Def / +3 SpA / +0 SpD / +3 Spe)
New Ability: Smoke Smell = (Stench + Flame Body)
Ability Description: This Pokemon's attacks without a chance of burning get a 10% chance of burning.
Notable Moves:
Poison Jab, Gunk Shot, Fire Lash, Power Whip, Ice Punch

Coil
Intended Role: Physical Wallbreaker, Status Spreader
Role Justification: It checks physical attackers if it gets to burn them, making it more difficult to defeat; however, it would pretty much be OHKOed by an Earthquake. It has good bulk and access to Fire Lash, as well as Grass coverage for Rocks, Waters and Grounds, and Ice Punch for Dragons and woopy boi
 
Last edited:

anaconja

long day at job
is a Community Contributoris a Tiering Contributor
:swsh/rotom-frost::swsh/golem-alola:
DNA Donors: Rotom-Frost / Golem-Alola
Fusion Name: Goltom-Frost
New Types:

Base Stats: 65 / 95 / 120 / 90 / 90 / 65 [BST: 525] (+0 HP / +3 Atk / +2 Def / +10 SpA / +4 SpD / +0 Spe)
New Ability: Flying Fortress = (Levitate + Sturdy)
Ability Description: Effects of both abilities.
Notable Moves:
Thunderbolt, Volt Switch, Flamethrower, Blizzard, Earth Power
Stealth Rock, Defog, Will-o-Wisp, Nasty Plot
Intended Role: Defensive Pivot, Special Wallbreaker
Role Justification: solid switchin to the wooper. can do special wallbreaking.



:swsh/togedemaru::swsh/swalot:
DNA Donors: Togedemaru / Swalot
Fusion Name: Togelot
New Types:

Base Stats: 100 / 95 / 75 / 60 / 80 / 75 [BST: 485] (+18 HP / +10 Atk / +2 Def / +4 SpA / +2 SpD / +0 Spe)
New Ability: Iron Maiden = (Iron Barbs + Sticky Hold)
Ability Description: Effects of both abilities.
Notable Moves:
Zing Zap, Gunk Shot, Nuzzle, Ice Punch, Earthquake, U-Turn
Wish, Spiky Shield, Curse
Intended Role: Mixed Wall
Role Justification: basically aims to annoy the silvinos and jellopod a lot. barbs (+ helmet) to punish uturn and sticky hold to avoid koff. its decent physical offense and bulk might allow it to run curse idk. maybe a good wishpasser idk.


:swsh/roselia::swsh/metagross:
DNA Donors: Roselia / Metagross
Fusion Name: Metarose
New Types:

Base Stats: 70 / 115 / 95 / 100 / 85 / 70 [BST: 535] (+5 HP / +18 Atk / +8 Def / +3 SpA / +0 SpD / +3 Spe)
New Ability: Healthy Body = (Natural Cure + Clear Body)
Ability Description: Effects of both abilities.
Notable Moves:
Poison Jab, Zen Headbutt, Earthquake, Hammer Arm
Swords Dance, Spikes, Stealth Rock, Synthesis, Sleep Powder, Leech Seed, Trick
Intended Role: Physical Wallbreaker, Hazard Setter (Stealth Rock, Spikes)
Role Justification: 4th poison, this time the physical offense. also a spiker which is nice as a couple of the other spikers usually want choice items.

:swsh/roselia::swsh/metagross-mega:
DNA Donors: Roselia / Metagross-Mega
Fusion Name: Metarose-Mega
New Types:

Base Stats: 70 / 125 / 115 / 110 / 105 / 110 [BST: 635]
New Ability: Tough Claws
Notable Moves:
Poison Jab, Zen Headbutt, Earthquake, Hammer Arm
Swords Dance, Spikes, Synthesis, Sleep Powder
Intended Role: Physical Wallbreaker, Hazard Setter (Stealth Rock, Spikes)
Role Justification: sounds pretty cool in ru or uu.


:swsh/scyther::swsh/togetic:
DNA Donors: Scyther / Togetic
Fusion Name: Scytic
New Types:

Base Stats: 65 / 85 / 85 / 85 / 95 / 75 [BST: 490] (+3 HP / +10 Atk / +3 Def / +18 SpA / +3 SpD / +3 Spe)
New Ability: Technocrat = (Technician + Super Luck)
Ability Description: Effects of both abilities.
Notable Moves:
Play Rough, Dual Wingbeat, Knock Off, U-Turn, Drain Punch, Zen Headbutt
Draining Kiss, Air Cutter, Flamethrower, Psychic
Soft-Boiled, Swords Dance, Nasty Plot, Defog
Intended Role: Physical Wallbreaker, Special Wallbreaker, Mixed Wall, Defensive Pivot, Hazard Control (Defog)
Role Justification: really a jack of all trades. pretty fat with eviolite (though rocks weakness sucks) and tech moves to abuse on both sides. pretty easily walled by solabat and offensively checked by other poisons. besides that its a fairy that beats woop i think. earl approval?


:swsh/heatmor::swsh/archeops:
DNA Donors: Heatmor / Archeops
Fusion Name: Archemor
New Types:

Base Stats: 82 / 118 / 65 / 108 / 65 / 107 [BST: 545] (+2 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +20 Spe)
New Ability: White Flag = (White Smoke + Defeatist)
Ability Description: Prevents other Pokemon from lowering this Pokemon's stat stages. When this Pokemon has 1/2 or less of its max HP, its Attack and Sp. Atk are lowered by 2 stages.
Notable Moves:
Fire Lash, Stone Edge, Knock Off, Earthquake, U-Turn
Fire Blast, Meteor Beam, Earth Power, Giga Drain, Focus Blast
Roost, Taunt
Intended Role: Special Wallbreaker, Physical Wallbreaker, Mixed Wallbreaker
Role Justification: free the flames or something. this mon goes hard with its wide attackpool but is shackled somewhat by its semi-defeatist ability and middling speed.


:swsh/simisear::swsh/carbink:
DNA Donors: Simisear / Carbink
Fusion Name: Simicar
New Types:

Base Stats: 65 / 85 / 110 / 85 / 110 / 75 [BST: 530] (+3 HP / +11 Atk / +4 Def / +11 SpA / +4 SpD / +0 Spe)
New Ability: Clear Flame = (Blaze + Clear Body)
Ability Description: Effects of both abilities.
Notable Moves:
Knock Off
Fire Blast, Moonblast, Earth Power, Focus Blast, Grass Knot
Nasty Plot, Stealth Rock, Will-o-Wisp, Rock Polish, Taunt
Intended Role: Special Wallbreaker, Mixed Wall, Hazard Setter (Stealth Rock)
Role Justification: great typing offensively and defensively lends it to it being an effective defensive pivot that lacks recovery or a pretty hard hitting special wallbreaker that lacks speed and initial power.
 
Last edited:

Dusk Mage Necrozma

formerly XenonHero126
:swsh/porygon::swsh/articuno-galar:
defensive pivots are my lifeblood
DNA Donors: Porygon / Articuno-Galar
Fusion Name: Artigon-Galar
New Types:

Base Stats: 87 / 72 / 82 / 105 / 92 / 87 [BST: 525] (+10 HP / +0 Atk / +5 Def / +0 SpA / +5 SpD / +20 Spe)
New Ability: Debilitate = (Download + Competitive)
Ability Description: On switch-in, lowers opponent’s Special Attack by one stage.
Notable Moves:
U-Turn
Future Sight, Freezing Glare, Hyper Voice, Ice Beam, Thunderbolt
Recover, Calm Mind, Thunder Wave, Toxic, Teleport
Intended Role: Defensive Pivot, Offensive Pivot, Setup Sweeper (Calm Mind)
Role Justification: Debilitate FSight will never disappoint. Boltbeam coverage, recovery, and the potential for a Calm Mind sweeper set means this mon has enough utility to fit into a variety of roles.

:swsh/genesect::swsh/nosepass:
Shift Gear y/y
DNA Donors: Genesect / Nosepass
Fusion Name: Genepass
New Types:

Base Stats: 70 / 82 / 115 / 82 / 92 / 64 [BST: 505] (+20 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Sand Stream = (Download + Sand Force)
Ability Description: Sand Stream
Notable Moves:
Leech Life, U-Turn, Stone Edge, Earthquake, Gunk Shot, Blaze Kick, Ice Punch, Thunder Punch
Volt Switch, Bug Buzz, Thunderbolt, Techno Blast, Ice Beam, Energy Ball, Dark Pulse, Psychic
Shift Gear, Thunder Wave, Toxic, Taunt, Stealth Rock
Intended Role: Defensive Pivot, Weather Setter (Sand), Setup Sweeper (Shift Gear)
Role Justification: Bug/Rock is a neat typing idk. Sand is healthy for a meta; Shift Gear in all honesty isn’t but who cares I’m subbing it anyway

:swsh/mew::swsh/ariados:
Spanish Mewtwo
DNA Donors: Mew / Ariados
Fusion Name: Mewdos
New Types:

Base Stats: 105 / 95 / 90 / 80 / 85 / 75 [BST: 530] (+20 HP / +0 Atk / +5 Def / +0 SpA / +0 SpD / +5 Spe)
New Ability: Psyche Guard = (Synchronize + Insomnia)
Ability Description: This Pokemon cannot be burned, poisoned, paralyzed, or put to sleep.
Notable Moves:
U-Turn, Gunk Shot, Psychic Fangs, more coverage than I care to write out

Sticky Web, Defog, Roost, Heal Bell, Thunder Wave, Toxic, Will-O-Wisp
Intended Role: Hazard Remover (Defog), Hazard Setter (Stealth Rock, Spikes, Toxic Spikes, Sticky Web), Cleric, Status Spreader (Thunder Wave, Toxic, Will-O-Wisp)
Role Justification: All the utility of the Mewvepool + Webs. Ability seems really good and it kind of is, but it’s already Toxic immune and it isn’t mainly an attacker, so it isn’t as powerful as it would be on a different mon.

:swsh/heliolisk::swsh/magnezone:
Dry Skin + Magnet Pull = traps Water and Fire types :O
DNA Donors: Heliolisk / Magnezone
Fusion Name: Heliozone
New Types:

Base Stats: 71 / 62 / 83 / 119 / 92 / 89 [BST: 516] (+5 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +5 Spe)
New Ability: Countercharge = (Dry Skin + Magnet Pull)
Ability Description: Restores 1/8 of max health when an opposing Pokemon switches.
Notable Moves:
U-Turn
Thunderbolt, Volt Switch, Surf, Grass Knot, Dark Pulse, Signal Beam
Glare, Toxic
Intended Role: Offensive Pivot, Status Spreader (Glare)
Role Justification: Boasts the highest Special Attack in the tier but really, really lacks the coverage moves to make use of it. It does have Surf or Grass Knot to break Grounds, with Surf being the more reliable option but Grass Knot not letting it be walled completely by Woopquaza; it also can use Glare to bother opposing Grounds. It excels in forcing switches with its high strength and respectable speed tier, healing slightly with its ability, then pivoting out with the always-helpful Volt Switch. (or U-Turn if you hate Grounds.)
 
Last edited:
:swsh/genesect::swsh/yamask-galar:
DNA Donors: Genesect / Yamask-Galar
Fusion Name: Genemask-Galar
New Types:

Base Stats: 55 / 90 / 90 / 75 / 80 / 80 [BST: 480] (+1 HP / +3 Atk / +0 Def / +0 SpA / +0 SpD / +16 Spe)
New Ability: Pillage = (Download + Wandering Spirit)
Ability Description: On switch-in, swaps ability with the opponent.
Notable Moves:
U-Turn, Poltergeist, Extreme Speed, Earthquake, Rock Slide, Iron Head
N/A
Shift Gear
Intended Role: Set Up Sweeper, Physical Sweeper
Role Justification: Alright so let's get this out of the way, it has pillage. Pillage is an ability that is one I really like in an ability heavy meta, but on an overly defensive pokemon people will shit bricks in rage when dealing with pillage. Thankfully this is not an overly defensive pokemon, just a set up sweeper with shift gear. Given that it does have shift gear and Pillage its 100/80 attack is pretty good plus it does have a decent movepool to work off of. The main downside with this comes in the typing. Being weak to dark in a dark heavy meta isn't the best, especially when its bulk is merely average. Sure Bug negates that a bit but being weak to flying and stealth rocks isn't that great either especially when you have an ability that triggers on switch in.

:swsh/morgrem::swsh/vaporeon:
DNA Donors: Morgrem / Vaporeon
Fusion Name: Vaporgrem
New Types:

Base Stats: 100 / 65 / 55 / 100 / 90 / 70 [BST: 480] (+3 HP / +3 Atk / +3 Def / +8 SpA / +15 SpD / +3 Spe)
New Ability: Wet Jokes = (Prankster + Water Absorb)
Ability Description: Has the effect of both abilities
Notable Moves:
Flip Turn
Scald, Ice Beam, Dark Pulse, Burning Jealousy, Dazzling Gleam
Wish, Heal Bell, Haze, Taunt, Toxic, Thunder Wave, Nasty Plot
Intended Role: Cleric, Special Wall, Stallbreaker
Role Justification: Vaporgrem is a very interesting fusion IMO. You have a special wall with priority statuses, status healing, stat change removal, and taunt. The main catch is that it is reliant on wish for recovery, but with the combination if wish and flip turn it also functions well as a cleric.


:swsh/golem-alola::swsh/beedrill:
DNA Donors: Golem-Alola / Beedrill
Fusion Name: Beelem-Alola
New Types:

Base Stats: 75 / 110 / 85 / 50 / 85 / 70 [BST: 475] (+3 HP / +5 Atk / +0 Def / +0 SpA / +13 SpD / +10 Spe)
New Ability: Critical Power = (Galvanize + Sniper)
Ability Description: Has the effect of both abilities
Notable Moves:
Double Edge, Poison Jab, Earthquake, Stone Edge, Iron Head, Superpower, Knock Off, U-Turn
N/A
Swords Dance, Defog, Stealth Rock, Toxic Spikes
Intended Role: Physical Wallbreaker, Hazard Removal, Hazard Setter(Stealth Rock, Toxic Spikes)
Role Justification: Beelem-Alola is a very powerful wallbreaker thanks to its ability that allows it to have one hell of a STAB with Galvanized Double Edge. Between that and U-Turn, allowing it to escape, you're practically set. However ground types are a big weakness for it since it can't deal with most of them and most of them can deal with it, thus the only thing it can do is turn around.
:swsh/golem-alola::ss/beedrill-mega:
New Types:

Base Stats: 75 / 170 / 85 / 20 / 85 / 140 [BST: 575] (+3 HP / +65 Atk / +0 Def / +-30 SpA / +13 SpD / +80 Spe)
New Ability: Adaptability
Intended Role: Physical Sweeper
Role Justification: A banned mega that loses its ability and thus its powerful STAB. Idk if this goes into another tier you'll have the funny 20 special attack mega that punches and jabs you before turning around.


:swsh/magmar::swsh/mismagius:
DNA Donors: Magmar / Mismagius
Fusion Name: Mismagmar
New Types:

Base Stats: 65 / 80 / 60 / 105 / 95 / 110 [BST: 515] (+3 HP / +3 Atk / +2 Def / +3 SpA / +0 SpD / +11 Spe)
New Ability: Floating Flame = (Flame Body + Levitate)
Ability Description: Combined effect of both abilities
Notable Moves:
N/A
Fire Blast, Shadow Ball, Dazzling Gleam, Scorching Sands, Power Gem, Thunderbolt
Will-O-Wisp, Nasty Plot, Teleport
Intended Role: Special Sweeper
Role Justification: Mismagmar, not to be confused with Miss Magmar or Ms.Magmar, is a box standard nasty plot sweeper. You got your STABs and a decent choice of coverage moves as well. It's not the best but for FENU do you really need a fusion that just nukes everything with fire blast?


:swsh/heatmor::swsh/electrode:
DNA Donors: Heatmor / Electrode
Fusion Name: Electmor
New Types:

Base Stats: 75 / 75 / 75 / 105 / 75 / 120 [BST: 525] (+3 HP / +2 Atk / +7 Def / +13 SpA / +2 SpD / +13 Spe)
New Ability: Fireproof = (Flash Fire + Soundproof)
Ability Description: Combined effect of both abilities
Notable Moves:
N/A
Fire Blast, Scorching Sands, Giga Drain, Thunderbolt, Volt Switch
Will-O-Wisp, Thunder Wave
Intended Role: Special Sweeper
Role Justification: Alright so you may look at this hellspawn and wonder why should I vote for it? Well to be honest I think you may need to elect more, but in all seriousness we don't have a ton of special sweepers right now. This fast abomination of ball and ant eater provides at least one. The main downside is that while it is fast it is fairly predictable.


:swsh/charizard::swsh/dugtrio-alola:
This is stupid
DNA Donors: Charizard / Dugtrio-Alola
Fusion Name: Dugizard-Alola
New Types:

Base Stats: 70 / 100 / 70 / 80 / 80 / 105 [BST: 505] (+14 HP / +8 Atk / +1 Def / +1 SpA / +3 SpD / +0 Spe)
New Ability: Thick Fat = (Blaze + Tangling Hair)
Ability Description: Has the effect of both abilities.
Notable Moves:
Flare Blitz, Iron Head, Earthquake, Stone Edge, Sucker Punch, Dual Wingbeat
Overheat?
Dragon Dance, Swords Dance
Intended Role: Physical Sweeper, Set Up Sweeper (Dragon Dance)
Role Justification: Our fire types are currently slow and meh so let's fix that by having one that's fast and with some boogie in its step can go pretty hard. Originally I planned to give it an ability where it would lower the opponents special attack when the opponent made contact with it, but I soon realized that would be a pretty fucking dogshit ability when compared to just slapping blaze and tangling hair together.
:ss/Charizard-Mega-X: :ss/Dugtrio-Alola:
New Types:

Base Stats: 70/ 146 / 103 / 101 / 80 / 105 [BST: 605]
New Ability: Tough Claws
Intended Role: See base.
Role Justification: Finally a stronger megazard X, just what nobody asked for. It's banned here for sure but it may cause problems somewhere else.

:ss/Charizard-Mega-Y: :ss/Dugtrio-Alola:
New Types:

Base Stats: 70 / 120 / 70 / 130 / 110 / 105 [BST: 605]
New Ability: Drought
Intended Role: Special Sweeper, Drought Setter
Role Justification: Okay this one is actually interesting. A fire steel drought setter actually is a double edged sword in this case since the boosted fire damage means that it kind of has a weakness to fire. This makes the mega both powerful and also a victim of itself in some sense. I don't know I just find that aspect of it neat as opposed to stronger megazard X. Will most likely be banned to a higher tier though.
 
Last edited:
:bw/sudowoodo::bw/amoonguss:
rock head wood hammer and headsmash woo
DNA Donors: Sudowoodo / Amoonguss
Fusion Name: Sudowooguss
New Types:

Base Stats: 102 / 100 / 100 / 60 / 75 / 30 [BST: 467] (+10 HP / +8 Atk / +8 Def / +3 SpA / +3 SpD / +0 Spe)
New Ability: Spore Head = (Rock Head+ Effect Spore)
Ability Description: Combined Effect of both the abilities.
Notable Moves:
Wood Hammer, Head Smash, Sucker Punch, Earthquake, Explosion, Body Press
Clear Smog
Spore, Stealth Rock, Synthesis, Curse
Intended Role: Hazard Setter, Lead, Breaker
Role Justification: No recoil STAB Head Smash and Wood Hammer is amazing with hazards and spore, but it's incredibly poor speed and low special defense holds it back.


:swsh/haunter::swsh/virizion:
fast strong poison wow
DNA Donors: Haunter / Virizion
Fusion Name: Hauntizion
New Types:

Base Stats: 68 / 74 / 58 / 102 / 92 / 101 [BST: 495] (+0 HP / +4 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Justly Float = (Levitate + Justified)
Ability Description: Combined Effect of both the abilities.
Notable Moves:
Close Combat
Focus Blast, Sludge Bomb, Sludge Wave, Thunderbolt, Leaf Storm,
Trick, Calm Mind, Taunt
Intended Role: Sweeper, Breaker, Choice Item
Role Justification: Not too many poison types, so an offensive poison is cool. Has unique entry points thanks to its typing and ability, and it's solid speed and power alongside a diverse movepull makes it quite a threat. However, it has a 4x weakness alongside poor physical bulk and middling special bulk making it quite the glass cannon.



:swsh/dugtrio::swsh/talonflame:
only 2 fire types is a crime, heres a fast fire. really fast.
DNA Donors: Dugtrio / Talonflame
Fusion Name: Dugflame
New Types:

Base Stats: 60 / 91 / 60 / 65 / 70 / 124 [BST: 470] (+4 HP / +1 Atk / +0 Def / +3 SpA / +1 SpD / +1 Spe)
New Ability: Flame Force = (Sand Force+ Flame Body)
Ability Description: This Pokemon's Ground, Rock, and Steel type attacks have a 30% chance to burn
Notable Moves:
U-Turn, Flare Blitz, Brave Bird, Earthquake, Stone Edge
Overheat(?)
Stealth Rock, Defog, Roost, Will-o-Wisp, Swords Dance
Intended Role: Offensive Pivot, Hazard Setter, Hazard Control
Role Justification: We only have 2 fire types in the tier and none of them are remotely fast, so I thought why not add one that has excellent utility with its speed? With many great moves to choose from, a solid ability, and an amazing secondary typing in ground, it could be really unique. However, it's low bulk and exploitable weaknesses in Ground and Water pose quite a threat, and it is not as strong as other speedy attackers in the tier.



:bw/electivire::bw/maractus:
electric with cool moves and secondary type
DNA Donors: Electivire / Maractus
Fusion Name: Maractivire
New Types:

Base Stats: 75 / 104 / 68 / 100 / 76 / 77 [BST: 500] (+0 HP / +0 Atk / +1 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Storm Motor = (Motor Drive + Storm Drain)
Ability Description: This Pokemon's speed is raised by 1 if hit with a Water move, immunity to Water.
Notable Moves:
Sucker Punch, Wood Hammer, Wild Charge, Cross Chop, Earthquake, Ice Punch, Knock Off
Flamethrower, Thunderbolt, Volt Switch, Leaf Storm, Energy Ball, Giga Drain
Thunder Wave, Leech Seed, Teleport, Spikes, Spiky Shield
Intended Role: Breaker, Hazard Setter, Offensive Pivot
Role Justification: With a diverse movepull, great typing, and amazing offensive stats, this pokemon is a danger unlike any other. However, it has middling speed and bulk and weaknesses to common types such as ice and bug, making it not the easiest to fit on a team.


:bw/froslass::bw/ursaring:
DNA Donors: Froslass / Ursaring
Fusion Name: Ursalass
New Types:

Base Stats: 80 / 105 / 72 / 79/ 72 / 82 [BST: 490] (+0 HP / +0 Atk / +0 Def / +2 SpA / +0 SpD / +0 Spe)
New Ability: Gutsy Body = (Cursed Body + Guts)
Ability Description: Effects of Guts + Cursed Body
Notable Moves:
Triple Axel, Facade, Close Combat, Poltergeist, Earthquake

Spikes, Swords Dance
Intended Role: Breaker, Offensive Hazard Setter
Role Justification: Very strong but with middling speed and atrocious typing alongside low bulk making it exploitable by many pokemon.


:swsh/reuniclus::swsh/golurk:
DNA Donors: Reuniclus / Golurk
Fusion Name: Goliclus
New Types:

Base Stats: 99 / 94 / 78 / 100 / 82 / 42 [BST: 495] (+0 HP / +0 Atk / +1 Def / +10 SpA / +0 SpD / +0 Spe)
New Ability: Magic Fist = (Magic Guard + Iron Fist)
Ability Description: Effects of both of the abilities.
Notable Moves:
Fire Punch, Knock Off, Drain Punch, Poltergeist
Psychic, Psyshock, Thunderbolt, Shadow Ball Ice Beam, Energy Ball
Recover, Stealth Rock, Trick
Intended Role: Offensive Stealth Rock Setter, Breaker, Tank
Role Justification: Has incredible coverage alongside magic Guard and hazards with great STABS, but it's speed and poor defensive typing make it exploitable.
 
Last edited:
Filling out the Poison type count
:swsh/arbok::swsh/incineroar:
DNA Donors: Arbok / Incineroar
Fusion Name: Incinebok
New Types:

Base Stats: 80 / 105 / 80 / 75 / 85 / 70 [BST: 495] (+3 HP / +0 Atk / +1 Def / +3 SpA / +1 SpD / +0 Spe)
New Ability: Intimidate = (Intimidate + Intimidate)
Ability Description: Intimidate
Notable Moves:
Knock Off, Gunk Shot, Ice Fang, Earthquake, Close Combat, U-Turn
Glare, Toxic, Taunt, Parting Shot, Haze, Coil, Swords Dance, Will-o-Wisp,
Intended Role: Offensive Pivot
Role Justification: i had a whole explanation for this but i closed the page like an idiot.
bulky poison with intimidate and a good typing but no recovery.
can also use setup with Coil and SD.
very disruptive.

Crits for days
:swsh/jolteon::swsh/toxapex:
DNA Donors: Jolteon / Toxapex
Fusion Name: Toxeon
New Types:

Base Stats: 57 / 64 / 106 / 97 / 118 / 100 [BST: 530] (+0 HP / +0 Atk / +0 Def / +16 SpA / +0 SpD / +18 Spe)
New Ability: Pressure Point = (Quick Feet + Merciless)
Ability Description: If this Pokemon is statused, its attacks become critical hits.
Notable Moves:
Knock Off
Thunderbolt, Ice Beam, Scald, Sludge Wave, Volt Switch, Hydro Pump
Recover, Toxic, Toxic Spikes, Haze, Thunder Wave
Intended Role: Offensive Pivot, Special Wallbereaker
Role Justification: this is a mon meant to use Flame Orb to burn itself, making all of its moves crit. BoltBeam coverage and a poison typing means it can hit quite a few targets. if you don't wanna run Flame orb, you can do NU Pex things instead.

will finish later
 
Last edited:

BT89

go on, take everything
is a Pre-Contributor
:swsh/heracross::swsh/toucannon:
we need birds
DNA Donors: Heracross / Toucannon
Fusion Name: Toucross
New Types:

Base Stats: 80 / 122 / 75 / 57 / 85 / 92 [BST: 511] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +20 Spe)
New Ability: Repetitive Infestation = (Swarm + Skill Link)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Brave Bird, Knock Off, Rock Blast, Close Combat, Earthquake, Pin Missile, U-turn

Roost, Swords Dance
Intended Role: Physical Attacker
Role Justification: Toucross acts as an incredibly potent physical attacker thanks to its decent offensive typing, great Attack, usable Speed, and solid movepool.

:heracross-mega::toucannon:
DNA Donors: Heracross / Toucannon
Fusion Name: Toucross-Mega
New Types:

Base Stats: 80 / 182 / 115 / 57 / 95 / 82 [BST: 611]
New Ability: Skill Link = (Swarm + Skill Link)
Ability Description: Skill Link effects
Role Justification: LOL


:swsh/manectric::swsh/charizard:
why are there no fire types
DNA Donors: Manectric / Charizard
Fusion Name: Manezard
New Types:

Base Stats: 74 / 79 / 69 / 112 / 72 / 104 [BST: 510] (+0 HP / +0 Atk / +0 Def / +5 SpA / +0 SpD / +2 Spe)
New Ability: Plasmatic = (Static + Blaze)
Ability Description: Combined effect of both the abilities.
Notable Moves:

Fire Blast, Flamethrower, Focus Blast, Thunderbolt, Volt Switch
Switcheroo
Intended Role: Special Attacker
Role Justification: WIP

:manectric-mega::charizard:
DNA Donors: Manectric-Mega / Charizard
Fusion Name: Manezard-Mega
New Types:

Base Stats: 74 / 79 / 89 / 142 / 92 / 134 [BST: 610]
New Ability: Intimidate = (Static + Blaze)
Ability Description: Intimidate effects
Role Justification: why do i think this might lowkey be kind of balanced help


:electrike::charmander:
DNA Donors: Electrike / Charmander
Fusion Name: Electmander
New Types:

Base Stats: 39 / 48 / 41 / 67 / 45 / 67 [BST: 307] (+0 HP / +0 Atk / +0 Def / +5 SpA / +0 SpD / +2 Spe)
New Ability: Plasmatic = (Static + Blaze)
Ability Description: Combined effect of both the abilities.
Role Justification: cute little LC dude



:swsh/noctowl::swsh/toxicroak:
imagine having the stats ever but also having tinted lens
DNA Donors: Noctowl / Toxicroak
Fusion Name: Nocticroak
New Types:

Base Stats: 91 / 78 / 57 / 92 / 80 / 97 [BST: 495] (+0 HP / +0 Atk / +0 Def / +6 SpA / +0 SpD / +20 Spe)
New Ability: Toxic Gradience = (Tinted Lens + Poison Touch)
Ability Description: Combined effect of both the abilities.
Notable Moves:
U-turn
Sludge Bomb, Sludge Wave, Hurricane, Focus Blast, Heat Wave
Nasty Plot, Roost
Intended Role: Special Attacker, Special Sweeper (NP)
Role Justification: Nocticroak acts as an interesting special attacker thanks to its rather unique typing and stats from other Poison-types. With Nasty Plot, it can become a rather dangerous sweeper thanks to Toxic Gradience allowing to bypass resists, which, in tandem with access to Heat Wave, let it become rather dangerous relatively quick.
 
Last edited:

zxgzxg

scrabble
is a Forum Moderator
:swsh/emolga::swsh/duosion:
speed boost pain
DNA Donors: Emolga / Duosion
Fusion Name: Duomolga
New Types:

Base Stats: 75 / 57 / 70 / 100 / 70 / 66 [BST: 438] (+15 HP / +0 Atk / +15 Def / +0 SpA / +10 SpD / +0 Spe)
New Ability: Rocket Fuel = (Motor Drive + Magic Guard)
Ability Description: If this Pokemon takes indirect damage, the user's speed raises by 1.
Notable Moves:
Knock Off, U-turn
Energy Ball, Focus Blast, Psychic, Psyshock, Thunderbolt
Calm Mind, Defog, Roost
Intended Role: Choice Scarf user, Cam Mind sweeper
Role Justification:


:swsh/garbodor::swsh/scizor:
bug fire lash + viable nfe?????? @gluke
DNA Donors: Garbodor / Scizor
Fusion Name: Scizodor
New Types:

Base Stats: 75 / 128 / 95 / 57 / 81 / 90 [BST: 526] (+0 HP / +16 Atk / +4 Def / +0 SpA / +0 SpD / +20 Spe)
New Ability: Glazier = (Weak Armor + Technician)
Ability Description: Moves 60 BP or lower the opponent's Defense by 1 and raise Speed by 2 (activates once on multihit like Catastrophic)
Notable Moves:
Bug Bite, Gunk Shot, Knock Off, Rock Blast, Stomping Tantrum, U-turn

Roost, Spikes, Swords Dance
Intended Role: Physical Wallbreaker
Role Justification: Ability and SD help support HUGE Gunk Shots. LC's gonna be cool too since it has Sticky Hold and is fast af.

:swsh/garbodor::swsh/scizor-mega:
Fusion Name: Scizodor
New Types:

Base Stats: 75 / 148 / 140 / 67 / 101 / 95 [BST: 626]
New Ability: Technician = (Weak Armor + Technician)
Role Justification: goes hard in ru

:swsh/trubbish::swsh/scyther:
DNA Donors: Trubbish / Scyther
Fusion Name: smth
New Types:

Base Stats: 60 / 96 / 75 / 47 / 71 / 105 [BST: 454] (+0 HP / +16 Atk / +4 Def / +0 SpA / +0 SpD / +20 Spe)
New Ability: smth = (Sticky Hold + Technician)
Ability Description: smth
 
Last edited:
I love recycling ideas from other mods
:swsh/monferno::swsh/urshifu:
DNA Donors: Monferno / Urshifu
Fusion Name: Monfershifu
New Types:

Base Stats: 82 / 104 / 76 / 70 / 76 / 109 [BST: 517] (+0 HP / +0 Atk / +0 Def / +0 SpA / +20 SpD / +20 Spe)
New Ability: Aluminum Fist = (Iron Fist + Unseen Fist)
Ability Description: This Pokémon’s punching moves deal 1.2x damage and ignore Protect
Notable Moves:
Flare Blitz, Drain Punch, Close Combat, Mach Punch, Thunder Punch, U-Turn, Wicked Blow

Swords Dance, Stealth Rock, Slack Off?
Intended Role: Physical Wallbreaker/Setup Sweeper, Offensive Pivot, SR Setter
Role Justification: Imagine Iron Fist actually incentivizing punching moves, now stick that concept on Infernape 2: Electric Boogaloo and we’ll see if that fixes its 4 moveslot syndrome.
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
:swsh/drapion::swsh/ferrothorn:
New Types:

Base Stats: 72 / 92 / 120 / 58 / 95 / 58 [BST: 495] (+0 HP / +0 Atk / +0 Def / +1 SpA / +0 SpD / +1 Spe)
New Ability: Barbed Armour = (Battle Armor + Iron Barbs)
Ability Description: Combined effect of both the abilities.

Notable Moves:
Body Press, Knock Off, Poison Jab
Iron Defense, Leech Seed, Spikes, Stealth Rock, Thunder Wave, Toxic, Toxic Spikes, Whirliwind

Intended Role: Physical Wall
Role Justification: Main idea is having a fat physical Poison that doesn't mind Equake too much. Handles most of the tier's Fightings quite nicely. Think of it mostly as a Ferrothorn with a worse typing and eventually poisons opponents with pjab stab. Held back by only recovery being Leech Seed.



:swsh/emboar::swsh/copperajah:
New Types:

Base Stats: 116 / 126 / 67 / 90 / 67 / 47 [BST: 513] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Heat Weight = (Blaze + Heavy Metal)
Ability Description: Combined effect of both the abilities.

Notable Moves:
Earthquake, Heat crash, Heavy Slam, Power Whip, Stone Edge
Stealth Rock

Intended Role: Physical Breaker
Role Justification: Pretty cool Fire mon that deals fat damage through the STAB combo of Heat Crash and Heavy Slam, which for the meta would usually land on 100 - 120 BP (Other than like. glasnow lmao) so it is a fairly reliable STAB combo. Gets Stone Edge for opposing Fires (Notably Carcannon and Paracoal). I think Power Whip is also very valuable to hit the lieks of Mudsdale Fish and Lapfisk.
 
Last edited:

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
No one does slate reviews anymore. I'm doing short n sweet.

:Maractus::tyranitar: another Water immunity thank you very much a necessary addition

:Grapploct::solrock: I don't think this mon has the typing nor bulk to afford being as slow as it is rn

:Luxray::moltres-galar: Seems like a good Nasty Plot wallbreaker. Physically inclined sets do not seem worth the trouble.

:Mr-mime::mr-mime-galar: It's Movepool doesn't justify it's ability at all, and on a more personal note ion like making ice types Regidurr can't check rn.

:Weezing-Galar::duraludon: Seems like a pretty nutty wallbreaker to actually swap into. Specs kind of just has no switchins.

:Victini::delibird: It's pretty cool. Being physical means Regidurr ain't tryna check it anyway. Honestly I think it could go faster.

:Metang::excadrill: Pretty based imo. A strong kinda bulky glue steel is something low-key needed.

:Wingull::zamazenta: A very dramatic jump in speed tier, it seems very strong tbh. I'd keep my eye on it.

:Scraggy::goodra: Seems like a eh Dragon Dance Pokemon. 64 at +1 isn't as fast as you want it to be worse if you go Adamant for power Does this not learn Close Combat?

:Mudbray::cursola: I think it's rather frail for something that requires taking a physical hit to trigger it's ability.

:Tornadus-Therian::diglett-alola: Lmao hot take I wish this had some more HP tbh.

:Jynx::articuno-galar: Not a fan of super Jynx tbh. It doesn't really need Freeze Dry either since it's immune to Water. Another water immune too

:Yanmega::cacturne: I think this is pretty cool.

:Diancie::Dragonair: This is pretty cool. It's ability is nice but knowing my luck it will never trigger for me.

:Rampardos::electrode: Physical Electric type is cool, cracking the 109 "fast speed" speed floor is even better.

:Mismagius::seviper: Seems pretty strong tbh. Why does this get Flamethrower?

:Crawdaunt::mantine: This thing is incredibly powerful. Swords Dance or even better Nasty Plot dunks on near any of the mons we got I think.

:Girafarig::Articuno: Same feelings as all of the Ice type subs this slate lool.

:Luxray::aurorus: Personally not feeling it, I see the vision but not a fan. Not much switches in either.

:Muk::centiskorch: This thing sounds incredibly annoying to face. Pretty unbearable concept tbh.

:Rotom-frost::golem: Ain't this better Rotom? I feel this could thrive really well here tbh, like more than it should idk.

:Togedemaru::swalot: It's a cool defensive pivot. Fusion Evolution really likes the Electric/Poison typing huh.

:Roselia::Metagross: I like the typing but I'm not really seeing the ideal of it outside of maybe a nice Clear Body mon to remind people why U-turn is the best pivot move.

:Scyther::togetic: Really good mon, not much else here.

:Heatmor::archeops: It's frail asf and also slow? Combined with that yee yee ass ability I can't see this performing well as the speed tiers rise up.

:Simisear::carbink: I also think this doesn't have nearly enough special attack for a breaker role.


:porygon::articuno-galar: The bulk is somewhat lacking. I get spwcial intimidate is a beast but I'd say atthe very least pump up its defense stat somewhat, especially since the defensive typing dies you no favours.

:genesect::probopass: Similar sit, maybe put an extra +10 or 15 into HP. Mon isn't that bulky even wit h Sand up.

:mew::ariados: same style like last time, just utilize that extra stat buffs more (probabky nit as much here) as they are all somewhat lacking.

:yamask-galar::genesect: Shift Gear might be problematic here with big STABs like Poltergeist backing it. Otherwise its rather inoffensive, but yeah.

:morgrem::vaporeon: So nice the third Water immune this slate!!! So nice so cool.

:golem-alola::beedrill: Pretty slow for an offensive mon. On the flipside Galvanize Explosion isn't something I look forward to playing against sorry.

:magmar::mismagius: Speed creeping Mr. Boot and Magmabuzz tears in my eyes.

:heatmor::electrode: I don't like it since it is just better Magmabuzz. Yeah it wasn't subbed directly but it is a pretty good mon in the meta I'd hate to see its niche evaporate.

:charizard::dugtrio-alola: I think this mon is pretty fine. Splashable and all that. megas are all instabanned but I respect the drive. honestly even like +10 in HP takes this mon places.

:sudowoodo::amoonguss: It's ok? Honestly a little more on the mediocre side. Feels like it lets in all the Steels for free, but then again we aren't exactly flushing with Steels rn. Either way its not my vybe.

:haunter::virizion: This doesnt learn Nasty Plot, otherwise its pretty fun.

:dugtrio::talonflame: Not much to say here, it's really fast, has a stellar offensive typing, and is probably frail enough to be 2hkoed by Thunderbolt.

:electivire::maractus: Wow so nice even MORE water immune pokemon wow! Honestly outside of that extremely redundant niche of "I can switch into a Water move guilt free" I feel like this offers next to nothing as a mon? It seems extremely easy tonplay around and if you do not get that speed boost you are lookin at a mid soeed poor bulk weak physical attacker. I guess special is miles better but you don't seem very geared to that so.

:froslass::ursaring: I don't know this Pokémon just seems pretty awful overall. Like both of its base components are NU or lower and I do not think this is much of an improvement of either.

:reuniclus::golurk: Either you change it's typing or you actually use the extra statbuffs, because this mon sucks badly. What does Iron Fist do for it anyway? its definitely going to try Calm Mind sweeping like Reuni (emphasis on try).

i think you shoukd utilize the stat buffs more liberally and let council tell you if you overstepped, instead of trying to go through with mons with mid stats.

:arbok::incineroar: spreads status? Check. Great defensive utility? Check. PARTING SHOT? (awful move) Check. Knock Off? Check.gather around folks, as this really was a Superior Serperior Pokémon.

:jolteon::toxapex: This lacks boosting nor has "crit abuse" moves, so imo I think you would do some good with a modest SpA buff.

:heracross::toucannon: I wouldn't call Bug Flying a great offensive typing but it has like all the coverage it would want to be a great wallbreaker anyways. Solid mon.

:manectric::charizard: Yack another Magmabuzz competitor, zero stars.

:noctowl::toxicroak: I dont think these stats are ass at all, they are very optimized for what it sets oyt to achieve. I wouldnt be surprised if a nerf is even necessary loool. l

:lucario::unown: I have litte thougts on th is. Its just weird Lucario that has Levitate.

::Clefable::emolga: L MAO rocks is a free +1??? Every time you take Leech Seed a free +1??? My brother in christ LO makes ALL MOVES FLAME CHARGE??????

:garbodor::scizor: Its aiite. Bug Poison is a pretty crappy typing all things consideed notsure how hype he will be.

:monferno::urshifu: I sincerely doubt "Infernape with no SpA but more bulk" is gonna be an NU level Pokémon tbh, but that is just my personal opinion.


NU Ferrothorn is kinda based as a PhysDef mon tbh. I fucks with it.

anyways my subs are balanced AND sexy so I win by default gg
 
No one does slate reviews anymore. I'm doing short n sweet.



:Maractus::tyranitar: another Water immunity thank you very much a necessary addition

:Grapploct::solrock: I don't think this mon has the typing nor bulk to afford being as slow as it is rn

:Luxray::moltres-galar: Seems like a good Nasty Plot wallbreaker. Physically inclined sets do not seem worth the trouble.

:Mr-mime::mr-mime-galar: It's Movepool doesn't justify it's ability at all, and on a more personal note ion like making ice types Regidurr can't check rn.

:Weezing-Galar::duraludon: Seems like a pretty nutty wallbreaker to actually swap into. Specs kind of just has no switchins.

:Victini::delibird: It's pretty cool. Being physical means Regidurr ain't tryna check it anyway. Honestly I think it could go faster.



:Metang::excadrill: Pretty based imo. A strong kinda bulky glue steel is something low-key needed.

:Wingull::zamazenta: A very dramatic jump in speed tier, it seems very strong tbh. I'd keep my eye on it.



:Scraggy::goodra: Seems like a eh Dragon Dance Pokemon. 64 at +1 isn't as fast as you want it to be worse if you go Adamant for power Does this not learn Close Combat?

:Mudbray::cursola: I think it's rather frail for something that requires taking a physical hit to trigger it's ability.



:Tornadus-Therian::diglett-alola: Lmao hot take I wish this had some more HP tbh.



:Jynx::articuno-galar: Not a fan of super Jynx tbh. It doesn't really need Freeze Dry either since it's immune to Water. Another water immune too

:Yanmega::cacturne: I think this is pretty cool.



:Diancie::Dragonair: This is pretty cool. It's ability is nice but knowing my luck it will never trigger for me.

:Rampardos::electrode: Physical Electric type is cool, cracking the 109 "fast speed" speed floor is even better.

:Mismagius::seviper: Seems pretty strong tbh. Why does this get Flamethrower?

:Crawdaunt::mantine: This thing is incredibly powerful. Swords Dance or even better Nasty Plot dunks on near any of the mons we got I think.

:Girafarig::Articuno: Same feelings as all of the Ice type subs this slate lool.



:Luxray::aurorus: Personally not feeling it, I see the vision but not a fan. Not much switches in either.

:Muk::centiskorch: This thing sounds incredibly annoying to face. Pretty unbearable concept tbh.



:Rotom-frost::golem: Ain't this better Rotom? I feel this could thrive really well here tbh, like more than it should idk.

:Togedemaru::swalot: It's a cool defensive pivot. Fusion Evolution really likes the Electric/Poison typing huh.

:Roselia::Metagross: I like the typing but I'm not really seeing the ideal of it outside of maybe a nice Clear Body mon to remind people why U-turn is the best pivot move.

:Scyther::togetic: Really good mon, not much else here.

:Heatmor::archeops: It's frail asf and also slow? Combined with that yee yee ass ability I can't see this performing well as the speed tiers rise up.

:Simisear::carbink: I also think this doesn't have nearly enough special attack for a breaker role.




:porygon::articuno-galar: The bulk is somewhat lacking. I get spwcial intimidate is a beast but I'd say atthe very least pump up its defense stat somewhat, especially since the defensive typing dies you no favours.

:genesect::probopass: Similar sit, maybe put an extra +10 or 15 into HP. Mon isn't that bulky even wit h Sand up.

:mew::ariados: same style like last time, just utilize that extra stat buffs more (probabky nit as much here) as they are all somewhat lacking.



:yamask-galar::genesect: Shift Gear might be problematic here with big STABs like Poltergeist backing it. Otherwise its rather inoffensive, but yeah.

:morgrem::vaporeon: So nice the third Water immune this slate!!! So nice so cool.

:golem-alola::beedrill: Pretty slow for an offensive mon. On the flipside Galvanize Explosion isn't something I look forward to playing against sorry.

:magmar::mismagius: Speed creeping Mr. Boot and Magmabuzz tears in my eyes.

:heatmor::electrode: I don't like it since it is just better Magmabuzz. Yeah it wasn't subbed directly but it is a pretty good mon in the meta I'd hate to see its niche evaporate.

:charizard::dugtrio-alola: I think this mon is pretty fine. Splashable and all that. megas are all instabanned but I respect the drive. honestly even like +10 in HP takes this mon places.



:sudowoodo::amoonguss: It's ok? Honestly a little more on the mediocre side. Feels like it lets in all the Steels for free, but then again we aren't exactly flushing with Steels rn. Either way its not my vybe.

:haunter::virizion: This doesnt learn Nasty Plot, otherwise its pretty fun.

:dugtrio::talonflame: Not much to say here, it's really fast, has a stellar offensive typing, and is probably frail enough to be 2hkoed by Thunderbolt.

:electivire::maractus: Wow so nice even MORE water immune pokemon wow! Honestly outside of that extremely redundant niche of "I can switch into a Water move guilt free" I feel like this offers next to nothing as a mon? It seems extremely easy tonplay around and if you do not get that speed boost you are lookin at a mid soeed poor bulk weak physical attacker. I guess special is miles better but you don't seem very geared to that so.

:froslass::ursaring: I don't know this Pokémon just seems pretty awful overall. Like both of its base components are NU or lower and I do not think this is much of an improvement of either.

:reuniclus::golurk: Either you change it's typing or you actually use the extra statbuffs, because this mon sucks badly. What does Iron Fist do for it anyway? its definitely going to try Calm Mind sweeping like Reuni (emphasis on try).

i think you shoukd utilize the stat buffs more liberally and let council tell you if you overstepped, instead of trying to go through with mons with mid stats.



:arbok::incineroar: spreads status? Check. Great defensive utility? Check. PARTING SHOT? (awful move) Check. Knock Off? Check.gather around folks, as this really was a Superior Serperior Pokémon.

:jolteon::toxapex: This lacks boosting nor has "crit abuse" moves, so imo I think you would do some good with a modest SpA buff.



:heracross::toucannon: I wouldn't call Bug Flying a great offensive typing but it has like all the coverage it would want to be a great wallbreaker anyways. Solid mon.

:manectric::charizard: Yack another Magmabuzz competitor, zero stars.

:noctowl::toxicroak: I dont think these stats are ass at all, they are very optimized for what it sets oyt to achieve. I wouldnt be surprised if a nerf is even necessary loool. l



:lucario::unown: I have litte thougts on th is. Its just weird Lucario that has Levitate.

::Clefable::emolga: L MAO rocks is a free +1??? Every time you take Leech Seed a free +1??? My brother in christ LO makes ALL MOVES FLAME CHARGE??????

:garbodor::scizor: Its aiite. Bug Poison is a pretty crappy typing all things consideed notsure how hype he will be.



:monferno::urshifu: I sincerely doubt "Infernape with no SpA but more bulk" is gonna be an NU level Pokémon tbh, but that is just my personal opinion.




NU Ferrothorn is kinda based as a PhysDef mon tbh. I fucks with it.

anyways my subs are balanced AND sexy so I win by default gg
No one does slate reviews anymore. I'm doing short n sweet.



:Maractus::tyranitar: another Water immunity thank you very much a necessary addition

:Grapploct::solrock: I don't think this mon has the typing nor bulk to afford being as slow as it is rn

:Luxray::moltres-galar: Seems like a good Nasty Plot wallbreaker. Physically inclined sets do not seem worth the trouble.

:Mr-mime::mr-mime-galar: It's Movepool doesn't justify it's ability at all, and on a more personal note ion like making ice types Regidurr can't check rn.

:Weezing-Galar::duraludon: Seems like a pretty nutty wallbreaker to actually swap into. Specs kind of just has no switchins.

:Victini::delibird: It's pretty cool. Being physical means Regidurr ain't tryna check it anyway. Honestly I think it could go faster.



:Metang::excadrill: Pretty based imo. A strong kinda bulky glue steel is something low-key needed.

:Wingull::zamazenta: A very dramatic jump in speed tier, it seems very strong tbh. I'd keep my eye on it.



:Scraggy::goodra: Seems like a eh Dragon Dance Pokemon. 64 at +1 isn't as fast as you want it to be worse if you go Adamant for power Does this not learn Close Combat?

:Mudbray::cursola: I think it's rather frail for something that requires taking a physical hit to trigger it's ability.



:Tornadus-Therian::diglett-alola: Lmao hot take I wish this had some more HP tbh.



:Jynx::articuno-galar: Not a fan of super Jynx tbh. It doesn't really need Freeze Dry either since it's immune to Water. Another water immune too

:Yanmega::cacturne: I think this is pretty cool.



:Diancie::Dragonair: This is pretty cool. It's ability is nice but knowing my luck it will never trigger for me.

:Rampardos::electrode: Physical Electric type is cool, cracking the 109 "fast speed" speed floor is even better.

:Mismagius::seviper: Seems pretty strong tbh. Why does this get Flamethrower?

:Crawdaunt::mantine: This thing is incredibly powerful. Swords Dance or even better Nasty Plot dunks on near any of the mons we got I think.

:Girafarig::Articuno: Same feelings as all of the Ice type subs this slate lool.



:Luxray::aurorus: Personally not feeling it, I see the vision but not a fan. Not much switches in either.

:Muk::centiskorch: This thing sounds incredibly annoying to face. Pretty unbearable concept tbh.



:Rotom-frost::golem: Ain't this better Rotom? I feel this could thrive really well here tbh, like more than it should idk.

:Togedemaru::swalot: It's a cool defensive pivot. Fusion Evolution really likes the Electric/Poison typing huh.

:Roselia::Metagross: I like the typing but I'm not really seeing the ideal of it outside of maybe a nice Clear Body mon to remind people why U-turn is the best pivot move.

:Scyther::togetic: Really good mon, not much else here.

:Heatmor::archeops: It's frail asf and also slow? Combined with that yee yee ass ability I can't see this performing well as the speed tiers rise up.

:Simisear::carbink: I also think this doesn't have nearly enough special attack for a breaker role.




:porygon::articuno-galar: The bulk is somewhat lacking. I get spwcial intimidate is a beast but I'd say atthe very least pump up its defense stat somewhat, especially since the defensive typing dies you no favours.

:genesect::probopass: Similar sit, maybe put an extra +10 or 15 into HP. Mon isn't that bulky even wit h Sand up.

:mew::ariados: same style like last time, just utilize that extra stat buffs more (probabky nit as much here) as they are all somewhat lacking.



:yamask-galar::genesect: Shift Gear might be problematic here with big STABs like Poltergeist backing it. Otherwise its rather inoffensive, but yeah.

:morgrem::vaporeon: So nice the third Water immune this slate!!! So nice so cool.

:golem-alola::beedrill: Pretty slow for an offensive mon. On the flipside Galvanize Explosion isn't something I look forward to playing against sorry.

:magmar::mismagius: Speed creeping Mr. Boot and Magmabuzz tears in my eyes.

:heatmor::electrode: I don't like it since it is just better Magmabuzz. Yeah it wasn't subbed directly but it is a pretty good mon in the meta I'd hate to see its niche evaporate.

:charizard::dugtrio-alola: I think this mon is pretty fine. Splashable and all that. megas are all instabanned but I respect the drive. honestly even like +10 in HP takes this mon places.



:sudowoodo::amoonguss: It's ok? Honestly a little more on the mediocre side. Feels like it lets in all the Steels for free, but then again we aren't exactly flushing with Steels rn. Either way its not my vybe.

:haunter::virizion: This doesnt learn Nasty Plot, otherwise its pretty fun.

:dugtrio::talonflame: Not much to say here, it's really fast, has a stellar offensive typing, and is probably frail enough to be 2hkoed by Thunderbolt.

:electivire::maractus: Wow so nice even MORE water immune pokemon wow! Honestly outside of that extremely redundant niche of "I can switch into a Water move guilt free" I feel like this offers next to nothing as a mon? It seems extremely easy tonplay around and if you do not get that speed boost you are lookin at a mid soeed poor bulk weak physical attacker. I guess special is miles better but you don't seem very geared to that so.

:froslass::ursaring: I don't know this Pokémon just seems pretty awful overall. Like both of its base components are NU or lower and I do not think this is much of an improvement of either.

:reuniclus::golurk: Either you change it's typing or you actually use the extra statbuffs, because this mon sucks badly. What does Iron Fist do for it anyway? its definitely going to try Calm Mind sweeping like Reuni (emphasis on try).

i think you shoukd utilize the stat buffs more liberally and let council tell you if you overstepped, instead of trying to go through with mons with mid stats.



:arbok::incineroar: spreads status? Check. Great defensive utility? Check. PARTING SHOT? (awful move) Check. Knock Off? Check.gather around folks, as this really was a Superior Serperior Pokémon.

:jolteon::toxapex: This lacks boosting nor has "crit abuse" moves, so imo I think you would do some good with a modest SpA buff.



:heracross::toucannon: I wouldn't call Bug Flying a great offensive typing but it has like all the coverage it would want to be a great wallbreaker anyways. Solid mon.

:manectric::charizard: Yack another Magmabuzz competitor, zero stars.

:noctowl::toxicroak: I dont think these stats are ass at all, they are very optimized for what it sets oyt to achieve. I wouldnt be surprised if a nerf is even necessary loool. l



:lucario::unown: I have litte thougts on th is. Its just weird Lucario that has Levitate.

::Clefable::emolga: L MAO rocks is a free +1??? Every time you take Leech Seed a free +1??? My brother in christ LO makes ALL MOVES FLAME CHARGE??????

:garbodor::scizor: Its aiite. Bug Poison is a pretty crappy typing all things consideed notsure how hype he will be.



:monferno::urshifu: I sincerely doubt "Infernape with no SpA but more bulk" is gonna be an NU level Pokémon tbh, but that is just my personal opinion.




NU Ferrothorn is kinda based as a PhysDef mon tbh. I fucks with it.

anyways my subs are balanced AND sexy so I win by default gg
Thank you for the advice! I was quite worried going into this since I didn't want to make some broken mons, so I was a bit on the fence about going nuts with the stat boosts, and yeah some of my subs or somewhat redundant and even lackluster but I appreciate the advice and will definitely keep it in mind for future slates. Doing this for the first time been really enjoyable.

also yes I know I quoted it twice. Fucking mobile.
 
Last edited:

earl

(EVIOLITE COMPATIBLE)
is a Community Contributor
:swsh/magneton::swsh/tapu-bulu: woop counterplay, terrain
DNA Donors:
/

Fusion Name: Magu Bulu
New Types:

Base Stats: 61 / 100 / 118 / 102 / 82 / 72 [BST: 535] (+1 HP / +5 Atk / +13 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Oaken = (Sturdy + Grassy Surge)
Ability Description: Combined effects of both abilities
Notable Moves:
Wild Charge, Wood Hammer, Close Combat, Horn Leech, High Horsepower
Volt Switch, Thunderbolt, Dazzling Gleam, Energy Ball, Focus Blast, Nature's Madness
Calm Mind, Swords Dance, Leech Seed, Synthesis, Taunt, Substitute, Protect
Intended Role: Offensive Pivot, Defensive Pivot, Physical Wall, Stallbreaker, Setup Sweeper
Role Justification: Here's a splashable check to physical mega woop and a generally flexible mon all-around. STABs+Grass coverage hits basically everything and plentiful recovery options should offset the mediocre bulk. It's not a real Ground-neutrality, though, and that low speed forces it to take a lot of hits, so it shouldn't be an automatic-include. Also, terrain! Cool!


:swsh/grimmsnarl::swsh/blacephalon: iggly competition
DNA Donors:
/

Fusion Name: Grimmcephalon
New Types:

Base Stats: 79 / 127 / 59 / 127 / 79 / 89 [BST: 560] (+5 HP / +4 Atk / +0 Def / +4 SpA / +2 SpD / +6 Spe)
New Ability: Ultra Scout = (Frisk + Beast Boost)
Ability Description: On entry, this Pokemon identifies the foe's highest non-HP stat
Notable Moves:
Play Rough, Fire Punch, Knock Off, Superpower, Thunderpunch, Flame Charge, Spirit Break
Dazzling Gleam, Fire Blast, Focus Blast, Draining Kiss, Flamethrower
Calm Mind, Bulk Up, Taunt, Substitute
Intended Role: Special Wallbreaker, Physical Wallbreaker, Stallbreaker
Role Justification: Damage dealer. We lack both fairies and fires, and combined this type manages to both soft-check and compete with Iggly, 2 things we very much need right now. Damage is great but stabs are somewhat awkward on both sides, with waters walling the more-appealing special side. Sub-silvino speed should also keep it naturally restricted with such low defense.


:swsh/aegislash::swsh/crabominable: mmm steels mmm special ice
DNA Donors: :Aegislash:/:Crabominable:
Fusion Name: Aegicrab
New Types:

Base Stats: 78 / 94 / 108 / 56 / 108 / 56 [BST: 500] (+0 HP / +3 Atk / +0 Def / +0 SpA / +5 SpD / +5 Spe)
New Ability: Riposte = (Stance Change + Hyper Cutter)
Ability Description: Combined effects of both abilities
Notable Moves:
Ice Hammer, Iron Head, Earthquake, Close Combat, Thunder Punch
Ice Beam, Flash Cannon, Scald, Focus Blast, Steel Beam
King's Shield, Toxic, Swords Dance
Intended Role: Physical Wallbreaker, Special Wallbreaker, Stallbreaker, Mixed Wall
Role Justification: Not too much though here, just another bulky steel that can also double as a wallbreaker. Special sounds particularly potent. Moan about the fact that Regidurr can't really check it, but let's be honest- AV durr probably cleans this up with ease


:swsh/frosmoth::swsh/vikavolt: moth+
DNA Donors:
/

Fusion Name: Voltmoth
New Types:

Base Stats: 73 / 67 / 75 / 135 / 82 / 58 [BST: 490] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +4 Spe)
New Ability: Borealis = (Ice Scales + Levitate)
Ability Description: Combined effects of both abilities
Notable Moves:
Ice Beam, Bug Buzz, Thunderbolt, Giga Drain, Air Slash
Quiver Dance, Roost, Substitute, Sticky Web, Reflect
Intended Role: Setup Sweeper
Role Justification: Moth upgrade. Roost and Electric coverage go a long way in boosting its potency. Very slow and still can't get around steels, though. Pair it with Trapeino (it's legal here!) for an interesting time.
 

Tapler

Coral Bitch
is a Top Social Media Contributor
:ss/electrode::ss/swalot:
Stats: 80 / 61 / 76 / 91 / 81 / 122 [BST: 511] (+15 SpA, +20 Spe)
Typing:

Ability: Meltdown = Aftermath + Sticky Hold
Ability Description: If this Pokemon is KOed with a contact move, that move's user loses 1/4 its max HP and has their held item removed.

Viable Moves:
- Earthquake?
- Giga Drain, Ice Beam, Sludge Bomb, Thunderbolt, Volt Switch
- Encore, Pain Split, Taunt, Teleport, Toxic

Roles: Special Attacker, Fast Pivot

Resubbing a modified version of this speed demon because we are apparently very low on Electrics and Poisons. #FreeTheFlamesII coming next slate maybe?
 
Last edited:

Tapler

Coral Bitch
is a Top Social Media Contributor
Subs are now closed, veto time!
:swsh/crawdaunt::swsh/mantine:
this thing's movepool is surprisingly insane [Sweeper / Wallbreaker]
DNA Donors: Crawdaunt / Mantine
Fusion Name: Dauntine
New Types:

Base Stats: 75 / 90 / 80 / 85 / 110 / 75 [BST: 515] (+1 HP / +10 Atk / +3 Def / +0 SpA / +13 SpD / +13 Spe)
New Ability: Diving Pro = (Adaptability + Water Veil)
Ability Description: Effects of both abilities
Notable Moves:
Knock Off, Acrobatics, Aerial Ace, Close Combat, Earthquake, Iron Head, Gunk Shot
Dark Pulse, Hurricane, Ice Beam, Hydro Pump
Roost, Swords Dance, Nasty Plot, Defog, Dragon Dance
Intended Role: Special Wallbreaker, Setup Sweeper
Role Justification: wip (bulky nasty plot or dd mon to abuse adapt with)
:swsh/corphish::swsh/mantyke:
DNA Donors: Corphish / Mantyke
Fusion Name: Manphish
New Types:

Base Stats: 45 / 60 / 60 / 55 / 90 / 55 [BST: 365] (+1 HP / +10 Atk / +3 Def / +0 SpA / +13 SpD / +13 Spe)
New Ability: Diving Pro = (Adaptability + Water Veil)
Ability Description: Effects of both abilities
This thing's kinda just unwallable rn, I'd lower the speed a bit more.

:swsh/genesect::swsh/nosepass:
Shift Gear y/y
DNA Donors: Genesect / Nosepass
Fusion Name: Genepass
New Types:

Base Stats: 65 / 92 / 115 / 82 / 92 / 64 [BST: 510] (+15 HP / +10 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Sand Stream = (Download + Sand Force)
Ability Description: Sand Stream
Notable Moves:
Leech Life, U-Turn, Stone Edge, Earthquake, Gunk Shot, Blaze Kick, Ice Punch, Thunder Punch
Volt Switch
Shift Gear, Thunder Wave, Toxic, Taunt, Stealth Rock
Intended Role: Defensive Pivot, Weather Setter (Sand), Setup Sweeper (Shift Gear)
Role Justification: Bug/Rock is a neat typing idk. Sand is healthy for a meta; Shift Gear in all honesty isn’t but who cares I’m subbing it anyway
Shift Gear moment, I'd cut the attack boost and go harder into bulk instead since this thing seems pretty underwhelming outside of Shift Gear.

:swsh/genesect::swsh/yamask-galar:
DNA Donors: Genesect / Yamask-Galar
Fusion Name: Genemask-Galar
New Types:

Base Stats: 55 / 100 / 90 / 75 / 80 / 80 [BST: 480] (+1 HP / +13 Atk / +0 Def / +0 SpA / +0 SpD / +16 Spe)
New Ability: Pillage = (Download + Wandering Spirit)
Ability Description: On switch-in, swaps ability with the opponent.
Notable Moves:
U-Turn, Poltergeist, Extreme Speed, Earthquake, Rock Slide, Iron Head
N/A
Shift Gear
Intended Role: Set Up Sweeper, Physical Sweeper
Role Justification: Alright so let's get this out of the way, it has pillage. Pillage is an ability that is one I really like in an ability heavy meta, but on an overly defensive pokemon people will shit bricks in rage when dealing with pillage. Thankfully this is not an overly defensive pokemon, just a set up sweeper with shift gear. Given that it does have shift gear and Pillage its 100/80 attack is pretty good plus it does have a decent movepool to work off of. The main downside with this comes in the typing. Being weak to dark in a dark heavy meta isn't the best, especially when its bulk is merely average. Sure Bug negates that a bit but being weak to flying and stealth rocks isn't that great either especially when you have an ability that triggers on switch in.
Same situation as above, though this thing's more offensively-geared so idk how I'd rework it. Definitely lower stats tho.

I love recycling ideas from other mods
:swsh/monferno::swsh/urshifu:
DNA Donors: Monferno / Urshifu
Fusion Name: Monfershifu
New Types:

Base Stats: 82 / 104 / 76 / 70 / 76 / 109 [BST: 517] (+0 HP / +0 Atk / +0 Def / +0 SpA / +20 SpD / +20 Spe)
New Ability: Aluminum Fist = (Iron Fist + Unseen Fist)
Ability Description: This Pokémon’s punching moves deal 1.2x damage and ignore Protect
Notable Moves:
Flare Blitz, Drain Punch, Close Combat, Mach Punch, Thunder Punch, U-Turn, Wicked Blow

Swords Dance, Stealth Rock, Slack Off?
Intended Role: Physical Wallbreaker/Setup Sweeper, Offensive Pivot, SR Setter
Role Justification: Imagine Iron Fist actually incentivizing punching moves, now stick that concept on Infernape 2: Electric Boogaloo and we’ll see if that fixes its 4 moveslot syndrome.
Infernape with IF Wicked Blow is way too strong for NU. Might have to swap to Chimchar in order to balance it out.

You have 24 hours to rework these or they'll be vetoed.



:maractus::tyranitar-mega: this is the only legal mega this slate lmao
 

Tapler

Coral Bitch
is a Top Social Media Contributor
We're actually closing vetoes on time? What is this, an organized council or something?

Anyways, Monfershifu is still vetoed, the rest are fixed, and voting is now open! It'll last for 48 hours like usual (or maybe a bit longer if Aquatic prefers to close in the morning), and you can vote in the Discord or dm your votes to Aquatic.
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Winners!

FERROPION
:ss/ferrothorn::ss/drapion:
1659305483248.png
1659305488684.png

72 / 92 / 120 / 58 / 95 / 58
Barbed Armour - Effects of Iron Barbs and Battle Armor.

FERRUPI
:ferroseed::skorupi:

42 / 50 / 90 / 28 / 70 / 38
Barbed Armour



SCYTIC
:ss/scyther::ss/togetic:
1659305907698.png
1659305900030.png

65 / 85 / 85 / 85 / 95 / 75
Technocrat - Effects of Technician and Super Luck.



DRAGANCIE
:ss/dragonair::ss/diancie:
1659305907698.png
1659306154751.png

60 / 95 / 115 / 95 / 115 / 60
Reload - This Pokémon has a 33% chance to have its status cured and its negative stat changes reset at the end of each turn.

DRAGANCIE-MEGA
:dragonair::diancie-mega:

60 / 155 / 75 / 155 / 75 / 120
Magic Bounce



YANTURNE
:ss/yanmega::ss/cacturne:
1659307290316.png
1659307298061.png

80 / 95 / 75 / 115 / 60 / 90
Sand Stream - On switch-in, this Pokemon summons Sandstorm.

YANNEA
:yanma::cacnea:

59 / 75 / 44 / 80 / 44 / 80
Sand Stream


EMBERAJAH
:ss/emboar::ss/copperajah:
1659306651048.png
1659306656176.png

116 / 126 / 67 / 90 / 67 / 47
Heat Weight - Effects of Heavy Metal and Blaze

CUPIG
:tepig::cufant:

68 / 71 / 47 / 42 / 47 / 42



Notes:
- Mega Dragancie is banned to UU


Ferropion: 6

Scytic: 5
Dragancie: 5
Emberajah: 5
Yanturne: 5


Dugflame: 4

Heliozone: 3
Togelot: 3
Aegicrab: 3

Scizodor: 2
Dugizard-Alola: 2
Arcatales: 2
Darmanilithe: 2
Wingazenta: 2
Hauntizion: 2
Goltom-Frost: 2
Excatang: 2
Torglett-Alola: 2
Magu Bulu: 2

Mismagmar: 1
Wimprem: 1
Regipras: 1
Dauntine: 1
Luxorus: 1
Scragoo: 1
Genepass: 1
Rampartrode: 1
Toucross: 1



dna.png



We are now very close to the mod's ending, but more on that once Slate 7 actually starts. For now, you have your usual one day of discussion. In my opinion this was a very solid slate, we definitely got some meta changers this time around.
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
dragancie.png
Slate 7 - The Countdown Comences
yangarde.png



As mentioned above, we're close to the end of the mod. How close? Well, this will be your jolly old regular submission slate. Slate 8 will be a Drop Slate. Slate 9 will be a regular submission slate, and also our final one for the mod. With that in mind, try to not add any meta-defining mons for these final few slates, since if something goes wrong we don't really have the time to add a new mon to deal with that. Instead I'd advise to aim for them ones that would fluctuate beween A and B ranks at best - still good and usable but by no means something that rules over our meta.

Submissions will be opened til the 12th. Enjoy!
 

Bobsican

Powerscaler at heart
is a Top Tiering Contributor
Okay, last slate I'm subbing this
Offensive pivot with defensive role compression
:swsh/tornadus-therian::swsh/diglett-alola:

DNA Donors: Tornadus-Therian / Diglett-Alola
Fusion Name: Tornett-Alola
New Types:

Base Stats: 55 / 90 / 60 / 75 / 70 / 110 [BST: 460] (+11 HP / +13 Atk / +5 Def / +3 SpA / +3 SpD / +5 Spe)
New Ability: Hair Lotion = (Regenerator + Tangling Hair)
Ability Description: Effect of both abilities
Notable Moves:
Iron Head, U-Turn, Knock Off, Superpower
Nope
Defog, Stealth Rock, Memento, Taunt
Intended Role: Offensive Pivot, Suicide Lead, Hazard Setter (Stealth Rock), Hazard Control (Defog)
Role Justification: That's right, an offensive Defog mon. While its bulk is far from the best, a solid typing combined with longevity in Regenerator means it can be used to switch into an attack or two without as much concern one would think usually, it also comes with a wide movepool that allows it to also act as a suicide lead instead with a valuable combination of a good speed tier with Memento and SR, filling multiple roles rather lacking in the meta so far. It also differentiates itself from Nihitrio by being physically focused offensively and not relying on MBeam, overall playing differently in general.


Traps Fire, Ice and Steel types, lol
:swsh/magnemite::swsh/walrein:
DNA Donors: Magnemite / Walrein
Fusion Name: Walemite
New Types:

Base Stats: 75 / 60 / 80 / 95 / 80 / 65 [BST: 455] (+8 HP / +3 Atk / +0 Def / +0 SpA / +8 SpD / +10 Spe)
New Ability: Thick Pull = (Magnet Pull + Thick Fat)
Ability Description: Magnet Pull effects. The user takes halved damage from Steel, Fire and Ice type moves
Notable Moves:
Body Press
Thunderbolt, Ice Beam, Volt Switch, Discharge
Iron Defense, Thunder Wave
Intended Role: Trapper, Bulky Pivot
Role Justification: Compresses multiple roles with a solid offensive typing that allows it to ease pivoting, and an ability that allows it to remove Steel types, which in a meta where plenty of offensive mons lack the coverage for make such niche rather valuable, however, a lack of reliable recovery and a weakness to Stealth Rock don't do it many favors, and the fact Body Press has a rather mediocre damage output without setup means that a good portion of the Steel types in the meta can still play around it reasonably.

Hazard control with longevity
:swsh/golurk::swsh/vibrava:
DNA Donors: Golurk / Vibrava
Fusion Name: Golbrava
New Types:

Base Stats: 75 / 100 / 70 / 55 / 70 / 80 [BST: 450] (+6 HP / +3 Atk / +5 Def / +3 SpA / +5 SpD / +18 Spe)
New Ability: Air-Headed = (Klutz + Levitate)
Ability Description: Effect of both abilities
Notable Moves:
Earthquake, Ice Punch, Stone Edge, First Impression, U-Turn, Close Combat
Nope
Roost, Defog, Trick, Stealth Rock
Intended Role: Bulky Pivot, Hazard Setter (Stealth Rock), Hazard Control (Defog)
Role Justification: While a Ground type with Levitate can remind of Claylamar, it exchanges stats for a quite better movepool, which allows it to perform roles in other team archetypes that Claylamar struggles to fit on.
Defog and Roost combined with it hardly minding hazards at all even after taking a Knock Off (looking at you, Carcannon), allow it to perform as a defogger with decent longevity, this is further supported by its capability to surprise its opponents with wide coverage, and can even still use its item slot to cripple a wall with Trick.
Overall it's a nice solid mon that complements on several roles.
 
Last edited:

Tapler

Coral Bitch
is a Top Social Media Contributor
A Fire got in so #FreeTheFlamesII is cancelled. Instead, let's get some more legal megas in, yeah?

:ss/delibird::ss/aggron:
Stats: 77 / 82 / 112 / 62 / 72 / 62 [BST: 467] (+20 HP, +20 SpD)
Typing:

Ability: Rock All Night = Rock Head + Insomnia
Ability Description: Combined Effects

Viable Moves:
- Brave Bird, Body Press, Earthquake, Head Sash, Iron Head, Rapid Spin, Triple Axel
- nah
- Curse, Rest, Sleep Talk, Spikes, Stealth Rock, Taunt, Toxic

:ss/delibird::ss/aggron-mega:
Stats: 77 / 112 / 162 / 62 / 92 / 62 [BST: 567]
Typing:

Ability: Filter

Viable Moves:
- Brave Bird, Body Press, Dual Wingbeat, Earthquake, Rapid Spin, Triple Axel
- nah 2
- Curse, Rest, Sleep Talk, Spikes, Stealth Rock

Roles: Hazards, Rapid Spin, Defensive Pivot

I'd say base is the bigger draw of this one, playing kind of like Forretress with its great typing, respectable bulk, and utility in the hazard game. It doesn't have any recovery or pivoting, but Rock Head Brave Bird means it's not as passive as you'd think. Mega's just funny, trading the Steel typing for Filter and an absurd stat spread for NU. SR weakness and a mediocre defensive typing keep it balanced down here.

:ss/aerodactyl::ss/amaura:
Stats: 78 / 82 / 57 / 83 / 69 / 108 [BST: 477] (+20 SpA, +20 Spe)
Typing:

Ability: Snowstorm = Pressure + Snow Warning
Ability Description: Primordial Hail

Viable Moves:
- use mega
- Ancient Power, Blizzard, Earth Power, Flamethrower, Freeze-Dry, Meteor Beam
- Aurora Veil, Rock Polish, Stealth Rock, Taunt

:ss/aerodactyl-mega::ss/amaura:
Stats: 78 / 112 / 77 / 93 / 89 / 128 [BST: 577]
Typing:

Ability: Tough Claws

Viable Moves:
- Earthquake, Fire Fang, Ice Fang, Stone Edge, Thunder Fang
- am I crazy for thinking base is better here?
- Dragon Dance

Roles: Cleaner, Setup Sweeper, AVeil, Suicide Lead

Blizzard bot in base and strong physical attacker in mega, but with one of the worst typings in the game. MBeam is pretty cool with its speed tier in base, while mega uses DDance, requiring a turn of safety to set up but becoming incredibly hard to stop afterwards. Unintentionally a perfect Veil setter too.

:ss/banette::ss/vikavolt:
Stats: 70 / 92 / 77 / 124 / 69 / 54 [BST: 486] (+10 SpA)
Typing:

Ability: Leviathan = Cursed Body + Levitate
Ability Description: Levitate Effects. This Pokemon cannot be prevented from using its moves, except by running out of PP.

Viable Moves:
- meh
- Energy Ball, Icy Wind, Shadow Ball, Thunderbolt, Volt Switch
- Calm Mind, Roost, Sticky Web, Trick, Will-O-Wisp

:ss/banette-mega::ss/vikavolt:
Stats: 70 / 142 / 87 / 134 / 89 / 64 [BST: 586]
Typing:

Ability: Prankster

Viable Moves:
- Shadow Sneak
- Energy Ball, Icy Wind, Shadow Ball, Thunderbolt, Volt Switch
- Calm Mind, Destiny Bond, Roost, Sticky Web, Will-O-Wisp

Roles: Offensive Pivot, Calm Mind, Specs, Webs Setter

Base is basically the good version of base Rotom, with some great coverage to go alongside Electric, and better SpAtk and bulk at the cost of speed. Mega feels kinda borderline to me but I'm wiling to give it a chance, trading Ground immunity and its item slot for a small stat boost (Atk won't really be used) and a pretty insane ability for its movepool, letting it Roost and Destiny Bond before the opponent can attack.
 
Last edited:
#LightningLoop bois

:swsh/sylveon::swsh/togedemaru:
I heard we need Electric-types? How about a Galvanize Electric?
DNA Donors: Sylveon / Togedemaru
Fusion Name: Sylvemaru
New Types:

Base Stats: 80 / 98 / 67 / 75 / 101 / 98 [BST: 519] (+0 HP / +17 Atk / +3 Def / +0 SpA / +0 SpD / +20 Spe)
New Ability: Galvanize = (Pixilate + Lightning Rod)
Ability Description: This Pokemon's Normal-type moves become Electric type and have 1.2x power.

Notable Moves:
Fake Out, Quick Attack, Nuzzle, Play Rough, Poison Jab, U-turn, Zing Zap...
Volt Switch...
Spiky Shield, Toxic, Wish...

Intended Role: Physical Wallbreaker, Offensive Pivot, Revengekiller
Role Justification: The only usable combo that not only fits NU but also doesn't have Knock Off or Hazards. Fast Electric mon with Galvanize for a bit of spice on the top. Galvanize Fake Out and Quick Attack has usage for an effective revenge killer for mons like Eiscudile, Swannamence, Azekrow, and Espetops to name a few. We don't have any physical Electric-types and none with this type of speed control. I think the meta would highly appreciate a mon like this that fills the role of a standard fast Electric-type pivot. Has some nice utility like Nuzzle, and unlike a mon like Zera it now has access to U-turn to make use of a physical pivoting move.

Sylvemaru @ Heavy-Duty Boots
Ability: Galvanize
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Double-Edge / Zing Zap
- Play Rough
- Poison Jab
- U-turn / Volt Switch

Standard set. Offensive pivot with excellent dual STAB and pivoting. Either Double-Edge or Zing Zap, former if you want more damage or latter if you want to live longer. U-turn can finally be used for pivoting.
Sylvemaru @ Life Orb / Choice Band
Ability: Galvanize
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Quick Attack
- Play Rough
- Poison Jab / Iron Head

Revengekiller time. Galvanize Fake Out + Quick Attack is quite powerful and can be used for the aforementioned mons and specifically against very strong sweepers like NP Azekrow.



:swsh/marshadow::swsh/snorunt:
Special Ice-type with Technician Frost Breath. In short baby Frozerade.
DNA Donors: Marshadow / Snorunt
Fusion Name: Snoshadow
New Types:

Base Stats: 70 / 87 / 70 / 90 / 70 / 102 [BST: 489] (+0 HP / +0 Atk / +5 Def / +20 SpA / +0 SpD / +15 Spe)
New Ability: Freezer Burn = (Technician + Ice Body)
Ability Description: This Pokemon's moves of 60 power or less have 1.5x power and heal the user by 1/16 of their max HP.

Notable Moves:
Ice Shard, Icicle Spear, Knock Off, Poltergeist, Rock Tomb, Shadow Sneak, Spectral Thief...
Aura Sphere, Frost Breath, Shadow Ball...
Bulk Up, Calm Mind, Spikes, Switcheroo...

Intended Role: Physical Wallbreaker, Special Wallbreaker, Setup Sweeper
Role Justification: Technician Special Ice-type since we are lacking in those in particular. Its ability in particular gives it just that little bit more longevity with recovery, though it shouldn't affect the mon too much. Physical sets have some popularity with their priority options like Shadow Sneak and Ice Shard, and higher speed in comparison to mons like Regidurr, but in general the special set is where this mon thrives, with Technician boosted Frost Breath with STABs in Shadow Ball and good coverage in Aura Sphere. Also makes use of Choice items well with Switcheroo and has setup with Calm Mind.

Snoshadow @ Choice Specs
Ability: Technician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Frost Breath
- Shadow Ball
- Spikes
- Switcheroo

Baby Frozerade set. Perfect coverage for the meta aside from Eiscudile, is quite strong with Choice Specs and has the speed tier to boot. Lacks a bit of offensive oomph when using Shadow Ball since it isn't boosted and its off of 90 SpA, but should still be threatening under the right conditions. Set Spikes then go ham with its STABs. Then swap items when the time is right.
Snoshadow @ Life Orb
Ability: Technician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Frost Breath
- Shadow Ball
- Aura Sphere
- Calm Mind

Calm Mind set with Aura Sphere to beat out Eiscudile. Has some opportunity cost due to Snoshadow's low bulk and SR weakness but when it gets set up it can become quite potent. Also Frost Breath usage could be used to offset LO recoil.
Snoshadow @ Life Orb / Choice Band
Ability: Technician
EVs: 252 Attack / 4 SpD / 252 Spe
Jolly Nature
IVs: 0 Atk
- Icicle Spear
- Poltergeist / Spectral Thief
- Rock Tomb
- Knock Off

Physical set with Icicle Spear + Rock Tomb. Poltergeist is strong STAB and Knock Off is generally useful in most circumstances. Spectral Thief is niche rn since we don't have too many prominent setup sweepers, aside from Eiscudile or Swannamence, but you can maybe do some stuff against Yandos or Fraxblade to steal boosts. Generally weaker than the special set since Tech Frost Breath is just incredibly strong.
 
Last edited:
:swsh/stonjourner::swsh/archeops:
DNA Donors: Stonjourner / Archeops
Fusion Name: Stoncheops
New Types:

Base Stats: 87 / 132 / 100 / 66 / 42 / 91 [BST: 518] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +1 Spe)
New Ability: Hope Spot = ( Power Spot + Defeatist )
Ability Description: At half health or less its moves gain a 30% power increase.
Notable Moves:
: Stone Edge, Head Smash, Superpower, Earthquake, Dual Wingbeat, Knock Off, U-Turn
:N/A
: Stealth Rock, Defog, Hone Claws
Intended Role: Physical Wallbreaker
Role Justification: Stoncheops is a physical wallbreaker with an interesting strategy. Much like the thick skulled shonen protagonist Stoncheops will hit hard, and possibly hurt itself in the process. However as the evil opponent damages them more and more and the battle loses hope, something happens. They power up and deal even more damage thus winning the battle and going home to eat a nice big plate of meat ramen.


:swsh/pikachu::swsh/mamoswine:
DNA Donors: Pikachu / Mamoswine
Fusion Name: Pikaswine
New Types:

Base Stats: 75 / 110 / 60 / 60 / 55 / 104 [BST: 464] (+3 HP / +18 Atk / +0 Def / +0 SpA / +0 SpD / +19 Spe)
New Ability: Cling Fat = (Static + Thick Fat)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Volt Tackle, Icicle Crash, Earthquake, Extreme Speed, Fake Out, Knock Off, Superpower, Play Rough
N/A
Stealth Rock
Intended Role: Physical Sweeper
Role Justification: Finally the return of fat pikachu. It's so fat it has fat in its ability name, truly a girthy lad. Anyway Pikaswine is your box standard sweeper while having a physical electric type move that is not terrible. It has a fantastic offensive typing, but said typing combined with its less than stellar bulk leave it open to its weaknesses.


:swsh/manectric::swsh/golurk:
DNA Donors: Manectric / Golurk
Fusion Name: Manelurk
New Types:

Base Stats: 80 / 120 / 70 / 90 / 70 / 80 [BST: 510] (+1 HP / +21 Atk / +0 Def / +10 SpA / +0 SpD / +0 Spe)
New Ability: Static Fist = (Static + Iron Fist)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Poltergiest, Thunder Punch, Fire Punch, Ice Punch, Close Combat, Earthquake, Psychic Fangs
Volt Switch
Stealth Rock
Intended Role: Physical Wallbreaker
Role Justification: Manelurk is a physical wallbreaker with powerful STABs and Coverage due to its ability. Overall it is a solid mon that thankfully doesn't have to rely on Wild Charge for physical STAB.
:swsh/manectric_mega::swsh/golurk:
DNA Donors: Manectric / Golurk
Fusion Name: Mega Manelurk
Mega Types:

Mega Stats: 80 / 120 / 90 / 120 / 90 / 110 [BST: 610] (+1 HP / +21 Atk / +20 Def / +40 SpA / +20 SpD / +30 Spe)
Mega Ability: Intimidate
Ability Description: Intimidate
Notable Moves:
Poltergiest, Wild Charge, Close Combat, Earthquake, Psychic Fangs, Stone Edge
Volt Switch, Thunderbolt, Shadow Ball, Earth Power, Flamethrower, Ice Beam, Focus Blast
Stealth Rock
Intended Role: Physical Sweeper, Special Sweeper, Offensive Pivot
Role Justification: Mega Manelurk is very much a different beast. While still having the same great attack stat, it loses out on the powered up punches that actually gave it a decent STAB having to rely on Wild Charge instead. However its special movepool picks up the slack and having 120/110 offenses both physically and specially it can do quite a bit more. However this thing is most likely banned in FENU.

:swsh/charizard::swsh/dugtrio-alola:
This is stupid ... again
DNA Donors: Charizard / Dugtrio-Alola
Fusion Name: Dugizard-Alola
New Types:

Base Stats: 60 / 100 / 70 / 80 / 80 / 105 [BST: 495] (+4 HP / +8 Atk / +1 Def / +1 SpA / +3 SpD / +0 Spe)
New Ability: Blazing Hairs= (Blaze + Tangling Hair)
Ability Description: Has the effect of both abilities.
Notable Moves:
Flare Blitz, Iron Head, Earthquake, Stone Edge, Sucker Punch, Dual Wingbeat
Overheat?
Dragon Dance, Swords Dance
Intended Role: Physical Sweeper, Set Up Sweeper (Dragon Dance)
Role Justification: Our fire types are currently slow and meh so let's fix that by having one that's fast and with some boogie in its step can go pretty hard. Originally I planned to give it an ability where it would lower the opponents special attack when the opponent made contact with it, but I soon realized that would be a pretty fucking dogshit ability when compared to just slapping blaze and tangling hair together.
:ss/Charizard-Mega-X: :ss/Dugtrio-Alola:
New Types:

Base Stats: 60/ 146 / 103 / 101 / 80 / 105 [BST: 595]
New Ability: Tough Claws
Intended Role: See base.
Role Justification: Finally a stronger megazard X, just what nobody asked for. It's banned here for sure but it may cause problems somewhere else.

:ss/Charizard-Mega-Y: :ss/Dugtrio-Alola:
New Types:

Base Stats: 60 / 120 / 70 / 130 / 110 / 105 [BST: 595]
New Ability: Drought
Intended Role: Special Sweeper, Drought Setter
Role Justification: Okay this one is actually interesting. A fire steel drought setter actually is a double edged sword in this case since the boosted fire damage means that it kind of has a weakness to fire. This makes the mega both powerful and also a victim of itself in some sense. I don't know I just find that aspect of it neat as opposed to stronger megazard X. Will most likely be banned to a higher tier though.
 
Last edited:
:swsh/dugtrio::swsh/talonflame:
only 3 fire types is a crime, heres a fast fire. really fast. RESUB
DNA Donors: Dugtrio / Talonflame
Fusion Name: Dugflame
New Types:

Base Stats: 62 / 91 / 60 / 65 / 75 / 124 [BST: 477] (+6 HP / +1 Atk / +0 Def / +3 SpA / +6 SpD / +1 Spe)
New Ability: Galing Sands = (Sand Force+ Gale Wings)
Ability Description: In sandstorm, this pokemon's Ground/Steel/Rock type moves have +1 priority
Notable Moves:
U-Turn, Flare Blitz, Brave Bird, Earthquake, Stone Edge
Overheat(?)
Stealth Rock, Defog, Roost, Will-o-Wisp, Swords Dance
Intended Role: Offensive Pivot, Hazard Setter, Hazard Control
Role Justification: We only have 3 fire types in the tier and none of them are remotely fast, so I thought why not add one that has excellent utility with its speed? With many great moves to choose from, a solid ability, and an amazing secondary typing in ground, it could be really unique. However, it's low bulk and exploitable weaknesses in Ground and Water pose quite a threat, and it is not as strong as other speedy attackers in the tier.


:swsh/oricorio-sensu::swsh/aurorus:
ghost type with hazards
DNA Donors: Oricorio-Sensu / Aurorus
Fusion Name: Auricorio-Sensu
New Types:

Base Stats: 103 / 73 / 73 / 103 / 83 / 83 [BST: 518] (+4 HP / +0 Atk / +2 Def / +5 SpA / +2 SpD / +8 Spe)
New Ability: Chilled Dance = (Dancer + Refrigerate)
Ability Description: Combined Effects of both the abilities.
Notable Moves:
U-Turn
Revelation Dance, Hurricane, Hyper Voice, Thunderbolt, Earth Power, Freeze Dry
Calm Mind, Stealth Rock, Defog, Taunt, Rock Polish, Thunder Wave
Intended Role: Sweeper, Hazards, Offensive Pivot
Role Justification: We have limited ghost types, most are physically offensive or defensive, and none have any hazards so I thought this would be quite welcome. It has a great movepull, unique typing and good all around stats, but nothing seems to overwhelming.


:bw/landorus::bw/whimsicott:
fast utility flying/grass
DNA Donors: Landorus / Whimsicott
Fusion Name: Landocott
New Types:

Base Stats: 80 / 97 / 89 / 97 / 79 / 108 [BST: 550] (+6 HP / +1 Atk / +2 Def / +1 SpA / +7 SpD / +0 Spe)
New Ability: Chloroblaster = (Sheer Force + Chlorophyll)
Ability Description: If Sunny Day is active, This Pokemon's attacks with secondary effects have 1.3x power.
Notable Moves:
U-Turn, Knock Off, Superpower, Earthquake, Seed Bomb, Stone Edge
Hurricane, Energy Ball, Giga Drain, Focus Blast, Earth Power
Leech Seed, Stealth Rock, Defog, Switcheroo, Taunt, Encore, Sleep Powder
Intended Role: Offensive Pivot, Hazard Setter, Hazard Control
Role Justification: We lack a fast utility grass type, so I thought this would be pretty neat. With decent offensive stats, amazing support moves and solid coverage alongside uturn this could be very nice, and it's secondary flying type allows checking to many water types. However, that 4x Ice weakness alongisde other common weaknesses presents quite the threat, and it's STABS are not super amazing.


:swsh/haunter::swsh/mr. mime-galar:
where are the special ice types???
DNA Donors: Haunter / Mr. Mime-Galar
Fusion Name: Mr. Haunt-Galar
New Types:

Base Stats: 50 / 60 / 60 / 109 / 80 / 106 [BST: 465] (+3 HP / +3 Atk / +5 Def / +7 SpA / +8 SpD / +9 Spe)
New Ability: Free Spirit = (Levitate + Vital Spirit)
Ability Description: Combined effects of both the abilities
Notable Moves:
Rapid Spin
Thunderbolt, Sludge Bomb, Sludge Wave, Energy Ball, Ice Beam, Freeze Dry, Focus Blast
Nasty Plot, Trick
Intended Role: NP Sweeper, Choice Specs/Scarf
Role Justification: We lack a special ice type, fast ice type, and have few Poison and Ice types overall, so i wanted to add a fast and strong one to the table. It is very frail, but is fast and has great coverage.


:swsh/pachirisu::swsh/floette-eternal:
electric sweeper/utility pivot
DNA Donors: Pachirisu / Floette-Eternal
Fusion Name: Pachette-Eternal
New Types:

Base Stats: 70 / 60 / 70 / 88 / 109 / 98 [BST: 495] (+3 HP / +5 Atk / +2 Def / +3 SpA / +0 SpD / +5 Spe)
New Ability: Volt Veil = (Volt Absorb + Flower Veil)
Ability Description: This side's Electric types can't have stats lowered or status inflicted by other Pokemon.
Notable Moves:
Nuzzle, U-turn
Moonblast, Light Of Ruin, Thunderbolt, Volt Switch, Energy Ball
Calm Mind, Wish, Aromatherapy, Synthesis, Heal Bell,
Intended Role: Cleric, Calm Mind Sweeper, Offensive Pivot
Role Justification: No electric sweepers, so i thought this would be neat. It has utility outside of sweeping as well with it's immunity to status and wide support movepull. It is balanced however as it is neither super fast nor strong without boosts.


:bw/girafarig::bw/arcanine:
mixed fire with pivot and support capabilities
DNA Donors: Girafarig / Arcanine
Fusion Name: Arcafarig
New Types:

Base Stats: 90 / 100 / 80 / 100 / 80 / 90 [BST: 540] (+10 HP / +5 Atk / +8 Def / +5 SpA / +8 SpD / +0 Spe)
New Ability: Intervention = (Sap Sipper + Justified)
Ability Description: This Pokemon's Attack is raised 1 stage if hit by a Dark move; Dark immunity.
Notable Moves:
Psychic Fangs, Flare Blitz, Earthquake, Close Combat,
Thunderbolt, Fire Blast, Psychic, Psyshock, Scorching Sands.
Morning Sun, Will-O-Wisp, Teleport, Thunder Wave
Intended Role: Offensive Pivot, Tank, Mixed Attacker
Role Justification: Semi Fast, Semi Bulky offensive fire with utility to boot. It will compete with other fires in the tier for a slot, but it provides unique support compared to them, such as a dark immunity, a solid offensive typing, and a useful support movepull.
 
Last edited:

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top