New Types:
Base Stats: 73 / 97 / 83 / 97 / 83 / 97 [BST: 530] (+11 HP / +7 Atk / +1 Def / +0 SpA / +1 SpD / +2 Spe)
New Ability: Magic Armour = (Magic Bounce + Weak Armor)
Ability Description: Combined effects of Magic Bounce and Mirror Armour
Notable Moves:
Earthquake, Flip Turn, Knock Off, Psychic Fangs, Rapid Spin, Stone Edge
Earth Power, Psychic, Meteor Beam
Trick
Intended Role: Hazard Control
Role Justification: We have like 2 Rock types rn, this offers an offensive mon with decent moves on both ends and good utility. This here beats Carcannon, Paracoal and Solabat, being able to switch into their status moves and force them out, threatens Rapid Spin and Knock Off, the later being notable to threatening knocking boots off of Paracoal and Carcannon.
Rock STAB + Ground coverage already covers pretty much everything you need, leaving you options on what to run on your last slot.
Base Stats: 73 / 97 / 83 / 97 / 83 / 97 [BST: 530] (+11 HP / +7 Atk / +1 Def / +0 SpA / +1 SpD / +2 Spe)
New Ability: Magic Armour = (Magic Bounce + Weak Armor)
Ability Description: Combined effects of Magic Bounce and Mirror Armour
Notable Moves:
Intended Role: Hazard Control
Role Justification: We have like 2 Rock types rn, this offers an offensive mon with decent moves on both ends and good utility. This here beats Carcannon, Paracoal and Solabat, being able to switch into their status moves and force them out, threatens Rapid Spin and Knock Off, the later being notable to threatening knocking boots off of Paracoal and Carcannon.
Rock STAB + Ground coverage already covers pretty much everything you need, leaving you options on what to run on your last slot.