Sunny Day has been considered the "worst" weather condition since the 4th Generation's infancy, due to factors such as Tyranitar, Abomosnow, Heatran, etc. However, in UU, all that changes. I have experienced firsthand just how devastating this type of team can be, and I look forward to promoting discussion, and, in time, usage of this deadly genre of team.
Current Set List:
Uxie @ Heat Rock
Thunder Wave
Sunny Day
Stealth Rock
U-Turn
Jumpluff @ Heat Rock
Sunny Day
Encore
U-Turn
Sleep Powder
Typhlosion @ Choice Scarf
Eruption
Overheat/Flamethrower/Fire Blast
Focus Punch
Filler
Scarf Typhlosion has always been a deadly offensive force, but it is even more so in Sun. Eruption 2KOs almost everything, even resists that aren't extremely bulky. If you were to ask me what UU Sun has over NU Sun, this is probably the first answer I'd give.
Rhyperior @ Heat Rock
EQ
Sunny Day
Fire Punch
Stone Edge
Rhyperior is best in Sand, but he is still a useful and much-needed physical attacker in Sun, and appreciates having a strong Fire Punch, as well as taking less damage from Water-types. He also is useful against enemy Fire-types.
Arcanine @ Heat Rock
Flash Fire
Sunny Day
Flare Blitz
Extremespeed/Filler
Morning Sun
Flash Fire is essential to Sunny Day teams in case opponent Fire-type starts running through your team. HGSS only sweetened the deal, giving Arcanine Morning Sun, which allows it to last a while and maybe even set up Sun twice, as well as being able to safely use a deadly Sun-boosted Flare Blitz.
Moltres @ Heat Rock/Life Orb
Flamethrower
HP Rock/Solarbeam
Morning Sun
Sunny Day
Claydol @ Heat Rock
Rapid Spin
Sunny Day
EQ/Earth Power
Stealth Rock/Explosion/Shadow Ball
Donphan @ Heat Rock
Rapid Spin
EQ
Sunny Day
Stone Edge
Exeggutor @ Life Orb
Solarbeam
HP Fire
Explosion
Psychic
Tangrowth @ Life Orb
Power Whip
EQ
HP Fire
AncientPower/Sleep Powder
OO: Swords Dance, Rock Slide, Solarbeam, Leaf Storm, Synthesis, HP Ice
Victreebel @ Life Orb
Leaf Blade
Weather Ball
Sucker Punch
HP Ice
OO: Swords Dance, Sludge Bomb, HP Fire, Synthesis, Solarbeam
Shiftry @ Life Orb
Swords Dance
Seed Bomb
Sucker Punch
Explosion
OO: Dark Pulse, Nasty Plot, Solarbeam, Low Kick, HP Fire
Houndoom @ Life Orb
Nasty Plot
HP Fighting
Flamethrower
Dark Pulse
Sample Sunny Day Team:
Jumpluff @ Heat Rock
Jolly
4 HP/252 Atk/252 Speed
Sunny Day
Encore
Sleep Powder
U-Turn
Regirock @ Heat Rock
Careful
252 HP/36 Atk/220 SpDef
Sunny Day
Stone Edge
Explosion
Stealth Rock
Donphan @ Heat Rock
Adamant
252 HP/4 Def/252 SpDef
Sunny Day
EQ
Assurance
Rapid Spin
Moltres @ Life Orb
Timid
4 HP/252 SpAtk/252 Speed
Morning Sun
Fire Blast
Solarbeam
HP Rock
Shiftry @ Life Orb
Modest
4 HP/252 SpAtk/252 Speed
Nasty Plot
Dark Pulse
HP Fire
Victreebel @ Life Orb
Lonely
252 Atk/4 SpAtk/252 Speed
Weather Ball
Swords Dance
Sucker Punch
Leaf Blade
Try Sunny Day out; you won't be dissapointed! Also, please post your own thoughts on this unexpected but powerful type of team.
Current Set List:
Uxie @ Heat Rock
Thunder Wave
Sunny Day
Stealth Rock
U-Turn
Jumpluff @ Heat Rock
Sunny Day
Encore
U-Turn
Sleep Powder
Typhlosion @ Choice Scarf
Eruption
Overheat/Flamethrower/Fire Blast
Focus Punch
Filler
Scarf Typhlosion has always been a deadly offensive force, but it is even more so in Sun. Eruption 2KOs almost everything, even resists that aren't extremely bulky. If you were to ask me what UU Sun has over NU Sun, this is probably the first answer I'd give.
Rhyperior @ Heat Rock
EQ
Sunny Day
Fire Punch
Stone Edge
Rhyperior is best in Sand, but he is still a useful and much-needed physical attacker in Sun, and appreciates having a strong Fire Punch, as well as taking less damage from Water-types. He also is useful against enemy Fire-types.
Arcanine @ Heat Rock
Flash Fire
Sunny Day
Flare Blitz
Extremespeed/Filler
Morning Sun
Flash Fire is essential to Sunny Day teams in case opponent Fire-type starts running through your team. HGSS only sweetened the deal, giving Arcanine Morning Sun, which allows it to last a while and maybe even set up Sun twice, as well as being able to safely use a deadly Sun-boosted Flare Blitz.
Moltres @ Heat Rock/Life Orb
Flamethrower
HP Rock/Solarbeam
Morning Sun
Sunny Day
Claydol @ Heat Rock
Rapid Spin
Sunny Day
EQ/Earth Power
Stealth Rock/Explosion/Shadow Ball
Donphan @ Heat Rock
Rapid Spin
EQ
Sunny Day
Stone Edge
Exeggutor @ Life Orb
Solarbeam
HP Fire
Explosion
Psychic
Tangrowth @ Life Orb
Power Whip
EQ
HP Fire
AncientPower/Sleep Powder
OO: Swords Dance, Rock Slide, Solarbeam, Leaf Storm, Synthesis, HP Ice
Victreebel @ Life Orb
Leaf Blade
Weather Ball
Sucker Punch
HP Ice
OO: Swords Dance, Sludge Bomb, HP Fire, Synthesis, Solarbeam
Shiftry @ Life Orb
Swords Dance
Seed Bomb
Sucker Punch
Explosion
OO: Dark Pulse, Nasty Plot, Solarbeam, Low Kick, HP Fire
Houndoom @ Life Orb
Nasty Plot
HP Fighting
Flamethrower
Dark Pulse
Sample Sunny Day Team:
Jumpluff @ Heat Rock
Jolly
4 HP/252 Atk/252 Speed
Sunny Day
Encore
Sleep Powder
U-Turn
Regirock @ Heat Rock
Careful
252 HP/36 Atk/220 SpDef
Sunny Day
Stone Edge
Explosion
Stealth Rock
Donphan @ Heat Rock
Adamant
252 HP/4 Def/252 SpDef
Sunny Day
EQ
Assurance
Rapid Spin
Moltres @ Life Orb
Timid
4 HP/252 SpAtk/252 Speed
Morning Sun
Fire Blast
Solarbeam
HP Rock
Shiftry @ Life Orb
Modest
4 HP/252 SpAtk/252 Speed
Nasty Plot
Dark Pulse
HP Fire
Victreebel @ Life Orb
Lonely
252 Atk/4 SpAtk/252 Speed
Weather Ball
Swords Dance
Sucker Punch
Leaf Blade
Try Sunny Day out; you won't be dissapointed! Also, please post your own thoughts on this unexpected but powerful type of team.