Arcticblast
Trans rights are human rights
Only the building team can build teams for peopledips on goth
Also it's dibs not dips
Only the building team can build teams for peopledips on goth
but Arctic howcome no requests are being taken thenOnly the building team can build teams for people
Also it's dibs not dips
There's one in the OP already, made by finallyI want a team with Feraligatr in it because it's my favorite mon and I'd like to see it made viable.
While I have a team of my own I'd like to see what others do with him, if you want to see my team with Gtr just tell me.
Hey thanks man look forward to using this team :)Mishimono
Sort of HO but not really. Keldeo and Bisharp are a fun pair and I wanted something to deal with Grass and Fighting types to start off with. Talonflame seemed the obvious choice for these two, gets rid of stuff like Amoonguss and opposing Keldeo. I tend to use Wisp on Talon but Tailwind, Quick Guard or Taunt can also be used. Charizard-Y matchup seemed bad at this point and Mega Diancie really helped that, while also dealing with Fighting types that threaten Bisharp. Opposing Water types are having a field day at this point, I stole Arctics support Raikou set, with Snarl it can disable alot of the special attacking Water types such as Jellicent, Rotom-W and Keldeo, or just scare them out. Thunderbolt can be used over Volt Switch here, it's personal preference really. Rotom-W was still giving issues, I tried Amoonguss in the last slot but I didn't like it, so I swapped to Stealth Rock Ferrothorn. I kept Power Whip over Gyro Ball as I needed the Grass coverage more than Steel, and went with Lum Berry to ensure I beat Rotom-W going for Wisp. Leech Seed and Stealth Rock are a nice combo as it racks up damage pretty well, as well as the rest of the team appreciating chip damage and Focus Sashes being broken.
Dibs on buiding Lord Qwilfish a Crawdaunt team.Keldeo-Resolute @ Life Orb
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Taunt
- Protect
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Protect
Talonflame @ Life Orb
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Will-O-Wisp
- Protect
Diancie @ Diancite
Ability: Clear Body
EVs: 208 Atk / 48 SpA / 252 Spe
Hasty Nature
- Diamond Storm
- Moonblast
- Earth Power
- Protect
Raikou @ Sitrus Berry
Ability: Pressure
EVs: 252 HP / 40 SpA / 216 Spe
Timid Nature
- Volt Switch
- Snarl
- Thunder Wave
- Protect
Ferrothorn @ Lum Berry
Ability: Iron Barbs
EVs: 252 HP / 172 Atk / 84 Def
Brave Nature
IVs: 0 Spe
- Power Whip
- Stealth Rock
- Leech Seed
- Protect
This is an example of being overly cute. Team would be improved by replacing Raikou with Thundurus as at the moment you need to play incredibly carefully to not just lose to Scarf Landorus-T + numerous potential teammates. A second ground immunity would go a long way to dissuade being locked into EQ.Mishimono
Sort of HO but not really. Keldeo and Bisharp are a fun pair and I wanted something to deal with Grass and Fighting types to start off with. Talonflame seemed the obvious choice for these two, gets rid of stuff like Amoonguss and opposing Keldeo. I tend to use Wisp on Talon but Tailwind, Quick Guard or Taunt can also be used. Charizard-Y matchup seemed bad at this point and Mega Diancie really helped that, while also dealing with Fighting types that threaten Bisharp. Opposing Water types are having a field day at this point, I stole Arctics support Raikou set, with Snarl it can disable alot of the special attacking Water types such as Jellicent, Rotom-W and Keldeo, or just scare them out. Thunderbolt can be used over Volt Switch here, it's personal preference really. Rotom-W was still giving issues, I tried Amoonguss in the last slot but I didn't like it, so I swapped to Stealth Rock Ferrothorn. I kept Power Whip over Gyro Ball as I needed the Grass coverage more than Steel, and went with Lum Berry to ensure I beat Rotom-W going for Wisp. Leech Seed and Stealth Rock are a nice combo as it racks up damage pretty well, as well as the rest of the team appreciating chip damage and Focus Sashes being broken.
Dibs on buiding Lord Qwilfish a Crawdaunt team.Keldeo-Resolute @ Life Orb
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Taunt
- Protect
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Protect
Talonflame @ Life Orb
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Will-O-Wisp
- Protect
Diancie @ Diancite
Ability: Clear Body
EVs: 208 Atk / 48 SpA / 252 Spe
Hasty Nature
- Diamond Storm
- Moonblast
- Earth Power
- Protect
Raikou @ Sitrus Berry
Ability: Pressure
EVs: 252 HP / 40 SpA / 216 Spe
Timid Nature
- Volt Switch
- Snarl
- Thunder Wave
- Protect
Ferrothorn @ Lum Berry
Ability: Iron Barbs
EVs: 252 HP / 172 Atk / 84 Def
Brave Nature
IVs: 0 Spe
- Power Whip
- Stealth Rock
- Leech Seed
- Protect