id rather just tie with landorus-i than get 4 fucking hp evsDarkmalice and anyone else using thundurus t.
Unless you desperately want to speed tie with other thundy t, use 248+ speed. It hits 330 speed while positive base 100s hit 328, but you still get an extra 4 evs
Nice rain checksElectrolyte![]()
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Modest Charizard Y is a fucking monster. Overheat is incredible to have laying around and is a nice option if you need something nuked. I considered Hidden Power Ground, but overheat was too valuable in the end. Scizor is in an unfortunate position in the current meta, where alot of the top threats can easily wall it, however it utterly destroys Diancie and other Rock types for Zard and can back it up with tailwind, allowing Charizard to do some serious damage. First order of business was to have a way to hit opposing Zards. I noticed that while using Scizor as a sole Tailwind user wasn't working out due to it losing to things Zard can't damage, it was fairly effective while Tailwind was up. I chose my Zapdos set as its able to reliably set Tailwind, and can support Scizor's poor special bulk using Light Screen, which this team greatly appreciates. Landorus-T was next up as it can spam Earthquake besides Zapdos and Charizard, has intimidate to aid Zards poor physical bulk and can KO opposing Zards thanks to Scarf Rock Slide. The EVs have a 93.7% chance at surviving +1 LO Bisharp's Sucker Punch because fuck Bisharp. I chose Keldeo next as I needed another way to beat opposing Heatran and Bisharp. Used Hydro Pump over Scald as I needed the extra damage in case sun was up, and Taunt as Amoonguss was a problem is Charizard wasn't out. Tried a few things in the last slot before deciding on Safety Goggles Heatran. I had a hard time switching in to opposing Zards and I had no Spore switch-ins so Goggles were a given. I opted for Ancient Power as a backup Zard killer because I really did struggle vs it before I added Heatran.
Scizor was hard to work around and I did try at least 2 other completely different builds which I threw away before finding this one.
Scizor @ Life Orb
Ability: Technician
EVs: 252 HP / 76 Atk / 104 Def / 76 Spe
Adamant Nature
- Tailwind
- Bug Bite
- Bullet Punch
- Protect
Charizard @ Charizardite Y
Ability: Blaze
EVs: 148 HP / 252 SpA / 108 Spe
Modest Nature
- Heat Wave
- SolarBeam
- Overheat
- Protect
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 216 Atk / 84 Def / 208 Spe
Adamant Nature
- Earthquake
- U-turn
- Rock Slide
- Superpower
Zapdos @ Sitrus Berry
Ability: Pressure
EVs: 252 HP / 84 Def / 28 SpA / 32 SpD / 112 Spe
Modest Nature
- Thunderbolt
- Hidden Power [Ice]
- Light Screen
- Tailwind
Keldeo @ Life Orb
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Secret Sword
- Taunt
- Protect
Heatran @ Safety Goggles
Ability: Flash Fire
EVs: 200 HP / 252 SpA / 56 Spe
Modest Nature
IVs: 0 Atk
- Heat Wave
- Earth Power
- Ancient Power
- Protect
If you're not running encore then you're better off just running kanga. ._.For the sake that this is dead, could anybody build me a team with:
Lopunny-Mega @ Lopunnite
Ability: Scrappy
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Low Kick
- Return
- Protect
♥
Conveniently I built a team around this just a few days ago:Gardevoir-Mega (F) @ Gardevoirite
Ability: Pixilate
Shiny: Yes
EVs: 180 HP / 252 SpA / 76 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Hyper Voice
- Psyshock
- Trick Room
- Protect hi, this is my request for mgarde, i asked space to dismiss my lopunny request bc lop is less cool, this garde spread lives aegislash flash cannon + shadow ball ;0, it could probably be more efficient but w/e