It works nicely, thanks! However, I have just one question: Why Will-O-Wisp over Icy Wind? With IW, you lower Speed, possibly making it easier for Polteageist to come in w/ Shell Smash, as before it, it has a middling 70 base. Also, Ghost doesn't need burns, because the biggest threat to them, Dark-types, are most likely special attackers that don't mind the 1/2 loss of physical attack->
This is the only major change but it’s important. Corsola not only allows you access to hazards but also another way to cripple and wear down your opponents for late game sweeps from Dragapult, Polteageist or Gengar. Decidueye, covering Water and Ground MUs isn’t missed because Ground typically struggles to KO Corsola and Water has a hard time dealing with Dragapult after one Dragon Dance.Ghostly Coral (Corsola-Galar) @ Eviolite
Ability: Cursed Body
EVs: 252 HP / 252 Def / 4 SpD
Calm Nature
IVs: 0 Atk
- Night Shade
- Stealth Rock
- Strength Sap
- Will-O-Wisp
Here is the final updated team:https://pokepast.es/0a1ee93ec02a4d41
Give it a try and let me know how it works!
Just a few questions.
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Wisp helps cripple and chip ANY opposition. And realistically the only common special attackers on Dark are Moltres-G and Hydreigon. Everything else is physical