Wes8888
Goon of the OM variety
New Premise: You build a team of 6, if the pokemon you send out has a prevo, it will be accompanied by said prevo with as similar of a set as possible, if it doesn't have a prevo it'll be all alone :( . The prevo's condition when it comes back in stays the same when it switches in and out (ex: If the nacl accompanying garg gets hit down to 80% then the next time garg comes in it's nacl will still be at 80%, if it got burned it'll still be burned, etc.)
Increased Viability: Pokemon with strong Pre-Evolutions like Kingambit, suicide leads like Glimmora bc now they have little buddies to help them set stuff up, and then the prevos can support their FE friends with stiff like helping hands.
Decreased Viability: Pokemon with no prevos will have to play 2v1, and pokemon with really weak prevos like Gholdengo and Armorouge/Ceruledge may not have enough firepower to deal with both opposing pokemon.
I like this version a lot better than the original since it's much simpler but keeps the main feature that I wanted, which is balancing one set between two different mons.
This meta will be ubers based since most ubers right now lack prevos, but I'll definitely be keeping an eye on Annihilape.
Ty Kaen, UT, Instruct and everyone else who gave feedback :)
Increased Viability: Pokemon with strong Pre-Evolutions like Kingambit, suicide leads like Glimmora bc now they have little buddies to help them set stuff up, and then the prevos can support their FE friends with stiff like helping hands.
Decreased Viability: Pokemon with no prevos will have to play 2v1, and pokemon with really weak prevos like Gholdengo and Armorouge/Ceruledge may not have enough firepower to deal with both opposing pokemon.
I like this version a lot better than the original since it's much simpler but keeps the main feature that I wanted, which is balancing one set between two different mons.
This meta will be ubers based since most ubers right now lack prevos, but I'll definitely be keeping an eye on Annihilape.
Ty Kaen, UT, Instruct and everyone else who gave feedback :)