EDIT: Heart is the type name now, so I changed all that. Good name choice BTW.
Type Matchups:
Attacking:
2x:
Poison,
Steel,
Water
1/2x:
Fire,
Ghost,
Bug,
Fairy
Defending:
2x:
Normal, Ghost,
Bug,
Dragon
1/2x:
Heart,
Fairy,
Ice,
Poison
Attacking reasoning:
Strong against poison because healing poison is something a healer would do. Steel and water are both tools used by doctors in surgery and stuff, so Heart (Which I'm still thinking is involved in medical stuff, because that's basically my whole type chart) knows how to manipulate it. Not very strong against ghost because they are already dead, not strong against fire because large burns are very difficult to heal. Bugs spread pestilence on a large scale, so you can't heal it all at once, and Heart and Fairy have a sort of truce as mostly peaceful typings.
Defending reasoning:
Weak to Normal because some people don't get healthcare, weak to ghost because they are already dead, and that freaks the Heart out. Again, bugs spread pestilence everywhere. Weak to dragon because before they can heal it, it just eats them. Resists Heart and fairy because they are all working to make peace. Resists poison because they can just negate it easily, and resists ice because doctors make use of cold temperatures to create effective cutting tools. (I think.)
New Moves: Medicine Throw | Heart | Physical (just getting that out of the way.) | 16 pp | 100% acc | 80 BP | Heals allies instead of damaging based on type effectiveness. Damage/Healing doubles if target has a major status condition. Cures that target of status. | Contact
Explanation: All about curing status and healing allies, and punishing enemies for having status. Probably works well with Toxic Spikes.
Proxy | Heart | Status | User faints. Whoever you switch into gains a substitute with the amount of health user had when it fainted.
Explanation: The Heart type is so willing to sacrifice itself for you, it faints and provides a substitute with its health at time of fainting. This would probably have low distribution because it might be too powerful with something like Blissey.
Surgical Cut | Heart | Physical | 16 pp | 50 BP | Resets the target's
positive stat changes. | No contact | Does not check accuracy
Explanation: Surgery is very precise, so you can remove all things benefiting your opponent. I wanted to make it invert all stat changes like topsy-turvy, but that seemed too good.
Turn and Burn | Heart | Status | 32 pp | 95% acc | Burn the target, then switch to a chosen ally
Explanation: Like it or not, a doctor could totally burn you and then just run away. No question. So here is a move for it.
Karmic Redistribution | Heart | Status | 16 pp | 100% acc | 60 bp | Heals target instead of damaging. User restores 1.5x of targets restored health.
Explanation: This move sounds interesting to me. If it was a pokemon's only form of recovery, would it be worth healing an enemy a little bit to gain more health than them? Anyone, its based on the idea that if you do something nice for someone, you will be rewarded.
Blood Shot | Heart | Special | 12 pp | Deals damage equal to 75% of targets
current HP, rounded up, but user loses 33% of
max HP, rounded up.
Explanation: Take some of your blood, and throw it at the enemy. This would obviously hurt both you and the target. It actually is better to just weaken enemies with, because after you use it twice in a row against an enemy, you will be taking more damage than dealing.
Pill Popper | Healer | 32 pp | 100% acc | 15 BP | Hits 2-5 times. Each hit has 10% chance to burn, paralyze, or poison.
New abilities:
Witch doctor:
This pokemon's Cleric/Healer/Medical type moves become super-effective against ghost type.
Explanation: Witch doctors specialize in the undead, so they can be effective against ghosts.
Doctorate: (See what I did there?)
This pokemon's normal type moves become Heart type with a 1.2x boost.
Explanation: Just a thematically fitting -ate ability.
Medical professional:
Steelworker but for Heart type.
Explanation: They went to medical school, so now they are super experienced in the type.
Anti-Vaxxer (Is that name allowed? Let me know if not.) : This pokemon is immune to Heart type attacks, and instead restores 25% of health. (Water absorb for heart.)
Explanation: Anti-Vaxxers don't trust Healers, so they restore health instead of losing it when they get hit.
Mystic Aura:
All pokemon on both team's cannot be statused.
Explanation: The Heart Type brings about an Aura that envelopes the whole field, making all pokemon immune to status.
Clean Sweep:
This Pokemon removes all hazards on friendly side of field on switch-in.
Explanation: A Heart type would not want to use unnecessary power healing allies, so they remove all enemy hazards on switch-in to conserve energy.
New items:
Loving plate
Explanation: Change arceus to arceus-healer. Give healer moves a 1.2x boost.
Heart memory
Explanation: Change silvally to silvally-healer.
Scalpel
Explanation: Gives healer moves a 1.2x boost. Just the counterpart to black glasses, Charcoal, magnet, etc.
Vaxi Berry
Explanation: Weakens damage from a super-effective heart attack. Single use. Just that kind of Berry that there is for every type.
Pokemon changes: I don't know how to insert animated pokemon sprites plz help me
Audino: Normal -> Heart
Audino-Mega: Normal/Fairy -> Heart/Fairy
Healer / Klutz / Regenerator -> Healer /
Doctorate / Regenerator
Explanation: It seems very fitting for audino to be healer type, as it is almost always a supportive pokemon for the team, using moves such as Wish and Heal Bell along with Regenerator. It is even more fitting for Audino-mega, who has healer as its ability. I think it should still gain fairy on mega evolution, as it becomes the ultimate healing pokemon. Audino also gets doctorate because of its previous normal typing, giving it more coverage options.
Happiny: Normal -> Normal
Chansey: Normal -> Heart
Blissey: Normal -> Heart
Explanation: Apparently, Happiny cannot produce it's own eggs, so it just holds a rock. Because of this, it's just a normal type. However, Chansey and Blissey both hold real eggs with healing properties, so it makes sense for them to be Heart type. I would say this is actually a bit of a nerf, as they gain more weaknesses.
Cresellia: Psychic -> Fairy/Heart
Levitate -> Levitate /
Mystic Aura
Explanation: Cresellia is associated with space, which seems like a kind of mystic, fairy-like thing to me in the pokemon universe. It's signature move, lunar dance, is a great reason for it to be Healer type, because of it fully healing any pokemon at the cost of it's own life. It also looks like it gives off a very mystic Aura.
Florges: Fairy -> Heart
Explanation: Florges is not used for offense, and always is used as a specially bulky wish passer. It is also good for Heart type because it is a flower, and certain flowers have healing properties. I could also give it Grass type, but I have never really thought that it fit florges.
Umbreon: Synchronize / Inner Focus -> Synchronize / Inner Focus /
Medical Professional
Explanation: This may seem a little weird, but I think it makes sense. The ability Medical Professional is based off of, Steelworker, is given to Dhelmise because it is anchor based, and umbreon if very healing based. This would give it an alternative stab in case you want to run an offensive move, so you can kill steel types that you can't toxic stall to death.
Tsareena: Grass -> Grass / Healer
Leaf Guard / Queenly Majesty / Sweet Veil -> Queenly Majesty / Sweet Veil /
Witch Doctor
Explanation: What's this? An offensive Heart type? You may think that Tsareena doesn't fit the profile, but I disagree. It learns support moves like Aromatherapy and grass whistle, (grass whistle, as if anyone would use that. ) but also a ton of stat-lowering moves like flatter and confide. Witch doctor seems in character, as witch doctors are often associated with jungles and such.
Bisharp: Defiant / Inner Focus / Pressure-> Defiant / Pressure /
Anti-Vaxxer
Explanation: Bisharp seems like an independent warrior who rejects others help, and Anti-Vaxxer reflects that. It also gets rid of Steel's weakness to Heart. (According to my type chart.)
Jynx: Ice / Psychic -> Ice / Healer
Oblivious / Forewarn / Dry Skin -> Oblivious / Dry Skin /
Witch Doctor
Explanation: Jynx has a great healing movepool, including Wish and heal bell. It gets Witch Doctor now because it is ugly and witches are quite often ugly.
Luvdisc: Water -> Water / Healer
Explanation: Luvdisc is a heart. The type is called Heart. What more do you need? It also has a broad support moveset like Heal Pulse.
Marowak: Ground -> Ground / Heart
Battle Armor / Rock Head / Lightning Rod -> Battle Armor / Rock Head /
Clean Sweep
Explanation: After Marowak had his mother's skull fused to his head, he devoted his life to helping others. Unfortunately, it could not learn any healing moves, so it instead put it's skills toward clearing the field of hazards for his teammates, while also posing as an offensive threat to the enemies.
Water -> Water / Heart
Explanation: Similar to Luvdisc, it's basically just a heart fish along with a support movepool.
Move changes:
Lunar Dance: Psychic -> Heart
Wish: Normal -> Heart
Heal Bell: Normal -> Heart
Explanation: All of the above moves are about healing/curing your allies, which is what Healer type is all about.
Z-Move name: Clogging Cataracts Hurtful Heartbreak?