[SET]
name: Support Wonder Guard
move 1: U-turn
move 2: Trick / Taunt
move 3: Spikes / Stealth Rock / Toxic / Will-O-Wisp
move 4: Gastro Acid / Destiny Bond
item: Black Sludge / Shed Shell
ability: Wonder Guard
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
A somewhat uncommon Poison typing allows Mega Beedrill to remove Toxic Spikes upon switching in. U-turn takes advantage of Mega Beedrill's Speed, allowing it to maintain momentum against the likes of Mega Mewtwo Y, Mega Latios, Mega Gyarados, Meloetta, Cresselia and allows you to pivot out from magic bounce users such as Giratina while doing immense damage with its high Attack stat. U-turn also pivots it out against Magic Bounce users such as Giratina. Gastro Acid with its amazing Speed prevents damage from slower Mold Breaker users not carrying a Super effective attack, as well as most Wonder Guard users. Additionally, Gastro Acid’s effect persisting through Baton Pass often forces slow-pivot Wonder Guard users to hard switch, allowing Mega Beedrill to further maintain momentum. Trick alongside Black Sludge hinders Substitute + Baton Pass users like Wonder Guard Xerneas and Mega Manectric for the entirety of the games. Also, it continually chips passive foes and deprives them of their Shed Shells, Safety Goggles, or Leftovers. Spikes and Stealth Rock wear down opposing Pokemon without recovery, such as many Mold Breaker users, Mega Gyarados, and most Shadow Tag users, while hindering Substitute + Baton Pass and Magic Bounce users and magic bounce users. Taunt forces out opposing support Wonder Guard users and Prankster Giratina, and it has excellent synergy with Spikes or Stealth Rock, allowing multiple layers of Spikes to go up while denying opposing Defog. Toxic and Will-O-Wisp both provide heavy chip damage. Will-O-Wisp can cause nasty burns that hinder most Physical attackers such as Mega Mewtwo X, Mega Gyarados, or Mega Rayqauza. However Toxic finds itself usually as the preferred option due to the fact it has higher accuracy, doesn't get thrown back at you from Magic bounce Pokemon and is much stronger chip damage, and places a timer on opponents. Finally, Destiny Bond is an option that can often take a surprise KO thanks to Mega Beedrill’s high Speed. Black Sludge offsets chip damage from hazards and status and is doubly useful if Mega Beedrill is making use of Trick. Shed Shell improves Mega Beedrill’s matchup versus Choice Scarf Shadow Tag users like Primal Groudon and Mega Rayquaza.
Support Wonder Guard Mega Beedrill works well on a variety of team archetypes, but especially balance, offense and bulky offense teams, which appreciate it forcing switches with Taunt, Trick, or Gastro Acid and setting entry hazards. Additionally, they especially appreciate Mega Beedrill’s ability to soak up Toxic Spikes upon switching in. Mega Beedrill greatly appreciates Wish and slow pivoting support from other support Wonder Guard users like Primal Kyogre and Blissey, particularly if it forgoes Black Sludge. The capacity for Trick + Black Sludge variants to remove Shed Shells synergizes well with Shadow Tag users, like Choice Band Mega Mewtwo X, Perish Song Lugia, Choice Scarf Rayquaza, and Choice Scarf Primal Groudon. Mega Gyarados with Water Shuriken and Pursuit can revenge kill Primal Groudon variants that can trap Mega Beedril, as well as Pursuit trapping Giratina, which can stop Beedrill's antics with Prankster, Encore, and Will-O-Wisp. Finally, Substitute + Baton Pass Wonder Guard users like Xerneas and Mega Manectric appreciate Mega Beedrill forcing out Mold Breaker users and Giratina with Gastro Acid and Taunt, respectively, as this often gives them a free Substitute turn.
[STRATEGY COMMENTS]
Other Options
=============
Mega Beedrill can run Recover for better sustainability than Black Sludge. However, it is too frail to use Recover well. Toxic Spikes is a pretty good option, since Mega Beedrill can remove them itself if they are reflected by Magic Bounce or put up by an Imposter user. Gunk Shot is also an option to OHKO Xerneas. Spore can work for even more disruption. Dark Void is also usable to bypass opposing Safety Goggles, even if Imposter matchups become harder. A Substitute + Baton Pass set can take advantage of Mega Beedrill's Speed to use Baton Pass before the Substitute is broken. though it's mostly outclassed here by better-typed Pokemon like Mega Manectric. A No Guard set can be viable due to Mega Beedrill's high Speed and ability to bluff Wonder Guard.
Checks and Counters
===================
**Mega Rayquaza**: All sets of Mega Rayquaza can come in and threaten Mega Beedrill with a Flying-type move such as Dragon Ascent, Aeroblast, or Aerilate-boosted Extreme Speed, forcing it to switch out. Moreover, Mega Beedril can't do much to Mega Rayquaza in return besides chipping it with U-turn.
**Shadow Tag + Choice Scarf Revenge Killers**: Shadow Tag + Choice Scarf users like Mega Rayquaza and Primal Groudon freely switch into Mega Beedrill, outspeed it, prevent its switch, and annihilate it with a super effective move. Even Shed Shell Mega Beedrill may have its Shed Shell removed.
**Stealth Rock**: Mega Beedrill is weak to Rock and is reliant on Black Sludge or Wish support for recovery, meaning it is easy to wear down with Stealth Rock.
**Primal Groudon**: Primal Groudon running a Fire-type move can OHKO Mega Beedril. However, Gastro Acid Mega Beedrill sets can stop mono-attacking Primal Groudon without Speed boosts or Choice Scarf. Primal Groudon also dislikes taking Black Sludge from Trick, and even sets with a Fire-type move are vulnerable to Destiny Bond if they lack Speed boosting.
**Prankster Giratina**: Mega Beedrill sets without Taunt can't do much to Giratina, which can invalidate Mega Beedrill with Encore and force it to switch out. Will-O-Wisp and Curse can negate Mega Beedrill's recovery, and Glare can remove it's biggest asset compared to other Wonder Guard users: its Speed.
**Taunt**: Taunt can stop Mega Beedrill from doing anything besides using U-turn and switching out. When paired with Stealth Rock, Taunt forcing Mega Beedrill out can stop it from getting much done.
**Magic Bounce**: Magic Bounce users can come in freely on Mega Beedrill and prevent it from Spikes, Taunt, or Gastro Acid. Mega Beedrill will be forced into an unwanted switch. However, all Magic Bounce users except the occasional Mega Venusaur and Griseous Orb Giratina-O are susceptible to Trick + Black Sludge, which hinders them for the rest of the match.
[CREDITS]
- Written by: [[RL, 554093]]
- Quality checked by: [[Daylight, 562267], [NToTheN, 569731]], [Bahamut,506113]]
- Grammar checked by: [[Adeleine, 517429]]
name: Support Wonder Guard
move 1: U-turn
move 2: Trick / Taunt
move 3: Spikes / Stealth Rock / Toxic / Will-O-Wisp
move 4: Gastro Acid / Destiny Bond
item: Black Sludge / Shed Shell
ability: Wonder Guard
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
A somewhat uncommon Poison typing allows Mega Beedrill to remove Toxic Spikes upon switching in. U-turn takes advantage of Mega Beedrill's Speed, allowing it to maintain momentum against the likes of Mega Mewtwo Y, Mega Latios, Mega Gyarados, Meloetta, Cresselia and allows you to pivot out from magic bounce users such as Giratina while doing immense damage with its high Attack stat. U-turn also pivots it out against Magic Bounce users such as Giratina. Gastro Acid with its amazing Speed prevents damage from slower Mold Breaker users not carrying a Super effective attack, as well as most Wonder Guard users. Additionally, Gastro Acid’s effect persisting through Baton Pass often forces slow-pivot Wonder Guard users to hard switch, allowing Mega Beedrill to further maintain momentum. Trick alongside Black Sludge hinders Substitute + Baton Pass users like Wonder Guard Xerneas and Mega Manectric for the entirety of the games. Also, it continually chips passive foes and deprives them of their Shed Shells, Safety Goggles, or Leftovers. Spikes and Stealth Rock wear down opposing Pokemon without recovery, such as many Mold Breaker users, Mega Gyarados, and most Shadow Tag users, while hindering Substitute + Baton Pass and Magic Bounce users and magic bounce users. Taunt forces out opposing support Wonder Guard users and Prankster Giratina, and it has excellent synergy with Spikes or Stealth Rock, allowing multiple layers of Spikes to go up while denying opposing Defog. Toxic and Will-O-Wisp both provide heavy chip damage. Will-O-Wisp can cause nasty burns that hinder most Physical attackers such as Mega Mewtwo X, Mega Gyarados, or Mega Rayqauza. However Toxic finds itself usually as the preferred option due to the fact it has higher accuracy, doesn't get thrown back at you from Magic bounce Pokemon and is much stronger chip damage, and places a timer on opponents. Finally, Destiny Bond is an option that can often take a surprise KO thanks to Mega Beedrill’s high Speed. Black Sludge offsets chip damage from hazards and status and is doubly useful if Mega Beedrill is making use of Trick. Shed Shell improves Mega Beedrill’s matchup versus Choice Scarf Shadow Tag users like Primal Groudon and Mega Rayquaza.
Support Wonder Guard Mega Beedrill works well on a variety of team archetypes, but especially balance, offense and bulky offense teams, which appreciate it forcing switches with Taunt, Trick, or Gastro Acid and setting entry hazards. Additionally, they especially appreciate Mega Beedrill’s ability to soak up Toxic Spikes upon switching in. Mega Beedrill greatly appreciates Wish and slow pivoting support from other support Wonder Guard users like Primal Kyogre and Blissey, particularly if it forgoes Black Sludge. The capacity for Trick + Black Sludge variants to remove Shed Shells synergizes well with Shadow Tag users, like Choice Band Mega Mewtwo X, Perish Song Lugia, Choice Scarf Rayquaza, and Choice Scarf Primal Groudon. Mega Gyarados with Water Shuriken and Pursuit can revenge kill Primal Groudon variants that can trap Mega Beedril, as well as Pursuit trapping Giratina, which can stop Beedrill's antics with Prankster, Encore, and Will-O-Wisp. Finally, Substitute + Baton Pass Wonder Guard users like Xerneas and Mega Manectric appreciate Mega Beedrill forcing out Mold Breaker users and Giratina with Gastro Acid and Taunt, respectively, as this often gives them a free Substitute turn.
[STRATEGY COMMENTS]
Other Options
=============
Mega Beedrill can run Recover for better sustainability than Black Sludge. However, it is too frail to use Recover well. Toxic Spikes is a pretty good option, since Mega Beedrill can remove them itself if they are reflected by Magic Bounce or put up by an Imposter user. Gunk Shot is also an option to OHKO Xerneas. Spore can work for even more disruption. Dark Void is also usable to bypass opposing Safety Goggles, even if Imposter matchups become harder. A Substitute + Baton Pass set can take advantage of Mega Beedrill's Speed to use Baton Pass before the Substitute is broken. though it's mostly outclassed here by better-typed Pokemon like Mega Manectric. A No Guard set can be viable due to Mega Beedrill's high Speed and ability to bluff Wonder Guard.
Checks and Counters
===================
**Mega Rayquaza**: All sets of Mega Rayquaza can come in and threaten Mega Beedrill with a Flying-type move such as Dragon Ascent, Aeroblast, or Aerilate-boosted Extreme Speed, forcing it to switch out. Moreover, Mega Beedril can't do much to Mega Rayquaza in return besides chipping it with U-turn.
**Shadow Tag + Choice Scarf Revenge Killers**: Shadow Tag + Choice Scarf users like Mega Rayquaza and Primal Groudon freely switch into Mega Beedrill, outspeed it, prevent its switch, and annihilate it with a super effective move. Even Shed Shell Mega Beedrill may have its Shed Shell removed.
**Stealth Rock**: Mega Beedrill is weak to Rock and is reliant on Black Sludge or Wish support for recovery, meaning it is easy to wear down with Stealth Rock.
**Primal Groudon**: Primal Groudon running a Fire-type move can OHKO Mega Beedril. However, Gastro Acid Mega Beedrill sets can stop mono-attacking Primal Groudon without Speed boosts or Choice Scarf. Primal Groudon also dislikes taking Black Sludge from Trick, and even sets with a Fire-type move are vulnerable to Destiny Bond if they lack Speed boosting.
**Prankster Giratina**: Mega Beedrill sets without Taunt can't do much to Giratina, which can invalidate Mega Beedrill with Encore and force it to switch out. Will-O-Wisp and Curse can negate Mega Beedrill's recovery, and Glare can remove it's biggest asset compared to other Wonder Guard users: its Speed.
**Taunt**: Taunt can stop Mega Beedrill from doing anything besides using U-turn and switching out. When paired with Stealth Rock, Taunt forcing Mega Beedrill out can stop it from getting much done.
**Magic Bounce**: Magic Bounce users can come in freely on Mega Beedrill and prevent it from Spikes, Taunt, or Gastro Acid. Mega Beedrill will be forced into an unwanted switch. However, all Magic Bounce users except the occasional Mega Venusaur and Griseous Orb Giratina-O are susceptible to Trick + Black Sludge, which hinders them for the rest of the match.
[CREDITS]
- Written by: [[RL, 554093]]
- Quality checked by: [[Daylight, 562267], [NToTheN, 569731]], [Bahamut,506113]]
- Grammar checked by: [[Adeleine, 517429]]
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