PH WG Mega-Beedrill [DONE]

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RL

Cramorant Enjoyer
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[SET]
name: Support Wonder Guard
move 1: U-turn
move 2: Trick / Taunt
move 3: Spikes / Stealth Rock / Toxic / Will-O-Wisp
move 4: Gastro Acid / Destiny Bond
item: Black Sludge / Shed Shell
ability: Wonder Guard
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

A somewhat uncommon Poison typing allows Mega Beedrill to remove Toxic Spikes upon switching in. U-turn takes advantage of Mega Beedrill's Speed, allowing it to maintain momentum against the likes of Mega Mewtwo Y, Mega Latios, Mega Gyarados, Meloetta, Cresselia and allows you to pivot out from magic bounce users such as Giratina while doing immense damage with its high Attack stat. U-turn also pivots it out against Magic Bounce users such as Giratina. Gastro Acid with its amazing Speed prevents damage from slower Mold Breaker users not carrying a Super effective attack, as well as most Wonder Guard users. Additionally, Gastro Acid’s effect persisting through Baton Pass often forces slow-pivot Wonder Guard users to hard switch, allowing Mega Beedrill to further maintain momentum. Trick alongside Black Sludge hinders Substitute + Baton Pass users like Wonder Guard Xerneas and Mega Manectric for the entirety of the games. Also, it continually chips passive foes and deprives them of their Shed Shells, Safety Goggles, or Leftovers. Spikes and Stealth Rock wear down opposing Pokemon without recovery, such as many Mold Breaker users, Mega Gyarados, and most Shadow Tag users, while hindering Substitute + Baton Pass and Magic Bounce users and magic bounce users. Taunt forces out opposing support Wonder Guard users and Prankster Giratina, and it has excellent synergy with Spikes or Stealth Rock, allowing multiple layers of Spikes to go up while denying opposing Defog. Toxic and Will-O-Wisp both provide heavy chip damage. Will-O-Wisp can cause nasty burns that hinder most Physical attackers such as Mega Mewtwo X, Mega Gyarados, or Mega Rayqauza. However Toxic finds itself usually as the preferred option due to the fact it has higher accuracy, doesn't get thrown back at you from Magic bounce Pokemon and is much stronger chip damage, and places a timer on opponents. Finally, Destiny Bond is an option that can often take a surprise KO thanks to Mega Beedrill’s high Speed. Black Sludge offsets chip damage from hazards and status and is doubly useful if Mega Beedrill is making use of Trick. Shed Shell improves Mega Beedrill’s matchup versus Choice Scarf Shadow Tag users like Primal Groudon and Mega Rayquaza.

Support Wonder Guard Mega Beedrill works well on a variety of team archetypes, but especially balance, offense and bulky offense teams, which appreciate it forcing switches with Taunt, Trick, or Gastro Acid and setting entry hazards. Additionally, they especially appreciate Mega Beedrill’s ability to soak up Toxic Spikes upon switching in. Mega Beedrill greatly appreciates Wish and slow pivoting support from other support Wonder Guard users like Primal Kyogre and Blissey, particularly if it forgoes Black Sludge. The capacity for Trick + Black Sludge variants to remove Shed Shells synergizes well with Shadow Tag users, like Choice Band Mega Mewtwo X, Perish Song Lugia, Choice Scarf Rayquaza, and Choice Scarf Primal Groudon. Mega Gyarados with Water Shuriken and Pursuit can revenge kill Primal Groudon variants that can trap Mega Beedril, as well as Pursuit trapping Giratina, which can stop Beedrill's antics with Prankster, Encore, and Will-O-Wisp. Finally, Substitute + Baton Pass Wonder Guard users like Xerneas and Mega Manectric appreciate Mega Beedrill forcing out Mold Breaker users and Giratina with Gastro Acid and Taunt, respectively, as this often gives them a free Substitute turn.

[STRATEGY COMMENTS]
Other Options
=============

Mega Beedrill can run Recover for better sustainability than Black Sludge. However, it is too frail to use Recover well. Toxic Spikes is a pretty good option, since Mega Beedrill can remove them itself if they are reflected by Magic Bounce or put up by an Imposter user. Gunk Shot is also an option to OHKO Xerneas. Spore can work for even more disruption. Dark Void is also usable to bypass opposing Safety Goggles, even if Imposter matchups become harder. A Substitute + Baton Pass set can take advantage of Mega Beedrill's Speed to use Baton Pass before the Substitute is broken. though it's mostly outclassed here by better-typed Pokemon like Mega Manectric. A No Guard set can be viable due to Mega Beedrill's high Speed and ability to bluff Wonder Guard.

Checks and Counters
===================

**Mega Rayquaza**: All sets of Mega Rayquaza can come in and threaten Mega Beedrill with a Flying-type move such as Dragon Ascent, Aeroblast, or Aerilate-boosted Extreme Speed, forcing it to switch out. Moreover, Mega Beedril can't do much to Mega Rayquaza in return besides chipping it with U-turn.

**Shadow Tag + Choice Scarf Revenge Killers**: Shadow Tag + Choice Scarf users like Mega Rayquaza and Primal Groudon freely switch into Mega Beedrill, outspeed it, prevent its switch, and annihilate it with a super effective move. Even Shed Shell Mega Beedrill may have its Shed Shell removed.

**Stealth Rock**: Mega Beedrill is weak to Rock and is reliant on Black Sludge or Wish support for recovery, meaning it is easy to wear down with Stealth Rock.

**Primal Groudon**: Primal Groudon running a Fire-type move can OHKO Mega Beedril. However, Gastro Acid Mega Beedrill sets can stop mono-attacking Primal Groudon without Speed boosts or Choice Scarf. Primal Groudon also dislikes taking Black Sludge from Trick, and even sets with a Fire-type move are vulnerable to Destiny Bond if they lack Speed boosting.

**Prankster Giratina**: Mega Beedrill sets without Taunt can't do much to Giratina, which can invalidate Mega Beedrill with Encore and force it to switch out. Will-O-Wisp and Curse can negate Mega Beedrill's recovery, and Glare can remove it's biggest asset compared to other Wonder Guard users: its Speed.

**Taunt**: Taunt can stop Mega Beedrill from doing anything besides using U-turn and switching out. When paired with Stealth Rock, Taunt forcing Mega Beedrill out can stop it from getting much done.

**Magic Bounce**: Magic Bounce users can come in freely on Mega Beedrill and prevent it from Spikes, Taunt, or Gastro Acid. Mega Beedrill will be forced into an unwanted switch. However, all Magic Bounce users except the occasional Mega Venusaur and Griseous Orb Giratina-O are susceptible to Trick + Black Sludge, which hinders them for the rest of the match.

[CREDITS]
- Written by: [[RL, 554093]]
- Quality checked by: [[Daylight, 562267], [NToTheN, 569731]], [Bahamut,506113]]
- Grammar checked by: [[Adeleine, 517429]]
 
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Daylight

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[SET]
name: Support WG
move 1: U-Turn
move 2: Defog / Stealth Rock
move 3: Aromatherapy
move 4: Gastro Acid / Trick / Taunt / Destiny Bond
item: Black Sludge / Shed Shell
ability: Wonder Guard
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe 252 Atk / 4 Def / 252 Spe 4 HP gives Beedrill an HP stat of 272, which is divisible by 4 and is disadvantageous thanks to Curse Giratina and Beedrill’s Stealth Rock weakness.

[SET COMMENTS]

Note: don’t use gendered language like “him” or “his”. Replace all instances of masculine or feminine pronouns with gender neutral pronouns.

Also, use “Mega Beedrill”, not “Beedrill-Mega”. (I made this mistake as well in my first analysis.)


Thanks to his
high speed which makes him one of the fastest wguard users, Beedrill-Mega can support the team with moves like Defog, Stealth Rock or Aromatherapy without be afraid of a faster sleep move or Taunt. High speed and Bug / Poison typing make Mega Beedrill a unique support Wonder Guard user. His A somewhat uncommon Poison typing allow make him Mega Beedrill immune to toxic and remove toxic spikes upon switching in which is very useful for the team fluff. Additionally, his 150 Atk Base Stat allows him to cheap opponent with U-Turn rather than just switch, since U-turn occur after opponent switch. U-turn takes advantage of Mega Beedrill’s high attack stat, heavily damaging Pokemon like Mega Mewtwo Y, Mega Latios, and Meloetta. Defog let Beedrill Remove Entry-Hazards that hurt him while Stealth Rock put them and allows less opposing switches. Aromatherapy allows Mega-Beedrill to make his team don't autolose against status, such as Paralisys, Sleep or Burn. Finally, You don’t need to explain what moves do mechanically. Defog, Stealth Rock, and Aromatherapy are all valuable team support options that Mega Beedrill can provide. Gastro acid coupled with its Mega Beedrill’s amazing speed allows it to force out slower Mold Breaker users not carrying a Fire-, Psychic-, or Flying-type move, as well as most Wonder Guard users. Additionally, Gastro Acid’s ability suppression persisting through Baton Pass often forces slow-pivoting Wonder Guard users to hard switch, allowing Mega Beedrill to further maintain momentum. him to supress wonder guard ability and force switch that, with the hazards will greatly cheap the opposing mons, and remove ability of slower Mold Breaker which results in making them can't hit Beedrill, unless if they have a super effective move. Trick with alongside Black Sludge allows Mega Beedrill to hinder Substitute + Baton Pass users like Wonder Guard Xerneas and Mega Manectric for the entirety of the game, as well as continually chipping passive foes and depriving them of their Shed Shells. to trade his recovery for take down the life of one of the opponent after a few turn and can block somes subpass Pokemons that lack Recovery like no Recover or Wish Xerneas. Taunt forces out opposing support Wonder Guard users and Prankster Giratina. This is a more accurate description of why Taunt is useful. can prevent from hazards or status on his team side and opponent support moves like Defog, Aromatherapy, Baton Pass or Recover. Finally, Destiny Bond is an option that can often take a surprise KO thanks to Mega Beedrill’s high speed Destiny Bond faster than most of unboosted Pokemons allows Beedrill to get a kill on boring Pokemons if they attack him. Clarifying Black Sludge is his only way to recover HP in this set while Shed Shell allow him to don't be trapped by Shadow Tag users. Black Sludge offsets chip damage from hazards and status and is doubly useful if Mega Beedrill is making use of Trick. Shed Shell improves Mega Beedrill’s matchup versus Choice Scarf Shadow Tag users like Primal Groudon and Mega Rayquaza. 252 Evs Atk make his U-turns stonger for better cheap since his bulk is not that good and 252 Evs Speed with Jolly nature allow him to outspeed full speed Mega-Mewtwo-X and Mega-Gengar, Mega-Mewtwo-Y and every Wonder Guard users except deoxys-speed. No need to explain max / max EV spreads.

Support Wonder Guard Mega-Beedrill works well on balance teams a variety of team archetypes, but especially balance and bulky offense teams, Offense teams can make good use of Mega Beedrill too even though balance or bulky offense is where it’s probably best. which appreciate Mega Beedrill’s ability to force switches with Taunt, Trick, or Gastro Acid and to provide critical cleric support, as well as entry hazard setting or removal. Additionally, balance and bulky offense teams especially appreciate Mega Beedrill’s ability to soak up Toxic Spikes upon switching in. where breakers appreciate the potential of Beedrill to block Giratina with Taunt that forces him to switch, or Gastro acid which allows pokemons like Gyarados-Mega with an investment in speed to outspeed giratina and KO him. Trick Black Sludge mean Giratina will need to often use recover, and so let a pokemon switch on it without risk, or simply use pps of Recover which decreases his staying power. Mega-Abomasnow, wich is really weak to hazards, will like Beedrill's ability to remove hazards and block them with Taunt, then U-turn to go on Abomasnow-Mega before hazards are put down again. How is Abomasnow unique here? Basically all Pokemon appreciate entry hazard removal. Beedrill-Mega can cheap opposing Mold Breaker Pokemons, which provides Chansey a better sweep conditions with Imposter Choice Scarf sets. This is kind of irrelevant to Chansey’s utility. I think you’re just trying to say that Mega Beedrill likes being paired with revenge killers. Beedrill-Mega, not having a viable way of recovery, will greatly appreciate the help of a Wish support with slowpass to give Beedrill more opportunities to come. Mega Beedrill greatly appreciates Wish and slow pivoting support from other support Wonder Guard users like Primal Kyogre and Blissey, particularly if it forgoes Black Sludge. A Shadow Tag Lugia, with Encore and Perish Song can trap opponent hazard setup Pokemons that are slower than Lugia and kill them, while he is himselfe putting hazards. Like you mention later, Shadow Tag users in general are amazing teammates for Trick + Black Sludge sets. Lugia isn’t unique in that regard. Finally, Mega-Abomasnow also appreciates Lugia's ability to get rid of opposing Wonder Guard that prevent him from fakespeed. Irrelevant. This analysis is about Beedrill, not Mega Abomasnow. Trick + Black Sludge variants of Mega Beedrill capacity to remove opponent Shed Shell also work well with Shadow Tag users, since it allows the STAG user to trap the opponents. Some examples would be good here, like Choice Band Mega Mewtwo X or Choice Scarf Primal Groudon.

Mention Mega Gyarados, who can Pursuit trap Giratina (which tauntless variants of Beedrill struggle with) and revenge kill Primal Groudon (fire-move variants of which KO Beedrill through Gastro Acid). Imposter Chansey and Mega Abomasnow are similarly worth mentioning for their ability to revenge kill Primal Groudon (not as much for the reasons you provided above.) Mention that SubPass Wonder Guard users like Xerneas and Mega Manectric appreciate Beedrill’s fast pivot and ability to force Mold Breaker users out with Gastro Acid or Giratina out with Taunt, often giving them a free turn to use Substitute.




[STRATEGY COMMENTS]
Other Options
=============

Beedrill-Mega can run Recover for a better recovery than black sludge. However, Beedrill-Mega bulk is too weak to use Recover well. Toxic Spikes or Spikes can also be an option rather than Stealth Rock since you can put one layer easily, even if put a second layer and keep it will be harder. Safety goggles allows Mega-Beedrill to better check Spore Mega-Gyarados or Spore Fakespeed Revenge Killers, although black sludge or shed shell are better overall.

Mention that Toxic Spikes are especially notable on Mega Beedrill since it can absorb them itself should they be reflected by a Magic Bounce or an Imposter user. Mention Gunk Shot (which OHKOes standard Xerneas), Spore + Safety Goggles, and Dark Void (which is good though makes imposter-proofing a nightmare). Will-O-Wisp is an option to hinder would-be switch ins like Mega Rayquaza and even Prankster Giratina, who really dislikes burn chip. Mention SubPass as an option, though it’s mostly outclassed by Mega Manectric as a fast SubPasser. Mention that a No Guard set is viable since it can bluff Wonder Guard.

Checks and Counters
===================

**Shadow Tag Scarf Revenge Killers**: Shadow Tag Scarf Mega-Rayquaza and Primal-Groudon can free switch in, outspeed Beedrill, and annihilate him with a super effective move. Because they have Trick, Mega-Beedrill can't remove their Scarf with Trick Black Sludge. If the opposing team also have a way to remove Beedrill's Shed Shell, he can't switch out on the Shadow Tag users. Reword this with gendered pronouns and “Mega Beedrill” in mind.

**Stealth Rock**: Due to Beedrill recovery lack, Stealth rock That take 25% of his life at each switch can drop his HP really fast, which prevent him from performing his role properly. Beedrill set that doesn't have Taunt can't block opposing Stealth Rock and if he doesn't have defog either, help of the team will be necessary. Beedrill is weak to Rock and is reliant on Black Sludge or Wish Support for recovery, meaning it is easy to wear down with Stealth Rock.

**Gale Wings**: In gen 6, Gale Wings priority is always increased by 1, not only when his HP are full. Which makes Gale Wings + Flying moves like Oblivion Wing or Dragon Ascent faster than Mega-Beedrill and OHKO him. Also, Mirror Move can prevent from Trick Black Sludge. Mega Rayquaza is the only relevant Gale Wings user and it has its own section, so this is superfluous.


**Mega-Rayquaza**: Every Mega-Rayquaza sets can come without be afraid of anything Beedrill can do, unless Gastro Acid for slower sets, and KO back with a Flying move. Fakespeed, Aerilate, Gale Wings and Shadow Tag outspeed while Mold Breaker sets are slowers and take a hit from Beedrill-Mega. However, Mega-Rayquaza take 25% on Stealth Rock at each switch and most sets can't recovery without the help of his team. Reword this section keeping in mind what I noted above about gendered pronouns and Mega versus -Mega and also move it to the top of Checks and Counters since literally every Mega Rayquaza set counters Mega Beedrill.

**Primal Groudon**: If Primal Groudon is carrying a Fire-type move, Beedrill is dead lol. However, Gastro Acid can stop mono-attacking Groudon sets, Destiny Bond can force a trade, and Groudon hates being Tricked Black Sludge.

**Prankster Giratina**: Only taunt sets can do much to Giratina, who forces out Mega Beedrill with Encore, chips it with Curse or Will-O-Wisp, and can remove most of its utility with Glare.

**Taunt**: Taunt sucks for Beedrill. It stops it from doing much if anything other than U-Turning out.


[CREDITS]
- Written by: [[RL, 554093]]
- Quality checked by: [[Daylight, 562267], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
The info is good, if a bit sparse. Implement and then I’ll give it another look before I stamp. ❤
 
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Remove Suggested Addition Comment

[SET]
name: Support WG
move 1: U-Turn
move 2: Defog / Stealth Rock Trick / Taunt
move 3: Aromatherapy Spikes / Stealth Rock / Will-O-Wisp
move 4: Gastro Acid / Trick / Taunt / Destiny Bond Using defog and aromatherapy on beedrill doesn't take advantage of its unique set of skills. I personally dont think its worth it, though you can still include it if you want.
item: Black Sludge / Shed Shell
ability: Wonder Guard
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

High speed and Bug / Poison typing make Mega Beedrill a unique support Wonder Guard user. This sentence doesn't really add anything, it's best to remove it. A somewhat uncommon Poison typing allow Mega Beedrill to remove toxic spikes upon switching in. U-turn takes advantage of Mega Beedrill’s high attack stat, heavily damaging Pokemon like Mega Mewtwo Y, Mega Latios, and Meloetta. U-Turn takes advantage of Mega Beedrill's speed, allowing it maintain momentum against the likes of Mega Mewtwo Y, Mega Latios, Mega Gyarados, Meloetta, and Cresselia while doing immense damage with its high attack stat. U-Turn more takes advantage of its speed than its attack, letting it deal hefty damage to mmy, lati, and mgyara before they attack, as well as being able to chip opposing mold breaker mons while keeping momentum. You can still include how its high attck stat helps, Defog, Stealth Rock, and Aromatherapy are all valuable team support options that Mega Beedrill can provide. See why I removed it from the set above. Gastro acid coupled with Mega Beedrill’s amazing speed allows it to force out try wording this differently. It's technically correct, but I don't think it captures the essence of what bee does. maybe "allows it to wall" or "allows it to nullify damage from" could work? slower Mold Breaker users not carrying a Fire-, Psychic-, or Flying-type moves, as well as most Wonder Guard users. Additionally, Gastro Acid’s ability suppression persisting through Baton Pass often forces slow-pivoting Wonder Guard users to hard switch, allowing Mega Beedrill to further maintain momentum. Trick alongside Black Sludge allows Mega Beedrill to hinder Substitute + Baton Pass users like Wonder Guard Xerneas and Mega Manectric for the entirety of the game, as well as continually chipping passive foes and depriving them of their Shed Shells, Safety Goggles, or Leftovers. Spikes and Stealth Rock are used to wear down opposing Pokemon without recovery, such as many Mold Breakers, Mega Gyarados, and most Shadow Tag users, while limiting the effectiveness of opposibg subpass users. Taunt forces out opposing support Wonder Guard users and Prankster Giratina, as well as having excellent synergy with Spikes or Stealth Rock, allowing multiple layers to go up while denying opposing Defogs. Will-O-Wisp is used to mitigate the attacks of opposing physical attackers, while also providing more chip damage. Beedrill can consistently use this due to its speed and ability to disrupt opposing teams. Finally, Destiny Bond is an option that can often take a surprise KO thanks to Mega Beedrill’s high speed. Black Sludge offsets chip damage from hazards and status and is doubly useful if Mega Beedrill is making use of Trick. Shed Shell improves Mega Beedrill’s matchup versus Choice Scarf Shadow Tag users like Primal Groudon and Mega Rayquaza.

Support Wonder Guard Mega-Beedrill works well on a variety of team archetypes, but especially balance and bulky offense teams in general i would say that it fits more on offensively-oriented teams, but this is fine as well and doesnt really need changing, which appreciate Mega Beedrill’s ability to force switches with Taunt, Trick, or Gastro Acid and to provide critical cleric support, as well as entry hazard setting. or removal. Additionally, balance and bulky offense teams especially appreciate Mega Beedrill’s ability to soak up Toxic Spikes upon switching in. Mega Beedrill greatly appreciates Wish and slow pivoting support from other support Wonder Guard users like Primal Kyogre and Blissey, particularly if it forgoes Black Sludge. Trick + Black Sludge variants of Mega Beedrill's capacity to remove opponent Shed Shell also work well The capacity for Trick + Black Sludge variants of Mega Beedrill to remove opposing Shed Shells synergizes well with Shadow Tag users like Choice Band Mega Mewtwo X, Perish Song Lugia, Choice Scarf Rayquaza or even and Choice Scarf Primal Groudon. Mega Gyarados, with Water Shuriken and Pursuit, can revenge kill Primal Groudon variants that kill can trap Mega Beedrill. Also, Mega Gyarados can OHKO Giratina who stop Mega Beedrill with Pursuit trap. , while also trapping Giratina with pursuit, something that can stop Beedrill's antics with its Prankster Encore. Chansey can Imposter Boosted Primal Groudon and revenge kill it or reverse sweep if the opposing team Primal Groudon checks are down. Refrigerate Mega Abomasnow can revenge kill Boosted Primal Groudon sets that run a Fire move with Fake out and Extreme Speed and sets without a fire move with Boomburst. Not particularly relevant to beedrill, as pdon isnt the only mold breaker mon that threatens bee like this. Finally, Subpass Wonder Guard users like Xerneas, Mega Manectric or Mismagius mismagius is cursed ;-; appreciate Mega Beedrill's potential to force out Mold Breaker users to switch out using Gastro acid, or Giratina to switch out using Taunt, and Giratina with Gastro Acid and Taunt respectively, as this witch result in often giving gives them a free Substitute turn.

[STRATEGY COMMENTS]
Other Options
=============

Beedrill-Mega can run Recover for a better recovery better sustainability than black sludge. However, Beedrill-Mega Mega Beedrill's bulk is too weak to use Recover well. Toxic Spikes is a pretty good option since Mega Beedrill can remove them itself if they are reflected by Magic Bounce or put by an Imposter. Spikes can also be an option rather than Stealth Rock since you can put one layer easily, even if put a second layer and keep it will be harder. spikes is main set for sure. Gunk Shot can also be an option since it's able to OHKO Xerneas, Mega Diancie and OHKO Mega Audino after Stealth Rock. Spore with Safety goggles allows Mega-Beedrill to better check Spore Mega-Gyarados, Spore Fakespeed -ate Speed for some reason its -ate speed over fakespeed Revenge Killers or Imposter-improof proofing. Dark Void is also usable to make opponent Safety Goggles mons sleep, bypass the opponent's Safety Goggles, even if Imposter match-up is harder. Will-O-Wisp can be used to burn Mega Beedrill checks or counters like physical Mold Breaker Rayquaza, or Giratina who don't like the burn chip damages. A SubPass set can take advantage of Mega Beedrill's speed for subpassing before getting the Substitute break, tough it's mostly surclassed by Pokemons like Mega Manectric at SubPassing due to their typing. A No Guard set can still be viable due to Mega Beedrill's high speed and it's ability to bluff Wonder Guard as long as it is not revealed.

Checks and Counters
===================

**Mega-Rayquaza**: All sets of Mega Rayquaza can come and are able to threat Mega Beedrill with a Flying move such as Dragon Ascent or Aeroblast which forces Mega Beedrill to switch out. Moreover, Mega Beedril can't do much to Mega Rayquaza in return other than chip it with U-Turn

**Shadow Tag Scarf Revenge Killers**: Shadow Tag Scarf Shadow Tag Choice Scarf users like Mega-Rayquaza and Primal-Groudon can free switch in freely switch it, outspeed Beedrill, and annihilate him it try to use gender-neutral pronouns when possible with a super effective move. Because they have Trick, Mega-Beedrill can't remove their Scarf with Trick Black Sludge. Not really relevant If the opposing team also have a way to remove Beedrill's Shed Shell, he it can't switch out on the Shadow Tag users.

**Stealth Rock**: Beedrill is weak to Rock and is reliant on Black Sludge or Wish Support for recovery, meaning it is easy to wear down with Stealth Rock.

**Primal Groudon**: Primal Groudon running a Fire move can OHKO Mega Beedril. However, Mega Beedrill Gastro Acid sets are able to stop unboosted mono attacking Primal Groudon, if Primal Groudon don't use a Choice Scarf set or isn't boosted in speed, Destiny Bond allows Mega Beedrill to take the life of Primal Groudon in exchange of his own. Finally, Primal Groudon dislike to be dislikes being Tricked Black Sludge.

**Prankster Giratina**: Mega Beedrill sets that don't use Taunt can't do much to Giratina. Giratina which will be able to totally block , which can invalidate Mega Beedrill with Encore that and force Beedrill it to switch out. Will-O-Wisp and Curse can easily chip take away Mega Beedrill's recovery, and Glare can remove its only asset compared to other Wonder Guards: its Speed.

**Taunt**: Taunt can stop Mega Beedrill from doing anything unless U-turn and switching out. Taunt's capacity to force Mega Beedrill to switch, paired with Stealth Rock, it can prevent Mega Beedril to come too much.

[CREDITS]
- Written by: [[RL, 554093]]
- Quality checked by: [[Daylight, 562267], [NToTheN, 569731]]
- Grammar checked by: [[username1, userid1]]

I think there is quite a bit here that needs to be changed. You can talk to me on discord if you either need clarification on something or disagree. Once we work something out, I will stamp qc. Good job overall, though!

Edit: This is good! QC 2/2
 
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WAIT WAIT WAIT I FORGOT MAGIC BOUNCE

[SET]
name: Support WG
move 1: U-Turn
move 2: Trick / Taunt
move 3: Spikes / Stealth Rock / Will-O-Wisp
move 4: Gastro Acid / Destiny Bond
item: Black Sludge / Shed Shell
ability: Wonder Guard
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

A somewhat uncommon Poison typing allow Mega Beedrill to remove toxic spikes upon switching in. U-Turn takes advantage of Mega Beedrill's speed, allowing it maintain momentum against the likes of Mega Mewtwo Y, Mega Latios, Mega Gyarados, Meloetta, and Cresselia while doing immense damage with its high attack stat. Gastro acid coupled with Mega Beedrill’s amazing speed allows it to prevent damages from slower Mold Breaker users not carrying a Fire-, Psychic-, or Flying-type moves, as well as most Wonder Guard users. Additionally, Gastro Acid’s ability suppression persisting through Baton Pass often forces slow-pivoting Wonder Guard users to hard switch, allowing Mega Beedrill to further maintain momentum. Trick alongside Black Sludge allows Mega Beedrill to hinder Substitute + Baton Pass users like Wonder Guard Xerneas and Mega Manectric for the entirety of the game, as well as continually chipping passive foes and depriving them of their Shed Shells, Safety Goggles, or Leftovers. Spikes and Stealth Rock are used to wear down opposing Pokemon without recovery, such as many Mold Breakers, Mega Gyarados, and most Shadow Tag users, while limiting the effectiveness of opposing subpass users. Taunt forces out opposing support Wonder Guard users and Prankster Giratina, as well as having excellent synergy with Spikes or Stealth Rock, allowing multiple layers to go up while denying opposing Defogs. Will-O-Wisp is used to mitigate the attacks of opposing physical attackers, while also providing more chip damage. Beedrill can consistently use this due to its speed and ability to disrupt opposing teams. Finally, Destiny Bond is an option that can often take a surprise KO thanks to Mega Beedrill’s high speed. Black Sludge offsets chip damage from hazards and status and is doubly useful if Mega Beedrill is making use of Trick. Shed Shell improves Mega Beedrill’s matchup versus Choice Scarf Shadow Tag users like Primal Groudon and Mega Rayquaza.

Support Wonder Guard Mega-Beedrill works well on a variety of team archetypes, but especially balance and bulky offense teams, which appreciate Mega Beedrill’s ability to force switches with Taunt, Trick, or Gastro Acid as well as entry hazard setting. Additionally, balance and bulky offense teams especially appreciate Mega Beedrill’s ability to soak up Toxic Spikes upon switching in. Mega Beedrill greatly appreciates Wish and slow pivoting support from other support Wonder Guard users like Primal Kyogre and Blissey, particularly if it forgoes Black Sludge. The capacity for Trick + Black Sludge variants of Mega Beedrill to remove opposing Shed Shells synergizes well with Shadow Tag users, like Choice Band Mega Mewtwo X, Perish Song Lugia, Choice Scarf Rayquaza and Choice Scarf Primal Groudon. Mega Gyarados with Water Shuriken and Pursuit can revenge kill Primal Groudon variants that can trap Mega Beedril, while also trapping Giratina with pursuit, something that can stop Beedrill's antics with its Prankster Encore. Finally, SubPass Wonder Guard users like Xerneas, Mega Manectric appreciate Mega Beedrill's potential to force out Mold Breaker users and Giratina with Gastro Acid and Taunt respectively, as this often gives them a free Substitute turn.

[STRATEGY COMMENTS]
Other Options
=============

Beedrill-Mega can run Recover for better sustainability than black sludge. However, Mega Beedrill's bulk is too weak to use Recover well. Toxic Spikes is a pretty good option since Mega Beedrill can remove them itself if they are reflected by Magic Bounce or put by an Imposter. Gunk Shot can also be an option since it's able to OHKO Xerneas, Mega Diancie and OHKO Mega Audino after Stealth Rock. Spore with Safety goggles allows Mega-Beedrill to better check Spore Mega-Gyarados, Spore -ate Speed Revenge Killers or Imposter proofing. Dark Void is also usable to bypass the opponent's Safety Goggles, even if Imposter Match-up is harder. A SubPass set can take advantage of Mega Beedrill's speed for subpassing before getting the Substitute break, tough it's mostly surclassed by Pokemons like Mega Manectric at SubPassing due to their typing. A No Guard set can still be viable due to Mega Beedrill's high speed and it's ability to bluff Wonder Guard as long as it is not revealed.

Checks and Counters
===================

**Mega-Rayquaza**: All sets of Mega Rayquaza can come and are able to threat Mega Beedrill with a Flying move such as Dragon Ascent or Aeroblast which forces Mega Beedrill to switch out. Moreover, Mega Beedril can't do much to Mega Rayquaza in return other than chip it with U-Turn.

**Shadow Tag Scarf Revenge Killers**: Shadow Tag Choice Scarf users like Mega-Rayquaza and Primal-Groudon freely switch it, outspeed Beedrill, and annihilate it with a super effective move. If the opposing team also have a way to remove Beedrill's Shed Shell, it can't switch out on the Shadow Tag users.

**Stealth Rock**: Beedrill is weak to Rock and is reliant on Black Sludge or Wish Support for recovery, meaning it is easy to wear down with Stealth Rock.

**Primal Groudon**: Primal Groudon running a Fire move can OHKO Mega Beedril. However, Mega Beedrill Gastro Acid sets are able to stop unboosted mono attacking Primal Groudon, if Primal Groudon don't use a Choice Scarf set or isn't boosted in speed, Destiny Bond allows Mega Beedrill to take the life of Primal Groudon in exchange of his own. Finally, Primal Groudon dislikes being Tricked Black Sludge.

**Prankster Giratina**: Mega Beedrill sets that don't use taunt can't do much to Giratina, which can invalidate Mega Beedrill with Encore and force it to switch out. Will-O-Wisp and Curse can take away Mega Beedrill's recovery, and Glare can remove its only asset compared to other Wonder Guards: its Speed.

**Taunt**: Taunt can stop Mega Beedrill from doing anything unless U-turn and switching out. Taunt's capacity to force Mega Beedrill to switch, paired with Stealth Rock, it can prevent Mega Beedril to come too much.

**Magic Bounce**: Magic Bounce users can come in freely on Mega Beedrill and prevent it from setting up Spikes, Taunting, or using Gastro Acid. Mega Beedrill will be forced into an unwanted switch. This can be worded more elegantly, but you get the idea

[CREDITS]
- Written by: [[RL, 554093]]
- Quality checked by: [[Daylight, 562267], [NToTheN, 569731]]
- Grammar checked by: [[username1, userid1]]
 

Adeleine

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[SET]
name: Support WG Wonder Guard
move 1: U-Turn U-turn
move 2: Trick / Taunt
move 3: Spikes / Stealth Rock / Toxic / Will-O-Wisp
move 4: Gastro Acid / Destiny Bond
item: Black Sludge / Shed Shell
ability: Wonder Guard
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

A somewhat uncommon Poison typing allow allows Mega Beedrill to remove toxic spikes Toxic Spikes upon switching in. U-Turn U-turn takes advantage of Mega Beedrill's speed, Speed, allowing it to maintain momentum against the likes of Mega Mewtwo Y, Mega Latios, Mega Gyarados, Meloetta, and Cresselia while doing immense damage with its high attack Attack stat. U-turn also pivots it out against Magic Bounce users such as Giratina. Gastro acid coupled with Mega Beedrill’s amazing speed allows it to prevent damages Acid with its amazing Speed prevents damage from slower Mold Breaker users not carrying a Fire-, Psychic-, or Flying-type moves, a super effective attack, as well as most Wonder Guard users. Additionally, Gastro Acid’s ability suppression Acid's effect persisting through Baton Pass often forces slow-pivoting slow-pivot Wonder Guard users to hard switch, allowing Mega Beedrill to further maintain momentum. Trick alongside Black Sludge allows Mega Beedrill to hinder hinders Substitute + Baton Pass users like Wonder Guard Xerneas and Mega Manectric for the entirety of the game, as well as continually chipping games. Also, it continually chips passive foes and depriving deprives them of their Shed Shells, Safety Goggles, or Leftovers. Spikes and Stealth Rock are used to wear down opposing Pokemon without recovery, such as many Mold Breaker users, Mega Gyarados, and most Shadow Tag users, while limiting the effectiveness of opposing subpass hindering Substitute + Baton Pass and Magic Bounce users. Taunt forces out opposing support Wonder Guard users and Prankster Giratina, as well as having and it has excellent synergy with Spikes or Stealth Rock, allowing multiple layers of Spikes to go up while denying opposing Defogs. Will-O-Wisp is used to mitigate the attacks of opposing physical attackers, while also providing more chip damage. Defog. Toxic and Will-O-Wisp both provide heavy chip damage, with the former preferred for it having perfect accuracy given Mega Beedrill's Poison typing, being safe to use against Magic Bounce users, and providing more chip damage. However, Will-O-Wisp hinders most physical attackers, such as Mega Mewtwo X and Mega Gyarados. Mega Beedrill can consistently use this both due to its speed Speed and ability to disrupt opposing teams. Finally, Destiny Bond is an option that can often take a surprise KO thanks to Mega Beedrill’s high speed. Speed. Black Sludge offsets chip damage from entry hazards and status and is doubly useful if Mega Beedrill is making use of with Trick. Shed Shell improves Mega Beedrill’s matchup versus Choice Scarf + Shadow Tag users like Primal Groudon and Mega Rayquaza.

Support Wonder Guard Mega Beedrill (removed hyphen) works well on a variety of team archetypes, but especially balance, offense, and bulky offense teams, which appreciate Mega Beedrill’s ability to force switches with Taunt, Trick, or Gastro Acid as well as entry hazard setting. Additionally, balance and bulky offense teams it forcing switches with Taunt, Trick, or Gastro Acid and setting entry hazards. Additionally, they especially appreciate Mega Beedrill’s ability to soak up Toxic Spikes upon switching in. Mega Beedrill greatly appreciates Wish and slow pivoting support from other support Wonder Guard users like Primal Kyogre and Blissey, particularly if it forgoes Black Sludge. The capacity for Trick + Black Sludge variants of Mega Beedrill to remove opposing Shed Shells synergizes well with Shadow Tag users, like Choice Band Mega Mewtwo X, Perish Song Lugia, Choice Scarf Rayquaza, (AC) and Choice Scarf Primal Groudon. Mega Gyarados with Water Shuriken and Pursuit can revenge kill Primal Groudon variants that can trap Mega Beedril, while also trapping Giratina with pursuit, something that as well as Pursuit trapping Giratina, which can stop Beedrill's antics with its Prankster Encore. Prankster, Encore, and Will-O-Wisp. Finally, SubPass Substitute + Baton Pass Wonder Guard users like Xerneas (RC) and Mega Manectric appreciate Mega Beedrill's potential to force forcing out Mold Breaker users and Giratina with Gastro Acid and Taunt, (AC) respectively, as this often gives them a free Substitute turn.

[STRATEGY COMMENTS]
Other Options
=============

Beedrill-Mega Mega Beedrill can run Recover for better sustainability than black sludge. However, Mega Beedrill's bulk is too weak Black Sludge. However, it is too frail to use Recover well. Toxic Spikes is a pretty good option, (AC) since Mega Beedrill can remove them itself if they are reflected by Magic Bounce or put up by an Imposter user. Gunk Shot can also be an option since it's able to OHKO Xerneas, Mega Diancie and OHKO Mega Audino after Stealth Rock. is also an option to OHKO Xerneas. Spore with Safety goggles allows Mega-Beedrill to better check Spore Mega-Gyarados, Spore -ate Speed Revenge Killers or Imposter proofing. can work for even more disruption. Dark Void is also usable to bypass the opponent's opposing Safety Goggles, even if Imposter Match-up is Imposter matchups become harder. A SubPass Substitute + Baton Pass set can take advantage of Mega Beedrill's speed for subpassing before getting the Substitute break, tough it's mostly surclassed by Pokemons like Mega Manectric at SubPassing due to their typing. Speed to use Baton Pass before the Substitute is broken. though it's mostly outclassed here by better-typed Pokemon like Mega Manectric. A No Guard set can still be viable due to Mega Beedrill's high speed and it's ability to bluff Wonder Guard as long as it is not revealed. Speed and ability to bluff Wonder Guard.

Checks and Counters
===================

**Mega Rayquaza**: (removed hyphen) All sets of Mega Rayquaza can come and are able to threat Mega Beedrill with a Flying move such as Dragon Ascent or Aeroblast which forces Mega Beedrill in and threaten Mega Beedrill with a Flying-type move such as Dragon Ascent, Aeroblast, or Aerilate-boosted Extreme Speed, forcing it to switch out. Moreover, Mega Beedril can't do much to Mega Rayquaza in return other than chip it with U-Turn. besides chipping it with U-turn.

**Shadow Tag + Choice Scarf Revenge Killers**: Shadow Tag + Choice Scarf users like Mega-Rayquaza and Primal-Groudon freely switch it, outspeed Beedrill, Mega Rayquaza and Primal Groudon freely switch into Mega Beedrill, outspeed it, prevent its switch, and annihilate it with a super effective move. If the opposing team also have a way to remove Beedrill's Shed Shell, it can't switch out on the Shadow Tag users. Even Shed Shell Mega Beedrill may have its Shed Shell removed.

**Stealth Rock**: Mega Beedrill is weak to Rock and is reliant on Black Sludge or Wish Support support for recovery, meaning it is easy to wear down with Stealth Rock.

**Primal Groudon**: Primal Groudon running a Fire-type move can OHKO Mega Beedril. However, Mega Beedrill Gastro Acid Mega Beedrill sets are able to stop unboosted mono attacking Primal Groudon, if Primal Groudon don't use a Choice Scarf set or isn't boosted in speed, Destiny Bond allows Mega Beedrill to take the life of Primal Groudon in exchange of his own. Finally, Primal Groudon dislikes being Tricked Black Sludge. can stop mono-attacking Primal Groudon without Speed boosts or Choice Scarf. Primal Groudon also dislikes taking Black Sludge from Trick, and even sets with a Fire-type move are vulnerable to Destiny Bond if they lack Speed boosting.

**Prankster Giratina**: Mega Beedrill sets that don't use taunt without Taunt can't do much to Giratina, which can invalidate Mega Beedrill with Encore and force it to switch out. Will-O-Wisp and Curse can take away negate Mega Beedrill's recovery, and Glare can remove its only asset compared to other Wonder Guards: biggest asset compared to other Wonder Guard users: its Speed.

**Taunt**: Taunt can stop Mega Beedrill from doing anything unless besides using U-turn and switching out. Taunt's capacity to force Mega Beedrill to switch, paired with Stealth Rock, it can prevent Mega Beedril to come too much. When paired with Stealth Rock, Taunt forcing Mega Beedrill out can stop it from getting much done.

**Magic Bounce**: Magic Bounce users can come in freely on Mega Beedrill and prevent it from setting up Spikes, Taunting, or using Spikes, Taunt, or Gastro Acid. Mega Beedrill will be forced into an unwanted switch. However, all Magic Bounce users except the occasional Mega Venusaur and Griseous Orb Giratina-O are susceptible to Trick + Black Sludge, which hinders them for the rest of the match.

[CREDITS]
- Written by: [[RL, 554093]]
- Quality checked by: [[Daylight, 562267], [NToTheN, 569731]]
- Grammar checked by: [[]]

implement this and then i'll give it another quick glance + stamp
 
Last edited:
I am adding a 3rd QC as this really seems to need it. I apologize to the GP.
ADD, REMOVE,COMMENT
[SET]
name: Support WG
move 1: U-Turn
move 2: Trick / Taunt
move 3: Spikes / Stealth Rock / Toxic / Will-O-Wisp TOXIC IS A MUST for the main set. I have no idea why toxic isn't added but it's a real given considering it's a way better timer than wisp, you already struggle so hard with bounce, and burning yourself sucks. Toxic has 100% ACC even through minimize and such. It also actually works for teams that don't have a lot of physical bulk to start with and it's not like Bee is going to survive physical moves anyway even after burning something. Personally, I would do Spikes / Toxic / Will-O-Wisp / Defog. And yes I disagree with N 100% that defog and aroma are very useful moves on beedrill. perhaps not the first choice but they're useful. Either way, ADD TOXIC.
move 4: Gastro Acid / Destiny Bond (Aromatherapy can go here instead and pairs nicely with defog IMO)
item: Black Sludge / Shed Shell
ability: Wonder Guard
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

A somewhat uncommon Poison typing allows Mega Beedrill to remove toxic spikes upon switching in. U-Turn takes advantage of Mega Beedrill's speed, allowing it to maintain momentum against the likes of Mega Mewtwo Y, Mega Latios, Mega Gyarados, Meloetta, and Cresselia, and allows you to pivot out from magic bounce users such as Giratina while doing immense damage with its high attack stat. Gastro acid coupled with Mega Beedrill’s amazing speed allows it to prevent damage from slower Mold Breaker users not carrying a Fire-, Psychic-, or Flying-type moves Super effective attack, as well as most Wonder Guard users. Additionally, Gastro Acid’s ability suppression persisting through Baton Pass often forces slow-pivoting Wonder Guard users to hard switch, allowing Mega Beedrill to further maintain momentum. Trick alongside Black Sludge allows Mega Beedrill to hinder Substitute + Baton Pass users like Wonder Guard Xerneas and Mega Manectric for the entirety of the game, as well as continually chipping passive foes and depriving them of their Shed Shells, Safety Goggles, or Leftovers. Spikes and Stealth Rock are used to wear down opposing Pokemon without recovery, such as many Mold Breakers, Mega Gyarados, and most Shadow Tag users, while limiting the effectiveness of opposing subpass users. (Also mention in here about how it hinders Magic Bounce Pokemon as these are one of your hardest walls so chipping them down is very helpful.) Taunt forces out opposing support Wonder Guard users and Prankster Giratina, as well as having excellent synergy with Spikes or Stealth Rock, allowing multiple layers to go up while denying opposing Defogs. Will-O-Wisp is used to mitigate the attacks of opposing physical attackers, while also providing more chip damage. Beedrill can consistently use this due to its speed and ability to disrupt opposing teams. Toxic and Will-O-Wisp both provide heavy chip damage. Will-O-Wisp can cause nasty burns that hinder most Physical attackers such as Mega Mewtwo X, Mega Gyarados, or Mega Rayqauza. However Toxic finds itself usually as the preferred option due to the fact it has higher accuracy, doesn't get thrown back at you from Magic bounce Pokemon and is much stronger chip damage, and places a timer on opponents. (If you want to edit the wording here about toxic and wisp feel free but IMO toxic is the better option and should be stated so.) Finally, Destiny Bond is an option that can often take a surprise KO thanks to Mega Beedrill’s high speed. Black Sludge offsets chip damage from hazards and status and is doubly useful if Mega Beedrill is making use of Trick. Shed Shell improves Mega Beedrill’s matchup versus Choice Scarf Shadow Tag users like Primal Groudon and Mega Rayquaza.

Support Wonder Guard Mega-Beedrill works well on a variety of team archetypes, but especially balance, offense, and bulky offense teams, which appreciate Mega Beedrill’s ability to force switches with Taunt, Trick, or Gastro Acid as well as entry hazard setting. Additionally, balance and bulky offense teams especially appreciate Mega Beedrill’s ability to soak up Toxic Spikes upon switching in. Mega Beedrill greatly appreciates Wish and slow pivoting support from other support Wonder Guard users like Primal Kyogre and Blissey, particularly if it forgoes Black Sludge. The capacity for Trick + Black Sludge variants of Mega Beedrill to remove opposing Shed Shells synergizes well with Shadow Tag users, like Choice Band Mega Mewtwo X, Perish Song Lugia, Choice Scarf Rayquaza, and Choice Scarf Primal Groudon. Mega Gyarados with Water Shuriken and Pursuit can revenge-kill Primal Groudon variants that can trap Mega Beedril, while also trapping Giratina with pursuit, something that can stop Beedrill's antics with its Prankster Encore and Will-O-Wisp. Finally, SubPass Wonder Guard users like Xerneas, and Mega Manectric appreciate Mega Beedrill's potential to force out Mold Breaker users and Giratina with Gastro Acid and Taunt respectively, as this often gives them a free Substitute turn.

[STRATEGY COMMENTS]
Other Options
=============

Beedrill-Mega can run Recover for better sustainability than black sludge. However, Mega Beedrill's bulk is too weak to use Recover well. Toxic Spikes are a pretty good option since Mega Beedrill can remove them itself if they are reflected by Magic Bounce or put by an Imposter. Gunk Shot can also be an option since it's able to OHKO Xerneas, and Mega Diancie,and OHKO Mega Audino after Stealth Rock It does not OHKO Audino after rocks. ( 252 Atk Beedrill-Mega Gunk Shot vs. 248 HP / 252+ Def Audino-Mega: 270-318 (66 - 77.7%) -- 18.8% chance to OHKO after Stealth Rock and 1 layer of Spikes ) . Diancie also lives 252 Atk Beedrill-Mega Gunk Shot vs. 0 HP / 0 Def Diancie-Mega: 202-238 (83.8 - 98.7%) -- guaranteed 2HKO Spore with Safety goggles allows Mega-Beedrill to better check Spore Mega-Gyarados, Spore -ate Speed Revenge Killers or Imposter proofing. (you have U-TUrn for gyarados unless you meant switching into gyarados?) Spore can work to help spread even more disruption. Dark Void is also usable to bypass the opponent's Safety Goggles, even if Imposter Match-up is harder. A SubPass set can take advantage of Mega Beedrill's speed for subpassing before getting the Substitute break, tough it's mostly surclassed by Pokemons like Mega Manectric at SubPassing due to their typing. A No Guard set can still be viable due to Mega Beedrill's high speed and it's ability to bluff Wonder Guard as long as it is not revealed. (Also if you're not going to mention Aromatherapy and Defog in the main set Please mention them here as they are mentionable options.)

Checks and Counters
===================

**Mega-Rayquaza**: All sets of Mega Rayquaza can come and are able to threat threaten Mega Beedrill with a Flying move such as Dragon Ascent, or Aeroblast, or Extreme Speed from Aerilate sets. which forces Mega Beedrill to switch out. Moreover, Mega Beedril can't do much to Mega Rayquaza in return other than chip it with U-Turn.

**Shadow Tag Scarf Revenge Killers**: Shadow Tag Choice Scarf users like Mega-Rayquaza and Primal-Groudon freely switch it, outspeed Beedrill, and annihilate it with a super effective move. If the opposing team also have a way to remove Beedrill's Shed Shell, it can't switch out on the Shadow Tag users.

**Stealth Rock**: Beedrill is weak to Rock and is reliant on Black Sludge or Wish Support for recovery, meaning it is easy to wear down with Stealth Rock.

**Primal Groudon**: Primal Groudon running a Fire move can OHKO Mega Beedril. However, Mega Beedrill Gastro Acid sets are able to stop unboosted mono attacking Primal Groudon, if Primal Groudon don't use a Choice Scarf set or isn't boosted in speed, Destiny Bond allows Mega Beedrill to take the life of Primal Groudon in exchange of his own. Finally, Primal Groudon dislikes being Tricked Black Sludge.

**Prankster Giratina**: Mega Beedrill sets that don't use taunt can't do much to Giratina, which can invalidate Mega Beedrill with Encore and force it to switch out. Will-O-Wisp and Curse can take away Mega Beedrill's recovery, and Glare can remove its only asset compared to other Wonder Guards: its Speed.

**Taunt**: Taunt can stop Mega Beedrill from doing anything unless U-turn and switching out. Taunt's capacity to force Mega Beedrill to switch, paired with Stealth Rock, it can prevent Mega Beedril to come too much.

**Magic Bounce**: Magic Bounce users can come in freely on Mega Beedrill and prevent it from setting up Spikes, Taunting, or using Gastro Acid. Mega Beedrill will be forced into an unwanted switch. However, all common Magic Bouncers except the occasional Mega Venusaur and Griseous Orb Giratina are susceptible to getting Tricked by a Black Sludge, hindering them for the rest of the match.

**Salamence @ Salamencite**: While it is a rare Pokemon Salamence with Shadow Tag can trap Mega Beedrill's not carrying shed shell and then mega evolve to kill with super effective Aerilate extreme speed before Mega Beedrill is able to use U-turn to escape.


[CREDITS]
- Written by: [[RL, 554093]]
- Quality checked by: [[Daylight, 562267], [NToTheN, 569731]], [Bahamut,506113]]
- Grammar checked by: [[username1, userid1]]
 
Last edited:
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