Approved by 5gen
OP shamelessly stolen from the PU VOTW
Victim of the Week: ZU Edition
Metagames are dynamic, ever-changing, and constantly subject to change. However, there are always key Pokemon which must be prepared for and acknowledged during teambuilding. This project is a great way for the community to come together and find ways to tackle these threats and develop a greater understanding of the tier as a whole, and also serves as a resource for newer and experimented players alike.
Rules:
Blacklist:
OP shamelessly stolen from the PU VOTW
Victim of the Week: ZU Edition
Metagames are dynamic, ever-changing, and constantly subject to change. However, there are always key Pokemon which must be prepared for and acknowledged during teambuilding. This project is a great way for the community to come together and find ways to tackle these threats and develop a greater understanding of the tier as a whole, and also serves as a resource for newer and experimented players alike.
- Every round, I'll pick one Pokemon from the "SS ZU Viability Rankings" to be discussed. The submission stage will last from Monday to Thursday.
- During the round, post a Pokemon of your choosing from the Viability Rankings which is able to check / counter the current threat, with a Set, Description, and Calculations if necessary. (Note that they MUST be viable, no gimmicks like Scarf Vulpix.)
- From Friday to Sunday, you'll vote for one or two checks and counters, and, at the end of the round, results will be archived with a link to the posts so that eventually we'll have a bank of checks and counters for each viable threat in the tier with descriptions and sets to match.
- The same Pokemon may be picked, but they have to have a different set. For example, two people cannot both pick offensive Beheeyem, but having one person pick defensive Beheeyem and the other pick offensive is okay.
Rules:
- When nominating your check or counter, please take into consideration this definition from The Smog:
Pokémon A checks Pokémon B if, when Pokémon A is given a free switch into Pokémon B, Pokémon A can win every time, even under the worst case scenario, without factoring in hax.
Pokémon A counters Pokémon B if Pokémon A can manually switch into Pokémon B and still win every time, even under the worst case scenario, without factoring in hax.
There are some parts of those definitions that may be confusing to the unfamiliar, so now I'm going to make sure we're all on the same page. "Hax" does not mean cheats or codes used to win. "Hax" means, loosely, things that have a chance of happening but usually don't, for example, critical hits (under most circumstances), Ice Beam freezing, and Fire Blast missing. This means that we don't take into account these types of things when we analyze if one Pokémon checks or counters another. Despite this, it's unwise to declare that one Pokémon checks another when the victorious Pokémon relies on hitting Focus Blast three times in a row, or something like that. Basically, you're often okay ignoring hax unless something that doesn't have a high chance of happening must happen in order for a Pokémon to check or counter another.
There are some things, like flinching, which you would normally consider to be hax but aren't always so. For example, Jirachi has a 60% chance to flinch a slower opponent with Iron Head, so in this case, flinching is not hax because it happens over half the time. For things such as missing or secondary effects, such as a Scald burn or Special Defense drop from Seed Flare, that have a decently high chance of happening, you need to think about them when you analyze checks or counters. Even though they might fit the standard definition of hax, they happen often enough for you to expect to see them in real situations somewhat commonly. There's no official or best guideline, but in my opinion, if some form of "hax" has a 30% chance or higher of happening, you should keep it in the back of your mind because it's not a negligible occurrence.
Pokémon A counters Pokémon B if Pokémon A can manually switch into Pokémon B and still win every time, even under the worst case scenario, without factoring in hax.
There are some parts of those definitions that may be confusing to the unfamiliar, so now I'm going to make sure we're all on the same page. "Hax" does not mean cheats or codes used to win. "Hax" means, loosely, things that have a chance of happening but usually don't, for example, critical hits (under most circumstances), Ice Beam freezing, and Fire Blast missing. This means that we don't take into account these types of things when we analyze if one Pokémon checks or counters another. Despite this, it's unwise to declare that one Pokémon checks another when the victorious Pokémon relies on hitting Focus Blast three times in a row, or something like that. Basically, you're often okay ignoring hax unless something that doesn't have a high chance of happening must happen in order for a Pokémon to check or counter another.
There are some things, like flinching, which you would normally consider to be hax but aren't always so. For example, Jirachi has a 60% chance to flinch a slower opponent with Iron Head, so in this case, flinching is not hax because it happens over half the time. For things such as missing or secondary effects, such as a Scald burn or Special Defense drop from Seed Flare, that have a decently high chance of happening, you need to think about them when you analyze checks or counters. Even though they might fit the standard definition of hax, they happen often enough for you to expect to see them in real situations somewhat commonly. There's no official or best guideline, but in my opinion, if some form of "hax" has a 30% chance or higher of happening, you should keep it in the back of your mind because it's not a negligible occurrence.
- Only post viable sets, or I will reject your submission. If you have any questions, don't hesitate to let me know on here, Pokémon Showdown!, or Discord.
- Reservations are allowed, but if you do not edit your post in the 24 hours following your post, anyone is allowed to take your submission.
- If you think someone else's submission is unviable, please let me know with a reasoning of why.
- If your submission isn't clear enough, back it up with some calcs (you can use this website to calc.)
- Please do not submit any Pokémon or items from the blacklist, I will reject your submission and most likely ask you to delete your post.
Blacklist:
Current Victim
Grapploct
Grapploct @ Leftovers
Ability: Technician
EVs: 228 HP / 252 Atk / 28 Spe
Adamant Nature
- Bulk Up
- Drain Punch
- Sucker Punch / Brutal Swing
- Ice Punch
Grapploct
Grapploct @ Leftovers
Ability: Technician
EVs: 228 HP / 252 Atk / 28 Spe
Adamant Nature
- Bulk Up
- Drain Punch
- Sucker Punch / Brutal Swing
- Ice Punch
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