Calm Mind Sylveon Hyper Offense
Duraludon @ Focus Sash
Ability: Light Metal
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flash Cannon
- Draco Meteor
- Thunder Wave
- Stealth Rock
Espeon @ Light Clay
Ability: Magic Bounce
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Yawn
- Light Screen
- Reflect
Barbaracle @ Life Orb
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stone Edge
- Liquidation
- Protect
- Shell Smash
Necrozma @ Weakness Policy
Ability: Prism Armor
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Photon Geyser
- Earth Power
- Heat Wave
- Autotomize
Toxtricity @ Throat Spray
Ability: Punk Rock
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Boomburst
- Overdrive
- Sludge Wave
- Shift Gear
Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 184 Def / 72 Spe
Bold Nature
IVs: 0 Atk
- Hyper Voice
- Snore
- Calm Mind
- Rest
Ability: Light Metal
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flash Cannon
- Draco Meteor
- Thunder Wave
- Stealth Rock
Espeon @ Light Clay
Ability: Magic Bounce
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Yawn
- Light Screen
- Reflect
Barbaracle @ Life Orb
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stone Edge
- Liquidation
- Protect
- Shell Smash
Necrozma @ Weakness Policy
Ability: Prism Armor
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Photon Geyser
- Earth Power
- Heat Wave
- Autotomize
Toxtricity @ Throat Spray
Ability: Punk Rock
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Boomburst
- Overdrive
- Sludge Wave
- Shift Gear
Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 184 Def / 72 Spe
Bold Nature
IVs: 0 Atk
- Hyper Voice
- Snore
- Calm Mind
- Rest
I initially posted this team a few days ago, but made a mistake with the importable and wanted to make some adjustments anyways, so I'm posting an updated version as my submission. Those who were around during ORAS UU might recognize this Sylveon set. Behind screens, Sylveon can easily get multiple boosts, making it extremely difficult to take out once offensive steel and poison types (Escavalier, Roserade, Toxtricity, and Cobalion) are removed, especially since Rest makes status less of an issue. The speed EVs are to outrun a paralyzed Cobalion (since I notice that a lot of people anti-lead Duraludon with Cobalion and get T-Waved), with the remaining EVs placed into bulk. This set is also great since it checks Haxorus, Noivern, and Umbreon who all otherwise give this team (and most other HO teams) problems. I decided to run Yawn on Espeon since I couldn't think of any better move to use (since Dazzling Gleam does basically 0 to Incineroar and Haxorus/Noiven are already 2HKO'd by Psychic), and it can help create setup opportunities. Life Orb+Protect Barbaracle is amazing since the added power lets you OHKO Pokemon like Cobalion, Sylveon, and Umbreon with a +2 Liquidation. Protect is amazing since a lot of offensive teams rely on CB Haxorus to revenge kill weakened targets on HO teams. The rest of the team is pretty standard for screens HO.
This team is particularly good for blowing through low ladder (0-1550) quickly, as a lot of lower-level opponents will misplay against or not know what to do to prevent one of your setup sweepers from winning. However, once you start to face better players with better teams (1600+), you may find that this team becomes less effective. Like all HO, it's matchup dependent and can be inconsistent because of it. One wrong 50/50 or misplay is much harder to recover from compared to if you were using a bulkier team. That said, this team is still a lot of fun to use, and I recommend you guys to give it a try.
Last edited: