Match
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.
Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout
Games 2+:
- The winner of the previous round gets to strike one arena
- The loser of the previous round picks one of the remaining arenas
- The round is played on the selected arena
- The loser of the previous round is first sendout
Game
B3P2 Singles
72h DQ, 1 Warning
Abilities: All
Items: ON
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: When you send in your team, if a Pokemon has access to form-changing items or attachments: submit one (1) form-changing item or attachment to your ref. The item you submitted to the ref is a secret. During battle, you may not attempt to equip form-changing items or attachments, other than what you submitted to the ref.
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.
Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout
Games 2+:
- The winner of the previous round gets to strike one arena
- The loser of the previous round picks one of the remaining arenas
- The round is played on the selected arena
- The loser of the previous round is first sendout
Game
B3P2 Singles
72h DQ, 1 Warning
Abilities: All
Items: ON
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: When you send in your team, if a Pokemon has access to form-changing items or attachments: submit one (1) form-changing item or attachment to your ref. The item you submitted to the ref is a secret. During battle, you may not attempt to equip form-changing items or attachments, other than what you submitted to the ref.
Ula’Ula Meadow
This beautiful flower meadow is covered with red flowers. Oricorio usually feast on that nectar, strengthening their Fire abilities and transforming them into birds reminiscent of flamenco dancers. Many Bug-type Pokémon also covet the nectar; they seem more feisty than usual.
Camouflage: Grass
Nature Power: Energy Ball
Secret Power: Causes sleep
===================
Ruins of Abundance
These ruins are home to a yet slumbering Tapu Bulu. Here, under the sandy stretch of the desert, vivid nature is waiting to spring back to life. Tapu Bulu itself might be watching you battle!
Camouflage: Grass
Nature Power: Earth Power
Secret Power: Causes flinching
===================
Haina Desert
This desert can get a little confusing to navigate, as directions do not seem to follow the proper guidelines for directions across the multiverse. Where’s your left, and where’s your right? Where did you come from, and where did you go? It can even unsettle your Pokémon, too!
Camouflage: Ground
Nature Power: Earth Power
Secret Power: Lowers Accuracy by 1 stage
===================
Abandoned Thrifty Megamart
Initially implanted in Ula’Ula, this site of the Thrifty Megamart, built on sacred grounds, was destroyed by Tapu Bulu. It is now overrun with Ghost-type Pokémon, and urban rumors tell tales of disturbing events happening within…
Camouflage: Ghost
Nature Power: Shadow Ball
Secret Power: Causes flinching
===================
Hokulani Observatory
Alola’s second tallest mountain hosts the Hokulani Observatory, a celestial research center. Sophocles’ bizarre inventions abound in the inner rooms; they also have a tendency to go rogue and release bursts of electricity into the air.
Camouflage: Steel
Nature Power: Tri Attack
Secret Power: Causes paralysis
This beautiful flower meadow is covered with red flowers. Oricorio usually feast on that nectar, strengthening their Fire abilities and transforming them into birds reminiscent of flamenco dancers. Many Bug-type Pokémon also covet the nectar; they seem more feisty than usual.
- Normal-Type moves become Fire-type (before applying Abilities)
- Pokemon do not lose HP from Burn
- Fire is only neutrally effective against Bug, and Bug is neutrally effective against Fire
Camouflage: Grass
Nature Power: Energy Ball
Secret Power: Causes sleep
===================
Ruins of Abundance
These ruins are home to a yet slumbering Tapu Bulu. Here, under the sandy stretch of the desert, vivid nature is waiting to spring back to life. Tapu Bulu itself might be watching you battle!
- Damaging Water-Type moves create Grassy Terrain (1r) after they deal damage.
- Rain Dance creates Grassy Terrain (2r).
- If a damaging Water-type move is used successfully while Grassy Terrain is in play (even if it missed or dealt no damage), then both Pokémon become Ingrained until the start of the next Round
- Berries that restore HP can be activated twice instead of once
Camouflage: Grass
Nature Power: Earth Power
Secret Power: Causes flinching
===================
Haina Desert
This desert can get a little confusing to navigate, as directions do not seem to follow the proper guidelines for directions across the multiverse. Where’s your left, and where’s your right? Where did you come from, and where did you go? It can even unsettle your Pokémon, too!
- At the start of each Round, apply the following effect:
- If the Round number is odd, change the default weather to Sunny.
- If the Round number is even, change the default weather to Sandstorm.
- Pokémon can only change the weather by using the appropriate weather stone
- If a Pokémon switches out for any reason (self-switching, forced switching, or switch phases), and the second Pokémon has not yet been sent out, it is chosen at random, with a 50% chance of being chosen
- Whenever an active Pokémon leaves play, its replacement becomes confused for 1a
Camouflage: Ground
Nature Power: Earth Power
Secret Power: Lowers Accuracy by 1 stage
===================
Abandoned Thrifty Megamart
Initially implanted in Ula’Ula, this site of the Thrifty Megamart, built on sacred grounds, was destroyed by Tapu Bulu. It is now overrun with Ghost-type Pokémon, and urban rumors tell tales of disturbing events happening within…
- All Pokémon have the Ability Levitate, in addition to their own Abilities
- If a Pokémon flinches, they expend the EN they would have expended had they acted, and also become Sluggish for the next action, but they cannot be flinched anymore as long as they remain in play
- Any damaging move directed towards an Electric-type Pokémon gains three (3) BAP (after all other modifiers).
Camouflage: Ghost
Nature Power: Shadow Ball
Secret Power: Causes flinching
===================
Hokulani Observatory
Alola’s second tallest mountain hosts the Hokulani Observatory, a celestial research center. Sophocles’ bizarre inventions abound in the inner rooms; they also have a tendency to go rogue and release bursts of electricity into the air.
- Damaging Electric-type moves gain five (5) BAP (before other modifiers), but they deal three (3) Recoil damage to the user
- Pokémon with Lightning Rod, Plus, or Minus Abilities gain two (2) HP at the end of each action. Multiple Abilities don’t stack
- Steel-type Pokémon cannot be corroded or paralyzed
Camouflage: Steel
Nature Power: Tri Attack
Secret Power: Causes paralysis
Team epicdrill:
Metagross [Quinn] (Genderless)
Stage 5*
Types: Steel/Psychic
Abilities:
Clear Body / Light Metal (unlocked) / Tough Claws (Mega)
Nature: Jolly (+Spe, +10% Acc, -SpA)
Stats (Mega Stats):
HP: 90
Atk: 10 (10)
Def: 9 (11)
SpA: 6 (7) (-)
SpD: 7 (8)
Spe: 81 (127) (+)
Size Class: 4 (4)
Weight Class: 9 / 7 (Light Metal) (11 / 9 (Light Metal))
Attacks:
Aerial Ace
Agility
Ally Switch
Block
Body Press
Body Slam
Brick Break
Brutal Swing
Bulldoze
Bullet Punch
Confide
Confusion
Cosmic Power
Cut
Defense Curl
Double Team
Double-Edge
Dynamic Punch
Earthquake
Endure
Expanding Force
Explosion
Facade
Flash
Flash Cannon
Frustration
Fury Cutter
Giga Impact
Grass Knot
Gravity
Gyro Ball
Hammer Arm
Headbutt
Hidden Power (Fire)
Hold Back
Hone Claws
Hyper Beam
Ice Punch
Icy Wind
Iron Defense
Iron Head
Laser Focus
Light Screen
Magnet Rise
Metal Claw
Meteor Beam
Meteor Mash
Mimic
Miracle Eye
Mud-Slap
Natural Gift
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Pursuit
Rain Dance
Reflect
Refresh
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Scary Face
Secret Power
Self-Destruct
Shadow Ball
Signal Beam
Sleep Talk
Sludge Bomb
Snore
Stealth Rock
Steel Beam
Steel Roller
Stomping Tantrum
Strength
Substitute
Sunny Day
Swagger
Swift
Tackle
Take Down
Telekinesis
Thunder Punch
Toxic
Trick
Zen Headbutt
Dragonite [Sophie] (F)
Stage 5*
Types: Dragon/Flying
Abilities:
Inner Focus / Multiscale (unlocked)
Nature: Adamant (+Atk -SpA)
Stats:
HP: 95
Atk: 10 (+)
Def: 7
SpA: 6 (-)
SpD: 7
Spe: 80
Size Class: 4
Weight Class: 6
Attacks:
Aerial Ace
Agility
Air Cutter
Air Slash
Aqua Jet
Aqua Tail
Attract
Barrier
Bide
Bind
Blizzard
Body Press
Body Slam
Breaking Swipe
Brick Break
Brutal Swing
Bubble Beam
Bulldoze
Captivate
Confide
Curse
Cut
Defog
Detect
Dive
Double Team
Double-Edge
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dual Wingbeat
Dynamic Punch
Earthquake
Endure
Extreme Speed
Facade
Fire Blast
Fire Punch
Fire Spin
Flamethrower
Fling
Fly
Focus Blast
Focus Punch
Frustration
Fury Cutter
Giga Impact
Hail
Haze
Headbutt
Heal Bell
Heat Wave
Hidden Power (Psychic)
Hone Claws
Horn Drill
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Head
Iron Tail
Leer
Light Screen
Mega Kick
Mega Punch
Mimic
Mist
Mud-Slap
Natural Gift
Ominous Wind
Outrage
Power-Up Punch
Protect
Rage
Rain Dance
Razor Wind
Reflect
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Safeguard
Sandstorm
Scale Shot
Secret Power
Shock Wave
Skull Bash
Sky Drop
Slam
Sleep Talk
Snore
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Supersonic
Surf
Swagger
Swift
Tailwind
Take Down
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Twister
Water Gun
Water Pulse
Waterfall
Whirlpool
Wing Attack
Wrap
Zap Cannon
Suicune [Sarah] (F)
Stage 3*
Types: Water
Abilities:
Pressure, Inner Focus (unlocked)
Nature: Bashful (no effect)
Stats:
HP: 95
Atk: 6
Def: 8
SpA: 7
SpD: 8
Spe: 85
Size Class: 4
Weight Class: 5
Attacks:
Agility
Air Slash
Aurora Beam
Avalanche
Bite
Blizzard
Body Slam
Brine
Bubble Beam
Bulldoze
Calm Mind
Confide
Crunch
Curse
Cut
Detect
Dig
Dive
Double Team
Endure
Extrasensory
Extreme Speed
Facade
Frustration
Giga Impact
Gust
Hail
Headbutt
Helping Hand
Hidden Power (Electric)
Hydro Pump
Hyper Beam
Ice Beam
Ice Fang
Icy Wind
Iron Head
Iron Tail
Leer
Liquidation
Mirror Coat
Mist
Mud-Slap
Natural Gift
Protect
Psych Up
Quash
Rain Dance
Reflect
Rest
Return
Roar
Rock Climb
Rock Smash
Round
Sandstorm
Scald
Secret Power
Shadow Ball
Sheer Cold
Sleep Talk
Snarl
Snore
Substitute
Sunny Day
Surf
Swagger
Swift
Tailwind
Toxic
Water Gun
Water Pulse
Waterfall
Weather Ball
Whirlpool
Team chuckeroo777:
Volcarona [Plasmin] (F)
Stage 3*
Types: Bug/Fire
Abilities:
Flame Body / Swarm (Unlocked)
Nature: Serious (+None, -None)
Stats:
HP: 90
Atk: 5
Def: 5
SpA: 10
SpD: 8
Spe: 100
Size Class: 3
Weight Class: 3
Attacks (68 moves):
Level Up
Absorb
Amnesia
Bug Bite
Bug Buzz
Double-Edge
Ember
Fiery Dance
Fire Blast
Fire Spin
Flame Charge
Flame Wheel
Flare Blitz
Gust
Heat Wave
Hurricane
Leech Life
Quiver Dance
Rage Powder
Screech
Silver Wind
String Shot
Struggle Bug
Take Down
Thrash
Whirlwind
Egg/Prevo
Endure
Foresight
Harden
Magnet Rise
Morning Sun
Zen Headbutt
TM/HM
Acrobatics
Aerial Ace
Attract
Calm Mind
Confide
Double Team
Facade
Flamethrower
Fly
Frustration
Giga Drain
Giga Impact
Hidden Power (Ground)
Hyper Beam
Incinerate
Light Screen
Mystical Fire
Overheat
Poison Jab
Protect
Psychic
Rest
Return
Roost
Round
Safeguard
Secret Power
Sleep Talk
Snore
Solar Beam
Substitute
Sunny Day
Swagger
Toxic
U-turn
Wild Charge
Will-O-Wisp
Tutor
Other
Hydreigon [Hugo] (M)
Stage 3*
Types: Dark/Dragon
Abilities:
Levitate
Nature: Serious (+None, -None)
Stats:
HP: 95
Atk: 8
Def: 7
SpA: 9
SpD: 7
Spe: 98
Size Class: 4
Weight Class: 5
Attacks (92 moves):
Level Up
Assurance
Bite
Body Slam
Crunch
Double Hit
Dragon Breath
Dragon Pulse
Dragon Rage
Dragon Rush
Focus Energy
Headbutt
Hyper Beam
Hyper Voice
Nasty Plot
Outrage
Roar
Scary Face
Slam
Tackle
Tri Attack
Work Up
Egg/Prevo
Astonish
Belch
Dark Pulse
Earth Power
Fire Fang
Head Smash
Ice Fang
Screech
Thunder Fang
TM/HM
Acrobatics
Attract
Beat Up
Breaking Swipe
Brutal Swing
Bulldoze
Charge Beam
Confide
Double Team
Dragon Dance
Dragon Tail
Earthquake
Echoed Voice
Endure
Facade
Fire Blast
Fire Spin
Flamethrower
Flash Cannon
Fly
Focus Blast
Frustration
Giga Impact
Heat Wave
Helping Hand
Hidden Power (Steel)
Hydro Pump
Incinerate
Iron Tail
Payback
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Secret Power
Sleep Talk
Snarl
Snore
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger
Taunt
Thief
Throat Chop
Thunder Wave
Torment
Toxic
U-turn
Uproar
Zen Headbutt
Tutor
Other
Metagross [Megaton] (~)
Stage 3*
Types: Steel/Psychic
Abilities:
Clear Body / Light Metal (Unlocked)
Nature: Serious (+None, -None)
Stats:
HP: 90
Atk: 10
Def: 9
SpA: 7
SpD: 7
Spe: 70
Size Class: 4
Weight Class: 9 (7, Light Metal)
Attacks (76 moves):
Level Up
Agility
Bullet Punch
Confusion
Flash Cannon
Hammer Arm
Hyper Beam
Iron Defense
Magnet Rise
Metal Claw
Meteor Mash
Miracle Eye
Psychic
Pursuit
Scary Face
Tackle
Take Down
Zen Headbutt
Egg/Prevo
N/A
TM/HM
Aerial Ace
Ally Switch
Body Press
Body Slam
Brick Break
Brutal Swing
Bulldoze
Confide
Cosmic Power
Cut
Double Team
Earthquake
Endure
Explosion
Facade
Flash
Frustration
Giga Impact
Grass Knot
Gyro Ball
Hidden Power (Water)
Hone Claws
Ice Punch
Icy Wind
Iron Head
Light Screen
Natural Gift
Power-Up Punch
Protect
Psych Up
Psycho Cut
Psyshock
Rain Dance
Reflect
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Self-Destruct
Shadow Ball
Sleep Talk
Sludge Bomb
Snore
Stealth Rock
Stomping Tantrum
Strength
Substitute
Sunny Day
Swagger
Swift
Telekinesis
Thunder Punch
Toxic
Trick
Tutor
Other
If I was to guess, I'd say epicdrill really wants a Tapu Bulu because she brought a stacked team. That's some big guns!
Can relative newbie chuck 1-up her through wise tactics? Only in battle shall we see!
Coin toss: 1-5000: epicdrill | 5001-10000: chuckeroo777
rolled 8635 ==> chuckeroo777!
chuckeroo777 strikes an arenaCan relative newbie chuck 1-up her through wise tactics? Only in battle shall we see!
Coin toss: 1-5000: epicdrill | 5001-10000: chuckeroo777
rolled 8635 ==> chuckeroo777!
epicdrill strikes two arenas
chuckeroo777 picks his battlefield and sends out
epicdrill sends out and orders
chuckeroo777 orders
I ref!