https://pokepast.es/d676be9b7ab847de
Bug I got top 10 with, I think I'm somewhere around 15 with it now, it's the only team I use on my main. There are a few adjustments I'm still making here and there to try and cover threats but figured I should post what worked for me. Bug I found as a solid anti meta since the tier started, having winning mus vs. Ghost/Fairy/Dark, and even when Palafin was in water it was maybe a 50/50 at worst.
Life Orb Slither Wing OHKOs Chi Yu with First Impression, it's also solid for breaking mons such as Toxapex with EQ. I also like what it brings to the dragon matchup. Very helpful in the face of Chomp.
Rocky Helm I found the preferred item on Forretress this gen. Such a fast paced meta and alot of physical threats, end of the day forre usually comes in and either sets up rocks or pivots out. Not to mention but being able to kill Maushold with Helm and punish physical attackers is always nice. Gyro I found pretty necessary tbh for setup mons like Dragapult, plus let's Forre beat some other stuff in the 1v1. Volt provides momentum, and the usual spin/rocks.
Lokix is the standard Band set. Especially with ghost and dark being so common it can be helpful in alot of common matchups, plus between Scizor + Lokix + Slither Wing the priority attacks help loads in this kill or be killed meta. I love momentum as well, and Lokix is the best offensive Pivot bug has.
Scizor is a pretty standard 3 Attack + SD set, with Speed to get the upper hand on Adamant Azumarill. Bullet Punch is the main reason to use it, with Metal Coat helping it catch OHKOs at +2. Close Combat has proven needed in multiple games against mons such as Kingambit. Whereas Trailblaze has proven useful in ground and water matchups
Vivillon is ABSOLUTELY NECESSARY. Especially if you want to run BulkVolc, which I absolutely love. Annihilape is a threat this gen and Vivillon's flying stab is more useful than ever. In the Dragon matchup it's super helpful also, as a mon that punishes Chomp that don't switch out with Sleep + Hurricane spam. In general, getting chomp out before Scizor catches a sweep is needed in the Bug v. Drag, and Vivillon is super helpful in getting that. Running Timid instead of Modest this gen, so many things in the speed tier just below like Adamant Annihilape and Max Speed Great Tusks. It's way more helpful in the fighting matchup this gen than previous ones, with less stress on it to stay alive in order to check certain mons, plus it gets alot more free reign against the slower speed tier than previous gens that fighting has without the Horse Sword Quad.
Lastly, BulkVolc is super helpful. It pretty much wins some Ghost matches when they don't have Skeledirge, and is able to setup on loads of stuff not to mention live Sucker from Kingambit. Running Psychic as the 4th attack to help with Toxapex. The evs actually had more special defense at the start of the gen, but regardless I find it more useful to have special defense investment on Volc than in previous gens right now.
I'm still making a few adjustments to the growing meta, Dondozo isn't impossible but is definitely more of a pain than Palafin for the team, and I might need to make some more switches as I make changes. Fire is an auto forfeit pretty much, but every other type I feel pretty comfortable facing in a 1v1, with the only other mon of note that really brings trouble is curse unaware clodsire. Though even then, that isn't too difficult to handle in the Bug v. Poison though the Bug v. Ground with it has some more annoying support.