Project SS RU Next Best Thing - On break

The votes are in, this week's winner is Tricky Barb by Yourwelcomethanku! Congratulations, your set will be added to the hall of fame!
:bw/cobalion:
This week I'm doing a pretty weird mon by my standards! I'm not the biggest fan of Cobalion personally, but it's managed to maintain a strong presence in the RU tier for a very long time and it has a variety of options for moves and sets it can use. Let's see how far we can take this mon!

No banned sets this week! Have fun with submissions, everyone! Voting starts Sunday!
 
Roar Cobalion
:ss/cobalion:
Cobalion @ Leftovers
Ability: Justified
EVs: 52 HP / 48 Atk / 144 Def / 88 SpD / 176 Spe
Adamant Nature
- Roar
- Stealth Rock
- Iron Head
- Megahorn / Close Combat
This set utilizes Cobalion's great defensive utility to set up SR and use Roar to force out bad matchups. It can also use it's STAB's or other coverage to threaten out good matchups and you can potentially predict the switch and use Roar, further making the opponent's Pokemon get chip damage. The HP EV's are for leftovers, and the Speed EV's are for outspeeding max Speed +nature 85's and anything below that.

0 SpA Incineroar Overheat vs. 52 HP / 88 SpD Cobalion: 270-320 (80.3 - 95.2%) -- guaranteed 2HKO after Leftovers recovery (can be important if you runCC.)
48+ Atk Cobalion Megahorn vs. 252 HP / 252+ Def Reuniclus: 158-188 (37.2 - 44.3%) -- 100% chance to 3HKO after Leftovers recovery
252 SpA Life Orb Starmie Psyshock vs. 52 HP / 144 Def Cobalion: 101-121 (30 - 36%) -- guaranteed 4HKO after Leftovers recovery
 
Last edited:
:bw/Cobalion:
Magnet Rise
Cobalion @ Occa Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Close Combat
- Swords Dance
- Magnet Rise

Magnet Rise Cobalion can set up on a good number of Pokemon with Magnet rise, Pokemon such as Steelix, Gastrodon as many don't run Scald, Metagross and Flygon. Occa Berry helps Cobalion to set up with in front of Incineroar.

While not too common Chandelure destroys this set so be sure to add an Umbreon or Incineroar to your team. This Cobalion set also struggles to get past Talonflame, however that can be answered with Diancie a good Cobalion teammate or a bulky water.
 
Last edited:

TailGlowVM

Now 100% more demonic
Calm Mind
:ss/cobalion:
Cobalion @ Shuca Berry / Chople Berry
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Calm Mind
- Focus Blast
- Flash Cannon
- Volt Switch / Air Slash

While Swords Dance is more common, Calm Mind allows Cobalion to lure in and KO some physical walls, and it also helps with special revenge killers such as Noivern, Raikou, and Choice Scarf Xurkitree. Unfortunately, Cobalion has a pretty barren special movepool, meaning your last slot will be filler: Volt Switch lets you pivot out when Cobalion's checks are still healthy, while Air Slash hits Golisopod and various Grass- and Fighting-types harder.
 
Last edited:
Swords Dance Cobalion

Cobalion @ Lum Berry
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Iron Head
- Stone Edge


Thanks to the many resistances/immunities provided by its typing, Cobalionis able to use SD once (or even twice) and, then, it is able to clean the opposite team despite its mediocre base Atk.
The remaining three slots are for three attacking moves, with two of them with high base power.
The EVs spread is a simple offensive one.
Lum Berry is here to fix (mainly) burn and paralysis that ruins our Cobalion.

Team(mates) support
A slow VoltSwitch support is appreciated to put Cobalion onto the battlefield without taking damage: this way you are able to force more switchouts, and these extra free turns can be used to set-up for free.
Spe control is always appreciated because a base 108 Spe is good, but not spectacular.
 
Last edited:
This week's winner is Magnet Rise + SD by Yourwelcomethanku! Congratulations, your set will be added to the hall of fame!
Sorry about the late post today, everybody! School just started back up for me today and I completely forgot to close voting. My bad! I'll be putting up the next submissions post tomorrow, and then from there everything will go back to the normal schedule.​
 
Introductions are hard, let's jump right into things!
:ss/incineroar:
Incineroar has been a top pick in the RU metagame for quite a while now, and it's become even more popular lately since the ban of Mienshao and the rise of Reuniclus. While it's primarily a defensive pivot, Incineroar still has plenty of options to explore, so let's have some fun!
Incineroar @ Heavy-Duty Boots
Ability: Intimidate
EVs: 252 HP / 20 Atk / 236 SpD
Sassy Nature
- Knock Off
- Overheat
- Toxic / Swords Dance
- U-turn / Parting Shot
Submissions will close on Sunday 9/12. If you have any questions about what is and isn't allowed, make sure to check out the NBT rules or you can feel free to reach out to me directly! Cheers everyone!​
 
Trapper
:ss/Incineroar:

Incineroar @ Heavy-Duty Boots
Ability: Intimidate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Fire Spin
- Rest
- Toxic
- Parting Shot

You trap bulky water-types with Fire Spin, Toxic them and use parting shot to weaken them so that they can't break you, unfortunately one of the best bulky waters in Milotic has Flip turn so RIP, there are probably other defensive mons you can trap though
 
Last edited:
Weakness Policy Power Trip
:ss/incineroar:
Incineroar @ Weakness Policy
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Power Trip
- Bulk Up / Swords Dance
- Flare Blitz
- Acrobatics / Knock Off / Anything you want

This is the good ol' classic, it's the set you probably found and remembered since 2018-2019 from maybe WeedleTwineedle or your friend. You basically just set up with Swords Dance or Bulk Up and pray that you get hit by super effective moves. Somewhat inconsistent but very fun if you get it right.
 
Last edited:

C0nfiden1 0yster

ヽ(o`皿′o)ノ
is a Pre-Contributor
RUPL Champion
ProTox

Incineroar @ Heavy-Duty Boots
Ability: Intimidate
EVs: 252 HP / 20 Atk / 64 SpD / 172 Spe
Careful Nature
- Toxic
- Protect
- Knock Off
- U-turn

Poison bulky waters like gastro amongst other switch-ins, stall an extra turn with protect, pivot out. 172 speed outspeeds milo so you can pivot on it without worrying about it clicking scald or toxic.

edit: you could probably run lefties over boots depending on your team, this especially helps allowing you to stall toxic and get lefties recovery on the p-tect
 
Last edited:

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top