I am running a 4 attacks HDB Volcanion and Choice Specs Tapu Lele core, are there any good teammates that anyone would recommend?
can give you nice speed control and it works pretty well as a win condition with bulk up alongside volcanion and specs lele that can break down its checks. with choice scarf is also quite threatening as a speed control wincon.I am running a 4 attacks HDB Volcanion and Choice Specs Tapu Lele core, are there any good teammates that anyone would recommend?
Galarian Weezing's main issue is that it struggles to switch into most offensive Pokemon in the tier (Lele, Pult, Urshi, Kart with Smart Strike, Weavile with Triple Axel, Melmetal, Garchomp... can all 2HKO it or threaten it enough, you can maybe annoy Weavile and Urshi with a Rocky Helmet tho, but this means even less recovery and Weavile can Koff anyway), giving it a poor defensive utility for a defensive Pokemon and thus making it super hard to fit in a team. Add to this that its only recovery is Pain Split which is not reliable at all.Is Weezing-Galar viable? If so, on what teams, and with what partners? I've been thinking about using this thing lately and it seems extremely useful as a hard-counter to weather, terrain, and ability-reliant Pokemon like Magic Guard Clef and Regenerator Pokemon.
weezing is fire: spreads status, walls grasses and grounds, defogs vs most things not named heatran, resists moonblast
its flaws are pretty apparent tho: letting tran in for free, pretty bad vs any fat build because of its inability to harm pex/bliss etc besides burn, and unreliable recovery in split
try this out, i tried to address most of these flaws as well as possible and think it resulted in a decently solid team where it has an actual use rather than just being slapped on
looks interesting, gonna have to check the teams out. thanks manweezing is fire: spreads status, walls grasses and grounds, defogs vs most things not named heatran, resists moonblast
its flaws are pretty apparent tho: letting tran in for free, pretty bad vs any fat build because of its inability to harm pex/bliss etc besides burn, and unreliable recovery in split
try this out, i tried to address most of these flaws as well as possible and think it resulted in a decently solid team where it has an actual use rather than just being slapped on
That makes sense, thanks!minimizing defenses doesn't harm the shed user at all and weakens any opposing ditto users as they copy your minimized defense stats while keeping their >1 hp number
Galarian Weezing is that type of heat that can actually work but needs very specific team support because it has many flaws.Is Weezing-Galar viable? If so, on what teams, and with what partners? I've been thinking about using this thing lately and it seems extremely useful as a hard-counter to weather, terrain, and pretty much any ability-reliant Pokemon like Magic Guard Clef, Speed Boost Blaziken, and Regenerator Pokemon.
Sample teams are for those players who want to have a taste of the metagame but don't know with which team to start because they can't build a team for whatever reason. Use them on ladder to have a feel of how SS OU plays and the trends you encounter. With this experience you should then be able to start creating your own craft after a while.I've seen some people recommend that new players not copy teams and instead go through the trial and error of building their own.
https://www.smogon.com/forums/threads/teambuilding-guide.3552468/
but I've also seen people say you should cop and use notable teams for the tier (such as sample teams) before trying to build teams of their own.
The real answer seems to be a mix of both of these two approaches, but I'm curious
I figured, but the advice seemed polarizing for some reason. What do you think of frameworks? I've seen people say these guides are a bit outdated, and frameworks hinders your teambuilding unless you are building a type of team with very specific needs, like weather, namely rainSample teams are for those players who want to have a taste of the metagame but don't know with which team to start because they can't build a team for whatever reason. Use them on ladder to have a feel of how SS OU plays and the trends you encounter. With this experience you should then be able to start creating your own craft after a while.
Frameworks are nice for the most basic understanding of the game in theory but it's better to just grab some teams and play. The understanding of building comes from how things work and you won't understand it if you don't play/involve yourself in format as well as analyze games and your own. While those articles are informative for general purposes they don't really teach you how to apply stuff in practice.I figured, but the advice seemed polarizing for some reason. What do you think of frameworks? I've seen people say these guides are a bit outdated, and frameworks hinders your teambuilding unless you are building a type of team with very specific needs, like weather, namely rain
https://www.smogon.com/smog/issue28/teambuilding
https://www.smogon.com/articles/getting-started
AV Tornadus is probably the best one since you can outspeed it and reduce its damage if you knock off its specs. Hydreigon is also a good switch in but that mon sucks so bad rnWhat are the best switch ins to Specs Blace besides Ttar and Blissey
I think Rain is the most viable of the bunch.What is the viability of weather teams right now? Which forms of weather are viable and which ones aren’t?
Rain is dominating right now, but the other weathers are also good.What is the viability of weather teams right now? Which forms of weather are viable and which ones aren’t?
Rain is dominating right now, but the other weathers are also good.
As shown in the discussion initiated two pages back, I think Sun is really viable too as lots of good abusers like Volcorona, Blaziken, Darminitan, and Heatran as partners to Venusaur.Hail, Sand, and Rain are all plenty viable. Hail can simply be Veil HO with five sweepers or teams with Arctozolt, both of which have seen respectable levels of usage in recent months. Sand has seen better days, but we have seen it intermittently across 2022 and it is decently viable. Rain is arguably more ladder focused, but it can be potent and appreciates Kyurem being gone.
plus you can cheese with the occasional boosts. Lost a game to regieleki because of that lol.Why do people run Ancient Power on offensive Regieleki? Is it really to do a bit more to Volcarona and Arctozolt, and hit niche mons like shedinja and thundurus-t? I would imagine using Swift or Round as your final move to do more to oncoming Garchomp would be more useful in most games, since 9/10 times if Garchomp is their ground type they'll be bringing it in.
Because both Excadrill and Dracozolt sucks. On paper, Zolt may be similar to Nidoking in which it is a massive pain in the ass to switch into but in practice, you need to have godlike predictions to make significant progress. Not only that, Zolt commonly runs life orb so combined with hazard damage, Zolt kills itself very fast. Spdef Lando also hurts its presence a lot since it can't easily draco it into oblivion, unlike before where physdef Lando was the thing. Oh, and if you run into Hippowdon then Dracozolt really isn't gonna be doing anything at all. Excadrill on the other hand, also sucks but not as much as Dracozolt. The problem is metal birbs and again, Landorus. Flying lion isn't as big an issue now as before due to the spdef but metal birbs are the biggest issue. Not to mention the presence of Buzzwall, Zapdos and Slowbro holds it back a lot. Above all, Excadrill just faces too much competition as an offensive ground type from Garchomp, probably one of the top ten mons rn and it's really hard to compete when the competition is that good of a pokemonI'm curious about what's holding back Sand atm as an equal to Rain as it was in previous generations as you maybe can run something like ice fang Hippo to lure the omnipresent Lando to help Dracozolt and Excadrill, the former of which beats the metal birds and most bulky waters with it's electric stab for Excadrill which in turn can help with checking fairies for Dracozolt. And Rillabloom doesn't seem to be as popular nowadays.
yes, that extra damage can help secure a KO on the boosted threats or some of the more niche answers that you mentioned. for reference, ancient power min roll ≈ tbolt max roll vs volcarona,Why do people run Ancient Power on offensive Regieleki? Is it really to do a bit more to Volcarona and Arctozolt, and hit niche mons like shedinja and thundurus-t? I would imagine using Swift or Round as your final move to do more to oncoming Garchomp would be more useful in most games, since 9/10 times if Garchomp is their ground type they'll be bringing it in.