
Silvally-Grass @ Grass Memory
Ability: RKS System
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Multi-Attack
- Rock Slide
- Flame Charge
With Doublade dropping in and Grass-resistant foes everywhere, you would expect Silvally-Grass to see no usage. But that couldn't be farther from the truth! Hyper offense builds use Silvally-Grass to force out Quagsire and Rock-types like Gigalith in one teamslot. Rock Slide is to hit Charizard, which could otherwise easily wall it. Flame Charge boosts its Speed, ensuring that checks such as Archeops and Cinccino cannot revenge kill it. Silvally-Grass is a flexible wincon on hyper offense, utilizing its well-balanced stats and powerful Multi-Attack to break through defensive cores or clean weakened teams. Physical walls that are not weak to Grass such as Garbodor and Tangela give Silvally-Grass trouble, so partners such as Meteor Beam Archeops and Aurous are helpful for it to sweep efficiently; in return, Silvally-Grass can take advantage of common special walls like Gigalith and Audino for them.
Last edited by a moderator: