Metagame Shared Power

I can promise no one uses sand or hail for chip damage.
And who is using manual rain and sun? These are all niche strategies. I was just saying it's not a consistent set of bans - I made a team to mess around with the idea of hail offense to dunk on sturdyboots and found it weird it was banned. God knows manual electric terrain has even less of a reason to be used.
 
I can promise no one uses sand or hail for chip damage.
Your logic makes absolutely no sense. If nobody is using something what the hell is the point of making an inconsistency just to reduce creativity. Now if you were like "yeah, it's broken for this reason," great let's flat ban it. However, just because you see more manual rain and sun teams doesn't mean that you ban Slush Rush and Sand Rush due to lack of usage. Your "promise" means nothing in this scenario.
 

bp scrub

rub a dub dub one scrub in a tub
I can promise no one uses sand or hail for chip damage.
Considering how good sturdy is right now (and multiscale to an extent), sand/hail for chip is definitely viable- I personally haven't tried manual sand/hail yet but I have Alolan Ninetales on a couple of my Flare Boost/Quick Feet teams which makes the matchup against Multiscale/Sturdy teams so so much easier.
 
From my expierence, i realized that stall teams we've seen are nothing that i will going to tell you about. I'm talking about the worst stall set, that there's no way you would beat it. This team is Chansey (Natural Cure), Mudsdale (Stamina), Torkoal (Shell Armor), Toxapex (Regenerator), Frosmoth (Ice Scales) and another mon to totally cripple some strategies. This Team is made to absolutely irritate everything and everyone. Mudsdale is physically bulky ans his Stamina is very useful for Chansey. Frosmoth's Ice Scales gives boost sp.def of allies that is very handy for Mudsdale and Torkoal. Torkoal's Shell Armor completely shut downs crit teams, that usually is huge weakness of stall teams. Toxapex's regenerator gives some kind of heal source for teammates and pex itself. Chansey's Natural Cure helps its teammates to immediately wake up after using rest and switching out. For last team slot, you can carry abilities like Filter/Prism Armor/Solid Rock to make allies even bulkier, Cloud Nine to completely shut down weather teams or even something like immunity to make opponent's Toxics useless. The tactic is that you switch-in all pokemon carefully, and if opponent is going to boost, Haze with pex, then once you switch all mons, there the stall starts. You can just Toxic stall opponents and if you carry Cloud Nine, you can get rid of the opponent's Hydration status heal, you can carry Corrosion to Toxic everything and carry Block on pex to cripple Natural Cure teams.

So this team is one Death End. You cannot just sweep this team, you cannot cripple with Toxic, you cannot rely on crits, the only thing left is believe in luck or just try to overstall this team. Overstalling this team is possible, but hey do you want to stall your opponent for Hundreds of turns? No one really wants. This deadly combination is most annoying thing in the world.

Can you finally ban Ice Scales? Or at least ban combination of Ice Scales and Stamina?
Please, finally help the meta!
 
From my expierence, i realized that stall teams we've seen are nothing that i will going to tell you about. I'm talking about the worst stall set, that there's no way you would beat it. This team is Chansey (Natural Cure), Mudsdale (Stamina), Torkoal (Shell Armor), Toxapex (Regenerator), Frosmoth (Ice Scales) and another mon to totally cripple some strategies. This Team is made to absolutely irritate everything and everyone. Mudsdale is physically bulky ans his Stamina is very useful for Chansey. Frosmoth's Ice Scales gives boost sp.def of allies that is very handy for Mudsdale and Torkoal. Torkoal's Shell Armor completely shut downs crit teams, that usually is huge weakness of stall teams. Toxapex's regenerator gives some kind of heal source for teammates and pex itself. Chansey's Natural Cure helps its teammates to immediately wake up after using rest and switching out. For last team slot, you can carry abilities like Filter/Prism Armor/Solid Rock to make allies even bulkier, Cloud Nine to completely shut down weather teams or even something like immunity to make opponent's Toxics useless. The tactic is that you switch-in all pokemon carefully, and if opponent is going to boost, Haze with pex, then once you switch all mons, there the stall starts. You can just Toxic stall opponents and if you carry Cloud Nine, you can get rid of the opponent's Hydration status heal, you can carry Corrosion to Toxic everything and carry Block on pex to cripple Natural Cure teams.

So this team is one Death End. You cannot just sweep this team, you cannot cripple with Toxic, you cannot rely on crits, the only thing left is believe in luck or just try to overstall this team. Overstalling this team is possible, but hey do you want to stall your opponent for Hundreds of turns? No one really wants. This deadly combination is most annoying thing in the world.

Can you finally ban Ice Scales? Or at least ban combination of Ice Scales and Stamina?
Please, finally help the meta!
When have you encountered this team? Because regenerator has been banned for a while now. without regenerator this team is a lot easier to handle since now those mons need to take a turn from time to time to heal up and you can capitalize on that with a setup sweeper or just an insanely strong move (eg an adaptability + hustle + no guard + long reach boosted move). Ice Scales and Stamina are keeping unga bunga offense somewhat in check and they preserve what little balance this meta has. Banning them would just create a butterfly effect wherein first the strongest offensive abilities are banned, than the strongest defensive again, and so on until nothing is left except stuff like runaway or frisk (things that don't boost stats in some way I mean).
 
This team is Chansey (Natural Cure), Mudsdale (Stamina), Torkoal (Shell Armor), Toxapex (Regenerator), Frosmoth (Ice Scales) and another mon to totally cripple some strategies.
Unless the last mon is something that's Physically Defensive AND beats Grimmsnarl 1v1, I have a team that just shits on this. Here's a replay against someone using the stall team Pigeon posted: https://replay.pokemonshowdown.com/gen8sharedpower-1265670071-tlod3tw25mxgt9kg5lp4syq91r3ahn3pw
Pigeon's team doesn't run Chansey, but considering Grimmsnarl is carrying Taunt, you don't really get to use Rest+Natural Cure anyway.

Now, this is not to say Stall isn't annoying, or that there is a team that will consistently beat every Ice Scales+Stamina team out there, but let's not declare something unbeatable without even trying to consider how to beat it.

EDIT: Before someone points out that the team I'm running is also stall: it isn't. I'm running 3 set-up mons and max speed max sp. atk. Heatran.
 
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Unless the last mon is something that's Physically Defensive AND beats Grimmsnarl 1v1, I have a team that just shits on this. Here's a replay against someone using the stall team Pigeon posted: https://replay.pokemonshowdown.com/gen8sharedpower-1265670071-tlod3tw25mxgt9kg5lp4syq91r3ahn3pw
Pigeon's team doesn't run Chansey, but considering Grimmsnarl is carrying Taunt, you don't really get to use Rest+Natural Cure anyway.

Now, this is not to say Stall isn't annoying, or that there is a team that will consistently beat every Ice Scales+Stamina team out there, but let's not declare something unbeatable without even trying to consider how to beat it.

EDIT: Before someone points out that the team I'm running is also stall: it isn't. I'm running 3 set-up mons and max speed max sp. atk. Heatran.
I do also have an anti stall mon, acupressure setup if you will
https://replay.pokemonshowdown.com/gen8sharedpower-1270484819-3x37bjtxm995t9a6s5oxv1i292vua4mpw
 

bp scrub

rub a dub dub one scrub in a tub
https://pokepast.es/65d7b5686c2ea975

posting my most recent flarefeet team since the month is almost over anyway but also bc I have like 7 accounts at 1500 and im starting to get bored lmao

Dragapult is really nice against mirror matches and also has a super strong Draco Meteor that shits on stuff that Spectrier wishes it could touch, but the main reason is for Infiltrator bc Prankster + Substitute (or Sub in general) is just annoying. It also goes through Light Screen and Aurora Veil which is super nice. P2 is a really nice pivot and also download is really nice, sometimes late game all you have to do is get in on a physically defensive mon and it's game over.

Drifblim is honestly the MVP against relatively slow physically offensive teams- it's EVed to outspeed everything slower than (and including) Cinccino and early game can really ruin your opponent's team. It literally 1v1s Adamant non-LO Crawdaunt early game and easily wins, Drif easily lives KOff + Aqua Jet after a burn and can easily heal up with Sap + hits pretty hard with Shadow Ball. I usually lead with Jolteon, and Drifblim is a good switchin to a good amount of common Jolteon answers like Mudsdale.

currently I have 3(+?) accounts that I've been exclusively using this team with (usernames are gmetomars, testingflareboost3, and gme2themoon) with about an 80% winrate over 100 or so battles.

another big part is that it has a (relatively) good matchup against Pigeons' team or similar ones; I actually originally made this team bc I was tired of losing to random people on ladder running that team. The important thing here is to keep Lele alive, and if Lele busts through Corvik, its pretty much gg.
replays:
https://replay.pokemonshowdown.com/gen8sharedpower-1269702673
https://replay.pokemonshowdown.com/gen8sharedpower-1270188211 (1 mon off Pigeons' but clearly Esca has a better matchup against Lele)

and then some other replays:
https://replay.pokemonshowdown.com/gen8sharedpower-1270227722
https://replay.pokemonshowdown.com/gen8sharedpower-1270224959
https://replay.pokemonshowdown.com/gen8sharedpower-1270849645
https://replay.pokemonshowdown.com/gen8sharedpower-1270852753
 
Honestly the only thing that seems out there at the moment is Technician, it's the best remaining offensive ability that gives a 50% boost and is the reason Stamina is as common as it has to because it's the only check to the skill link spam that this ability causes, at least Tought Claws and Adaptability offer smaller (if still substantial) boosts, Technician's huge in comparison and works on two mechanically powerful groups: multi-hit moves which have really high base power with no downsides, break sturdy, subs, have a high chance to crit and often posses high PP and ignore fluffy, and priority moves that decimate anything that doesn't resist it (which again, is hard due to the diversity of priority in those teams) or isn't carrying Psychic Terrain.
 
:tapu-lele: Shared Power Team Compendium :bewear:

January has come and gone, and with it, Shared Power's time in the spotlight is over. It's been a great month with a lot of great battles! Part of what makes Shared Power fun to me is the amount that you can specialize your team — I've seen teams ranging from breakneck offensive, to ultra-solid stall, to outright bizarre strategies unique to Shared Power. It's always amazing to see what creative ideas people manage to make work!

I've compiled a list of what I consider to be the most representative teams in the meta, to celebrate what I think is one of the most diverse OMs, an also as a resource for the future when Shared Power gets another shot at OMotM.

:crawdaunt: Offense :kartana:

:mudsdale: Stall :frosmoth:

:zygarde: Balance :heatran:
Type Immunity Stack: https://pokepast.es/8bf7c9343e31e478
:weezing-galar: :heatran: :jellicent: :bouffalant: :zeraora: :sableye: (by bluephore)

Zygarde Carry: https://pokepast.es/8738502d2bb6fd7d
:zygarde: :sylveon: :bewear: :snorlax: :lycanroc-dusk: :frosmoth: (by Cosocoso)

Corviknight Carry: https://pokepast.es/215b93be40201bd0
:corviknight: :mudsdale: :frosmoth: :marowak-alola: :heatran: :sableye: (by Jannies Are Bad)

Sand: https://pokepast.es/9dd642649b4e3ea1
:tyranitar: :excadrill: :heatran: :dhelmise: :rillaboom: :lycanroc-dusk:

:grimmsnarl: Miscellaneous :greedent:

If you think I've missed a team, please feel free to shoot me a message! Thank you all for a great month of Shared Power, and I'll see you all when it comes back!
 
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Arkeis

(づ。◕‿‿◕。)づ
is a Top Artist Alumnusis a Community Leader Alumnus
See you later, Shared Power ladder. I reached Number 1 on the ladder again, but I'll be sharing a team I've been testing on my alt.


Crit Spam: https://pokepast.es/bf36ace3a34987d8

This team also performed pretty well peaking at 1550+. Super Luck + Scope Lens + High Crit Move means you will critical hit every time. It demolishes stall and balanced teams by straight up ignoring abilities like Fluffy, Stamina, and Intimidate. Against offense, you'll have to play smart and get lucky sometimes since you'll be relying more on priority moves which won't crit all the time, but they'll deal massive damage when they do. As insurance against Sturdy/Focus Sash, everyone has a multi-hit move or Fake Out.
 
Super Luck + Scope Lens + High Crit Move means you will critical hit every time. It demolishes stall and balanced teams by straight up ignoring abilities like Fluffy, Stamina, and Intimidate.
Actually crits only ignore stat changes, so you're ok with Intimidate, Stamina, Struggle Bug, Snarl etc. but it has no effect on Fluffy, although its damange boost is still nothing to sneer at. (It's also no use on the offchance that your opponent is using Battle Armor or Shell Armor, or god forbid, Lucky Chant.)
 

Arkeis

(づ。◕‿‿◕。)づ
is a Top Artist Alumnusis a Community Leader Alumnus
Actually crits only ignore stat changes, so you're ok with Intimidate, Stamina, Struggle Bug, Snarl etc. but it has no effect on Fluffy, although its damange boost is still nothing to sneer at. (It's also no use on the offchance that your opponent is using Battle Armor or Shell Armor, or god forbid, Lucky Chant.)
I know that crits don't ignore Fluffy - that's why Decidueye is there. Also Lucky Chant doesn't exist in Gen 8.
 

Hera

Make a move before they can make an act on you
is a Social Media Contributoris a Tiering Contributoris a Contributor to Smogon
PUPL Champion
A bit late, but I got a team I found to be a lot of fun and had solid success with (peaked around 1500).

:ss/zygarde-10%: :ss/durant: :ss/golurk: :ss/kartana: :ss/crawdaunt: :ss/tapu lele:
https://pokepast.es/332d3ac6a704ed08

Gameplan here should be pretty obvious. Set up abilities one by one, and then proceed to watch as ZyDog demolishes the opposing team. Thousand Arrows is a physical move that can bypass Fluffy, and unlike Earthquake, Levitate doesn't make you immune to it. This means ZyDog can spam Thousand Arrows against bulkier teams that rely on Levitate or Corvidknight to check Ground types, giving it an amazing matchup against bulkier teams. The rest just kinda pads up the offense matchup. Durant is a soft check to Grassy Glide spam teams, Golurk forces Rocks up and Tricks away an important item (a Flame Orb in QFFB matchups, Boots in a Sturdy matchup, or whatever), Scarf Kartana destroys everything slower than it while snowballing, Sash Crawdaunt means QFFB teams have a harder time breaking though you since most of them don't run hazards, and Tapu Lele is just there to Psychic Surge and maybe snipe Heatran. It only really struggles against Prankster DBond teams (btw next time Shared Power gets a ladder that should be banned, super uncompetitive) and well-built Grassy Terrain teams, but otherwise goes ham on everything else.
 
Ok it was be just an issue with mashups then, I was playing a sketchmons+sharedpower game and levitate didn’t share https://replay.pokemonshowdown.com/gen8sketchmons-1334744422 ie volcanion gets affected by sticky webs. I also played a mashup random tour with sharedpower and a bunch of other things and levitate didn’t share then either
 

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