[SET]
name: Physical Sweeper
move 1: Liquidation
move 2: Earthquake
move 3: Power Whip
move 4: Brick Break / Bounce / Ice Punch / Stealth Rock / Toxic
item: Life Orb
ability: Swift Swim
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
* Sporting a solid typing, colorful coverage, and access to Swift Swim, Seismitoad is a potent rain sweeper that can threaten many common Pokemon in the Series 12 format.
* Seismitoad's spammable STAB combination allows it to set its own rain with Max Geyser and boost its Special Defense with Max Quake while Dynamaxed, making it more difficult to revenge kill.
* Power Whip is necessary coverage to break past Water-immune Pokemon and other bulky Water-types, such as Kyogre, Quagsire, and Tapu Fini, with Life Orb-boosted Max Overgrowth OHKOing all three.
* Brick Break is Seismitoad's best option for a physical Max Knuckle, further preventing Ferrothorn and physically defensive Porygon2 from walling it. Brick Break also allows Seismitoad to remove opposing Light Screen and Reflect for its team.
* Bounce is Seismitoad's only option for Max Airstream, but the Speed boost can be crucial if rain runs out the following turn, and it heavily damages most Grass-type switch-ins. Notably, it is the only listed move that can damage Shedinja while Seismitoad is Dynamaxed.
* Ice Punch is Seismitoad's only way to hit Dragonite and defensive Zygarde-C for meaningful damage, maintains coverage against Grass-types, and is its strongest option against Landorus-T outside of rain.
* At the cost of a coverage option, Seismitoad can set Stealth Rock if its team lacks a setter. Due to its ability to threaten a sweep under rain, Seismitoad can find opportunities to set up Stealth Rock on predicted switches to checks like Ferrothorn, Lapras, and Shedinja.
* Toxic may seem strange on such an offensive Pokemon, but it supports Seismitoad's team by crippling a potentially troublesome wall, and Seismitoad's threat level tends to draw walls in. Additionally, if Seismitoad forgoes Bounce, Toxic is its only option to defeat Heavy-Duty Boots Shedinja.
* Kyogre is one of Seismitoad's best teammates, as it can summon rain with Drizzle to kickstart a Seismitoad sweep, and together they can wear down their shared checks.
* While Seimitoad's power under rain and many coverage options make it difficult to keep in check, it still needs to be wary of Grass- and bulky Water-types. Zapdos makes for a standout partner, threatening them with its accurate STAB Hurricane and Thunder under rain. Urshifu-S pressures the likes of Ferrothorn, Shedinja, and Porygon2, which give Seismitoad trouble.
Items
========
* Life Orb is the best item to enable a Seismitoad sweep, granting it high damage output while Dynamaxed despite an only average Attack stat.
* However, if Life Orb is already being used by another Pokemon, other viable options include Mystic Water, Rindo Berry, and Expert Belt. Do note that Seismitoad needs either a Life Orb or Expert Belt to OHKO Kyogre with Max Overgrowth.
EV Spreads
========
* 252 Atk / 4 SpD / 252 Spe with Adamant: Under rain, this EV spread lets Seismitoad outspeed the entire unboosted metagame bar Regieleki, as well as +1 positive-natured base 100s.
* 116 HP / 252 Atk / 140 Spe with Adamant: This EV spread gives Seismitoad a good chance of surviving a Play Rough from Jolly Zacian-C while still outspeeding Pheromosa and Calyrex-S under rain.
* 52 HP / 252 Atk / 204 Spe with Adamant: If Seismitoad is holding a Rindo Berry, this EV spread will allow it to survive a Grassy Glide from Choice Band Rillaboom under Dynamax.
[SET]
name: Specially Defensive Support
move 1: Stealth Rock
move 2: Toxic / Fling
move 3: Fling / Scald / Power Whip
move 4: Earthquake / Earth Power / Protect / Power Whip
item: Light Ball / Leftovers / Aguav Berry
ability: Water Absorb
nature: Calm / Careful / Sassy
evs: 212 HP / 4 Atk / 92 Def / 196 SpD / 4 Spe
[SET COMMENTS]
* With its serviceable bulk, great defensive typing, and coveted Water Absorb ability, Seismitoad can act as one of the sturdiest Kyogre switch-ins around while blanket checking the metagame's many Water-types. While it competes with Gastrodon, which sports higher special bulk and access to Recover, Seismitoad's unique utility movepool and access to Grass-type coverage make it less predictable.
* Stealth Rock is the primary advantage Seismitoad has over many other Water-immune Pokemon, freeing up its teammates to run more offensive sets.
* Seismitoad's access to Toxic, very valuable and rare for a non-Poison type, is key to put foes on a timer.
* If holding a Light Ball, Fling becomes a one-time paralysis-inducing move, which can be a nasty surprise for offensive switch-ins that don't mind Toxic but hate the Speed drop from paralysis.
* Scald allows Seismitoad to spread burns, preventing the likes of Ferrothorn and Landorus-T from switching in for free.
* During Dynamax, Earthquake lets Seismitoad boost its Special Defense with Max Quake while threatening the likes of Kyogre and Tyranitar. Earth Power can be run instead of Earthquake to better damage Zacian-C and Eternatus.
* If holding Leftovers, Protect allows Seismitoad to restore a bit of additional HP per turn, as well as scouting for potentially devastating Grass-type coverage.
* Power Whip is an option for more security against bulkier Kyogre variants, particularly those with Substitute + Calm Mind. In general, carrying Grass-type coverage makes Seismitoad a much better check to many threatening Water-types, such as Tapu Fini, Quagsire, and Rotom-W.
Items
========
* Light Ball makes Fling a one-time paralysis-inducing move.
* Leftovers provides Seismitoad with passive recovery each turn, and it synergizes especially well with Protect. Aguav Berry is an alternate healing option.
EV Spreads
========
* Seismitoad can opt for a Calm or Careful nature depending on its choice of coverage, but sets without Fling that utilize both physical and special moves should instead use a Sassy nature to optimize damage.
* The listed 4 Speed EVs allow Fling Seismitoad to outpace paralyzed Cinderace. Due to this Speed benchmark, Fling Seismitoad should run Calm or Careful and not Sassy.
* 212 HP / 4 Atk / 92 Def / 196 SpD / 4 Spe: This EV spread allows Seismitoad to avoid the 2HKO from Adamant Zacian-C's Behemoth Blade, avoid the OHKO from its Play Rough, and survive a Choice Band-boosted Wicked Blow from Urshifu-S.
* 252 HP / 252 SpD / 4 Spe: This spread maximizes Seismitoad's special bulk, letting it take on Kyogre as well as possible.
* 228 HP / 4 Atk / 76 Def / 196 SpD / 4 Spe: This spread allows Seismitoad to always survive Timid Life Orb Yveltal's Max Darkness and almost always survive Adamant Zacian-C's Play Rough.
[SET]
name: Specially-based Sweeper
move 1: Hydro Pump
move 2: Earthquake / Earth Power
move 3: Power Whip / Grass Knot
move 4: Focus Blast / Sludge Bomb / Stealth Rock / Toxic
item: Life Orb
ability: Swift Swim
nature: Mild / Modest
evs: 4 Atk / 252 SpA / 252 Spe
[SET COMMENTS]
* Despite its lower Special Attack stat, Seismitoad can run a specially-based set worth consideration, as Hydro Pump actually outdamages Liquidation against neutral targets, and the ability to catch opponents off guard with a mixed set has tremendous value in a best-of-one format.
* A Ground-type STAB move lets Seismitoad deal good damage against Zacian-C, with Earthquake doing more against Kyogre and Tyranitar, while Earth Power is less vulnerable to Attack drops via Intimidate or burn.
* Power Whip nets crucial coverage against Water-immune Pokemon and bulky Water-types. Grass Knot is a feasible alternative, sporting much higher damage against physically-bulky targets like Quagsire and Groudon. It is significantly weaker against Kyogre and Gastrodon than Power Whip, though, and will fail if the target is Dynamaxed.
* Focus Blast is Seismitoad's only way of hitting Ferrothorn for significant damage, netting a 2HKO against specially defensive variants outside of Dynamax.
* Sludge Bomb allows Seismitoad to boost its Special Attack with Max Ooze while Dynamaxed, and it's Seismitoad's strongest option against Rillaboom.
* Seismitoad can set Stealth Rock if there's not already a setter on its team, but it won't be able to surmount Grass-types.
* While Toxic may seem out of place on a set designed for sweeping, it is Seismitoad's only shot at beating Chansey, specially defensive Porygon2, and Shedinja, and it can put other troublesome walls on a timer for its team.
Items
========
* Life Orb is the best item to enable a Seismitoad sweep, granting it high damage output while Dynamaxed despite its only average attacking stats.
* However, if Life Orb is already being used by another Pokemon on the team, other viable options include Mystic Water, Assault Vest, and Expert Belt.
EV Spreads
========
* 4 Atk / 252 SpA / 252 Spe with Mild: Under rain, Seismitoad will outspeed the entire unboosted metagame bar Regieleki, as well as +1 positive-natured base 100s. A Mild nature is preferred over Rash to always survive a Max Geyser from Modest Kyogre while Dynamaxed.
* A special-only set with a Modest nature can be run if opting for Grass Knot, though such a set struggles even more to break past many of the metagame's special walls.
[CREDITS]
- Written by: [[Comradesquidwar, 542590]]
- Quality checked by: [[luisin, 469498], [Theorymon, 29010]]
- Grammar checked by: [[Finland, 517429]]
name: Physical Sweeper
move 1: Liquidation
move 2: Earthquake
move 3: Power Whip
move 4: Brick Break / Bounce / Ice Punch / Stealth Rock / Toxic
item: Life Orb
ability: Swift Swim
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
* Sporting a solid typing, colorful coverage, and access to Swift Swim, Seismitoad is a potent rain sweeper that can threaten many common Pokemon in the Series 12 format.
* Seismitoad's spammable STAB combination allows it to set its own rain with Max Geyser and boost its Special Defense with Max Quake while Dynamaxed, making it more difficult to revenge kill.
* Power Whip is necessary coverage to break past Water-immune Pokemon and other bulky Water-types, such as Kyogre, Quagsire, and Tapu Fini, with Life Orb-boosted Max Overgrowth OHKOing all three.
* Brick Break is Seismitoad's best option for a physical Max Knuckle, further preventing Ferrothorn and physically defensive Porygon2 from walling it. Brick Break also allows Seismitoad to remove opposing Light Screen and Reflect for its team.
* Bounce is Seismitoad's only option for Max Airstream, but the Speed boost can be crucial if rain runs out the following turn, and it heavily damages most Grass-type switch-ins. Notably, it is the only listed move that can damage Shedinja while Seismitoad is Dynamaxed.
* Ice Punch is Seismitoad's only way to hit Dragonite and defensive Zygarde-C for meaningful damage, maintains coverage against Grass-types, and is its strongest option against Landorus-T outside of rain.
* At the cost of a coverage option, Seismitoad can set Stealth Rock if its team lacks a setter. Due to its ability to threaten a sweep under rain, Seismitoad can find opportunities to set up Stealth Rock on predicted switches to checks like Ferrothorn, Lapras, and Shedinja.
* Toxic may seem strange on such an offensive Pokemon, but it supports Seismitoad's team by crippling a potentially troublesome wall, and Seismitoad's threat level tends to draw walls in. Additionally, if Seismitoad forgoes Bounce, Toxic is its only option to defeat Heavy-Duty Boots Shedinja.
* Kyogre is one of Seismitoad's best teammates, as it can summon rain with Drizzle to kickstart a Seismitoad sweep, and together they can wear down their shared checks.
* While Seimitoad's power under rain and many coverage options make it difficult to keep in check, it still needs to be wary of Grass- and bulky Water-types. Zapdos makes for a standout partner, threatening them with its accurate STAB Hurricane and Thunder under rain. Urshifu-S pressures the likes of Ferrothorn, Shedinja, and Porygon2, which give Seismitoad trouble.
Items
========
* Life Orb is the best item to enable a Seismitoad sweep, granting it high damage output while Dynamaxed despite an only average Attack stat.
* However, if Life Orb is already being used by another Pokemon, other viable options include Mystic Water, Rindo Berry, and Expert Belt. Do note that Seismitoad needs either a Life Orb or Expert Belt to OHKO Kyogre with Max Overgrowth.
EV Spreads
========
* 252 Atk / 4 SpD / 252 Spe with Adamant: Under rain, this EV spread lets Seismitoad outspeed the entire unboosted metagame bar Regieleki, as well as +1 positive-natured base 100s.
* 116 HP / 252 Atk / 140 Spe with Adamant: This EV spread gives Seismitoad a good chance of surviving a Play Rough from Jolly Zacian-C while still outspeeding Pheromosa and Calyrex-S under rain.
* 52 HP / 252 Atk / 204 Spe with Adamant: If Seismitoad is holding a Rindo Berry, this EV spread will allow it to survive a Grassy Glide from Choice Band Rillaboom under Dynamax.
[SET]
name: Specially Defensive Support
move 1: Stealth Rock
move 2: Toxic / Fling
move 3: Fling / Scald / Power Whip
move 4: Earthquake / Earth Power / Protect / Power Whip
item: Light Ball / Leftovers / Aguav Berry
ability: Water Absorb
nature: Calm / Careful / Sassy
evs: 212 HP / 4 Atk / 92 Def / 196 SpD / 4 Spe
[SET COMMENTS]
* With its serviceable bulk, great defensive typing, and coveted Water Absorb ability, Seismitoad can act as one of the sturdiest Kyogre switch-ins around while blanket checking the metagame's many Water-types. While it competes with Gastrodon, which sports higher special bulk and access to Recover, Seismitoad's unique utility movepool and access to Grass-type coverage make it less predictable.
* Stealth Rock is the primary advantage Seismitoad has over many other Water-immune Pokemon, freeing up its teammates to run more offensive sets.
* Seismitoad's access to Toxic, very valuable and rare for a non-Poison type, is key to put foes on a timer.
* If holding a Light Ball, Fling becomes a one-time paralysis-inducing move, which can be a nasty surprise for offensive switch-ins that don't mind Toxic but hate the Speed drop from paralysis.
* Scald allows Seismitoad to spread burns, preventing the likes of Ferrothorn and Landorus-T from switching in for free.
* During Dynamax, Earthquake lets Seismitoad boost its Special Defense with Max Quake while threatening the likes of Kyogre and Tyranitar. Earth Power can be run instead of Earthquake to better damage Zacian-C and Eternatus.
* If holding Leftovers, Protect allows Seismitoad to restore a bit of additional HP per turn, as well as scouting for potentially devastating Grass-type coverage.
* Power Whip is an option for more security against bulkier Kyogre variants, particularly those with Substitute + Calm Mind. In general, carrying Grass-type coverage makes Seismitoad a much better check to many threatening Water-types, such as Tapu Fini, Quagsire, and Rotom-W.
Items
========
* Light Ball makes Fling a one-time paralysis-inducing move.
* Leftovers provides Seismitoad with passive recovery each turn, and it synergizes especially well with Protect. Aguav Berry is an alternate healing option.
EV Spreads
========
* Seismitoad can opt for a Calm or Careful nature depending on its choice of coverage, but sets without Fling that utilize both physical and special moves should instead use a Sassy nature to optimize damage.
* The listed 4 Speed EVs allow Fling Seismitoad to outpace paralyzed Cinderace. Due to this Speed benchmark, Fling Seismitoad should run Calm or Careful and not Sassy.
* 212 HP / 4 Atk / 92 Def / 196 SpD / 4 Spe: This EV spread allows Seismitoad to avoid the 2HKO from Adamant Zacian-C's Behemoth Blade, avoid the OHKO from its Play Rough, and survive a Choice Band-boosted Wicked Blow from Urshifu-S.
* 252 HP / 252 SpD / 4 Spe: This spread maximizes Seismitoad's special bulk, letting it take on Kyogre as well as possible.
* 228 HP / 4 Atk / 76 Def / 196 SpD / 4 Spe: This spread allows Seismitoad to always survive Timid Life Orb Yveltal's Max Darkness and almost always survive Adamant Zacian-C's Play Rough.
[SET]
name: Specially-based Sweeper
move 1: Hydro Pump
move 2: Earthquake / Earth Power
move 3: Power Whip / Grass Knot
move 4: Focus Blast / Sludge Bomb / Stealth Rock / Toxic
item: Life Orb
ability: Swift Swim
nature: Mild / Modest
evs: 4 Atk / 252 SpA / 252 Spe
[SET COMMENTS]
* Despite its lower Special Attack stat, Seismitoad can run a specially-based set worth consideration, as Hydro Pump actually outdamages Liquidation against neutral targets, and the ability to catch opponents off guard with a mixed set has tremendous value in a best-of-one format.
* A Ground-type STAB move lets Seismitoad deal good damage against Zacian-C, with Earthquake doing more against Kyogre and Tyranitar, while Earth Power is less vulnerable to Attack drops via Intimidate or burn.
* Power Whip nets crucial coverage against Water-immune Pokemon and bulky Water-types. Grass Knot is a feasible alternative, sporting much higher damage against physically-bulky targets like Quagsire and Groudon. It is significantly weaker against Kyogre and Gastrodon than Power Whip, though, and will fail if the target is Dynamaxed.
* Focus Blast is Seismitoad's only way of hitting Ferrothorn for significant damage, netting a 2HKO against specially defensive variants outside of Dynamax.
* Sludge Bomb allows Seismitoad to boost its Special Attack with Max Ooze while Dynamaxed, and it's Seismitoad's strongest option against Rillaboom.
* Seismitoad can set Stealth Rock if there's not already a setter on its team, but it won't be able to surmount Grass-types.
* While Toxic may seem out of place on a set designed for sweeping, it is Seismitoad's only shot at beating Chansey, specially defensive Porygon2, and Shedinja, and it can put other troublesome walls on a timer for its team.
Items
========
* Life Orb is the best item to enable a Seismitoad sweep, granting it high damage output while Dynamaxed despite its only average attacking stats.
* However, if Life Orb is already being used by another Pokemon on the team, other viable options include Mystic Water, Assault Vest, and Expert Belt.
EV Spreads
========
* 4 Atk / 252 SpA / 252 Spe with Mild: Under rain, Seismitoad will outspeed the entire unboosted metagame bar Regieleki, as well as +1 positive-natured base 100s. A Mild nature is preferred over Rash to always survive a Max Geyser from Modest Kyogre while Dynamaxed.
* A special-only set with a Modest nature can be run if opting for Grass Knot, though such a set struggles even more to break past many of the metagame's special walls.
[CREDITS]
- Written by: [[Comradesquidwar, 542590]]
- Quality checked by: [[luisin, 469498], [Theorymon, 29010]]
- Grammar checked by: [[Finland, 517429]]
Last edited: