They have sucker punch as an egg move.Yknow, I don't think anyone's mentioned this yet, but if Transfer Moves really aren't a thing anymore..
Bisharp and Kingambit don't have Sucker Punch or Knock Off.
They have sucker punch as an egg move.Yknow, I don't think anyone's mentioned this yet, but if Transfer Moves really aren't a thing anymore..
Bisharp and Kingambit don't have Sucker Punch or Knock Off.
sucker punch is an egg move for pawniardYknow, I don't think anyone's mentioned this yet, but if Transfer Moves really aren't a thing anymore..
Bisharp and Kingambit don't have Sucker Punch or Knock Off.
Clefable had no transfer moves early gen 8 yet it was so overwhelming that some people called for it to be banned.RIP Clefable 2013-2022
I wasn't going to report these ones at first because I don't want to be making a post for every little surprise or comfort, but I'll go ahead then.Also, please report to me any notable movepool additions, I'll put everything we find on the doc.
Well to be fair, as of now, it's not finding any way since it's not in the game data anywayClefable had no transfer moves early gen 8 yet it was so overwhelming that some people called for it to be banned.
Clefable, just like life, always finds a way.
yeeaah i dont see it making a splash in OU or even UU for what matters.It's about on par with OU damage. Probably shouldn't run Choice Band because then it's just a bad Slaking. But then again it's not like this guy has much else to do. Band it, Tera it, slap something silly with 160 BP STAB Adaptability hammers, then box it away until the lower tiers are formed where this guy can be unironically usable.
Knew I missed something lol.sucker punch is an egg move for pawniard
Stantler, Scyther, Ursaring & Qwilfish-H all have an unknown shared evolution method with no parameters set that people are thinking means they just can't evolve anymore.Huh, Basculegion has egg moves set and White Stripe Basculin no longer evolves into it. Stantler also only gets Psyshield as an egg move, so you'll have to transfer in an existing Wyrdeer in order to evolve Stantler.
With the PP nerfs on most healing moves, Clefable can just run Moonlight now instead of Softboiled since they'd both be 5PP?RIP Clefable 2013-2022
Doesn't really surprise me, we haven't been able to evolve into Alolan formes anymore either.Stantler, Scyther, Ursaring & Qwilfish-H all have an unknown shared evolution method with no parameters set that people are thinking means they just can't evolve anymore.
The problem is that it's not a visible buff, so you can't just math it out, there's too many shits at play like IV, EVs, natures, etc.also we know people have the paradox mons by now, yet nobody is testing the degree of the boost from the ability.
Yeah, I think it'll be ok in the lower tiers, though it kinda stinks that its carried by its signature move so hard. For reference, Mega Mawile's Iron Head is also basically 160 BP but has more PP and more useful effects than Tinkaton's Gigaton Hammer. Still, as far as normal mons go, it isn't the worst thing ever and will probably be decent. Its got decent speed and Swords Dance so my Hypothetical meta set would be Swords Dance / Gigaton Hammer / Protect / Knock Off since it'll leverage its offensive and defensive benefits both quite well.So to anyone trying to measure how strong Tinkaton actually is:
252 Atk Tinkaton Gigaton Hammer vs. 0 HP / 0 Def Mew: 181-214 (53 - 62.7%)
252 Atk Urshifu-Rapid-Strike Surging Strikes (3 hits) vs. 0 HP / 0 Def Mew on a critical hit: 183-219 (53.6 - 64.2%)
252 Atk Kartana Leaf Blade vs. 0 HP / 0 Def Mew: 189-223 (55.4 - 65.3%)
252 Atk Garchomp Earthquake vs. 0 HP / 0 Def Mew: 163-193 (47.8 - 56.5%)
It's about on par with OU damage. Probably shouldn't run Choice Band because then it's just a bad Slaking. But then again it's not like this guy has much else to do. Band it, Tera it, slap something silly with 160 BP STAB Adaptability hammers, then box it away until the lower tiers are formed where this guy can be unironically usable.
Not only is Moonlight worse than Softboiled because of all the weather shenanigans, but Clef also loses a lot of utility moves. Teleport, Knock Off, Seismic Toss, Heal Bell, and Toxic. Losing these moves and more is a noticeable hit to its viability.With the PP nerfs on most healing moves, Clefable can just run Moonlight now instead of Softboiled since they'd both be 5PP?
Only real downside is having to deal with the weathers.
Nah, not really.Re: Toxic getting erased from existence, there's a part of me that thinks that its removal wasn't a competitive consideration. Rather, the game has further emphasized single-opponent boss fights (raids, titans, starmobiles) where damage based off of percentages of a single HP bar are strongest. So instead of realizing that the battle system is not set up to do this and changing the boss design, they remove parts of that system until it is.
I don’t think it’s that difficult.How have none of the thousands of people playing the game caught the ruin sublegend quartet and tested what triggers the ability?
also we know people have the paradox mons by now, yet nobody is testing the degree of the boost from the ability.
Tecnically, Clefable at the moment lost nothing.Not only is Moonlight worse than Softboiled because of all the weather shenanigans, but Clef also loses a lot of utility moves. Teleport, Knock Off, Seismic Toss, Heal Bell, and Toxic. Losing these moves and more is a noticeable hit to its viability.
Without knowing the EV/IV/Nature of what you're fighting, it's not realistic. Too much variance.I don’t think it’s that difficult.
1. Battle a bulky Pokémon
2. Attack and measure damage
3. Set up sunny day
4. Attack again and measure damage
5. Repeat enough times that the results are accurate
Im 100% sure I could pull it off if I had the game and a paradox mon.
That just means that the method isn't something that's existed in the games before - there are several new Gen 9 Pokemon that have an unknown evolution method as well. Considering that several of the other Hisuian mons such as Growlithe or Sneasel have evolution methods that we actually do know, that's very likely not the case.Stantler, Scyther, Ursaring & Qwilfish-H all have an unknown shared evolution method with no parameters set that people are thinking means they just can't evolve anymore.
Yeah, but all defensive mons get super stomped on by this change.Not only is Moonlight worse than Softboiled because of all the weather shenanigans, but Clef also loses a lot of utility moves. Teleport, Knock Off, Seismic Toss, Heal Bell, and Toxic. Losing these moves and more is a noticeable hit to its viability.
You know what's really funny is that regular Mawile has LO Sheer Force Iron Heads with no drawbacks that are on par with Hammer.Yeah, I think it'll be ok in the lower tiers, though it kinda stinks that its carried by its signature move so hard. For reference, Mega Mawile's Iron Head is also basically 160 BP but has more PP and more useful effects than Tinkaton's Gigaton Hammer. Still, as far as normal mons go, it isn't the worst thing ever and will probably be decent. Its got decent speed and Swords Dance so my Hypothetical meta set would be Swords Dance / Gigaton Hammer / Protect / Knock Off since it'll leverage its offensive and defensive benefits both quite well.
EV and IV do not have any effect on the calculation when you are comparing damage against the same exact target.Tecnically, Clefable at the moment lost nothing.
It's not in the game data, so it's impossible to know its SV moveset.
For what we know, it could have stuff like Night Shade that replaces Seismic Toss, it could have new moves, or it could have nothing.
But since it's not in the game at all, we know nothing.
Without knowing the EV/IV/Nature of what you're fighting, it's not realistic. Too much variance.
Same reason for which before the actual datamine we didn't even know the exact BST of the pokemon people were catching. You can get ranges, but not the actual numbers.
I'd point that Toxapex still gets "scald at home". It's same move but without the burn and instead a guaranteed -atk drop.Even Toxapex, virtually the only one to keep Toxic, will be unable to touch Steels and Poisons now with the removal of Scald and Knock Off.