Hello!
So I was using a Gengar team that kinda sucked, so now I'm trying this new team that I hope to use. All reasoning in the new team.
The new team is;
So I want to improve the new team. I have found Smeargle, Sableye and Groudon are the power houses that are really good. All three compliment each other. The rest are also quite good (specifically Xerneas and Gengar) however they are not as good. The team itself I want to keep, however I simply want to change stuff like EV's, moves, items etc. Please help? Thanks in advance. Rcheez
So I was using a Gengar team that kinda sucked, so now I'm trying this new team that I hope to use. All reasoning in the new team.
The new team is;
Note: Not using it anymore
Gengar-Mega @ Gengarite
Ability: Shadow Tag
Shiny: Yes
EVs: 156 SpA / 100 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Perish Song
- Hypnosis
- Protect
- Sludge Bomb
Sableye @ Sitrus Berry
Ability: Prankster
EVs: 252 HP / 100 Def / 156 SpD
Careful Nature
IVs: 0 SpA
- Quash
- Confuse Ray
- Fake Out
- Gravity
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 156 Def / 100 SpD
Bold Nature
IVs: 0 Atk
- Giga Drain
- Rage Powder
- Spore
- Protect
Cresselia @ Leftovers
Ability: Levitate
EVs: 252 HP / 156 Def / 100 SpD
Calm Nature
IVs: 0 Atk
- Skill Swap
- Calm Mind
- Psychic
- Toxic
Talonflame @ Liechi Berry
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
IVs: 0 SpA
- Natural Gift
- Brave Bird
- Flare Blitz
- Roost
Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
EVs: 156 Def / 252 SpA / 100 SpD
Modest Nature
IVs: 0 Atk
- Origin Pulse
- Calm Mind
- Ice Beam
- Thunder
Gengar-Mega @ Gengarite
Ability: Shadow Tag
Shiny: Yes
EVs: 156 SpA / 100 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Perish Song
- Hypnosis
- Protect
- Sludge Bomb
Sableye @ Sitrus Berry
Ability: Prankster
EVs: 252 HP / 100 Def / 156 SpD
Careful Nature
IVs: 0 SpA
- Quash
- Confuse Ray
- Fake Out
- Gravity
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 156 Def / 100 SpD
Bold Nature
IVs: 0 Atk
- Giga Drain
- Rage Powder
- Spore
- Protect
Cresselia @ Leftovers
Ability: Levitate
EVs: 252 HP / 156 Def / 100 SpD
Calm Nature
IVs: 0 Atk
- Skill Swap
- Calm Mind
- Psychic
- Toxic
Talonflame @ Liechi Berry
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
IVs: 0 SpA
- Natural Gift
- Brave Bird
- Flare Blitz
- Roost
Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
EVs: 156 Def / 252 SpA / 100 SpD
Modest Nature
IVs: 0 Atk
- Origin Pulse
- Calm Mind
- Ice Beam
- Thunder
New and Improved
Groudon-Primal @ Red Orb
Ability: Desolate Land
Level: 50
EVs: 252 Atk / 252 Def / 4 SpD
Adamant Nature
- Precipice Blades
- Fire Punch
- Rock Slide
- Thunder Punch
Primal Groudon has a brilliant offensive presence. It is a very good counter to other Primals and Most other VGC powerhouses. For moves [1] Precipice Blades hits many bulky steel types for super effective damage and combined with STAB will most likely take out most that take neutral damage [2] Fire Punch is good as it compliments Groudons STAB, Sun and 180 Attack Stat. I chose it over Eruption since that can easily be checked with Wide Guard and other moves, plus this is slightly more powerful. Plus, there are more Specially defensive walls than defensive. [3] Rock Slide is a good counter to TalonFlame and hits a lot for flinches. Solid coverage. [4] Mainly a check to flying types and Primal Kyogre (does 45-55% depending on investment).
Xerneas @ Power Herb
Ability: Fairy Aura
Level: 50
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Geomancy
- Protect
- Dazzling Gleam
- Psychic
I want to change psychic possibly, however for moves [1] Pretty self explanatory, get that sweep ready. [2] Also very self explanatory however it is also used for scouting and Stalling. Very useful. [3] Still very self explanatory, running over Moonblast to hit both. Combined with Fairy Aura and STAB, becomes a destructive force. [4] Want to change please!
Smeargle @ Focus Sash
Ability: Moody
Level: 50
EVs: 4 Def / 252 SpD / 252 Spe
Jolly Nature
IVs: 0 Atk
- Dark Void
- Wide Guard
- Spiky Shield
- Follow Me
Do not want to change, aside from Follow me possibly for Knock Off - which should I do? [1] Self explanatory - put it to sleep, send in your own monster, destroy them. Also good for stalling and works well with Sableye's Quash. [2] Since Eruption, Origin Pulse, Earthquake, Precipice Blades, etc are so common this is a good counter. Also stops Geo-Xerneas and both primals well. Essential. [3] Self Explanatory, a better protect, fantastic for scouting. Run over King's Shield for chip-damage. [4] should I run follow me or knock off? Edit: or a rock type move for thundurus
Sableye @ Sitrus Berry
Ability: Prankster
Level: 50
EVs: 252 HP / 100 Def / 156 SpD
Careful Nature
- Gravity
- Confuse Ray
- Quash
- Knock Off
[1] Gravity aids Primal Groudon (precipice blades), Smeargle (dark void), Gengar (hypnosis), etc. Also good for getting Flying types ready for Precipice Blades. [2] Kinda trolly, however useful. Combined with prankster and it shuts down physical attackers and some support sets. Gives more time as well. [3] Quash I've found essential for dealing with faster Pokemon. Stops Geo-Xerneas, Primals, Landorus and other quick sweepers to allow a free sleep from Smeargle or a free Precipice Blades or anything to demolish the opponent. DO NOT CHANGE NO MATTER WHAT! [4] Good for Taunt Thundurus, good against Mega Rayquaza too. Stops item reliant pokemon.
Gengar-Mega @ Gengarite
Ability: Shadow Tag
Level: 50
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hypnosis
- Sludge Bomb
- Protect
- Perish Song
[1] Good for shutting down fast pokemon, works well with Sableye's gravity. Found it very useful. [2] to sure if I should replace with Shadow Ball, however there are a ton of Normal-types these days. [3] Good for scouting, pretty self explanatory. [4] Good for Perish-trapping, pretty much a free kill on 2 pokemon.
Thundurus
Ability: Prankster
Level: 50
EVs: 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Taunt
- Substitute
- Dark Pulse
[1] STAB and coverage for flying types. Hurts with its good SpAtk, even if it's neutral. [2] Shuts down Smeargle/Sableye leads and other supportive walls, very powerful. [3] Stops Status, especially sleep plus a good coat to hide under. [4] Coverage, also good for flinch stalling. If anything, change this.
Groudon-Primal @ Red Orb
Ability: Desolate Land
Level: 50
EVs: 252 Atk / 252 Def / 4 SpD
Adamant Nature
- Precipice Blades
- Fire Punch
- Rock Slide
- Thunder Punch
Primal Groudon has a brilliant offensive presence. It is a very good counter to other Primals and Most other VGC powerhouses. For moves [1] Precipice Blades hits many bulky steel types for super effective damage and combined with STAB will most likely take out most that take neutral damage [2] Fire Punch is good as it compliments Groudons STAB, Sun and 180 Attack Stat. I chose it over Eruption since that can easily be checked with Wide Guard and other moves, plus this is slightly more powerful. Plus, there are more Specially defensive walls than defensive. [3] Rock Slide is a good counter to TalonFlame and hits a lot for flinches. Solid coverage. [4] Mainly a check to flying types and Primal Kyogre (does 45-55% depending on investment).
Xerneas @ Power Herb
Ability: Fairy Aura
Level: 50
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Geomancy
- Protect
- Dazzling Gleam
- Psychic
I want to change psychic possibly, however for moves [1] Pretty self explanatory, get that sweep ready. [2] Also very self explanatory however it is also used for scouting and Stalling. Very useful. [3] Still very self explanatory, running over Moonblast to hit both. Combined with Fairy Aura and STAB, becomes a destructive force. [4] Want to change please!
Smeargle @ Focus Sash
Ability: Moody
Level: 50
EVs: 4 Def / 252 SpD / 252 Spe
Jolly Nature
IVs: 0 Atk
- Dark Void
- Wide Guard
- Spiky Shield
- Follow Me
Do not want to change, aside from Follow me possibly for Knock Off - which should I do? [1] Self explanatory - put it to sleep, send in your own monster, destroy them. Also good for stalling and works well with Sableye's Quash. [2] Since Eruption, Origin Pulse, Earthquake, Precipice Blades, etc are so common this is a good counter. Also stops Geo-Xerneas and both primals well. Essential. [3] Self Explanatory, a better protect, fantastic for scouting. Run over King's Shield for chip-damage. [4] should I run follow me or knock off? Edit: or a rock type move for thundurus
Sableye @ Sitrus Berry
Ability: Prankster
Level: 50
EVs: 252 HP / 100 Def / 156 SpD
Careful Nature
- Gravity
- Confuse Ray
- Quash
- Knock Off
[1] Gravity aids Primal Groudon (precipice blades), Smeargle (dark void), Gengar (hypnosis), etc. Also good for getting Flying types ready for Precipice Blades. [2] Kinda trolly, however useful. Combined with prankster and it shuts down physical attackers and some support sets. Gives more time as well. [3] Quash I've found essential for dealing with faster Pokemon. Stops Geo-Xerneas, Primals, Landorus and other quick sweepers to allow a free sleep from Smeargle or a free Precipice Blades or anything to demolish the opponent. DO NOT CHANGE NO MATTER WHAT! [4] Good for Taunt Thundurus, good against Mega Rayquaza too. Stops item reliant pokemon.
Gengar-Mega @ Gengarite
Ability: Shadow Tag
Level: 50
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hypnosis
- Sludge Bomb
- Protect
- Perish Song
[1] Good for shutting down fast pokemon, works well with Sableye's gravity. Found it very useful. [2] to sure if I should replace with Shadow Ball, however there are a ton of Normal-types these days. [3] Good for scouting, pretty self explanatory. [4] Good for Perish-trapping, pretty much a free kill on 2 pokemon.
Thundurus
Ability: Prankster
Level: 50
EVs: 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Taunt
- Substitute
- Dark Pulse
[1] STAB and coverage for flying types. Hurts with its good SpAtk, even if it's neutral. [2] Shuts down Smeargle/Sableye leads and other supportive walls, very powerful. [3] Stops Status, especially sleep plus a good coat to hide under. [4] Coverage, also good for flinch stalling. If anything, change this.
So I want to improve the new team. I have found Smeargle, Sableye and Groudon are the power houses that are really good. All three compliment each other. The rest are also quite good (specifically Xerneas and Gengar) however they are not as good. The team itself I want to keep, however I simply want to change stuff like EV's, moves, items etc. Please help? Thanks in advance. Rcheez
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