Wigglytuff
mad @ redacted in redacted
The setodds command was recently (? Not sure, not a rands auth myself) introduced as a means of assisting Randbats Room Auth in crafting and testing sets. Since I don't have access to the command myself, I don't know exactly what the extents to its capabilities are. However, it appears that, at the bare minimum, the command is capable of finding the relative odds of a move or ability appearing on a mon. Because hundreds or thousands of sets are generated to achieve this, it would be logistically unfeasible to allow everyone to use this command, so its use is restricted to only Randbats Room Staff (% or higher) and possibly Global Staff.
Competitive Concerns
While I have no doubt that this makes things much easier for Randbats Auth, it unfortunately constitutes a competitive advantage that is only accessible by a handful of people. The most clear cut example (but not the only) I can think of is in Gen 4 Randbats. Life Orb recoil doesn't proc when hitting a Substitute, so you cannot scout this way as you can in later generations. There is often a 50/50 associated with this - does the opponent have Life Orb or Choice Band/Specs? The setodds command gives the differential odds of either. I'm also told that the command could, given two revealed moves, find the odds of a particular item or ability. If true, this is a massive advantage to have.
With the proliferation of the Randbats Circuit, I don't think I need to go too in depth about the competitive concerns of the setodds command. I'm not the only one with these concerns, I know xGang ( gen3 RBTT sheetgod and first overall draft oml...) doesn't it like either. I obviously don't like it, and I was a playoffs qualifier for the Rands Slam Circuit and 2nd place of the Randbats Classic Open last year. I'm sure if more competitors were aware of the command, they wouldn't be happy either.
Unofficial Randbats Auth Response
I conversed with Rands Auth a couple months ago about my concerns with the command. Their (disclaimer: unofficial) opinion was and is that the setodds command doesn't provide much of an advantage and is only really used for set crafting. I happen to disagree, especially if what I'm told about the higher end of its capabilities is true, but it shouldn't matter either way - an advantage exists, and a solution should be implemented. Luckily, I have what I think is a pretty simple solution.
My proposal: Disallow use of the setodds command while in battle.
The command's express purpose is to help the Randbats Auth with setcrafting. Implementing this would ensure that that is all the setodds command is used for.
I understand that this could be annoying in the situation of Auth that are laddering other formats and are unnecessarily locked out of the command. A possible compromise could be to allow the command to be only broadcasted in the Randbats Room by auth that are currently players in a battle. However, I am uncomfortable with the untraceable competitive advantages currently present and would like to see a technical solution implemented for this.
Competitive Concerns
While I have no doubt that this makes things much easier for Randbats Auth, it unfortunately constitutes a competitive advantage that is only accessible by a handful of people. The most clear cut example (but not the only) I can think of is in Gen 4 Randbats. Life Orb recoil doesn't proc when hitting a Substitute, so you cannot scout this way as you can in later generations. There is often a 50/50 associated with this - does the opponent have Life Orb or Choice Band/Specs? The setodds command gives the differential odds of either. I'm also told that the command could, given two revealed moves, find the odds of a particular item or ability. If true, this is a massive advantage to have.
With the proliferation of the Randbats Circuit, I don't think I need to go too in depth about the competitive concerns of the setodds command. I'm not the only one with these concerns, I know xGang ( gen3 RBTT sheetgod and first overall draft oml...) doesn't it like either. I obviously don't like it, and I was a playoffs qualifier for the Rands Slam Circuit and 2nd place of the Randbats Classic Open last year. I'm sure if more competitors were aware of the command, they wouldn't be happy either.
Unofficial Randbats Auth Response
I conversed with Rands Auth a couple months ago about my concerns with the command. Their (disclaimer: unofficial) opinion was and is that the setodds command doesn't provide much of an advantage and is only really used for set crafting. I happen to disagree, especially if what I'm told about the higher end of its capabilities is true, but it shouldn't matter either way - an advantage exists, and a solution should be implemented. Luckily, I have what I think is a pretty simple solution.
My proposal: Disallow use of the setodds command while in battle.
The command's express purpose is to help the Randbats Auth with setcrafting. Implementing this would ensure that that is all the setodds command is used for.
I understand that this could be annoying in the situation of Auth that are laddering other formats and are unnecessarily locked out of the command. A possible compromise could be to allow the command to be only broadcasted in the Randbats Room by auth that are currently players in a battle. However, I am uncomfortable with the untraceable competitive advantages currently present and would like to see a technical solution implemented for this.