Tournament Random Battles Team Tournament VII - Commencement Thread

Out of curiosity, did you use week1 LUs to determine which player was drafted for which format? Because presumably there's a bit of imprecision there, as managers shuffle (some) players around. Still, very interesting stuff!
Yes, all week 1 (for now...) - it's mostly there just for fun.
 
Are you an up-and-coming RBEL manager? Don't want to run your own scouting? Here have my links and notes about a multitude of players who might be good to pick up

I had a tier system pre-draft to loosely guide my draft, with 6 tiers of draftability within each tier. the RBTT swept through a majority of Tiers 1-4, so if someone is T3/4 I think they'll be a top priority in RBEL, if someone is T5 they are probably very draftable, and if someone is T6 they might also very well be useful.

this data is not necessarily conclusive, I was not able to play tryouts with everyone and my final rating is of course personal opinion, based on a handful of games at best (sometimes no games and just scouting based on past results, which is even more arbitrary). this is meant to spotlight some people who I think deserve a shot & help RBEL managers make good decisions, it is not a definitive judgement for or against anyone in or outside this list, do not take it seriously if i rank you lower than you believe you should be ranked. and please double check my judgement if you are a manager, do your own scouting / tryouts etc

with that said, here is my list, and all relevant tryout replays if the managers want to check em out. i have added asterisks to players who have replays in the replay bank below
Tier 3
jackofspadesman (Doubles)

Tier 4
Lasen* (Was T4 for BF/BSSF which are not regular formats here, but likely still worth it)
Tarre25 (Gen 9/8/7/6)
rabbit13 (Gen 1)

Tier 5
John Dozo* (Gen 9/8)
relevartemit* (I tested for Gen 6, they signed for 7/6/5)
Ghostilex* (I tested for Gen 9, they signed for all but 5/4)
IcyPenguin2* (Gen 6/5)
siras (All)
haxlolo (Gen 9)
ElectricityCat (Gen 6/5/4/3)
Kinetic (Gen 9)
Batzi (had them down for Gen 8, they signed for 5+)
Leafium Z (All)
LpZ (All but 1/Hackmons)
I love bagon (Gen 8)
Arcticblast (Doubles)
tyo (Doubles)
SANKE CARP (had them down for Gen 3, they signed for 5/3/1)
O1V7O2X9O (had them down for Gen 4, they signed for 8/7/6/5/4)
pokology (Gen 3)
RandomPopplio (All)
R1C3M4N (Gen 8)
USN (Gen 9; formerly known as Faaagamer)

Tier 6
Nashrock* (Gen 9/8)
drifttrick* (I tested Gen 4, they signed for 9/5/4/3)
Slikkles* (Gen 8)
DripLegend* (Gen 5)
Hats (Gen 4)
Elgino (All)
BigFatMantis (Gen 1)
DC (Gen 5/4/3/1)
Kipkluif (Gen 1)
romanji (All)
El químico del pueblucho (Gen 4, but randbats mains will think i'm on crack for placing him this low)
davidelbello (Gen 5)
NotVeryCake (Gen 1)
Staraptor (Doubles)
pokevin03dragonite (Gen 9)
Mada (Gen 9/8)


--- Tier 4 ---

lasen (1-3)
https://replay.pokemonshowdown.com/gen8battlefactory-2023310909-qj80k3jzzffbzs3l7ponjuj9iv2qu97pw
https://replay.pokemonshowdown.com/gen8bssfactory-2023318138-9kgglaj2jinsdk8xyg90299z6r7ea29pw
https://replay.pokemonshowdown.com/gen8bssfactory-2023320748-rcsgb0mo5ox49h234qx3ztuejxrx2ljpw
https://replay.pokemonshowdown.com/gen8bssfactory-2023323335-pffoibx0jqyc1a71z1i8j3njuwejvvypw
i played like dogshit

--- Tier 5 ---

john dozo (3-0)
https://replay.pokemonshowdown.com/gen9randombattle-2018905976
https://replay.pokemonshowdown.com/gen9randombattle-2018908978
https://replay.pokemonshowdown.com/gen9randombattle-2018913317
bro has the unlucky genes down, good god
doesn't seem to play bad, though maybe flygon sack g2 was sus

relevartemit (1-1)
https://replay.pokemonshowdown.com/gen6randombattle-2023395787-6mwsdxtpnsv20aluk1lojagx9f3jbtvpw
https://replay.pokemonshowdown.com/gen6randombattle-2023401162-sulhkf3j93z72echftla2pa6aoux1f9pw
g1 was the rawest teamgen of all time but it looks to me like this guy clicks good buttons pretty consistently

ghostilex (1-2)
https://replay.pokemonshowdown.com/gen9randombattle-2019123846?p2
https://replay.pokemonshowdown.com/gen9randombattle-2019129709
https://replay.pokemonshowdown.com/gen9randombattle-2019134388-7iugyfhpmp8jxvjcur1vfvvpwhdxrwapw
i may or may not have played g1 and g2 like dogshit
he's not bad

icypenguin2 (2-1)
https://replay.pokemonshowdown.com/gen6randombattle-2023252459-irdp498q7bgkfwwj70q8gn2ha6j5kwfpw
https://replay.pokemonshowdown.com/gen6randombattle-2023258617-k81jqw37zrzbviisp9tw6lpj75os5jbpw
https://replay.pokemonshowdown.com/gen6randombattle-2023262189-644d7xgw7qf15gdrwb68z64jwzj14l5pw
didn't play too impressive and his one win was in a teamgen steamroll, but he's not bad per se


--- Tier 6 ---

nashrock (3-1)
https://replay.pokemonshowdown.com/gen9randombattle-2023915549-ye4291hptk6z6k8s6axozcv2tll88lepw
https://replay.pokemonshowdown.com/gen9randombattle-2023918754-vnr4e0urowpn4h14z9gjqhpihcv5a4gpw
https://replay.pokemonshowdown.com/gen9randombattle-2023922605-mdi6k0x7mplxdnynjr623qekgspt1sjpw
https://replay.pokemonshowdown.com/gen9randombattle-2023926842-lsy7slam7w8ro43cfnhp5u5diyenz36pw
he kinda got gen9'd but he has some decent moves
nothing too crazy but if i gotta, i will

drifttrick (2-1)
https://replay.pokemonshowdown.com/gen4randombattle-2018958803
https://replay.pokemonshowdown.com/gen4randombattle-2018963833
https://replay.pokemonshowdown.com/gen4randombattle-2018968823
his only win was cm arceus into a team that cant toxic or do >50 to it with anything, so like, eh, but he wasn't playing poorly in general, i just skill gapped him a touch

slikkles (2-1)
https://replay.pokemonshowdown.com/gen8randombattle-2018847740-uolsgbbhyiur36qch476eqwbjcfofddpw
https://replay.pokemonshowdown.com/gen8randombattle-2018851434-ebqt4tj6vgj9jdpciiio3oz7jtqur5cpw
https://replay.pokemonshowdown.com/gen8randombattle-2018854610-co6wfsemw3su7uwibmv2gjegv3xyq6zpw
he's not bad but he's not great. like i told him, if it's late draft and i need cover, there's a chance

driplegend (0-3)
https://replay.pokemonshowdown.com/gen5randombattle-2025465197-965dxqlg2jslmieqzeyn0eo5hcfrqwrpw
https://replay.pokemonshowdown.com/gen5randombattle-2025468598-ir5q4okp5zs2w4gfx7cxrzby4ydkjtdpw
https://replay.pokemonshowdown.com/gen5randombattle-2025473902-t67nclbqoapfzbir1m5r8j6sr2v0jmwpw
hands down winner of the luckiest participant award, this was painful
sleepsacking the scolipede to which you know i have no switchins whatsoever, why not
or just roll terrakion hazard stack vs no fight resist
he's not completely terrible but sheesh
wow thank you <3
 
With all round-robin games concluded, it's time to hand out some completely meaningless awards!
All of these come from the official sheet - I've not done any extra calculations (this time)

~Best in format~
Gen 9 bo5: GXE - boasting an undefeated 6-0 record in the prestigious best-of-5 format, GXE played an insane tournament, with a huge 6-0 undefeated finish, a record unmatched by any other player in the tournament
Gen 9 bo3: Buhrito - with an even higher match winrate than GXE (77% to gxe's 75%), buhrito shows once again that no matter what tournament they're in, they'll be hard to stop
Gen 8: RoFnA - also from team Ogerpon, RoFnA managed to sport a 5-1 record, only losing to the crowd favourite Typhlosion48 all the way back in week 1.
Gen 7: emforbes - despite starting on the bench week 1, emforbes came in swinging when Suicunes realised what a powerful force they had.
Gen 6: Michielleus - only playing 4 weeks in gen 6, Michi's 5th win was up in gen9 bo5, where they bested Chi-Yu captain Pokeblade.
Gen 5: Dj Breloominati♬ - Our first award recipient to play all 7 weeks, Spitfire only lost once to MrSoup in week 1
Gen 4: Trade/SMB/PoaT - our first tie, and it's a 3-way at that! Trade, SMB, and PoaT all ended 5-2, but Trade's match record was slightly better, picking up 12 wins, while only dropping 5 games. A very close race, what an even format!
Gen 3: soTsoT - soTsoT was selected to be the gen 6 player for team Darkrai, and even the favourite to win that format, but after dropping week 1, they pivoted to gen3 and showed that they can get wins in any rands format.
Gen 2: Stallion - RIP my dude
Gen 1: Luchik - only losing to the crowd favourite Ice Yazu, and winning 3/5 sets 2-0, Luchik blazed through rby
Dubs: ionnss - sporting the highest match winrate out of any 7-set player (81%!!!) ionnss only lost a total of 3 games all tournament! Unfortunately 2 of those games were to the same opponent (snorlax) but they still managed to sneak an extra win to make sure they took 1 game off every opponent
Battle Factory: lax - another undefeated player, Lax ended 5-0, taking a break in weeks 5 & 7 to keep re-lax'd
BSSF: Yone - with only 1 extra game dropped compared to ionnss, Yone had the 2nd highest winrate out of any 7-week player, losing only to rands resident trash expert.
HC: Oaklies - considered a newcomer, Oaklies has blazed a trail to become the leading HC player. Unfortunately they also have the lowest winrate out of all the above players, but that earns them an extra award...

~Team MVPs~
Darkrai: ionnss (6-1)
Ogerpon-H: GXE (6-0)
Giratina-O: yone (6-1)
Rayquaza: MultiAmmiratore (5-2) - Playing across 3 different formats, MultiAmmiratore is the first MVP who didn't get best in faction, but their versatility proved valuable for Rays, slotting in a win here and there when the lineup needed to change
Hoopa: odr (6-1) - odr was the 2nd ranked dubs player, but ended on much the same record as ionnss - only jumping into mbox for a single week to snag an easy 2-0 win
Chi-Yu: Buhrito (6-1)
Suicune: Eeveeto (6-1) - Eeveeto's story is much the same, going 5-1 in battle factory, but swapping out to gen 4 for a week
Zekrom: JJ09LIE/Thiago Nunes/oaklies/baconeatinassassin/luchik/Princeofalltacos (5-2)!!!
All teams had a single player with a better record than anyone else in the team - all teams except one. Zekkers have shown their dedication to balance once again, by having 6 team members end with the same 5-2 record. If we dig down to the match level, Mr Nunes slightly leads the pack with their 75% winrate

~Bonus Awards~
most flexible player: Peap - Playing in 4 formats, and ending 5-0, Peap has shown they can jump anywhere and score wins
Highest Draft Value: emforbes - getting top in the format while being drafted 122nd. !underpay

~Joke Awards~
Sharpclaw Energy Award: Oaklies - all 7 rounds went to game 3!
"technically undefeated"/Cheerleader Award: BeeOrSomething & Sylvi - both players have yet to play a single set. Hopefully Sylvi will get their chance in playoffs!
Zekrom Award: Ampha - 3 set wins, 3 set losses. 7 game wins, 7 game losses

If you have any further award suggestions, let me know!
 
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With all round-robin games concluded, it's time to take a look at some stats!
All of these come from the official sheet - I've not done any extra calculations (this time)

~Best in format~

Gen 4: Trade/SMB/PoaT - our first tie, and it's a 3-way at that! Trade, SMB, and PoaT all ended 5-2, but Trade's match record was slightly better,

If you have any further award suggestions, let me know!
Knew 3 of my fav gen4 battler would get this far, dunno i'll cheer the 3 gl guys!
 
It's the end of the regular season, and that means more stats. Here's an updated version of the draft list taking each week into account. It shows the draft round of each player in each event for each week, then averaged over the entire season.
rbtt7_regularseason.png
Overall, Gen 5 averages out as the most valuable tier, beating Gen 9 Best of 5 by a full 0.75 rounds. In addition to hosting many top players, it was remarkably consistent, with only two changes the entire season (on par with Gen 1). Gen 9 Best of 5 comes in second; its rating is affected by the captains being valued as only a 5th round pick officially, but also by a number of lower picks who worked their way into the spotlight. Gen 8 is also popular among top picks, while the remaining formats usually show a broad mixture of high and low picks. An exception is Gen 1, with upper-mid-round picks almost across the board. Mystery Box finishes near the bottom as a popular spot for later picks, while Hackmons Cup comes in lowest, as it exclusively features players drafted Round 8 or later.
 
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Lady Writer

on the tv
is a Tiering Contributor
It's the end of the regular season, and that means more stats. Here's an updated version of the draft list taking each week into account. It shows the draft round of each player in each event for each week, then averaged over the entire season.
Overall, Gen 5 averages out as the most valuable tier, beating Gen 9 Best of 5 by a full 0.75 rounds. In addition to hosting many top players, it was remarkably consistent, with only two changes the entire season (on par with Gen 1). Gen 9 Best of 5 comes in second; its rating is affected by the captains being valued as only a 5th round pick officially, but also by a number of lower picks who worked their way into the spotlight. Gen 8 is also popular among top picks, while the remaining formats usually show a broad mixture of high and low picks. An exception is Gen 1, with upper-mid-round picks almost across the board. Mystery Box finishes near the bottom as a popular spot for later picks, while Hackmons Cup comes in lowest, as it exclusively features players drafted Round 8 or later.

I think it's also interesting to consider the Draft Value feature in the official spreadsheet. In order to "break even," the top pick must finish with a 90% winrate, while those drafted as substitutes are only expected to win 10%. The data shows that while higher picks do have a higher winrate than lower ones, the trendline is closer to 60% for the highest picks and 40% for picks after the lowest-starter cutoff. Note that the trendline is not weighted in terms of games played (also note that one of the Week 7 results is currently misattributed in the official spreadsheet).
what is the r or r^2 value of the bottom chart?
 

MrSoup

my gf broke up with me again
is a Tiering Contributor
RBTT Champion
I was told to post here despite the fact that this is a commencement thread. I strongly suggest rands auth open threads for format discussion on team tours. tagging rands people for visibility Irpachuza sharpclaw livid washed eva and I hope more see this.

managing/playing in WCOR and RBTT, I have some suggestions that I think would make both tours better. I think RBTT and WCOR would benefit from the general model SPL/WCoP have. I think their roles should essentially switch; WCOR should focus on CG/gen8/gen7 in order to help smaller regions field their squads and be more equitable. On the other hand, I think RBTT should focus on the fact that it's a draft and the most important rands tour of the year. As such, it should strive to foster the most competitive playing field possible.

RBTT: 14/16 slots
gen 9x3
gens 1-8x1
other gen 9 metas (doubles, hc, factory, etc)x3 or 5

The main difference is that this would eliminate mb and bring all of the non-random battles formats to gen 9. While I think RBTT is a very competitive and strong tour, I think this would strengthen it even more. Having a variable slot each week makes drafting less informed and playing less consistent. Losing a week because the specific mb format that week was disadvantageous isn't the best competitive feeling in my opinion. Moreover, it makes sense to include gen 2 in RBTT rather than WCOR when you can specifically draft for it. This year, mb has 3 formats that aren't represented by a cg counterpart: pick 6, gen 2, and monotype. I think it would make more sense to just add these and eliminate the repetition of something like gen9hc and gen8hc or gen7bf and gen8bf. While i understand gen7bf may be completely different than gen8bf and equally competetive, repeated representation across gens does not seems like a good/consistent tournament philosophy. If bf is that popular, add two gen8bfs to the tour, not a gen7 version thrown into the mb format. Overall, i think this would make RBTT more competetive.

However I don't hate the voting/variable aspect of mb inherently. I think it or something similar would make more sense in WCOR, which can focus and lean more into recents gens. I think its not wise to think all regions can equally field a strong gen 2/3/4 etc player. im not recommending the removal of all classic gens from WCOR, but maybe a condensed approach like a classic bo5 or including them/some in their own mb. That way we can add all these mb-voted tiers each year, like gen 7 bssf and more. IMO, its much more reasonable to ask a small WCOR region to supply cg or recent gen players.

I definitely don't think this is the only way to go about this for next year, and I also recognize this is the week of finals lol. I just think the way these two tours are is a little bit opposite, and they should take aspects from each other to make both of them fit nicer into their respective places. It would be cool to hear others' suggestions too.
 
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I think they main draw of mystery box is to create more situations where teams send in different bench players so more people get to see action, with the same formats every week you will probably end up seeing the same player lineups very often.

At the end of the day it comes down to the trade-off between the competitive and friendly/fun aspect of the tournament and removing mystery box is a huge blow for the later while not really being that impactful for competitiveness, I think organizers already did the right thing by removing formats from the MB pool like CAP1v1.

IMO RBTT is fine the way it is, I don’t mind WCOR being tweaked with your suggestions and focusing more on recent gens, I'm neutral on that. If anything changed about misery box I think it should be making it 7 formats only so you know each of them will show up once during regular week and then do what we are doing for playoffs with all 7 but let players ban one before the counterpick or something similar.
 

Celever

i am town
is a Community Contributor
I was told to post here despite the fact that this is a commencement thread. I strongly suggest rands auth open threads for format discussion on team tours. tagging rands people for visibility Irpachuza sharpclaw livid washed eva and I hope more see this.

managing/playing in WCOR and RBTT, I have some suggestions that I think would make both tours better. I think RBTT and WCOR would benefit from the general model SPL/WCoP have. I think their roles should essentially switch; WCOR should focus on CG/gen8/gen7 in order to help smaller regions field their squads and be more equitable. On the other hand, I think RBTT should focus on the fact that it's a draft and the most important rands tour of the year. As such, it should strive to foster the most competitive playing field possible.

RBTT: 14/16 slots
gen 9x3
gens 1-8x1
other gen 9 metas (doubles, hc, factory, etc)x3 or 5

The main difference is that this would eliminate mb and bring all of the non-random battles formats to gen 9. While I think RBTT is a very competitive and strong tour, I think this would strengthen it even more. Having a variable slot each week makes drafting less informed and playing less consistent. Losing a week because the specific mb format that week was disadvantageous isn't the best competitive feeling in my opinion. Moreover, it makes sense to include gen 2 in RBTT rather than WCOR when you can specifically draft for it. This year, mb has 3 formats that aren't represented by a cg counterpart: pick 6, gen 2, and monotype. I think it would make more sense to just add these and eliminate the repetition of something like gen9hc and gen8hc or gen7bf and gen8bf. While i understand gen7bf may be completely different than gen8bf and equally competetive, repeated representation across gens does not seems like a good/consistent tournament philosophy. If bf is that popular, add two gen8bfs to the tour, not a gen7 version thrown into the mb format. Overall, i think this would make RBTT more competetive.

However I don't hate the voting/variable aspect of mb inherently. I think it or something similar would make more sense in WCOR, which can focus and lean more into recents gens. I think its not wise to think all regions can equally field a strong gen 2/3/4 etc player. im not recommending the removal of all classic gens from WCOR, but maybe a condensed approach like a classic bo5 or including them/some in their own mb. That way we can add all these mb-voted tiers each year, like gen 7 bssf and more. IMO, its much more reasonable to ask a small WCOR region to supply cg or recent gen players.

I definitely don't think this is the only way to go about this for next year, and I also recognize this is the week of finals lol. I just think the way these two tours are is a little bit opposite, and they should take aspects from each other to make both of them fit nicer into their respective places. It would be cool to hear others' suggestions too.
FWIW the full roster of formats if we removed mbox and included the valuable formats from mbox would IMO be:

9 Bo5
9
8
7
6
5
4
3
2
1
Dubs
BSSF
BF
HC

...yes, I just replaced mbox with gen 2.

Mbox is a very rands inclusion and has its charm with showing off a wide variety of formats, but its utility has been relatively lessened by the expansion of the tour and therefore the number of slots per team. If teams were 12 people then mbox would continue to make sense. As it stands, its utility is mostly giving extra importance to the subs and giving them a chance to play, since some of them will be better at the niche formats than others. Occasionally, a starting roster player may switch to mbox for a week to try and get a free win too and balance probabilities, which overall is an exercise which I think is more interesting to managers than to players. Most players just want to be given a format to play, casually training for it throughout the tournament, and if they get shuffled it's OK but not their preference.

I think mbox this year had some good formats (8 Dubs, 7 BSSF) and some genuine stinkers (Monotype, Pick 6). Mbox doesn't have to just be to my tastes, but when the mbox formats were being determined it struck me that we didn't actually have 7 good options. I ended up voting for options that I didn't think were desirable, because they were better than the others.

I also don't like how it works during poffs. It's mostly a third Gen 9 slot, just for players who are also good at something niche and harder to pick up and play, like dubs or BSSF (as the winpath is usually win gen 9, lose second game in something you're bad at, win third game in something you're good at). I get why the first battle is in Gen 9, and it's because it's the best way to have mbox in playoffs, but it's still not good and I think it speaks to the weakness of mbox as a concept. Mbox is more fun than it is competitive, but I'm skeptical of how genuinely fun it is for players anyway.

I will also say that I disagree with a small part of your post, which is expanding Gen 9 to 3 slots next year. 2 slots seemed perfect this year from the POV of good players getting into the tour. It seemed balanced between newer blood getting a shot (baconeatinassassin, Ampha) while also being competitive (it helps that the newer blood ended up being good lol).

I certainly hope the hosts do player research after finals conclude. The future of mbox and Bo3 vs Bo5 feel like the 2 main topics that need this research.
 

Buhrito

is a Tiering Contributor
RBTT Champion
I want to start by saying that for the most part I agree with Mr. Soup's post - however I understand that many people care for both of these tours in different ways and drastically changing them may rub some people the wrong way. Being a newer player myself (relatively - RBTT has been going on for 7ish years), I get that many players who have been here since the tour's inception like the way it currently is. However, with change comes growth, so I ask those reading this to read with an open mind. I understand that Soups post asks a heavy amount of change when it comes to these tours, so I would like to start with a more mild proposal:

Add Gen 2 Random Battle slot to RBTT; remove Hackmons Cup slot from RBTT.

From what I understand, RBTT was originally intended to be a tournament representing all of the main rands formats, with an emphasis on this over competitiveness. But let's face it - over the past couple of years, with signups and hype at an all time high and the introduction of team CAs - RBTT has naturally grown to be more competitive than ever. This is further emphasized with the introduction of RBEL - an entire tournament with the intention of getting your name out there for RBTT. There is no denying that RBTT has grown to be as competitive as it's ever been, and in my opinion, this should be reflected in the competitive integrity of the tournament itself.

This brings me to my point that Hackmons Cup is (un)arguably the least competitive format in RBTT by a decent margin, with this sentiment being shared by many other people in the rands scene. Having played in RBTT twice myself, I have personally never enjoyed this format having its own slot, as every week feels like it comes down to who’s luckier with little to no room to outplay. In both RBTTs I have played, even our own hackmons player(s) seem to despise the format, especially this year, with most of our players / subs trying to actively dodge the format. Not to mention, I think hackmons is also unfun as a spectator, as pretty much the entire game comes down to hoping your player randomly gets better movesets than the opponent. I understand that there is a small but active HC community, but the same can be said about the small but active Gen 2 rands community.

To be clear, I think that the Mystery Box slot can stay to still uphold the original intended purpose of the tournament - to give most rands formats a spotlight. Hackmons would simply be moved to Mystery Box, while Gen 2 becomes a main slot. And lastly, I think the slots would look cleaner if gen 2 was included instead of randomly skipped. Gen 2 was taken out because it was allegedly deemed too unbalanced, but you will never convince me that Hackmons Cup should have a slot over Gen 2.
 

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