Just got to the 1700s. In celebration, I will be making a VR.
S
(Forces progress easily, fantastic offensive/defensive utility, best rocker)
(Role compression as speed control and as a breaker)
S-
(Hazards)
(Self-Explanatory)
A+
(Easily splashable, checks Pult, not hit by spikes, scary wincon)
(Speed control, wincon, and cleaner)
(Breaker with good defensive utility, forces easy progress)
(Future Sight + Port, that is all)
(Trapper, Speed control, wincon, Weavile/Pult/Rapid-Strike check)
(Pivot with longevity and speed)
(AV Torn is a fantastic pivot, defog is also great)
(Its Pex)
(Three attacks Roost provides offensive and defensive utility, can also defog)
A
(Checks most of the physical attackers, hates status, fs, and spikes though)
(Great on BO, checks Tran, Volc, and Urshifu, wincon, but has 4mss)
(Fantastic Rocker, great wincon, checks offensive fire types)
(Speed control, breaker, and switches into Ferro)
(Unless you have Aegi or Rachi, you finna lose something everytime it comes in)
(Ground immunity, pivot, Tran, Melm, and Volcanion check, can also run Defog)
(Breaker with priority and U-Turn, checks Weavile and Tran)
(Haha Specs Steam Eruption goes brrr)
(Fastest unboosted mon in the tier, wincon, knock, keep Lando/Chomp alive or die)
A-
(Hates hazards, but breaks shit in half)
(Traps Ferro/Corv/Choice-Locked Kart, checks Koko and Weavile)
(Can consistently setup cause of defensive typing and dumb bulk)
(Everytime Nido comes in, something dies)
(Veil)
(Hard to switch into, questionable special wall, but versatile movepool + Regen)
(Breaker with U-Turn, versatile movepool, checks Lele)
(Spikes immune, punishes defoggers, no counters other than Zapdos)
B+
(Volcanion and Zapdos made rain good again)
(Slow U-Turn, Defog, but it needs something like Weavile to check chomp/lando)
(Demon Mew or Support, pick your poison)
(Steels can be worn down, wincon, also a scarfer that checks Volcarona)
(Rain is better)
(Ground immune Swift Swim user, also sets up rocks and knocks items off)
(Blissey but good)
(CB Ttar is a menace to society, people forget its base atk is higher than Urshifu’s)
(More support heavy this time around cuz of Dnite, Tran, and Volcanion)
B
(Too much Ferro, heavily prediction reliant, but still can break shit)
(Slower Weavile that switches into non-Flame Pult and punishes defog)
(Pivot, but a special sponge that gets pressured by knock and spikes)
(Automize Cele is surprisingly cracked now that it can actually beat Zapdos)
(Hard to splash but murders rain teams or trolls Barb Clef, checks most dumb shit)
(Checks electrics, Tran, and Pult, a ground-type with longevity)
(Rilla with defensive utility and better coverage)
B-
(Aegis nuts)
(Who?)
(Decent rocker and short term check to several threats)
(Volcanion that checks Tran/Weavile/Urshifu, and provides momentum)
(Forcing switch ins = Free Spin)
(No defensive utility, outclassed by Scarf Kart, U-Turn is still nice tho)
(Checks grounds and Weavile, sets spikes but lacks Knock)
(Rocker and slow pivot that can check Balloon Tran, Melm, Nihi, and Koko)
C+
(Strong when it gets to set up, bad becuz no one lets it set up)
(Outclassed by Urshifu but can still break unsuspecting teams)
(Double Dance, overs alot of defensive utility while checking Volc/Tran)
(Lele that has longevity and checks Volcanion/Tran)
(Slightly better now since it is a defogger that beats SD Rocks Chomp, checks Pult)
(Air Balloon Tran, and Volcarona check with offensive power)
(I doubted this mon until I realized it is Celesteela but with more push)
(More difficult to setup in this meta)
(It really wishes Kyurem was here rn)
(Checks Kart, and Urshifu, walls Ferro, cripples things with Knock and Sleep)
(Sun is scarier than people think)
(The Sun is a deadly laser)
C
(Don’t use this as your only hazard remover on stall)
(Good on paper, mediocre in practice)
(4x weak nuker in Sun)
(Breedable)
(Not good these days but it can still break things)
(Willem DaGrimm)
(Not being 4x weak to Ice Shard means it could catch teams offguard)
(Immune to Sball, Zap check, and Water Immune on Rain)
(Has too many checks for the small upside of switching into Blace, and Volcanion)
(Very MU specific, but destroys stall and fatter archetypes, counters Volc)
(Its only purpose is to wall Lele)
(Here because of the fact that it doesn’t fear Static or Barbs/Helmet unlike Shifu)
(Swift Swim abuser that outspeeds Scarf Kart not much else here)
(Very specific niche in rain. Otherwise don’t use)
(Rkilled by priority and Scarfers, but the lack of ghost resists in the meta helps)
(No defensive utility but it nukes tf out of everything so its here)
(Awkward 4mss makes it very awkward to use over something like Tran)
(Stall mon that hard counters Lele/Urshifu/Koko, bad against everything else)
(Niche Urshifu)
(Breaker on rain that is immune to both grounds and volt switch)
(The “2HKOs Lando” thing is already filled by Zapdos. Flimsily check to Koko)
(Your only using this on Shed stall, therefore it should be ranked next to it)
Unranked
(Use Tangrowth)
(Requires too much support and even then it gets walled by Buzz)
(TR died once Melm existed)
(Funny but also Tini can do the same thing while not killing itself)
(Just use Aegislash, Blacephalon, or Pult)
(Someone ranked it here and no one ever used it since)
(The best TR lead, but the playstyle is dead, not like it was thriving)
(Almost half of the entire metagame beats it)
(No longer the unwallable menace of before thanks to Buzz)
(Remember when ppl thought this mon was gonna be good)
(TR is doo doo)
(Physical attackers in the meta have too much raw power for it to handle)
(With Boots, priority, hazard removal and BO, nobody gives a shit about webs)
(See Ribombee)
(Be honest, has anyone ever used this in a serious game?)
(In a meta where Zapdos and Koko are everywhere, just use Goltres)
(Beats Ferro and Demon Mew, thats it)