Champion Leon
Banned deucer.
Earned my vote for OTOTM!
Thanks for the update! Incineroar partners nicely with Levitate.
Thanks for the update! Incineroar partners nicely with Levitate.
most of what you've said here could also be applied to trick room in standard doubles, which is pretty universally agreed not to be broken. what does trick room gain from partners in crime that makes it so much more powerful that it would mandate a ban?I remember trick room being quite annoying last time, and I think it should be discussed again on whether or not it's broken. I believe it should get nerfed heavily due to how much it disrupts the meta. There are a lot of teams to keep track of, and trick room makes it a lot worse. A bunch of strong, bulky mons while having typings & abilities that allow these teams to be immune and resist so much stuff. It's absolutely ridiculous. Now, after just one turn, they become the fastest threats in the meta while having the possibility of team mates having great defensive utility in rage powder, spore, ally switch, and protect as well as other mons having great offensive movepools that fit on this archetype. With amoonguss, heatran, volcanion, stakataka, cresselia, mega camerupt, kecleon, & metagross. It's stupid just how good this archetype can really be in this meta.
Many team archetypes have weaknesses but, this one doesn't. It has something for everything while also having trick room to disrupt the entire meta. It's not that it's impossible to beat but, it does put a hamper on teambuilding.
I think nerfing trick room to just one mon would be really great.
It's not a uncommon tactic for two Pokemon to use Trick Room twice on the last TR turn to set it up again in Partners in Crime, so there's that.most of what you've said here could also be applied to trick room in standard doubles, which is pretty universally agreed not to be broken. what does trick room gain from partners in crime that makes it so much more powerful that it would mandate a ban?
The fact that the two mons have shared movepools and either one could use trick room. And this meta is very different from Doubles OU. I don't know why people think they're the same, when they aren't. Partners in Crime has shared movepools & abilities. Which means certain mons that'd be bad in Doubles OU, could end up being good in this metagame solely due to those two factors. Also, vice versa. Certain mons that are good in Doubles OU, could end up being bad in this metagame. Take for instance Incineroar. Not all that good due to all the gimmicks, special attackers, and mons that take advantage of intimidate like competitive users. Also, clear body users don't give a shit and smack it. Landorus isn't even that good because of this. It gets demolished by a lot of play styles.most of what you've said here could also be applied to trick room in standard doubles, which is pretty universally agreed not to be broken. what does trick room gain from partners in crime that makes it so much more powerful that it would mandate a ban?
Trick Room users have ways around this in Tapu Lele, Dusclops, mental herb, etc. Not only that but, taunt can't fit so easily on all teams and only proves how overcentralizing this archetype is. Last time, people ran Imprison to try and prevent Trick Room from being used. And powerful priority does exist but, many mons like Metagross, and Stakataka resist the most popular ones in Fake Out & E-Speed. Not only that but, Tapu Lele exists. Like I said, whatever you try, Trick Room has an out naturally (which is stupid mind you).Trick Room is shared by both teammates, sure, but so are Taunt, Fake Out, phazing moves, other flinch moves... you're also going last while setting up, so the increased power level of the meta takes a toll. Fewer Trick Room attackers are viable since Intimidate is doubled (Metagross exists but it's just one mon), powerful priority is available to circumvent TR entirely, and so on.