I fail to see how you think this core walls nothing. First of all between Lava Plume,Scald and Will-o-wisp Physical sweepers will get crippled completely! Heatran can Roar out set up sweepers and Jellicent can taunt them. Also HOW IN THE HELL CAN STALL TEAM SET UP ON THIS!!! most Entry hazard setters are steel types that get forced out by Heatran because of its fire attacks. Foretress has proven time and time again to be one of the best rapid spinners in OU and Jeliient can taunt Entry hazards layers. The only offensive mons that give this core trouble is Mixmence with eq and Thunderous-T two pokemon that can get revenged by ABomasnows Ice shard while ABomasnow brings up hail the best stalling weather possible dude to only ice types resisting it.We meet again, but this time with a full description of the core, which still shows me how little it really walls, meaning a good offensive team will tear it apart. It's all right against stall teams, but even then they'll just set up hazards and go to town on forretress and heatran. Also, if you want a healing move on forretress, pain split over protect one hundred percent. That also gives it a way to actually hurt things, in a way. I still can't emphasize enough how almost any sweeper i can think of has his way with this core, which ironically is made up of 3 very bulky, usually used on stall team pokemon.
Many people don't. I ran it back in gen 4 when blisseys and swamperts would try to wear down forry as he set up. Then BAM.I fail to see how you think this core walls nothing.
Pick a sweeper. Any sweeper. Then explain to me how you wall it. Let me get you started. Cm virizion demolishes everything in your core, so does Hp fire EP giga drain NP celebi, they both switch in on almost everything you have. AND SD virizion. Lum DDnite demolishes this core, so does DDmence. You have not much to do about SDcario with crunch, although ice punch is increasingly popular, same thing with conkeldurr. I get the feeling that SubSDscor could crush you also. DDtar also pwns, and i have seen lum versions. Since you lack Night shade, which is far better than scald on jellicent unless you REALLY hate gliscor, CMkeldeo also roflstomps you. Do i have to explain exactly HOW they take you apart? Or list more sweepers?
First of all between Lava Plume,Scald and Will-o-wisp Physical sweepers will get crippled completely!
If you manage to hit anyone with them. Physical sweepers don't exactly switch in on burning moves. Any of the above sweepers can tear you apart if they get a free switch, which forry will probably give them.
Heatran can Roar out set up sweepers and Jellicent can taunt them.
I also run roar heatran. Have fun trying to roar something that might have a choice item and EQ, while you don't know. If you protect he gets a DD and an eq on the switch. Jellicent cannot taunt any setup sweeper i can think of that i have seen commonly besides conkeldurr, and either he hard-walls it(Ice punch), or he can't do much without risking a burn and thus roflpwnage. I guess CMclus counts, but i haven't seen that for a while and you can barely damage it anyhow at plus one. Assuming a hit from psychic and psyshock both do under 50% at plus one.
Also HOW IN THE HELL CAN STALL TEAM SET UP ON THIS!!! most Entry hazard setters are steel types that get forced out by Heatran because of its fire attacks. Foretress has proven time and time again to be one of the best rapid spinners in OU and Jeliient can taunt Entry hazards layers.
Blissey sets up SR with ease, tenta T-spikes. Skarm can outspeed jellicent a lot of the time, then either take a burn and 2 layers, or a taunt and one. Also, roserade is a thing. Since you mention abomasnow below, all those steel types say hello. Ferro can set up a layer of spikes by underspeeding forry, then going to its spinblocker. Not to mention you mentioned abomasnow with ice shard, the only commonly used set with that attack is setup bait for all the steels you just mentioned.
The only offensive mons that give this core trouble is Mixmence with eq and Thunderous-T two pokemon that can get revenged by ABomasnows Ice shard while ABomasnow brings up hail the best stalling weather possible dude to only ice types resisting it.
I love it when 2/3ds of my stall core now has no way to recover. That is conducive to stall!!!!!!!!
Hail might theoretically be the best stall weather, debatably, but in your case it's clearly not. Also, unless it's CB or heavily invested in attack abomasnow, it might not be able to revenge thundurus-T.
ALso I didnt know Foretress could get pain split I will have to try that
To be honest I don't think Salamence synergizes that well at all with Breloom.Would a techniloom and mixmence core work? With either one going putting dents in the opponents team while the other one cleans ups the mess, with hazard support and a decent choice scarfer I believe this would be somewhat effective with them almost covering eachothers weaknesses offensively
This works best is rain. Tentacruel can spin and set up Tspikes, while also surprising some wall pokemon with knock off (It's awesome when I use it on a chansey). Ferrothorn can set up spikes, while also using Leech Seed + Rocky Helmet + Iron Barbs do to a crazy amount of passive damage on any physical opponent, with Power Whip to do even more damage.
Tentacruel @ Black Sludge
Trait: Rain Dish
EVs: 252 HP / 240 Def / 16 Spd
Bold Nature
- Rapid Spin
- Toxic Spikes
- Scald
- Knock Off
Ferrothorn @ Rocky Helmet
Trait: Iron Barbs
EVs: 168 Def / 88 SDef / 252 HP
Careful Nature
- Leech Seed
- Protect
- Spikes
- Power Whip
Gliscor @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 76 Spd / 180 Def
Impish Nature
- Substitute
- Protect
- Earthquake
- Toxic
Would Salamence work here just as well due to the faster speed and ability to hit harder from the special side too?Since most of the cores posted are defensive, I thought I would post an offensive core I've had much success with on the ladder
Metagross @ Lum Berry
Adamant I Clear Body
EV's: 252HP / 220Atk / 36Spd
Meteor Mash/ Zen Headbutt/ Bullet Punch/ Earthquake
Starmie @ Life Orb
Timid I Natural Cure
EV's: 4Def/ 252SpA/ 252Spd
Rapid Spin/ Surf/ Ice Beam/ Thunderbolt
Dragonite @ Choice Band
Adamant I Multiscale
EV's: 8HP/ 248Atk/ 252Spd
ExtremeSpeed/ Fire Punch / Superpower/ Outrage
In a way yes, this set is cb so its more about punching huge holes in threats when you can. hence definitely can work as a special counterpart because it shares the same synergy but it lacks a base 80 +2 priority moves. also the abilities can be a deciding factor, multi scale or intimidate/moxie. The two are really played differently so its up to you. but simply put, yes it can work.Would Salamence work here just as well due to the faster speed and ability to hit harder from the special side too?
Heatran has decent defensive synergy with breloom and also hits from the special side which creates a pretty solid offensive core.So what pokemon would be good with breloom ?
FWG is a basic, but reliable core. In UU, my favourite core is Physically Defensive Arcanine, Amoongus, and Slowbro.Anyone use an offensive FWG core? I've used Breloom,Volcarona,Starmie to some success as it can keep pressure on your opponent while also being able to balance each other off. Yea it's not a perfect core, or even close lol. It's something I prefer myself.
Amoonguss/Slowbro/Heatran are a very effective and common defensive core. They tend to force switches a lot, and Heatran's SR can be used to stack up passive damage. Amoonguss can Spore, and Slowbro can burn with Scald. It's a great core that I used in my Stall team.Anyone use an offensive FWG core? I've used Breloom,Volcarona,Starmie to some success as it can keep pressure on your opponent while also being able to balance each other off. Yea it's not a perfect core, or even close lol. It's something I prefer myself.
The extra damage on your U-Turns will come up a lot more often than less damage from hit yourself in confusion...I usually reduce the ATK IVs of special attackers to 0 since it minimizes the damage you take from confusion. Not a big deal but it could help.
Wait what? Surely Meloetta is better off simply using its diverse movepool to deal with threats as they switch in or simply set up rather than having to waste a turn and a move slot changing types with a move that, if it succeeds in putting your opponent to sleep, is going to make them really annoyed.By spamming Relic Song, Meloetta can become a core all on its own and can work effeciently in Rain, the most common weather atm.
Sorry, my mistake. I have a habit of being a bit narrow-minded and then yelling about it. Thanks for clearing that up.^ while I don't think one mon can be considered a core, i'm not sure you were aware of the set being referred to. he's not talking about spamming relic song ad infinitum, that's dumb for obvious reasons. he's referring to meloetta's forme switching sets, which seek to use relic song with a mixed moveset (usually close combat/hp ice/tbolt, or thunder if in rain) and swap formes repeatedly. counters and checks to one forme are usually threatened or outright destroyed by the other so you can cycle relic song to force your opponent to switch repeatedly and effectively threaten as both a bulky special attacker and a high-speed physical one at the same time.
moreover, i don't see tornadus having an easy win against meloetta-A, who has a whopping 128 base spdef. uninvested, it takes maximum 64% from LO hurricane and deals min 87% with uninvested thunder (to naive), 1/8th chance of OHKO and definite OHKO after stealth rock.
EDIT: in fact, if we look at shrang's set, meloetta-P's thunderbolt (yes, the physical form) deals minimum 78% to naive tornadus-t which is always KO after sr. ofc with your 77 spdef and flying weakness, you're not gonna be taking hurricanes any time soon, but you can outspeed tornadus-T (meloetta is one of the few mons who can do so lol) with 200+ speed EVs, switching formes as tornadus comes in and smashing it out with a thunderbolt immediately afterward. if your opponent's primary flying resists are out of play you can potentially even sweep with cc thanks to your titanic speed.
With the set I use Meloetta-P out speeds and OHKO's Tornadus T with Ice Punch after rocks. Alkinesthetase pretty much summed up what I meant in my original post.Wait what? Surely Meloetta is better off simply using its diverse movepool to deal with threats as they switch in or simply set up rather than having to waste a turn and a move slot changing types with a move that, if it succeeds in putting your opponent to sleep, is going to make them really annoyed.
To put this into context, let's assume that your opponent is forced out by Meloetta and goes to one of the most popular rain abusers as of now, Tornadus-T. If you Relic Song, no matter what form you're in, Tornadus will probably win by spamming Hurricane and then switch to heal as though it were never there. There's no way you're going to rely on Relic Song's sleep chance, so you're forced to switch, risking something against a Hurricane, and you haven't done anything to the mighty pigeon. Alternatively, you could Thunderbolt it for decent damage in Normal form, or U-Turn in Step form for some excellent momentum. There just is no reason to have Relic Song.