Whimsicott is a very underrated annoyer with priority subseed. If you don't pack on powerful attacks from the start, your mons will be worn down fast.
In an earlier post I questioned why people don't use LO more on stoutland. I think it is a good choice for him depending on the team makeup. The vast majority of stoutland I've seen since even before the new drops have been CB so it's the set I refer to when making my arguments for the most part as it's 'standard' in my experience.I still don't think Stoutland is broken but not every Stoutland is CB. All of your arguments are based on the fact that he only has one attack. In any event, prediction is not a valid argument against being broken while simply having the coverage move is a valid argument for it.
Pretty much because its a inherent disadvantage, Rain is too easy to override simply by bringing back Hippowdon and too easy to wall with the near required prescence of a bulky water or Roserade. Speaking of which is bloody everywhere.EDIT: And dont get me started on how in one turn a weather change takes away his speed advantage. For all the talk about sand being everywhere I dont see a lot of people taking strides to pack just one weather move.
This - example from personal experience:Stoutland actually barely ekes out a lot of his OHKOes and 2HKOes with a Choice Band, so he loses out on quite a bit by switching to Life Orb (not to mention the health loss). This isn't to say that Life Orb is bad, but he's either subject to the weaknesses of Choice items or he's reasonably easy to revenge kill. Either way it still requires a certain amount of strategy and prediction to sweep with him. Sure he's incredible, but I don't buy broken.
The thing about your 'options' is that they don't even threaten Stoutland. Priority attacks dealing below 50% are just laughable, that's like playing an Ubers match and saying Mewtwo is 'dealt with' by priority when it's at 40%. Of course you have to play around these guys, you'll just lose the match if you don't. The difference between Mewtwo and Stoutland, however, is that Stoutland has counters, namely Rock-types, which are suddenly really good in Sandstorm. But Stoutland puts so much offensive pressure on you that he doesn't even have to get in much to do his job and clean up late-game, so there's no guarantee you'll even get down to that magic number if the opportunity arose.So because these don't OHKO they arent credible? OPTIONS. I'm trying to stress options to outplaying stoutland. If you see stoutland in team preview you know with SR you can kill him with priority @50%. That sounds like a crap plan to you and if that is the best you've got against stoutland your team probably has other issues but that player can then formulate a plan. If my team has priority + anything else that gives stoutland troubles I'm looking that much better. See where I'm going? All of these things compound because of what I think stoutlands biggest issue is. He is a choicelocked physical attacker.
I don't like this line of reasoning. For one, you're assuming all teams should have an easy time with Stoutland or else they're 'crap'. Automatically having double speed and killing off your offensive mons does tend to put you into a position where you're very vulnerable to him lategame and he can easily clean up. Having a lot of Normal resists in UU is just not feasible, since Ghosts can't get the job done, Steels are rare (and beatable), and Rock-types are usually Rhyperior, Omastar, or bust. Don't be surprised to find a Sand team running right through you when your opponent happens to have all of those hazards/team strategies you keep talking about.My ideas/reasons may not seem "adequate" in the eyes of some but I dont think things like hazards, priority, not crap team makeup, weather changing moves, etc are out of the norm by any means. I don't think it would be hard to fit these concepts, which have uses far beyond stoutland, onto a team.
Agree entirely. Life Orb on Stoutland severely hampers its survivability and makes it lose crucial KOs, making Choice Band clearly the best set, and even that set can be played around. I share the same sentiment about Alakazam being broken. It dealt monstrous amounts of damage in the past, and now with the introduction of Psyshock and Magic Guard, it can hit at both ends of the spectrum as well as having much more survivability than it did in Gen IV. Spiritomb is the best check to it, but it just isn't a very effective Pokemon in this tier.Honestly I am confused where the idea of stoutland being broken comes from. I mean a normal resistance or/and immunity would be necessary in metagame without stout. In regards to the LO vs CB debate CB is much better as the number of one and two hit KOs is much greater with CB. In addition Stoutland's survivability is one of his better assets. There is no need to waste that by utilizing a life orb.
As far as broken things I still propose that Alakazam is broken. I concede that he is frail and has trouble switching in. But I must point out that he can survive a number of weaker hits be they unstabbed or from defensive pokemon. I concede that he can be revenge killed/ pursuited by faster threats. However I find that from past experience that the "he isn't broken he can be revenge killed" argument doesn't hold much water as to be revenge killed he has already taken out a member of your team. Nothing that is faster then him can switch in safely without a prediction war as with Psychic Shadow Ball Focus Blast Zam is denting everything. I also concede that Zam domination requires good prediction but as do most sweepers. Now lets examine what Zam has going for it. Zam requires no real set up and get gut teams from the get go. Zam has arguably the best ability in the game no Hazards, status, or life orb damage. An insane special attack stat along with one of the best speeds in all of UU. Zam amazing coverage and a slew of support moves: encore, substitute, calm mind.
What has happened to chandelure? I haven't seen many in a while.
This statement is false on so many levels. CB Spiritomb is an excellent spinblocker, as it not only blocks rapid spin, it checks Alakazam and Stoutland, while also crippling TONS of bulky mons with Trick. It is probably the MVP of my team right now.Spiritomb is the best check to it, but it just isn't a very effective Pokemon in this tier.
This is really getting old. I'll say this for the last time. I'm not suggesting that ANY of these things are 100% counters to stoutland. I didn't say that if you had an azumarril then all of a sudden stoutland is a non issue. What I am trying to say is that moves and strategies/playstyles which exist in the metagame are options for players to use without having to implement something completely over the top.The thing about your 'options' is that they don't even threaten Stoutland. Priority attacks dealing below 50% are just laughable, that's like playing an Ubers match and saying Mewtwo is 'dealt with' by priority when it's at 40%. Of course you have to play around these guys, you'll just lose the match if you don't. The difference between Mewtwo and Stoutland, however, is that Stoutland has counters, namely Rock-types, which are suddenly really good in Sandstorm. But Stoutland puts so much offensive pressure on you that he doesn't even have to get in much to do his job and clean up late-game, so there's no guarantee you'll even get down to that magic number if the opportunity arose.
Also, I don't think he's going to care about your Ghosts when he can just threaten them with Crunch or Pursuit them himself. I don't know why you're even still bringing that up.
I don't like this line of reasoning. For one, you're assuming all teams should have an easy time with Stoutland or else they're 'crap'. Automatically having double speed and killing off your offensive mons does tend to put you into a position where you're very vulnerable to him lategame and he can easily clean up. Having a lot of Normal resists in UU is just not feasible, since Ghosts can't get the job done, Steels are rare (and beatable), and Rock-types are usually Rhyperior, Omastar, or bust. Don't be surprised to find a Sand team running right through you when your opponent happens to have all of those hazards/team strategies you keep talking about.
Why am I using rain dance when hippowdon is still alive? If you are going to do something dumb like that then yes, you are at a disadvantage and wasted a moveslot. If you had something like a kingdra or ludiculo who can pull of the RD+3 attack set, killing Hippo could be your path to victory. With the popularity of weather (sand), if a person can fit in RD/SD/hail go for it, if not, dont worry about it.Foresty said:Pretty much because its a inherent disadvantage, Rain is too easy to override simply by bringing back Hippowdon and too easy to wall with the near required prescence of a bulky water or Roserade. Speaking of which is bloody everywhere
I've tried to get the point across already that CB tomb is viable in this meta. Let's see what the response is when someone with more 'rep' says it.tennisace said:This statement is false on so many levels. CB Spiritomb is an excellent spinblocker, as it not only blocks rapid spin, it checks Alakazam and Stoutland, while also crippling TONS of bulky mons with Trick. It is probably the MVP of my team right now.
Stoutland actually sweeps a lot of teams who only pack one or two resists to him. It's about as easy as Pursuiting a Ghost and clicking Return. In this match, for instance.What's important when someone asks about stoutland being broken is that he cannot sweep no matter what
Yes. Those are good checks and you should be talking about them all the time. The priority and Ghost bit was a complete waste of time. If you didn't want them to be considered options against Stoutland, don't bring them up. As you saw, just having a Ghost, priority, and 'something else that gives Stoutland trouble' is not the way to do it. Using real checks and counters is the only real way to make sure the terrier doesn't own you for life.Would you be happier if I was suggesting things like Rhyperior/Bisharp/Aggron/Technitop/Sableye/steelix/cobalion/Escavlier?
Both you and Heysup are way off base.Don't bother telling people to use CB Rhyperior now. I've been saying it for almost two years straight and it's still such a rare sight. 140 base Att, STAB Edgequake and no one is thinking 'kill everything'? Oh right, Stealth Rock and get walled by Suicune...
I agree with the bolded statement and tried to (though reading back it was indirectly) communicate that while discussing other ideas/options. In a competitive community I understand that you dont look for solutions that give you the win some of the time. Personally, I dont mind exploring the sub optimal options as I dont see the harm. I also see how it doesn't help either. Consider drawn out discussion ended.Yes. Those are good checks and you should be talking about them all the time. The priority and Ghost bit was a complete waste of time. If you didn't want them to be considered options against Stoutland, don't bring them up. As you saw, just having a Ghost, priority, and 'something else that gives Stoutland trouble' is not the way to do it. Using real checks and counters is the only real way to make sure the terrier doesn't own you for life.