Preface: Don’t you wish that there was a metagame that took the RPG elements of the Pokemon games and combined them with the elements of Smogon, well boy do I have a metagame for you.
Metagame Name: FTP (Faster Than Pokemon) (Named after the 2012 game “Faster Than Light”) (see pic below)
Metagame premise: Trainers pick from 3 Randomly Generated Legal Pokemon to add to their team, then they get to choose to pick the next Type of the next 3 Randomly Generated Legal Pokemon, repeat the cycle of picking until a full team of six is acquired and then challenge the ladder with it.
Rules: The Pokemon acquired at each node is from 3 Randomly Generated Legal Pokemon, meaning their IV Spread, Nature, and Ability are already chosen at Random. The trainer then gets to choose 1 of the 3 Pokemon and train them, being able to evolve them, EV train them, choose their move set, and item. Then the trainer gets to pick 1 out of 3 Types for the next set of 3 Pokemon. Repeat this cycle until all 6 Pokemon are acquired.
Example: So as an example, I start to make a team for FTP, I first am given 3 randomly generated Legal Pokemon (Random IV Spread, Nature, and Ability) at the beginning, let's say I get a Bulbasaur, Charmander, and Squirtle for my first set. I choose to have Charmander on my team, then a map of Type nodes (see pic above) pops up and I get to see the entire map of Type nodes presented. Let’s say I can pick from a Water node, Grass node, or Psychic node next on my journey. I decide that I want a Water type to synergize with my Charmander, so I click on the Water Type node and I am presented with 3 randomly generated Water type Pokemon. Let’s say I get a Poliwag, Staryu, and Slowpoke. I then get to choose from these 3 Pokemon to add to my team. I decide to pick Slowpoke to add to my team, and then am presented with the next set of 3 Type nodes to pick from. This cycle repeats until I have acquired 6 Pokemon, after which the teambuilder pops up with my 6 Pokemon which I then get to train (Choose evolutionary stage, EV Distribution, Move set, Item, and Tera Type).
Keep in mind that this is a journey through the universe as it were, deciding on which Type node to (warp) pick next really matters as you can only warp to the next 3 adjacent Type nodes on the map. See in the pic below how the space ship (in Blue), can only warp to the 2 adjacent nodes.
I think this Metagame has a lot of potential, as it is truly a blend of the RPG elements of the Pokemon games combined with Smogon. You get to pick your team from a randomly generated set of 3 Pokemon, and chart your way through the galaxy by choosing the Types of the Pokemon that you will encounter. The Team Building aspect of Pokemon is highly respected in this Metagame as you have to pick from sets of Randomly generated Pokemon to build a team that synergizes nicely.
Potential bans and threats: Standard OU Clauses and Bans
Questions for the community:
How do we balance the fact that some people might get really strong teams, while some may not?
I was thinking that once you have your team, you must battle in 5 games with said team before you can start from scratch and build a new team. That way if you don’t get a team that you like, you can always build another one. I was thinking that it takes a minimum of 5 games before you can make a new team, but there is also the additional restriction that after 24 hours, it will force you to start a new team. That way the team building aspect of Pokemon is reinforced, and you don’t have a bunch of people just trying to hit the RNG slots as it were.
Do we want Ubers in the Tier?
Ubers are tricky, as they could balance out a weaker team, but they could also make some teams straight up broken.
How do we deal with traditionally Smogon Banned elements (such as Evasion, Arena Trap, Baton Pass, etc.)?
The thing with the random aspect of this metagame, means that trying to build a team that abuses said mechanics is very difficult, whereas having one of these mechanics may not be as broken when your team is built from a set of random Pokemon. Take for example, Arena Trap; Let’s say I get Dugtrio from one of the sets of randomly generated Pokemon to choose from. It might be a Arena Trap Dugtrio, but it also may just be a Sand Force Dugtrio, you won’t know until you get to the teambuilder after you have chosen all 6 of your Pokemon.
How do we prevent the RNG slots aspect of this metagame?
Again I think having a 5 game minimum on your team would still force players to respect the team building exercise of this metagame, with the Tier forcing you to make a new team after 24 hours.
Do we want to have a pass?
What I mean by this is that if you don’t like the 3 Randomly Generated Pokemon that are given to you, you can use a one time pass that reshuffles the set of 3 Randomly Generated Pokemon.
Random Abilities?
When I say each Pokemon is randomly generated, I mean a Legal Pokemon is generated. So the ability (chosen at Random) must be a legal ability for that Pokemon. As in if you get a Dugtrio randomly selected as one of the three Pokemon for you to choose from, it will be a Dugtrio with Sand Veil, Arena Trap, or Sand Force.
Do you want to see the Random elements before you choose?
What I mean by this is that each randomly generated Pokemon has a random set of IV spread, Nature, and Ability; do we want the player to be able to see these things before they choose, or only choose based on the Pokemon itself.
Is this going to be a NatDex format?
Potentially, as I want there to be the full cast of Pokemon that can be Randomly Generated at each node.