Little things you like about Pokémon

This could be classified as a "fangirl post" but I love the entire concept of Mimikyu.

GameFreak making a mon while making a note of Pikachu's popularity, which, this unique "pikaclone" overtook Pikachu itself for popularity during its debut year in Sun and Moon, while making itself a competitive stable due to Disguise, a never-before-seen ability, and introducing the combination of Ghost and Fairy on a Pokemon.

Plus, its shiny. A simple, monochrome that fits due to Mimikyu's only known encounter place: the abandoned mall that later became USUM's Totem Mimikyu's location, and where you get the Mimikium-Z, which even further proved Mimikyu's success.

sorry ill shut up now
 
I'll give an actual "things I like" post now: I actually do like the spread of items that give Ability-like effects to Pokémon. I'm thinking of items like Loaded Dice, which gives a buff to multi-hit moves like a slightly less powerful Skill Link; Covert Cloak, which acts like Shield Dust; and Clear Amulet, which gives Clear Body. Not only does it give some love to some abilities, but it also implies that in the Pokémon universe there's people who are observing the effect of Abilities and are trying to replicate that mechanically. As long as they don't do anything silly and make, like "Intimidating Mask" or anything like that cause I think certain Abilities are obviously more broken than others.
 
I'll give an actual "things I like" post now: I actually do like the spread of items that give Ability-like effects to Pokémon. I'm thinking of items like Loaded Dice, which gives a buff to multi-hit moves like a slightly less powerful Skill Link; Covert Cloak, which acts like Shield Dust; and Clear Amulet, which gives Clear Body. Not only does it give some love to some abilities, but it also implies that in the Pokémon universe there's people who are observing the effect of Abilities and are trying to replicate that mechanically. As long as they don't do anything silly and make, like "Intimidating Mask" or anything like that cause I think certain Abilities are obviously more broken than others.
Intrepid Glove :row:
 
Violet Paradoxes are pretty cute. I like to interact with them in-game and they will sometimes do an attack animation, but other times, they will close their eyes and look pretty affectionate. Here's an example with Iron Valiant.
Others like Iron Jugulis and Iron Moth also do this. IDK I think its pretty cute lol. Makes these killer robots not seem that bad.

While I think Tera's execution in the story mode of the game is questionable, I actually really like it as a mechanic in BSS / OU. Grants a good deal of flexibility in other wise really rigid match-ups and does help give me "outs" against certain Pokemon I normally struggle w/ dealing like Volcarona by going Tera Fire on Kingambit for example. Its not necessarily "free" either in most cases since Kingambit will be losing its very amazing initial typing, making it more vulnerable to threats its suppose to check like Gholdengo. There are also some pretty funny galaxy brain strats I've done w/ it like going Tera Fairy with Volcarona and using Will-O-Wisp on an opponent's Umbreon after they used Yawn on me, proccing Synchronise and burning myself. I do enjoy it in BSS more though since I think it fits with the fast-paced nature of that meta a bit more. Despite the BSS metagame being faster though, I am surprised that the drawback nature of Tera is still very much present there, particularly since there were moments where I say, Tera'd with Scizor or Toxapex, and got completely destroyed by the opponent's Toxic / T-Spikes or was forced out by the opponent's own Tera Pokemon that Scizor or Toxapex would normally have countered.
 
Area Zero is a really striking area, and I especially like it as an environment to just watch the Pokemon exist and vibe, the way one might imagine real wildlife, even if only in a romanticized fashion.

I especially enjoy some species like Slither Wing noticing but not aggroing the player as well. Compared to all the other Paradoxes (and many species in general) being very aggressive to approach out of their temporal norm, it's kind of neat just having some Pokemon notice the player and just watch, as if they're just as curious about you given you'd be equally alien to them.
 
Here's something you've probably never noticed or thought to care about: Why is the Celadon Game Corner two seperate buildings?

In Japan, it's illegal to trade pachinko balls/etc. in the premises of the casino you get them in. It wasn't legal to gamble at that time, If I remember correctly. Keyword: on the premises. There was a legal loophole that if you held the ball-for-prize trading in a second building, it wasn't on the premises, so it was legal to do.

Apparently they re-allowed gambling in Japan in 2018 to hike up tourism, but there's a lot of restrictions to it (you can only visit 3 times a week or 10 times a month and there's a yen entrance fee equal to $45(!!!) to try to curb addictions.)
 
I like that the drawbacks of the Choice items and Assault Vest are relevant to mons that rely on the boosted stat. It would have been very easy to make items that increase offense and decrease defense (and vice versa), but then the item just becomes an auto-take on mons with dumpstats. Though it does feel a bit like the Choice items are more favoured here. They're at least a consideration for a majority of offensive mons, while Assault Vest generally only sees use on mons with a draining move or Regenerator.
 
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I am a big fan of the Ice Path in Crystal. The design of it is really great, I think this is the best version of it. It really lives up to its name as it is a path completely made of ice. In G/S, it mostly felt like a generic cave with some elements of ice due to the sliding parts on the floors, but Crystal improved upon it a lot. I think HG/SS was a step down from Crystal, it was better than in G/S but it still felt quite generic despite the icy rocks, it didn't give me the same cool impression as in Crystal.

Another thing I like about it is this: when I played Crystal as a kid, I thought that the two larger ice block designs in the Ice Path looked like Entei and Suicune. I am quite sure that they are not in any way supposed to resemble those Pokémon, but I thought they looked similar and that was enough to trigger my imagination.
 

QuentinQuonce

formerly green_typhlosion
View attachment 504334
I am a big fan of the Ice Path in Crystal. The design of it is really great, I think this is the best version of it. It really lives up to its name as it is a path completely made of ice. In G/S, it mostly felt like a generic cave with some elements of ice due to the sliding parts on the floors, but Crystal improved upon it a lot. I think HG/SS was a step down from Crystal, it was better than in G/S but it still felt quite generic despite the icy rocks, it didn't give me the same cool impression as in Crystal.

Another thing I like about it is this: when I played Crystal as a kid, I thought that the two larger ice block designs in the Ice Path looked like Entei and Suicune. I am quite sure that they are not in any way supposed to resemble those Pokémon, but I thought they looked similar and that was enough to trigger my imagination.
I might sound really dumb with this but here goes: the music does so much to set the mood of this location. GSC's backing track for Dark Cave/Ice Path is so low and buzzy, it makes those locations feel like gloomy and barren places no person in their right mind would explore. A similar location I've always really liked (and felt was underrated) is the Icefall Cave in FRLG; it has the same sort of vibe because the BGM for caves in those games is so slow and downbeat, which fits a frozen cave incredibly well.

Whereas HGSS's version of that track is so much livelier and more cheerful-sounding, with the tinkly bell sounds - it sounds icy for sure, but doesn't create quite the same effect. It makes the place feel brighter and happier than the slightly bleak, empty cave I had the impression of from GSC.

Weirdly though I think that the HGSS version does suit Dark Cave well enough - it's not quite as gloomy, but the high notes and tinkly bells always put me in mind of things scuttling around the cave and out of sight. They're omnipresent but never loud or intrusive, which feels just about right.
 
View attachment 504334
I am a big fan of the Ice Path in Crystal. The design of it is really great, I think this is the best version of it. It really lives up to its name as it is a path completely made of ice. In G/S, it mostly felt like a generic cave with some elements of ice due to the sliding parts on the floors, but Crystal improved upon it a lot. I think HG/SS was a step down from Crystal, it was better than in G/S but it still felt quite generic despite the icy rocks, it didn't give me the same cool impression as in Crystal.

Another thing I like about it is this: when I played Crystal as a kid, I thought that the two larger ice block designs in the Ice Path looked like Entei and Suicune. I am quite sure that they are not in any way supposed to resemble those Pokémon, but I thought they looked similar and that was enough to trigger my imagination.
I like that cave, too. The ice puzzles, Rock Smash rocks, and Strength boulders all combined to make a place that took effort to figure out. I think this cave is the entire reason why I back HMs even when everyone else doesn't, this cave showed what was possible even with the GBC tech.
 
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This sentence right here is so fucking funny. Soul Dew being banned is completely irrelevant because Latias and Latios are already in the list of banned legendary/mythical Pokemon (which they usually aren't), and Sky Drop being banned is just...

Sky Drop was banned from official play back in BW1 due to a glitch being discovered that made it so that some Pokemon could get stuck in the sky with no way to come down save being KO'd by things that can damage sky-high Pokemon. I guess they didn't want to patch the glitch in BW2 for compatibility reasons (even though that didn't stop them messing with Hypnosis in Gen 4 but whatever) so it's fine that it stayed banned come the sequels, but it being banned in the single player Pokemon World Tournament is ridiculous, even more so because it's just this one tournament where it's banned. Everywhere else it's fine.

If anyone played BW2 growing up, please tell me what your first reaction to this ruleset was, if you remember it. Because if I had played BW2 when it released, and I somehow got to this point in the postgame, I imagine my reaction would have been utter bafflement as to why Sky Drop of all moves was banned. Without the knowledge of the glitch, Sky Drop suddenly being banned is completely incomprehensible, and even with knowledge of the glitch, it's still super weird that it's only banned in this one tournament.
 
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This sentence right here is so fucking funny. Soul Dew being banned is completely irrelevant because Latias and Latios are already in the list of banned legendary/mythical Pokemon (which they usually aren't), and Sky Drop being banned is just...

Sky Drop was banned from official play back in BW1 due to a glitch being discovered that made it so that some Pokemon could get stuck in the sky with no way to come down save being KO'd by things that can damage sky-high Pokemon. I guess they didn't want to patch the glitch in BW2 for compatibility reasons (even though that didn't stop them messing with Hypnosis in Gen 4 but whatever) so it's fine that it stayed banned come the sequels, but it being banned in the single player Pokemon World Tournament is ridiculous, even more so because it's just this one tournament where it's banned. Everywhere else it's fine.

If anyone played BW2 growing up, please tell me what your first reaction to this ruleset was, if you remember it. Because if I had played BW2 when it released, and I somehow got to this point in the postgame, I imagine my reaction would have been utter bafflement as to why Sky Drop of all moves was banned. Without the knowledge of the glitch, Sky Drop suddenly being banned is completely incomprehensible, and even with knowledge of the glitch, it's still super weird that it's only banned in this one tournament.
The answer was: nobody reads the battle rules especially for the Master tournaments, or used Sky Drop for that matter, so probably very few people noticed or cared.
You posting this is probably the first time people even knew a battle facility banned this move at all


Also, as a minor sticking point, it's not just this one tournament. It's all the "Master" level tournaments: Mix Master, Rental Master, Type Expert, & Champion. Rental Master having that caveat being proof they probably just copy pasted the rule boilerplate, which is a little funny.
 

ScraftyIsTheBest

On to new Horizons!
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While I think Tera's execution in the story mode of the game is questionable, I actually really like it as a mechanic in BSS / OU. Grants a good deal of flexibility in other wise really rigid match-ups and does help give me "outs" against certain Pokemon I normally struggle w/ dealing like Volcarona by going Tera Fire on Kingambit for example. Its not necessarily "free" either in most cases since Kingambit will be losing its very amazing initial typing, making it more vulnerable to threats its suppose to check like Gholdengo. There are also some pretty funny galaxy brain strats I've done w/ it like going Tera Fairy with Volcarona and using Will-O-Wisp on an opponent's Umbreon after they used Yawn on me, proccing Synchronise and burning myself. I do enjoy it in BSS more though since I think it fits with the fast-paced nature of that meta a bit more. Despite the BSS metagame being faster though, I am surprised that the drawback nature of Tera is still very much present there, particularly since there were moments where I say, Tera'd with Scizor or Toxapex, and got completely destroyed by the opponent's Toxic / T-Spikes or was forced out by the opponent's own Tera Pokemon that Scizor or Toxapex would normally have countered.
One thing that has been a pleasant surprise to me in terms of the competitive sphere with Terastal is how flexible the mechanic is in terms of how it can be used.

Like on the surface level it can be used offensively either to change into one of a user's original types for super STAB, or into another type for boosted coverage that turns into STAB, but the type change aspect of Terastal while also allowing the user to keep its original STABs means it's actually surprisingly a lot more flexible in how it can be used than I had imagined.

Namely, that unlike Z-Moves and Dynamax, Terastal can be used not only offensively, but defensively in good ways as well. Sometimes, it can be used purely defensively. Aside from the examples you outlined, including Kingambit who can also opt for Tera Ghost or Flying to deal with mons it would otherwise be weak to, Terastal has proven to be useful for defensively oriented mons as well to change their type matchups and in turn, which mons they can counter.

Two cases that stand out in this case are Garganacl and Skeledirge, who are naturally great defensive Pokemon with a lot of wonderful defensive qualities that make them the formidable defensive powerhouses they are, but with Terastal they can change their type to one they don't have any moves on, to something like Water or Fairy, to give them an edge over a different set of threats than they would originally. Like Tera Fairy Garganacl can turn into an absolute hard wall against Dragapult, or Tera Water Garganacl can become a solid Gholdengo counter. A Tera Fairy Skeledirge on the other hand can take advantage of Unaware to check Roaring Moon. Defensive builds have definitely found value in using Terastal themselves, and defensive mons can take advantage of it to change the set of Pokemon they can answer to in tandem with their original innate qualities (stats, movepools, abilities, etc.).

A very simple case of Tera being used defensively on more offensive mons would be leads like Glimmora or Meowscarada running Tera Ghost in case they need to act as an emergency spinblocker. While this isn't usually ideal, this does mean it can have its use as such if the situation arises in a given match.

And even one Pokemon can have a variety of different Tera Types that it can viably use depending on what your team needs most and what you want most out of the given Pokemon. Baxcalibur for instance can Tera into one of its own types for super STAB to become an even more powerful nuke, like Choice Band sets can go for Tera Ice for super powerful Ice STAB or a powerful Ice Shard, while both its Choice Band and setup sets alike can go for Tera Dragon for a powerful super STAB Glaive Rush as a nuke button, but it also has the defensive value of giving Baxcalibur a Fire resistance to make better use of its ability, Thermal Exchange, allowing it to switch into things like Volcarona and use its ability to build firepower. Or it can go for Tera Ground for STAB coverage, namely STAB Earthquake, to deal with Steel-types like Kingambit and Gholdengo better. Or its setup sets can also opt for Tera Fairy, using Terastal purely defensively to allow Baxcalibur to set up on and defeat opposing Dragons like Roaring Moon and Garchomp, while also resisting priority from Breloom and Kingambit.

In that regard Terastal has proven to be a very interesting mechanic to me, and really handles being a generalized power-up far better than both Z-Moves and Dynamax ever did: it's very flexible and can be used in a variety of ways, it can feasibly be used by any member on a team and who you use it on and in what way will be different with each given match, and it's appreciated by both offensive and defensive teams alike and both styles can benefit from using Terastal. This is much unlike Z-Moves and Dynamax, which both skewed the power-up scene towards offense almost strictly, the two power-ups only really had value offensively, and they were very one-dimensional in how they could be used during a match.

Terastal didn't seem like much to me at a glance but seeing it in action and seeing it used in so many ways has been a pleasant surprise, and I really like it as a power-up mechanic because it genuinely is quite fun and actually brings a lot of depth to matches, whereas Z-Moves and especially Dynamax were very one-dimensional and skewed playstyles towards one way or another. Of the more "general" power-up mechanics (ie Z-Moves, Dynamax, and Terastal), Terastal to me is definitely the best they have done in that regard.
 

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