Better post a threat to rain, cause no-one else is-
Hitmonlee (M) @ Normal Gem
Trait: Unburden
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Fake Out
- Close Combat
- Stone Edge
- Earthquake
HP: 50 / Atk: 120 / Def: 53 / SpA: 35 / SpD: 110 / Spe: 87
Classification: Offensive Threat to Rain
Description: The main reason most teams have when facing RU rain is that their Pokes simply cannot keep up with the opposing Swift Swim Sweepers. Ludicolo and Kabutops are almost impossible to revenge kill because they can't be outsped by any standard sets, plus they're bulky enough to take priority moves. Things like Druddigon that can take a hit and OHKO back are nice, but wouldn't you prefer something that doesn't have to get hit at all? Enter Hitmonlee. This thing's base speed is 87, which outspeeds Kabutops, Omastar, Ludicolo and Seismitoad. That's not bad. However, 87 Speed isn't nearly enough to outspeed them after a Swift Swim boost, as their speeds are doubled. This is where Hitmonlee's ability Unburden comes into play. Unburden doubles the user's speed once they have no hold item. One Normal Gem Fake Out later, and Hitmonlee is back to outspeeding them! Also, Fake Out can stall a Rain Turn, so if only one Rain Turn remains, you can Fake Out and then the Rain is done. However, outspeeding is nice, but if you can't OHKO, what's the point? Well, Hitmonlee has the OHKO side covered, as well. The power behind a STABed Close Combat is simply ridiculous, especially from a 120 Base Attack with an Adamant Nature. It has a chance of KOing a full health Ludicolo! In fact, none of the Swift Swim Sweepers listed above can take a Fake Out + Close Combat, even from full health. Also, the famous EdgeQuake combo backs him up, giving great coverage.
Shortcomings: Even such a beastly poke as Hitmonlee has some things which it just cannot touch. The main issue is Aqua Jet. Since Rain is likely up, Aqua Jet will be boosted by rain, and will do MAJOR damage, especially to something so frail as Hitmonlee. Hell, a LO Aqua Jet in rain from Kabutops has a chance of OHKOing. And with a Close Combat defense drop, this becomes a certain OHKO. And since Kabutops is a mainstay on RU Rain, this problem will be a common one. Also, there are some things that a Close Combat does not OHKO, such as Seismitoad, which can blast Lee into the 56th dimension with a Surf. Yeah, Lee's bulk kinda sucks. Even his special bulk is not great because of his pitiful 50 Base HP.
Another problem is Ghost-types. As long as the opponent has a Ghost type (Like Rotom-N or Spiritomb) Hitmonlee cannot dump the Normal Gem, and Unburden cannot activate. Also, Hitmonlee has squat to touch Ghost-types, with his best hope being a neutral coverage move, while the opponent can neuter Lee with Will-O-Wisp, rendering him useless. Also, Psychic types like Slowking can easily two or three hits and inflict pain back with STAB Psychic.
Other Options: The only other option is Hi Jump Kick over Close Combat, but the potential misses will be infuriating and the drop in power is quite noticeable. I recommend not screwing with the moveset and just using what is right there.
Hitmonlee (M) @ Normal Gem
Trait: Unburden
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Fake Out
- Close Combat
- Stone Edge
- Earthquake
HP: 50 / Atk: 120 / Def: 53 / SpA: 35 / SpD: 110 / Spe: 87
Classification: Offensive Threat to Rain
Description: The main reason most teams have when facing RU rain is that their Pokes simply cannot keep up with the opposing Swift Swim Sweepers. Ludicolo and Kabutops are almost impossible to revenge kill because they can't be outsped by any standard sets, plus they're bulky enough to take priority moves. Things like Druddigon that can take a hit and OHKO back are nice, but wouldn't you prefer something that doesn't have to get hit at all? Enter Hitmonlee. This thing's base speed is 87, which outspeeds Kabutops, Omastar, Ludicolo and Seismitoad. That's not bad. However, 87 Speed isn't nearly enough to outspeed them after a Swift Swim boost, as their speeds are doubled. This is where Hitmonlee's ability Unburden comes into play. Unburden doubles the user's speed once they have no hold item. One Normal Gem Fake Out later, and Hitmonlee is back to outspeeding them! Also, Fake Out can stall a Rain Turn, so if only one Rain Turn remains, you can Fake Out and then the Rain is done. However, outspeeding is nice, but if you can't OHKO, what's the point? Well, Hitmonlee has the OHKO side covered, as well. The power behind a STABed Close Combat is simply ridiculous, especially from a 120 Base Attack with an Adamant Nature. It has a chance of KOing a full health Ludicolo! In fact, none of the Swift Swim Sweepers listed above can take a Fake Out + Close Combat, even from full health. Also, the famous EdgeQuake combo backs him up, giving great coverage.
Shortcomings: Even such a beastly poke as Hitmonlee has some things which it just cannot touch. The main issue is Aqua Jet. Since Rain is likely up, Aqua Jet will be boosted by rain, and will do MAJOR damage, especially to something so frail as Hitmonlee. Hell, a LO Aqua Jet in rain from Kabutops has a chance of OHKOing. And with a Close Combat defense drop, this becomes a certain OHKO. And since Kabutops is a mainstay on RU Rain, this problem will be a common one. Also, there are some things that a Close Combat does not OHKO, such as Seismitoad, which can blast Lee into the 56th dimension with a Surf. Yeah, Lee's bulk kinda sucks. Even his special bulk is not great because of his pitiful 50 Base HP.
Another problem is Ghost-types. As long as the opponent has a Ghost type (Like Rotom-N or Spiritomb) Hitmonlee cannot dump the Normal Gem, and Unburden cannot activate. Also, Hitmonlee has squat to touch Ghost-types, with his best hope being a neutral coverage move, while the opponent can neuter Lee with Will-O-Wisp, rendering him useless. Also, Psychic types like Slowking can easily two or three hits and inflict pain back with STAB Psychic.
Other Options: The only other option is Hi Jump Kick over Close Combat, but the potential misses will be infuriating and the drop in power is quite noticeable. I recommend not screwing with the moveset and just using what is right there.